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Processingã®ASçã©ã¤ãã©ãªãFrocessingã Published by alt on 9 æ 30, 2008 10:14 pm Category[ ãµã³ãã« ] ã¢ã¼ã/ãã¶ã¤ã³ã®ããã®ããã°ã©ãã³ã°ç°å¢ã«ãProcessingãã¨ãããã®ãããã¾ãã ããã®ASçã©ã¤ãã©ãªãFrocessingãã使ã£ã¦ã¿ã¾ããã â»ç§»æ¤ã§ã¯ãªããªãã¡ã¬ã³ã¹å®è£ ãªã®ã§ãæ¬å®¶ã¨éãæ¯ãèããããé¨åãããããã§ãã Spark Projectããã©ã¤ãã©ãªãè½ã¨ãã¦ãã¾ãã http://www.libspark.org/wiki/nutsu/Frocessing ããã¥ã¡ã³ãï¼http://www.libspark.org/htdocs/as3/frocessing/ Processingãããã«è§¦ã£ããã¨ããªãã¦ã³ã³ééãªã®ã§ã ãåèåç§å¤§å¦äººå·¥è¨èªå ¥é
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Created by Timm Albers, Strategies for an Auction is a composition and sound installation consisting of six sound objects featuring speakers, displays and microcontrollers. The installation attempts to reenact a real time bidding system normally found in online advertisement platforms, which is responsible for determining what personalized ad is shown to a specific user in a given moment. Digital
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a particle system physics engine for processing. Just a simulation, it tells you where particles are and it's your job to draw them. No collisions, you can take care of them yourself if you want! DOWNLOAD traer.physics library for processing, unzip it and put it in /processing/libraries/ There are 4 parts: The ParticleSystem, which basically takes of care of everything Particles, which move around
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