A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.
When someone learning Flutter asks you why some widget with width: 100 isn't 100 pixels wide, the default answer is to tell them to put that widget inside of a Center, right? Don't do that. If you do, they'll come back again and again, asking why some FittedBox isn't working, why that Column is overflowing, or what IntrinsicWidth is supposed to be doing. Instead, first tell them that Flutter layou
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions.[1] An atlas can consist of uniformly-sized images or images of varying dimensions.[1] A sub-image is drawn using custom texture coordinates to pick it out of the atlas. In an application whe
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}