AS3ã®dispatchEvent ã¤ãã³ãã®åºæ¬ 表示é層ã«å«ã¾ãããªãã¸ã§ã¯ãã®ã¤ãã³ãã¯è¡¨ç¤ºé層å ã§ä¼æãã 表示é層ã«å«ã¾ããªããªãã¸ã§ã¯ãã§dispatchEventãå¼ã³åºãå ´å dispatchEvent()ãå¼ã³åºããªãã¸ã§ã¯ãã ããã¤ãã³ãã¿ã¼ã²ãã 親(Parent.as)
ActionScript Thread Library 1.0 (ãããã) ã¯ãã¿ã¹ã¯ã·ã¹ãã 㨠Java ã®ã¹ã¬ããã¢ãã«ããã¼ã¹ã¨ããçä¼¼ã¹ã¬ããã©ã¤ãã©ãªã§ãã è¤éã§åé·ã«ãªããã¡ãªãã¤ãã³ãå¦çãéåæå¦çããªã¢ã«ã¿ã¤ã å¦çããåãããããã¹ãã¼ãã«è¨è¿°ãããã¨ãå¯è½ã«ãã¾ãã ãã¡ãããå²ãè¾¼ã¿ããã£ã³ã»ã«ãä¾å¤å¦çãããããªã§ããã¹ã¬ããã使ã£ã¦ãã¤ãã³ããªã¹ãã¼å°çããæãåºãã¾ãããã â»ActionScript Thread Library ã¯ãååããã¹ã¬ããã§ãããå®ä½ã¯ã¿ã¹ã¯ã·ã¹ãã ã«ã¹ã¬ããã¢ãã«ãæè¼ãããã®ãªã®ã§ã ãã¹ã¬ãããã¨èããããã¯ããã¿ã¹ã¯ã·ã¹ãã ãã ã¨èããæ¹ãç解ãæ©ãã§ãããããã®ããã¥ã¡ã³ãããã®åæã§ãèªã¿ãã ããã 1. ã¹ã¬ããã©ã¤ãã©ãªã®å°å ¥ 1-1. ã¹ã¬ããã¨ã¯ ã¯ããã«ãã®å¦çããã¦ã次ã«ãã®å¦çããã¦...ãã¨ããå¦çã®
Papervision3Dã®ç¾å¨ã¨ä»å¾ æè¿ã§ã¯ãã¾ãã¾ãª3Dã©ã¤ãã©ãªãç»å ´ããFlashã§ããªã¢ã«ãª3D表ç¾ãå°ããã¤å¯è½ã«ãªã£ã¦ãã¾ããããã®1ã¤ã¨ãã¦ä»ãã£ã¨ãç¥å度ãé«ãã注ç®ãéãã¦ããã®ãPapervision3Dã§ããPapervision3Dã¨ã¯ãActionScript2.0ããã³ActionScript3.0ã§ä½¿ç¨ã§ãã3Dã©ã¤ãã©ãªã§ãMITã©ã¤ã»ã³ã¹ï¼http://ja.wikipedia.org/wiki/MIT_Licenseï¼ã«ãã£ã¦é å¸ããã¦ãã¾ãã 3Dã©ã¤ãã©ãªãåºã¾ã£ãèæ¯ã«ã¯ãå¦çé度ã®é«éãªAS3.0ã®ç»å ´ã«ããã¨ããã大ããå½±é¿ãã¦ãã¾ããAS2.0ã§ã¯å¦çé度ã決ãã¦éãã¨ã¯è¨ãããããå¦çã«è² è·ãããã3Dã©ã¤ãã©ãªã使ã£ã3D表ç¾ã¯ããã¾ãç¾å®çã§ã¯ããã¾ããã§ããã ã¨ããããå¦çé度ãæ ¼æ®µã«åä¸ããAS3.0ã®ç»å ´ã«ãã£ã¦ãè¤éãªå¦ç
as3D ã®åçããã¾ãç¥ããªãã£ãã®ã§ãActionScript 3.0 ã§ï¼ããåå¼·ãã¦ã¿ããï¼ãããªã®ã§ãã¬ã¼ã ã¯ã¼ã¯ã¯ä½¿ãããèªåã§å®è£ ãã¦ãããWeb ä¸ã«ã¯è²ããªè³æããã£ã¦ãããããã ãã©ãçç³æ··äº¤ãªä¸ã«ãæç¨ãªãã®ã§ãä¸æ¬éã§å¹ ã®çããã®ãå¤ããåæç¥èã®ãªãèªåã«ã¨ã£ã¦ã¯ãè³æéã®é¢é£æ§ãç解ããã®ã大å¤ã ã£ãããªã®ã§ããªãã¹ãç°¡åãªã¨ããããã¹ã¿ã¼ããã¤ã¤ãåºãæµ ãä½é¨ãã¦ãããã¨ãç®æ¨ã¨ãã¦ã¿ããã¾ãã¯ãåé¢ä½ãã¯ã¤ã¤ã¼ãã¬ã¼ã ã§è¡¨ç¤ºããã¨ããããã¹ã¿ã¼ãããããåé¢ä½ãå®ç¾©ããã¾ãã¯ã3次å ä¸ã®ç¹ã表ç¾ãã Point3D ã¯ã©ã¹ãä½ãã class Point3D { public var x:Number; public var y:Number; public var z:Number; public function Point3D(_x:Number =
Trevor McCauley Adobe ç®æ¬¡ ã¯ããã« EventDispatcherã¯ã©ã¹ ã¤ãã³ãã®ä¼éã¨æ®µé ã¤ãã³ãã®ã¿ã¼ã²ããåãEventãªãã¸ã§ã¯ãããã³stage Eventãããã㣠Eventã¡ã½ãã ã¤ãã³ãã®ã«ã¹ã¿ãã¤ãº ActionScript 3.0ã¤ãã³ãã«é¢ãããã³ã å°å·ç¨ã«è¡¨ç¤º ä½ææ¥:2007å¹´ï¼æ26æ¥ ã¦ã¼ã¶ã¬ãã«:åå¿è 製å:Flash Flex ActionScriptã®ã¤ãã³ãå¦çæ¹æ³ã¯ãFlash Playerã®æ°ãããªãªã¼ã¹ãã¨ã«å¤§ããå¤åãã¦ãã¾ãããActionScript 3.0ã®å°å ¥ã«ããã¦ãããã®å¾åã¯ç¶ãã¦ãã¾ããActionScript 3.0ã使ç¨ããã¨ãã¤ãã³ãã®æä½æã«ãããã«è©³ç´°ã«å¶å¾¡ã§ããããã«ãªãã¾ããã ãã®è¨äºã§ã¯ãActionScript 3.0ã®ã¤ãã³ãå¦çã«é¢ããæ°æ©è½ã«ã¤ãã¦åãä¸ãã¾ããå ·
ã¹ã©ã¤ãã¼ã£ã¦ããã®ã¯ããªã¥ã¼ã ã³ã³ããã¼ã«ã¨ãã§ãã使ããã¦ãã¢ã¬ãã¯ãªãã¯ã¨ãã©ãã°ã¤ãã³ããã¨ã£ã¦å¤ãå¤åããããã¨ãã§ãããã¤ãmxmlã§æ¸ãã°ã¹ã©ã¤ãã¼ãªãã¦æ°è¡ã§ä½ãã¡ããã®ã§ãããã¡ãã£ã¨åã£ãã¤ã³ã¿ã¼ãã§ã¼ã¹ãä½ãå ´åãmxmlã§ã¯ç´å¾ã§ããªãã£ããããå ´åãããã¾ãã ã§ããã¼ãããã®é¨åã好ãåæãªç»åãè¨å®ããããã¨ãã§ããæ±ç¨çãªã¹ã©ã¤ãã¼ãä½ã£ã¦ã¿ã¾ãããD&Dã®ã¨ããã§ããä¸èªç¶ãªæåãããå ´åãããã®ã§ãããã¨ããããæºè¶³ã§ãããã®ãã§ããã®ã§å¶ä½éç¨å«ãã¦æãã¦ããã¾ããã¹ã©ã¤ãã¼ã«éãããç¬èªUIãä½ãå ´åã«å°ãã§ãå½¹ç«ã¦ã°ã¨æãã¾ãã ã«ã¹ã¿ã ã¤ãã³ãã¯ãããªã«é£ãããªã ã¤ã¡ã¼ã¸ã¨ãã¦ã¯ã flash.events.Eventãç¶æ¿ããã«ã¹ã¿ã ã¤ãã³ãã¯ã©ã¹ãä½æ ã¹ã©ã¤ãã¼ã®UIãå¸ãã¯ã©ã¹ãMOUSE_DOWN(ãã¼ãã¯ãªãã¯)ãã¾ãã¯MOUSE_
