Journal tags: main

10

sparkline

Creativity

It’s like a little mini conference season here in Brighton. Tomorrow is ffconf, which I’m really looking forward to. Last week was UX Brighton, which was thoroughly enjoyable.

Maybe it’s because the theme this year was all around creativity, but all of the UX Brighton speakers gave entertaining presentations. The topics of innovation and creativity were tackled from all kinds of different angles. I was having flashbacks to the Clearleft podcast episode on innovation—have a listen if you haven’t already.

As the day went on though, something was tickling at the back of my brain. Yes, it’s great to hear about ways to be more creative and unlock more innovation. But maybe there was something being left unsaid: finding novel ways of solving problems and meeting user needs should absolutely be done …once you’ve got your basics sorted out.

If your current offering is slow, hard to use, or inaccessible, that’s the place to prioritise time and investment. It doesn’t have to be at the expense of new initiatives: this can happen in parallel. But there’s no point spending all your efforts coming up with the most innovate lipstick for a pig.

On that note, I see that more and more companies are issuing breathless announcements about their new “innovative” “AI” offerings. All the veneer of creativity without any of the substance.

Decision time

I’ve always associated good design with thoughtfulness. Like, I should be able to point to any element in an interface and the designer should be able to tell me the reasons it’s there. Those reasons may be rooted in user needs or asthetics or some other consideration, but the point is that there’s a justification for it. Justify every pixel!

But I’ve come to realise that this is a bit reductionist. Now when I point at an interface element, I still expect the designer to be able to justify its inclusion, but I’d also like to know the trade-offs that were made.

Suppose there’s a large hero image. I’m sure the designer would have no problem justifying its inclusion on the basis of impact and the emotional heft it delivers. But did they also understand the potential downsides? Were they aware of the performance implications of including a large image?

I hope the answer to both questions is yes. They understood the costs, but they decided that, on balance, the positives outweighed the negatives.

When it comes to the positives, universal principles of design often apply. Colour theory, typography, proximity, and so on. But the downsides tend to be specific to the medium that the design is delivered in.

Let’s say you’re designing for print. You want to include an extra typeface just for footnotes. No problem. There isn’t really a downside. In print, you can use all the typefaces you want. But if this were for the web, then the calculation would be different. Every extra typeface comes with a performance penalty. A decision that might be justified in one medium might not work in another medium.

It works both ways; on the web you can use all the colours you want, without incurring any penalties, but in print—depending on the process you’re using—you might have to weigh up that decision very differently.

From this perspective, every design decision is like a balance sheet. A good web designer understands the benefits and the costs behind each decision they make.

It’s a similar story when it comes to web development. Heck, we even have the term “tech debt” to describe decisions that we know aren’t for the best in the long term.

In fact, I’d say that consideration of the long-term effects is something that should play a bigger part in technical decisions.

When we’re weighing up the pros and cons of using a particular tool, we have a tendency to think in the here and now. How might this help me right now? How might this hinder me right now?

But often a decision that delivers short-term gain may well end up delivering long-term pain.

Alexander Petros describes this succinctly:

Reopen a node repository after 3 months and you’ll find that your project is mired in a flurry of security warnings, backwards-incompatible library “upgrades,” and a frontend framework whose cultural peak was the exact moment you started the project and is now widely considered tech debt.

When I wrote about making the Patterns Day website I described my process as doing it “the long hard stupid way”—a term that Frank coined in a talk he gave a few years back. But perhaps my hands-on approach is only long, hard and stupid in the short time. With each passing year, the codebase will retain a degree of readability and accessibility that I would’ve sacrificed had I depended on automated build processes.

Robin Berjon puts this into the historical perspective of Taylorism and Luddism:

Whenever something is automated, you lose some control over it. Sometimes that loss of control improves your life because exerting control is work, and sometimes it worsens your life because it reduces your autonomy.

Or as Marshall McLuhan put it:

Every extension is also an amputation.

…which is fine as long as the benefits of the extension outweigh the costs of the amputation. My worry is that, when it comes to evaluating technology for building on the web, we aren’t considering the longer-term costs.

