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Introduction Up until now we've coloured our objects by setting the per-vertex diffuse component. This is fine for simple examples, but overall it's very limiting. In this lesson we're going to take the next step. We're going to load an image from disk and apply it to a quad. The image is called a texture and the process of applying it to an object is texturing. Sometimes in artist circles it's ca
Contact me here: Twitter: @dastopher Email: [email protected] Or leave me feedback: Quick Feedback February 22, 2015 - DirectX 11.2 and Windows Phone Now Available DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for m
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Trying to run a recent DirectX application and getting errors about missing DLLs? If you're missing d3dx9_24.dll, d3dx9_25.dll, d3dx9_26.dll, d3dx9_27.dll, d3dx9_28.dll, d3dx9_29.dll, d3dx9_30.dll, d3dx9_31.dll, d3dx9_32.dll, d3dx9_33.dll, d3dx9_34.dll, d3dx9_35.dll, d3dx9_36.dll, D3DX9_37.dll, D3DX9_38.dll, d3dx10_33.dll, d3dx10_34.dll, d3dx10_35.dll, d3dx10_36.dll, d3dx10_37.dll or d3dx10_38.dll
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