using UnityEngine; using System; using System.Collections; public class ListView : MonoBehabiour { [SerializeField] GameObject listItemPrefab = null; [SerializeField] UIScrollList scrollList = null; public void Start() { for(int i = 0; i < list.Length; i++) { var item = Utility.InstantiateGetComponent<ListItem>(null, listItemPrefab); UIListItemContainer container = item.GetComponent<UILisItemConta
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