Maintenance matters. With the passing of time, maintenance matters more and more.

Maybe we avoid thinking about the long-term costs because it would lead to decision paralysis. That’s understandable. But I take comfort from some words of wisdom on the web from the 1990s. Tim Berners-Lee’s style guide for hypertext:

Because hypertext is potentially unconstrained you are a little daunted. Do not be. You can write a document as simply as you like. In many ways, the simpler the better.

Outlet

We’re all hunkering down in our homes. That seems to be true of our online homes too.

People are sharing their day-to-day realities on their websites and I’m here for it. Like, I’m literally here for it. I can’t go anywhere.

On an episode of the Design Observer podcast, Jessica Helfand puts this into context:

During times of crisis, people want to make things. There’s a surge in the keeping of journals when there’s a war… it’s a response to the feeling of vulnerability, like corporeal vulnerability. My life is under attack. I am imprisoned in my house. I have to make something to say I was here, to say I mattered, to say this day happened… It’s like visual graphic reassurance.

It’s not just about crisis though. Scott Kelly talks about the value of keeping a journal during prolonged periods of repitition. And he should know—he spent a year in space:

NASA has been studying the effects of isolation on humans for decades, and one surprising finding they have made is the value of keeping a journal. Throughout my yearlong mission, I took the time to write about my experiences almost every day. If you find yourself just chronicling the days’ events (which, under the circumstances, might get repetitive) instead try describing what you are experiencing through your five senses or write about memories. Even if you don’t wind up writing a book based on your journal like I did, writing about your days will help put your experiences in perspective and let you look back later on what this unique time in history has meant.

That said, just stringing a coherent sentence together can seem like too much during The Situation. That’s okay. Your online home can also provide relief and distraction through tidying up. As Ethan puts it:

let a website be a worry stone

It can be comforting to get into the zone doing housekeeping on your website. How about a bit of a performance audit? Or maybe look into more fluid typography? Or perhaps now is the time to tinker about with that dark mode you’ve been planning?

Whatever you end up doing, my point is that your website is quite literally an outlet. While you’re stuck inside, your website is not just a place you can go to, it’s a place you can control, a place you can maintain, a place you can tidy up, a place you can expand. Most of all, it’s a place you can lose yourself in, even if it’s just for a little while.

Design systems roundup

When I started writing a post about architects, gardeners, and design systems, it was going to be a quick follow-up to my post about web standards, dictionaries, and design systems. I had spotted an interesting metaphor in one of Frank’s posts, and I thought it was worth jotting it down.

But after making that connection, I kept writing. I wanted to point out the fetishism we have for creation over curation; building over maintenance.

Then the post took a bit of a dark turn. I wrote about how the most commonly cited reasons for creating a design system—efficiency and consistency—are the same processes that have led to automation and dehumanisation in the past.

That’s where I left things. Others have picked up the baton.

Dave wrote a post called The Web is Industrialized and I helped industrialize it. What I said resonated with him:

This kills me, but it’s true. We’ve industrialized design and are relegated to squeezing efficiencies out of it through our design systems. All CSS changes must now have a business value and user story ticket attached to it. We operate more like Taylor and his stopwatch and Gantt and his charts, maximizing effort and impact rather than focusing on the human aspects of product development.

But he also points out the many benefits of systemetising:

At the same time, I have seen first hand how design systems can yield improvements in accessibility, performance, and shared knowledge across a willing team. I’ve seen them illuminate problems in design and code. I’ve seen them speed up design and development allowing teams to build, share, and validate prototypes or A/B tests before undergoing costly guesswork in production. There’s value in these tools, these processes.

Emphasis mine. I think that’s a key phrase: “a willing team.”

Ethan tackles this in his post The design systems we swim in:

A design system that optimizes for consistency relies on compliance: specifically, the people using the system have to comply with the system’s rules, in order to deliver on that promised consistency. And this is why that, as a way of doing something, a design system can be pretty dehumanizing.

