å¾æ¥åã®3Dããªã³ãã«ã¯ãç´ æã®å±¤ãç©ã¿éãããã¨ã§3Dãªãã¸ã§ã¯ããä½ãåºãæ©æ¢°ã使ããã¦ããããããããã®æ¹æ³ã¯æéããããããã«ã層ãéãããããã¨ã示ãæ³¢ç¶ã®çãæ®ã£ã¦ãã¾ããã§ã¯ãæ ç»ãã¿ã¼ããã¼ã¿ã¼2ãã§æ¶²ä½éå±ã®ãã¾ãããRobert Patrickæ¼ãããT-1000ããåºç¾ããããã«ã液ä½ã®ãã¾ããã3Dãªãã¸ã§ã¯ããä½ãåºããã¨ãããã©ãã ãããã æ°èä¼æ¥ã®Carbon3Dã¯ç±³å½æé3æ16æ¥ãç§å¯è£ã«éçºãé²ãã¦ãã3Dããªã³ãã®æ°ææ³ãçºè¡¨ãããCarbon3Dã®ãContinuous Liquid Interface Productionãï¼CLIPï¼æè¡ã¯ãç´«å¤ç·ã¨é ¸ç´ ã«åå¿ããæå æ§æ¨¹èãå©ç¨ããããã®æ¹æ³ã§ã¯ã3Dãªãã¸ã§ã¯ãã液ä½ã®ä¸ã§ä½æãããè£ ç½®ã«ãã£ã¦æ¶²ä½ããå¼ãä¸ããããã¨ã表é¢ãæ»ãããªå®æåãéæ³ã®ããã«ç¾ããã å¶ä½ç©ãã層ããªããªããã¨ã¯
ä»æ¥3æ19æ¥ã¯ããã¡ã¤ãã«ãã¡ã³ã¿ã¸ã¼é¶å¼ HDãã®çºå£²æ¥ã§ãï¼ ããã«ã¡ã¯ãã¡ã¤ã³ããã°ã©ãã¼ã®ãã©ãªã§ããHD移æ¤ã«ã¤ãã¦å¼ç¤¾ã§æ å½ãã¾ããï¼ ä»ä½ã§ã¯è¦æ¨¡ãæè¡ã大ããæ°ããå¤ãããããå¼ç¤¾ã§éå»HDåã«æºãã£ãã¹ã¿ãããä¸åã«éçµãã¦å¶ä½ã«æºãããã¨ã¨ãªãã¾ããã ãã®æ¥ãè¿ãããã¦å¬ããæãã¾ãã ãã®è¨äºã§ã¯ããã°ã©ãã¼ã®è¦ç¹ã§âæè¡âã®åãå£ã§å°ãå°éçãªè©±ã«ããªãã¾ããä½åå¶ä½ã®èå°è£ã®ã話ããããã¨æãã¾ãã ä»åã¯è¨äºï¼æ¬ç«ã¦ã§ãï¼ããFINAL FANTASY é¶å¼ HDãæãæ¥ãããï¼ï¼ãã¸ã¥ã¢ã«ç·¨ï¼Â ããããããé¡ããã¾ãã HDåã¨ãã¦ä¸»ã«æè¡çãªã°ã©ãã£ãã¯é¢ã§ã®æ¹åç¹ã»å¼·åç¹ããç´¹ä»ãã¾ãã å°ããã®è¨äºã«ã¤ãã¦ã¯å æ¥å¤§éªã§éå¬ãããã«ã³ãã¡ã¬ã³ã¹Â KANSAI CEDEC 2015 ã«ã¦ã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹æ§ã«è¨±è«¾ãããã ãå¼ç¤¾ã§å¶ä½äºä¾ã¨ãã¦è¬æ¼ãã¾
GDCã®èå°ã§ä¸çã«æ«é²ããããGUILTY GEAR Xrd -SIGN-ãã®ãã¢ãã¡ã«ããè¦ããªã3Dã°ã©ãã£ãã¯ã¹ãå¶ä½ææ³ ã©ã¤ã¿ã¼ï¼è¥¿å·åå¸ ã²ã¼ã ã°ã©ãã£ãã¯ã¹ã®æè¡çèæ¯ã«è¿«ãé£è¼è¨äºã西å·åå¸ã®ã試é¨ã«åºãã²ã¼ã ã°ã©ãã£ãã¯ã¹ããã§ã¯ï¼ç¬¬1åã¨ãã¦ãGUILTY GEAR Xrd -SIGN-ãï¼AC / PS4 / PS3ï¼ãåãä¸ããããã®è¨äºã¯ï¼åå½èªã«ï¼ã»ã¨ãã©ãç¡è¨±å¯ã§ã ãï¼ç¿»è¨³ããã¦æµ·å¤ã®ã²ã¼ã éçºè ã³ãã¥ããã£ã«è»¢è¼ãããã¨ããåºãããè¦ããã ãããã翻訳è¨äºãGame Developers Conferenceéå¶å´ã®ç®ã«æ¢ã¾ã£ãããã§ï¼GDC 2015ã®ä¼æãè¿«ã£ã¦ããï¼ã¢ã¼ã¯ã·ã¹ãã ã¯ã¼ã¯ã¹ã«æå¾ æ ã§è¬æ¼ã®ä¾é ¼ããã£ãããã ãè¨äºå·çè ã¨ãã¦ãï¼ãã®å±éã¯é常ã«åã°ããã ã¢ã¼ã¯ã·ã¹ãã ã¯ã¼ã¯ã¹ã«ã¦ãªã¼ãã¢ãã©ã¼å ¼ãã¯ãã«ã«ã¢ã¼ãã£ã¹ããåããæ¬æã»C
ã©ãã»ã»ãï½ä¸»ã§ããã»ï½ã»ï½éè¦ã¯ã»ã»ã»ãªãã¨ãµãã ï½ï½AKIRAã¯ä½¿ããããããã ãããããã ãã»ã»ï½ï½ï½ã¢ã¼ã·ã§ã³ãã¼ã¿ã¯ãã¡ãã§ãhttp://bowlroll.net/up/dl38782ï¼é å¸å å¤æ´ã£ã¹ï¼
Cerevoã¯3æ16æ¥ãWebãµã¼ãã¹ã¨é£æºããç©çéµã¹ã¤ãããHackeyããçºè¡¨ãããéµãã²ãããã¨ã§ã¯ã©ã¦ãé£æºãã家é»ãWebãµã¼ãã¹ãæä½ã§ãããçºå£²ã¯ä»å¤ãä¾¡æ ¼ã¯90ãã«åå¾ãäºå®ããã FacebookãTwitterãEvernoteãªã©ã®Webãµã¼ãã¹ã¨é£æºãããIFTTTãã®ã¬ã·ãã«éµã®åä½ãçµã¿è¾¼ããã¨ãã§ããWi-Fiçµç±ã§ã¢ã¯ã·ã§ã³ãæ示ã§ãããå¸°å® ããåã©ãããã¼ãã²ãã£ã¦è¦ªã«éç¥ãããç·æ¥æã«å®å¦ãä¼ããââã¨ãã£ã使ãæ¹ãã§ããã å¶å¾¡ç¨APIãéçºè åãã«å ¬éãããããã¦ã¼ã¶ã¼ã¯å¯¾å¿ãµã¼ãã¹ãã¬ã¸ã§ãããèªç±ã«éçºå¯è½ãéµã®åããããªã¬ã¼ã¨ãã¦éãã ãã§ãªããWebããã®æ å ±ãåãåãæ©è½ãæè¼ããæ¬ä½ã®LEDã®è²ãå¤æ´ã§ãããå¯å®¤ã®ã¹ãã¼ãé»çã¨é£æºããç §æãç¹ãã¦ããæã¯Hackeyã«ç¥ããããéµãã²ããã¨é»çãé éæä½ããªãã«ââã¨ãã使ãæ¹ãæ³å®
西å·åå¸ã®3DGEï¼AMDã®VRåãSDKãLiquidVRãã¯ï¼VRãã©ã¼ãããæ¦äºã®èª¿åè ã¨ãªãããã®ã ã©ã¤ã¿ã¼ï¼è¥¿å·åå¸ Layla Mahï¼Head Design Engineer, AMDï¼æ°ã¯ï¼ãã¨ãã¨ã²ã¼ã ã°ã©ãã£ãã¯ã¹ã®ãããã§ãã·ã§ãã«ãDOOM 3ã«ããã¦ï¼å½±çæã®Radeonåãæé©åãªã©ã«å¾äºããçµé¨ãæã£ã¦ãã åç±³æé2015å¹´3æ3æ¥ï¼Game Developers Conference 2015ï¼ä»¥ä¸ï¼GDC 