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The main loop is a core part of any application in which state changes over time. In games, the main loop is often called the game loop, and it is typically responsible for computing physics and AI as well as drawing the result on the screen. Unfortunately, the vast majority of main loops found online - especially those in JavaScript - are written incorrectly due to timing issues. I should know; I
ã¯ãããã TypeScript - å ¥éããå®è·µã¾ã§ - ç´ ã® JavaScript ã¨ã¯ããããªã!Jun-ichi Sakamoto
The refactoring tales was a collection of articles about refactoring JavaScript applications that I put together many years ago with the eventual aim being to put them together into a book. Unfortunately that plan never materialised and the content now is rather outdated and not something that I'm actively working on. I don't recommend it as learning material now simply as so much has changed in t
ã¯ããã« ãã®è©±ã¯Guillermo Rauchæ°ãæ¸ããhttp://rauchg.com/2014/7-principles-of-rich-web-applications/ ã¨ããè¨äºã®ç¿»è¨³ã§ãã許å¯ãå¾ã¦ç¿»è¨³ãã¦ãã¾ãã ããæè¿Webæ¥çãè³ããã¦ããSingle Page Applicationã®å¿ è¦æ§ãHTTP2/SPDYã¨ãã£ãæè¡ããªã¢ã¯ãã£ãããã°ã©ãã³ã°ãIsomorphicãã¶ã¤ã³ã¨ããèãæ¹ã«ã¤ãã¦å æ¬çã«ã¾ã¨ãããããè¯ãè¨äºã«ãªã£ã¦ããã¾ãã æåã«æã£ã¦ããã¾ããããã®ãããé·ãã§ããåã»ã¯ã·ã§ã³ããããã¦ããã®ã§æéããªãæ¹ã¯ã»ã¯ã·ã§ã³ãã¨ã«æ¸ãããtl;DRã¨ã¾ã¨ããèªãã ãã§ãåèã«ãªããã¨æãã¾ãã ã¡ãªã¿ã«ææ¥ã®Nodeå¦åç¥ã«ã¯ãæ¬è¨äºãè¨è¿°ããGuillermo Rauchæ°ãè¦ããã®ã§ãããã§è©³ããèãã¦ã¿ãã®ãããã®ã§ã¯ãªãã§ããããã
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JavaScript ã§äººçºçã«ä¾å¤ãçºçãããã«ã¯ã大ããåããã¨ä»¥ä¸ã®2種é¡ãããã¾ãã throw new ããªãæ¸ãæ¹ throw "ã½ããã¦ã§ã¢ã§ã¨ã©ã¼ãçºçãã¾ããããµãã¼ãæ å½è ã«é£çµ¡ãããã®åé¡ãå ±åãã¦ãã ããã"; o_o 㯠String æ±ãã§ão_o.stack ã undefined ã«ãªã£ã¦ãã¾ãã throw new ããæ¸ãæ¹ throw new Error("ä¸è¬çãªã¨ã©ã¼ã ã"); throw new TypeError("åãã¡ããã"); throw new SyntaxError("ææ³ããããã"); throw new URIError("URIã¡ããã"); ä»ã«ããRangeError, ReferenceError, MediaError, FileError, EvalError ãªã©ãããã¾ãã throw new ããå ´åã¯ão_
This page's content is sourced from the JSHint project repository. If you spot an error, please open an issue or (better yet) make a pull request! Enforcing options When set to true, these options will make JSHint produce more warnings about your code. This option prohibits the use of bitwise operators such as ^ (XOR), | (OR) and others. Bitwise operators are very rare in JavaScript programs and q
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javascripter's gist: 139376 â Gist ã«è¼ããã function isCircular(obj) { function isCircularWithAncestors(obj, ancestors) { var k; for (k in obj) if (ancestors.indexOf(obj) >= 0 || obj[k] instanceof Object && isCircularWithAncestors(obj[k], ancestors.concat([obj]))) return true; return false; } return obj instanceof Object && isCircularWithAncestors(obj, []); } ref. cyclicãªãªãã¸ã§ã¯ãã®å¤å®ã«ã¤ãã¦èª¿ã¹ã¦ã¦v8ã®JSON.stri
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