But a design system need not be a constraining straitjacket—a means of enforcing consistency by keeping creators from colouring outside the lines. Used well, a design system can be a tool to give creators more freedom:

Does the system you work with allow you to control the process of your work, to make situational decisions? Or is it simply a set of rules you have to follow?

This is key. A design system is the product of an organisation’s culture. That’s something that Brad digs into his post, Design Systems, Agile, and Industrialization:

I definitely share Jeremy’s concern, but also think it’s important to stress that this isn’t an intrinsic issue with design systems, but rather the organizational culture that exists or gets built up around the design system. There’s a big difference between having smart, reusable patterns at your disposal and creating a dictatorial culture designed to enforce conformity and swat down anyone coloring outside the lines.

Brad makes a very apt comparison with Agile:

Not Agile the idea, but the actual Agile reality so many have to suffer through.

Agile can be a liberating empowering process, when done well. But all too often it’s a quagmire of requirements, burn rates, and story points. We need to make sure that design systems don’t suffer the same fate.

Jeremy’s thoughts on industrialization definitely struck a nerve. Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

Matthew Ström weighed in with a beautifully-written piece called Breaking looms. He provides historical context to the question of automation by relaying the story of the Luddite uprising. Automation may indeed be inevitable, according to his post, but he also provides advice on how to approach design systems today:

We can create ethical systems based in detailed user research. We can insist on environmental impact statements, diversity and inclusion initiatives, and human rights reports. We can write design principles, document dark patterns, and educate our colleagues about accessibility.

Finally, the ouroboros was complete when Frank wrote down his thoughts in a post called Who cares?. For him, the issue of maintenance and care is crucial:

Care applies to the built environment, and especially to digital technology, as social media becomes the weather and the tools we create determine the expectations of work to be done and the economic value of the people who use those tools. A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.

Well-trodden territory indeed. Back in 2015, Travis Gertz wrote about Design Machines:

Designing better systems and treating our content with respect are two wonderful ideals to strive for, but they can’t happen without institutional change. If we want to design with more expression and variation, we need to change how we work together, build design teams, and forge our tools.

Also on the topic of automation, in 2018 Cameron wrote about Design systems and technological disruption:

Design systems are certainly a new way of thinking about product development, and introduce a different set of tools to the design process, but design systems are not going to lessen the need for designers. They will instead increase the number of products that can be created, and hence increase the demand for designers.

And in 2019, Kaelig wrote:

In order to be fulfilled at work, Marx wrote that workers need “to see themselves in the objects they have created”.

When “improving productivity”, design systems tooling must be mindful of not turning their users’ craft into commodities, alienating them, like cogs in a machine.

All of this is reminding me of Kranzberg’s first law:

Technology is neither good nor bad; nor is it neutral.

I worry that sometimes the messaging around design systems paints them as an inherently positive thing. But design systems won’t fix your problems:

Just stay away from folks who try to convince you that having a design system alone will solve something.

It won’t.

It’s just the beginning.

At the same time, a design system need not be the gateway drug to some kind of post-singularity future where our jobs have been automated away.

As always, it depends.

Remember what Frank said:

A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement.

The reasons for creating a design system matter. Those reasons will probably reflect the values of the company creating the system. At the level of reasons and values, we’ve gone beyond the bounds of the hyperobject of design systems. We’re dealing in the area of design ops—the whys of systemising design.

This is why I’m so wary of selling the benefits of design systems in terms of consistency and efficiency. Those are obviously tempting money-saving benefits, but followed to their conclusion, they lead down the dark path of enforced compliance and eventually, automation.

But if the reason you create a design system is to empower people to be more creative, then say that loud and proud! I know that creativity, autonomy and empowerment is a tougher package to sell than consistency and efficiency, but I think it’s a battle worth fighting.

Design systems are neither good nor bad (nor are they neutral).

Addendum: I’d just like to say how invigorating it’s been to read the responses from Dave, Ethan, Brad, Matthew, and Frank …all of them writing on their own websites. Rumours of the demise of blogging may have been greatly exaggerated.

