Monday, May 25, 2009 OpenGL ES From the Ground Up, Part 6: Textures and Texture Mapping An alternative to creating materials in OpenGL ES to define the color of a polygon is to map a texture onto that polygon. This is a handy options that can give you good looking objects while saving a lot of processor cycles. Say you wanted to create a brick wall in a game. You could, of course, create a complex
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