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The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and t
anima® 3.5 (This product has been replaced by anima 5 PRO)Homeanima® LITE & PRO3D People animation and crowd simulation anima®3.5 (Now version 5 available!)3D PEOPLE ANIMATION AND CROWD SOFTWARE anima® is the 3d people animation application developed specifically for architects and designers, ideal for creating amazing 3d animated people quickly and easily! With its artificial intelligence system,
This repository explores the opportunities of deep learning for character animation and control. It aims to be a comprehensive framework for data-driven character animation, including data processing, neural network training and runtime control, developed in Unity3D / PyTorch. The various projects below demonstrate such capabilities using neural networks for animating biped locomotion, quadruped l
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Thank you for stopping by! We're passionate about the Flash FX animation as much as you are. That's why we created this blog and spent the last 3 years building the world's largest Flash FX frame-by-frame library with 1250+ elements, transitions, and markers. If you've ever found the information we post useful, please consider buying our libraries. Blog readers get 10% off automatically! Thank you
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