Open source

Building and maintaining an open-source project is hard work. That observation is about as insightful as noting the religious affiliation of the pope or the scatological habits of woodland bears.

Nolan Lawson wrote a lengthy post describing what it feels like to be an open-source maintainer.

Outside your door stands a line of a few hundred people. They are patiently waiting for you to answer their questions, complaints, pull requests, and feature requests.

You want to help all of them, but for now you’re putting it off. Maybe you had a hard day at work, or you’re tired, or you’re just trying to enjoy a weekend with your family and friends.

But if you go to github.com/notifications, there’s a constant reminder of how many people are waiting

Most of the comments on the post are from people saying “Yup, I hear ya!”

Jan wrote a follow-up post called Sustainable Open Source: The Maintainers Perspective or: How I Learned to Stop Caring and Love Open Source:

Just because there are people with problems in front of your door, that doesn’t mean they are your problems. You can choose to make them yours, but you want to be very careful about what to care about.

There’s also help at hand in the shape of Open Source Guides created by Nadia Eghbal:

A collection of resources for individuals, communities, and companies who want to learn how to run and contribute to an open source project.

I’m sure Mark can relate to all of the tales of toil that come with being an open-source project maintainer. He’s been working flat-out on Fractal, sometimes at work, but often at home too.

Fractal isn’t really a Clearleft project, at least not in the same way that something like Silverback or UX London is. We’re sponsoring Fractal as much as we can, but an open-source project doesn’t really belong to anyone; everyone is free to fork it and take it. But I still want to make sure that Mark and Danielle have time at work to contribute to Fractal. It’s hard to balance that with the bill-paying client work though.

I invited Remy around to chat with them last week. It was really valuable. Mind you, Remy was echoing many of the same observations made in Nolan’s post about how draining this can be.

So nobody here is under any illusions that this open-source lark is to be entered into lightly. It can be a gruelling exercise. But then it can also be very, very rewarding. One kind word from somebody using your software can make your day. I was genuinely pleased as punch when Danish agency Shift sent Mark a gift to thank him for all his hard work on Fractal.

People can be pretty darn great (which I guess is an underlying principle of open source).

Between the braces

In a post called Side Effects in CSS that he wrote a while back, Philip Walton talks about different kinds of challenges in writing CSS:

There are two types of problems in CSS: cosmetic problems and architectural problems.

The cosmetic problems are solved by making something look the way you want it to. The architectural problems are trickier because they have more long-term effects—maintainability, modularity, encapsulation; all that tricky stuff. Philip goes on to say:

If I had to choose between hiring an amazing designer who could replicate even the most complicated visual challenges easily in code and someone who understood the nuances of predictable and maintainable CSS, I’d choose the latter in a heartbeat.

This resonates with something I noticed a while back while I was doing some code reviews. Most of the time when I’m analysing CSS and trying to figure out how “good” it is—and I know that’s very subjective—I’m concerned with what’s on the outside of the curly braces.

selector {
    property: value;
}

The stuff inside the curly braces—the properties and values—that’s where the cosmetic problems get solved. It’s also the stuff that you can look up; I certainly don’t try to store all possible CSS properties and values in my head. It’s also easy to evaluate: Does it make the thing look like you want it to look? Yes? Good. It works.

The stuff outside the curly braces—the selectors—that’s harder to judge. It needs to be evaluated with lots of “what ifs”: What if this selects something you didn’t intend to? What if the markup changes? What if someone else writes some CSS that negates this?

I find it fascinating that most of the innovation in CSS from the browser makers and standards bodies arrives in the form of new properties and values—flexbox, grid, shapes, viewport units, and so on. Meanwhile there’s a whole other world of problems to be solved outside the curly braces. There’s not much that the browser makers or standards bodies can do to help us there. I think that’s why most of the really interesting ideas and thoughts around CSS in recent years have focused on that challenge.