Marilena ã¨ã¯ OpenCV ã® Object Detection ã AS3 ã«ç§»æ¤ãããã¤ã§ãã OpenCV ã® opencv-haartraining ã¨ãã§å¦ç¿ãã haar-cascadeã®xml ã¨ã ç»åãå ¥åã«ãã¦ã ç»åã«å«ã¾ããé¡ã®ä½ç½®ããx,y,width,height ã®é åã¨ãã¦åºåãã¾ã ï¼å¦ç¿ã¯C使ã£ã¦ãã£ã¦ãAS3ã§èªèãããã£ã¦ãã¨ã§ãï¼ sample Marilena ObjectDetection in actionscript3 example: FaceDetection ã½ã¼ã¹ã³ã¼ã http://www.libspark.org/browser/as3/Marilena 使ãæ¹ ãµã³ãã«ã®ã½ã¼ã¹ãããããã ããï¼ èªèã«ä½¿ãxmlã¯ä¸åº¦zipã«å§ç¸®ããå¾ãAdler32 checksumã¨ããã®ãä»å ããã¹ã¯ãªããï¼tools/fzi
2024å¹´ä¸åæã®ãã£ã«ã åçãã¡ ãµã¨æ°ãã¤ãã¨2024å¹´ãæ®ãå ãã ããã¦ãµã¨æ¯ãè¿ãã¨ãã®ããã°ã«æ²è¼ããåçãGRIIIã§æ®ã£ããã®ã°ããã«ãªã£ã¦ããã®ã ãã©ã決ãã¦ãã£ã«ã ã«é£½ããã¨ãããã¨ã§ã¯ãªãããã£ã«ã ã¯ãã£ã«ã ã§æ·¡ã ã¨æ®ãç¶ãã¦ããããã¢ãã¯ããã«ã©ã¼ãã¬ããã¤ãéãèªå® ã§â¦
ã ãã¶åã«åå¤å±ã§ãã£ã¦ããåå¼·ä¼ã§è¦ãããã¿ãªãã§ãããæè¿ã¡ãã£ã¨æç´ãããã®ã§ããããå ¬éã§ãã kuler API ã使ã£ã¦ ã«ã©ã¼ãã¼ããåå¾ãã¦ããã®ã§çµæ§ç¶ºéºãªè±ç«ããããã¨æãã¾ãã
id:keim_at_Si:20080523ã®ç¶ãï¼as3ã®Arrayã¯ããªãæ°æã¡æªãã®ã§ï¼èªåã®ããã°ã©ã ã§ãï¼ããã«ããã¯ã«ãªããããªã¨ããã§ã¯ã»ã¨ãã©ä½¿ã£ã¦ã¾ããï¼Flash10ã®Vector調ã¹ãåã«Arrayã®æ°æã¡æªããå確èªãã¦ã¿ã¾ãããï¼ãããï¼ã»ãã¨ãã¢ããªã¼ï¼ããï¼ Array ãã³ããã¼ã¯ for int Array ãã³ããã¼ã¯ for Number å°ãæ¢ã¾ã£ããã¨ï¼åã«ã¼ãã®å¦çæéã表示ããã¾ãï¼ç°å¢ä¾åæ¿ããããªã®ã§çããèªåã®ç°å¢ã§ãã£ã¦ã¿ã¦ãã ããï¼ãã¬ã¤ã¤ã¼ãå¤ãã§ãããã¡ã®1GHzãã¼ãã®å ´åï¼ for int ãããã¬ã®çµæï¼ Windows XP/StandAlone/WIN 9,0,115,0/debugger 862[ms] { array[i] += t1; } 846[ms] { array[i] = array[i] + t1; }
Hey,I am so interested about that you had ever used the âTransformToolâ library in your Flex project. But there is little examples showing how to use it in flex, Would you please share some example about how to use âTransformToolâ in Flex? I have tried as such a way: but it failed at line canvas.addChild(defaultTool); Can you give any hints? Thanks. Like most pure AS3 display classes, the Transf
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}