ã¹ã¯ã©ã ã¬ã¤ã2020ããã¯ãIT以å¤ã®åéã«ãé©ç¨ãã¦ãããããã¿ãããªã®ã§ãã½ããã¦ã§ã¢ã«ç¹åãããã®ã¯ã§ããã ãæé¤ããï¼ã¨ã¯ããããªããªãé£ãããï¼ ã¹ã¯ã©ã ã¬ã¤ãã§ã¯ãæã ã¯1990年代åé ã«ã¹ã¯ã©ã ãéçºãããã¨ããã®ã§ãã¾ãã¯å½æã®ç¶æ³ãææ¡ãã¦ããã¨ããããããããã£ã±ã«è¨ãã¨ãã½ããã¦ã§ã¢æ¥ççã«ã¦ã©ã¼ã¿ã¼ãã©ã¼ã«ãããã¡ã ã¨ããé°å²æ°ã«ãªã£ã¦ãã¦ãä½ãããæ¹æ³ããªããã®ãâ¦â¦ã¨ã¿ããªã模索ãã¦ããæ代ã ããã§ãéå»ã®æç®ãé¡ããå½æã§ã使ããæ¦å¿µãçºæãããããããã以ä¸ã®ç«¹å ã»éä¸è«æã§ãããJeff Sutherlandã¯ãããããã¹ã¯ã©ã ãã¨ããååãæåãã¦ããã両åã¯ãã¹ã¯ã©ã ã®ç¥ç¶ãã¨ç§°ãããã Takeuchi, H., & Nonaka, I. (1986). The new new product development game. Harvard
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