Classy values

Two articles were published today that take diametrically opposed viewpoints on how developers should be using CSS:

I don’t want to attempt to summarise either article as they both give fairly lengthy in-depth explanations of their positions, although I find that they’re both a bit extreme. They’re both ostensibly about CSS, though in reality they’re more about the class values we add to our HTML (and remember, as Ben points out, class is an HTML attribute; there’s no such thing as CSS classes).

Thierry advocates entirely presentational values, like this:

    <div class="Bfc M-10">

Meanwhile Ben argues that this makes the markup less readable and maintainable, and that we should strive to have human-readable markup, more like the example that Thierry dismisses as inefficient:

    <div class="media">

Here’s my take on it: this isn’t an either/or situation. I think that both extremes are problematic. If you make your class values entirely presentational in order to make your CSS more modular, you’re offloading a maintainability expense onto your markup. But if you stick to strictly semantically-meaningful class values, your CSS is probably going to be a lot harder to write in a modular, maintainable way.

Fortunately, the class attribute takes a space-separated list of values. That means you can have your OOCSS/SMACSS/BEM cake and semantically eat it too:

<div class="media Bfc M-10">

The “media” value describes the content, which is traditionally what a semantically-meaningful class name is supposed to do. Meanwhile, the “Bfc” and “M-10” values say nothing about the nature of the content, but everything about how it should be displayed.

Is it wasteful to use a class value that is never used by the CSS? Possibly. But I think it serves a useful purpose for any humans (developer or end user) reading the markup, or potentially machines parsing/scraping the markup.

I’ve used class values that never get touched by CSS. Here on adactio.com, if I want to mark up something as being a scare quote, I’ll write:

<q class="scare">scare quote</q>

But nowhere in my CSS do I use a selector like this:

q.scare { }

Speaking of scare quotes….

Both of the aforementioned articles begin by establishing that their approach is the minority viewpoint and that web developers everywhere are being encouraged to adapt the other way of working.

Ben writes:

Most disconcertingly, these methodologies have seen widespread adoption thanks to prominent bloggers evangelising their usage as ‘best practice’.

Meanwhile Thierry writes:

But when it comes to the presentational layer, “best practice” goes way beyond the separation of resources.

Perhaps both authors have more in common than they realise: they certainly seem to agree that any methodology you don’t agree with should be labelled as a best practice and wrapped in scare quotes.

Frankly, I think this attitude does more harm than good. A robust argument should stand on its own strengths—it shouldn’t rely on knocking down straw men that supposedly represent the opposing viewpoint.

Some of the trigger words that grind my gears are: dogma, zealot, purist, sacred, and pedant. I’ve mentioned this before:

Whenever someone labels those they disagree with as “dogmatic” or “purist”, it’s a lazy meaningless barb (like calling someone a hipster). “I’m passionate; you’re dogmatic. I sweat the details; you’re a purist.” Even when I agree completely with the argument being made—as was the case withAndy’s superb talk at South by Southwest this year—I cringe to hear the “dogma” attack employed: especially when the argument is strong enough to stand up on its own without resorting to Croftian epithets.

That’s what I was getting at when I tried to crack this joke on Twitter:

…but all I ended up doing was making a cheap shot about designers (and developers for that matter), which wasn’t my intention. The point I was intending to make was that we all throw a lot of stones from our glasses houses.

So if you’re going to write an article about the right way to do something, don’t start by labelling dissenting schools of thought as dogmatic or purist.

Physician, heal thyself.

The main issue

The inclusion of a main element in HTML has been the subject of debate for quite a while now. After Steve outlined the use cases, the element has now landed in the draft of the W3C spec. It isn’t in the WHATWG spec yet, but seeing as it is being shipped in browsers, it’s only a matter of time.

But I have some qualms about the implementation details so I fired off an email to the HTML working group with my concerns about the main element as it is current specced.

I’m curious as to why its use is specifically scoped to the body element rather than any kind of sectioning content:

Authors must not include more than one main element in a document.

