asæ®å¿µãªãããActionScript ã§ã¯ TextField ã使ã£ã¦ãã¹ã¯ãããã¨ã¯ã§ãã¾ãããç»åãã°ã©ãã¼ã·ã§ã³ã«å¡ããããã¨ããåçãæååããã¬ããããã¨ãã£ãè¦æã«ã¯ç°¡åã«ã¯å¿ãããã¾ãããããããã©ããããã¨ããã¨ãBitmapData ã®åºçªã§ããæè¡çã«ã¯ BeInteractive! [BitmapDataãç°¡åã«ãã¹ã¯ããæ¹æ³] ã¨å ¨ãåãã§ãããµã³ãã« Flash ã©ã¼ããä¸æ®µã®ã°ã©ãã¼ã·ã§ã³ã«å¯¾ãã¦ãä¸æ®µã®æååããã¹ã¯ã¨ãã¦å©ç¨ãã¦ãã¾ããä¸æ®µã®æååã¯ç·¨éã§ãããã¨ãããåããã¨ãããTextField ã§ããã½ã¼ã¹ã³ã¼ãã¯é·ããã©ãèã¯ããã bmpDataText.draw(textField); bmpData.draw(grad); bmpData.copyChannel(bmpDataText, new Rectangle(0, 0, WID
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