2015ï¼ã«åãããå½¢ã§ï¼AMDã¯ï¼ä»®æ³ç¾å®ï¼ä»¥ä¸ï¼VRï¼åãã®ã½ããã¦ã§ã¢éçºãããï¼SDKï¼ã§ãããLiquidVRããçºè¡¨ããï¼é¢é£è¨äºï¼ã åæ¥AMDã¯ï¼ãã®LiquidVRã«é¢ããæè¡èª¬æä¼ãå®æ½ããã®ã§ï¼ä»åã¯ãã®å 容ãè¸ã¾ãï¼LiquidVRã¨ã¯ä½ããã¾ã¨ãã¦ã¿ããã¨æãã ãªãï¼èª¬æä¼ã§ç»å£ããã®ã¯ï¼AMDã§ãã¶ã¤ã³ã¨ã³ã¸ãã¢é·ãåã
漫ç»å®¶ã®ããã¦ãå çã漫ç»ã®èæ¯ãªã©ã«3D CGãªã©ãæ´»ç¨ã§ããªããã¨è¦ããã§ã姿ãè¦ã¦ããããããã°ãã®ã¸ã£ã³ã«ã£ã¦ãã£ã¦ã人ãå°ãªãã®ããªï¼ããããããããç¬èªã«ãã£ã¦ã¦äº¤æµãæ å ±äº¤æã£ã¦å°ãªãã¸ã£ã³ã«ï¼ãã¨æã£ãã®ã§ã¾ã¨ãã¦ã¿ã¾ãããå°ã3D CGãè²ã ãªã½ããããã£ã¦ç¡æã®blenderãã¡ã¿ã»ã³ã¤ã¢ãããé«é¡ãªåç¨3D CGã½ããã使ãæ¹ã¾ã§è²ã ãã¾ãããä»åã¯blenderï¼ã¾ãã¯ã¡ã¿ã»ã³ã¤ã¢ï¼ã使ã£ã¦ãæ¹ã«çµã£ã¦ã¿ã¾ãã
ï¼»GDC 2015ï¼½ãSteamVRãã¨ã¯ä½ãï¼ Valveããã®VRã¬ã³ããªã³ã°æè¡ãèªã ç·¨éé¨ï¼aueki åç±³æé2015å¹´3æ4æ¥ï¼ç±³ãµã³ãã©ã³ã·ã¹ã³ã§éå¬ãããGame Developers Conference 2015ï¼ä»¥ä¸ï¼GDC 2015ï¼ã«ããã¦ï¼ãAdvanced VR Renderingãï¼ä¸ç´VRã¬ã³ããªã³ã°ï¼ã¨é¡ããè¬æ¼ãValveãå®æ½ããã Alex Vlachosæ°ï¼Graphics Programmer, Valveï¼ ãã®è¬æ¼ã¯ï¼Valveã®ä»®æ³ç¾å®ï¼ä»¥ä¸ï¼VRï¼å¯¾å¿ã·ã¹ãã ãSteamVRãã§ä½¿ããã¦ããåºç¤æè¡ãªã©ã解説ãããã®ã ãè¬æ¼è ã§ããAlex Vlachosï¼ã¢ã¬ãã¯ã¹ã»ãã©ã³ã¹ï¼æ°ãã2æéåã®å 容ã ãã©1æéã§ãããããã¨å®£è¨ãï¼å®éã«å¤ãã®å 容ããã¤ãã¼ã¹ã§è§£èª¬ããæ¿ãè¬æ¼ã ã£ããï¼ä»åã¯ãã®ãªããã注ç®ç¹ãããã¯ã¢ãããï¼æ¦è¦ã
ï¼»GDC 2015ï¼½ãUnreal Engine 4ããç¡ååãå®å ¨ãªæåå ±é ¬ã¢ãã«ã¸ç§»è¡ ç·¨éé¨ï¼ä½ã å±±è«é åç±³æé2015å¹´3æ2æ¥ï¼Epic Gamesã¯ï¼å社ã®ä¸»å製åã§ããã²ã¼ã ã¨ã³ã¸ã³ãUnreal Engine 4ãï¼ä»¥ä¸ï¼UE4ï¼ã®å©ç¨ãç¡ååããã¨çºè¡¨ãããå社ã®ç·å¸¥ï¼Tim Sweeneyï¼ãã£ã ã»ã¹ã¦ã£ã¼ãã¼ï¼æ°ãå ¬å¼Blogã§èªã£ãã¨ããã«ããã°ï¼UE4ãã¼ã¹ã®ã¢ããªã±ã¼ã·ã§ã³ã販売ããï¼ååæãã¨ã®å£²ãä¸ãã3000ãã«ãè¶ ããå ´åã¯ï¼3000ãã«ãè¶ ããé¨åã®5ï¼ ããã¤ã¤ã«ãã£ï¼royaltyï¼ä½¿ç¨æï¼ã¨ãªããã¸ãã¹ã¢ãã«ã¸ç§»è¡ããã¨ããã Epic Gamesã¯ï¼2014å¹´ã®Game Developers Conferenceï¼ä»¥ä¸ï¼GDCï¼ã«åããï¼æé¡19ãã«ã®ãµãã¹ã¯ãªãã·ã§ã³ï¼subscriptionï¼è³¼èªæï¼ã¢ãã«ãå°å ¥ãï¼ä¸å°ã®ãããããã«ããæ¯
ï¼»GDC 2015ï¼½AMDç¬èªAPIãMantleâ1.0âããäºå®ä¸ã®çµäºãAMDã¯DirectX 12ã¨æ¬¡ä¸ä»£OpenGLã®å©ç¨ãå¼ã³ãã ç·¨éé¨ï¼ä½ã å±±è«é åã®Mantle対å¿ã¿ã¤ãã«ã§ãããBattlefield 4ãã§ï¼Mantleã¢ã¼ããå©ç¨ã§ããããã«ãªã£ãã®ã¯ï¼2014å¹´2æã®ãã¨ããããã1å¹´å¼·ã§ã®å¹å¼ãã¨ãªãããã§ãã åç±³æé2015å¹´3æ2æ¥ï¼AMDã®ãã¸ã¥ã¢ã«ããã³ãã¼ã»ããã£ã«ã³ã³ãã¥ã¼ãã£ã³ã°æ å½å¯ç¤¾é·ã§ããRaja Koduriï¼ã©ã¸ã£ã»ã³ãã¥ãªï¼æ°ãï¼åç¤¾å ¬å¼Blogã§ï¼äºå®ä¸ã®ãMantleâ1.0âãçµäºå®£è¨ãè¡ã£ãã ããã¯ï¼Game Developers Conference 2015ï¼ä»¥ä¸ï¼GDC 2015ï¼ã«ãããAMDã®æ´»åç´¹ä»ããç®çã§è¡ããããã®ã¨ãªããï¼ãã®å 容ã¯ä»¥ä¸ã®ã¨ããã ã PCçãBattlefield Hardlineããã¯
ã¢ãã¡ã¼ã·ã§ã³ã¨ãã¦çµµãåããã«ã¯ã3Dã¢ãã«ãä½ã£ã¦ã¢ã¼ã·ã§ã³ãã¤ãããä½æãã®çµµãã¤ãªãããããå¿ è¦ãããã¾ããããã£ã1æã®çµµããåç»ã®ã¾ã¾ã«åãåºã2Dã¢ãã«ãä½ãåºããã®ããLive2Dãã§ãããããªLive2Dãæ°ãã«éçºãçºè¡¨ããã®ããLive2D Euclidãã§ãããã使ãã°ãã¤ã©ã¹ããã¤ã©ã¹ãã®ã¾ã¾ã«3Dã¢ãã«åãããã¨ãå¯è½ãã¨ã®ãã¨ãè¨èã§èãã¦ãã©ããªã¢ãã«ãã©ããã£ãä»çµã¿ã§åãããã«ãªãã®ãåããã¥ããã£ãã®ã§ãå®éã«æ ªå¼ä¼ç¤¾Live2Dã®æ¬ç¤¾ã«ãéªéãã¦ã¢ãã«ã®ä½æå·¥ç¨ãè¦ãã¦ããããªããè²ã ã話ã伺ã£ã¦ãã¾ããã Live2D http://www.live2d.com/ Live2D Euclidã®éçºãçºè¡¨ | Live2D http://www.live2d.com/news/euclid_development âLive2Dã¨ã¯ï¼ ããããLiv