I get the rationale behind the main element: it plugs a gap in the overlap between native semantics and ARIA landmark roles (namely role="main"). But if you look at the other elements that map to ARIA roles (header, footer, nav), those elements can be used multiple times in a single document by being scoped to their sectioning content ancestor.

Let’s say, for example, that I have a document like this, containing two header elements:

<body>
 <header>Page header</header>
 Page main content starts here
 <section>
  <header>Section header</header>
  Section main content
 </section>
 Page main content finishes here
</body>

…only the first header element (the one that’s scoped to the body element) will correspond to role="banner", right?

Similarly, in this example, only the final footer element will correspond to role=”contentinfo”:

<body>
 <header>Page header</header>
 Page main content starts here
 <section>
  <header>Section header</header>
  Section main content
  <footer>Section footer</footer>
 </section>
 Page main content finishes here
 <footer>Page footer</footer>
</body>

So what I don’t understand is why we can’t have the main element work the same way i.e. scope it to its sectioning content ancestor so that only the main element that is scoped to the body element will correspond to role="main":

<body>
 <header>Page header</header>
 <main>
  Page main content starts here
  <section>
   <header>Section header</header>
   <main>Section main content</main>
   <footer>Section footer</footer>
  </section>
  Page main content finishes here
 </main>
 <footer>Page footer</footer>
</body>

Here are the corresponding ARIA roles:

<body>
 <header>Page header</header> <!-- role="banner" -->
 <main>Page main content</main> <!-- role="main" -->
 <footer>Page footer</footer> <!-- role="contentinfo" -->
</body>

Why not allow the main element to exist within sectioning content (section, article, nav, aside) the same as header and footer?

<section>
 <header>Section header</header> <!-- no corresponding role -->
 <main>Section main content</main> <!-- no corresponding role -->
 <footer>Section footer</footer> <!-- no corresponding role -->
</section>

Deciding how to treat the main element would then be the same as header and footer. Here’s what the spec says about the scope of footers:

When the nearest ancestor sectioning content or sectioning root element is the body element, then it applies to the whole page.

I could easily imagine the same principle being applied to the main element. From an implementation viewpoint, this is already what browsers have to do with header and footer. Wouldn’t it be just as simple to apply the same parsing to the main element?

It seems a shame to introduce a new element that can only be used zero or one time in a document …I think the head and body elements are the only other elements with this restriction (and I believe the title element is the only element that is used precisely once per document).

It would be handy to be able to explicitly mark up the main content of an article or an aside—for exactly the same reasons that it would be useful to mark up the main content of a document.

So why not?

Linkrot

The geeks of the UK have been enjoying a prime-time television show dedicated to the all things webby. Virtual Revoltution is a rare thing: a television programme about the web made by someone who actually understands the web (Aleks, to be precise).

Still, the four-part series does rely on the usual television documentary trope of presenting its subject matter as a series of yin and yang possibilities. The web: blessing or curse? The web: force for democracy or tool of oppression? Rhetorical questions: a necessary evil or an evil necessity?

The third episode tackles one of the most serious of society’s concerns about our brave new online world, namely the increasing amount of information available to commercial interests and the associated fear that technology is having a negative effect on privacy. Personally, I’m with Matt when he says:

If the end of privacy comes about, it’s because we misunderstand the current changes as the end of privacy, and make the mistake of encoding this misunderstanding into technology. It’s not the end of privacy because of these new visibilities, but it may be the end of privacy because it looks like the end of privacy because of these new visibilities*.

Inevitably, whenever there’s a moral panic about the web, a truism that raises its head is the assertion that The Internets Never Forget:

On the one hand, the Internet can freeze youthful folly and a small transgressions can stick with you for life. So that picture of you drunk and passed out in a skip, or that heated argument you had on a mailing list when you were twenty can come back and haunt you.

Citation needed.

We seem to have a collective fundamental attribution error when it comes to the longevity of data on the web. While we are very quick to recall the instances when a resource remains addressable for a long enough time period to cause embarrassment or shame later on, we completely ignore all the link rot and 404s that is the fate of most data on the web.

