A particle editor compatible with Starling and Sparrow frameworks.
Part One of the Particle Session kicks off with looking at a system similar, but simpler then this Bloom particle experiment (music made for it by the fantastic artist Rich Bologna, thank you again for it, Rich!). Weâll be taking slow steps of optimizations and at the end have a get prepared for the next level. To be able to get up to speed with the working of the video particles, weâll start from
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About Flint Particles is an open-source particle system engine created for Flash in 2008 by Richard Lord. It has a mudular structure designed for flexibility and extensibility and core code that is optimised for high performance. Getting Started Grab the source code, documentation and examples for the final version of Flint. Either grab the current downloads of each or check out the code from the
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