ã·ãªã³ã³ã¹ã¿ã¸ãªãéçºããæ°ä¸ä»£ã¬ã³ããªã³ã°ã¨ã³ã¸ã³ãMizuchiãã®å ¬å¼ãµã¤ãããªã¼ãã³ãæ°ãã¬ã¤ã©ã¼ãå ¬éä¸ ç·¨éé¨ï¼å°è¥¿å©æ 2015å¹´2æ24æ¥ï¼ã·ãªã³ã³ã¹ã¿ã¸ãªã¯ï¼éçºä¸ã®æ°ã¬ã³ããªã³ã°ã¨ã³ã¸ã³ãMizuchiãã®å ¬å¼ãµã¤ããå ¬éããã¨çºè¡¨ãããç©çãã¼ã¹ã¬ã³ããªã³ã°ã«åºã¥ãï¼åå®æ§ã®é«ã表ç¾ãå¯è½ã¨ããã®ãç¹å¾´ã®ã²ã¼ã éçºåãã¬ã³ããªã³ã°ã¨ã³ã¸ã³ã§ï¼2014å¹´3æã«çºè¡¨ãããã¨ãã«ã¯ï¼ãå®åã«ããè¦ããªãCGãåããã¨ãã¦è©±é¡ã«ãªã£ããã®ã ãçºå£²ææã¯2015å¹´å¤ã®äºå®ã¨ããã¦ããã Mizuchi å ¬å¼ãµã¤ãã®ããããã¼ã¸ å ¬å¼ãµã¤ãã§ã¯ï¼Mizuchiã®ç¹å¾´ãææ°ã®ã¹ã¯ãªã¼ã³ã·ã§ããã«å ãã¦ï¼ 3æ2æ¥ããç±³å½ãµã³ãã©ã³ã·ã¹ã³ã§éå¬ãããã²ã¼ã éçºè ä¼è°ãGame Developers Conference 2015ãã«åããã¦è£½ä½ãããæ°ãã¬ã¼ã©ã¼ã ã¼ãã¼ãå ¬éä¸ã ã
åãã¦ã§ã使ãããããã©ãã¾ã§ã使ãè¾¼ããã æãéãã«ãã¼ã 空éãé§ä½¿ããããã®ãæããã¯ãã«ãªãã¼ã«ã§ãã AMATERAS Dome Playerã¯ããã¼ã æå½±ãç¥ãå°½ãããéçºè ã«ãã£ã¦ ãã¼ã æ åã®ããã«ãã¶ã¤ã³ããã¦ãã¾ãã å¿ è¦ãªæºåã¯ãã¹ã¦Amaterasã解決ãã¦ãããã®ã§ã ãã¼ã ã使ã£ã¦ã©ããªæ¼åºãããããããã ãã«éä¸ãã¦ãã ããã ããã«è©³ãã
æ¥æ¬ã§ã®å ¬éãå¾ ã¡æã¾ãã¦ãããããã¯ã¨ãã©ã´ã³2ãï¼åé¡ï¼How to Train Your Dragon 2ï¼ããæ±äº¬ã¢ãã¡ã¢ã¯ã¼ããã§ã¹ãã£ãã«ã®ãªã¼ããã³ã°ä½åã¨ãã¦å ¬éããããã¨ã決å®ãã¾ããã åä½ã¯ããªã¼ã ã¯ã¼ã¯ã¹ã«ãã3Dã¢ãã¡ã¼ã·ã§ã³æ ç»ãåä½ãããã¯ã¨ãã©ã´ã³ãã¯æ ç»ãã¡ã³ã®éã§è©ä¾¡ãé«ããç¶ç·¨ã®æ¥æ¬å ¬éãå¿å¾ ã¡ã«ããã¦ãã¾ããããããæ¥æ¬ã§ã¯ä¸æ ãããããã¡ã³ãå ¬éãæ±ããç½²åéåãå±éãã¦ãã¾ããã ãããã¯ã¨ãã©ã´ã³2ã ä¸æ ã¯æ±äº¬ã¢ãã¡ã¢ã¯ã¼ããã§ã¹ãã£ãã«åæ¥ã®3æ19æ¥ãTOHOã·ãããºæ¥æ¬æ©ã«ã¦ãç¡æã§ã®ä¸æ ãäºå®ãã¦ããã2Dä¸æ ã¨ãªãäºå®ã§ãã詳細ã¯ä»å¾ãåã¤ãã³ãã®å ¬å¼ãµã¤ãã§çºè¡¨ã®äºå®ã ãããã¯ã¨ãã©ã´ã³2ãã¯ã¢ãã¼è³ã¨ã´ã¼ã«ãã³ã°ãã¼ãè³ãåè³ãã¦ãã¾ããã¢ã«ããã¼è³ã«ããããã¼ãããã¦ãã¾ããã â»åæ²è¼æãä¸æ ã19ï½23æ¥ã¨ãã¦ãã¾ããã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}