There is an inverse relationship between the age of a resource and its longevity. You are one hundred times more likely to find an embarrassing picture of you on the web uploaded in the last year than to find an embarrassing picture of you uploaded ten years ago.

If a potential boss finds a ten-year old picture of you drunk and passed out at a party, that’s certainly a cause for concern. But such an event would be extraordinary rather than commonplace. If that situation ever happened to me, I would probably feel outrage and indignation like anybody else, but I bet that I would also wonder Hmmm, where’s that picture being hosted? Sounds like a good place for off-site backups.

The majority of data uploaded to the web will disappear. But we don’t pay attention to the disappearances. We pay attention to the minority of instances when data survives.

This isn’t anything specific to the web; this is just the way we human beings operate. It doesn’t matter if the national statistics show a decrease in crime; if someone is mugged on your street, you’ll probably be worried about increased crime. It doesn’t matter how many airplanes successfully take off and land; one airplane crash in ten thousand is enough to make us very worried about dying on a plane trip. It makes sense that we’ve taken this cognitive bias with us onto the web.

As for why resources on the web tend to disappear over time, there are two possible reasons:

  1. The resource is being hosted on a third-party site or
  2. The resource is being hosted on an independent site.

The problem with the first instance is obvious. A commercial third-party responsible for hosting someone else’s hopes and dreams will pull the plug as soon as the finances stop adding up.

I’m sure you’ve seen the famous chart of Web 2.0 logos but have seen Meg Pickard’s updated version, adjusted for dead companies?

You cannot rely on a third-party service for data longevity, whether it’s Geocities, Magnolia, Pownce, or anything else.

That leaves you with The Pemberton Option: host your own data.

This is where the web excels: distributed and decentralised data linked together with hypertext. You can still ping third-party sites and allow them access to your data, but crucially, you are in control of the canonical copy (Tantek is currently doing just that, microblogging on his own site and sending copies to Twitter).

Distributed HTML, addressable by URL and available through HTTP: it’s a beautiful ballet that creates the network effects that makes the web such a wonderful creation. There’s just one problem and it lies with the URL portion of the equation.

Domain names aren’t bought, they are rented. Nobody owns domain names, except ICANN. While you get to decide the relative structure of URLs on your site, everything between the colon slash slash and the subsequent slash belongs to ICANN. Centralised. Not distributed.

Cool URIs don’t change but even with the best will in the world, there’s only so much we can do when we are tenants rather than owners of our domains.

In his book Weaving The Web, Sir Tim Berners-Lee mentions that exposing URLs in the browser interface was a throwaway decision, a feature that would probably only be of interest to power users. It’s strange to imagine what the web would be like if we used IP numbers rather than domain names—more like a phone system than a postal system.

But in the age of Google, perhaps domain names aren’t quite as important as they once were. In Japanese advertising, URLs are totally out. Instead they show search boxes with recommended search terms.

I’m not saying that we should ditch domain names. But there’s something fundamentally flawed about a system that thinks about domain names in time periods as short as a year or two. It doesn’t bode well for the long-term stability of our data on the web.

On the plus side, that embarrassing picture of you passed out at a party will inevitably disappear …along with almost everything else on the web.

Righting copywrongs

This week, when I’m not battling the zombies of the linkrot apocalypse with a squirrel, I’m preparing my presentation for Bamboo Juice. I wasted far too much time this morning watching the ancillary material from the BBC’s The Speaker in the vain hope that it might help my upcoming public speaking engagement.

My talk is going to be a long zoom presentation along the lines of Open Data and The Long Web. I should concentrate on technologies, standards and file formats but I find myself inevitably being drawn in to the issue of copyright and the current ludicrous state of things.

If you feel like getting as riled up as I am, be sure to listen to James Boyle as he speaks at the RSA or is interviewed on CBC. Or you could just cut to the chase and read his book, The Public Domain. If you want to try before you buy, you can read the entire book online in PDF or HTML format—I recommend reading that version with the help of the fantastic .

As if any proof were needed that this is an important, current, relevant issue, Tom reminds me that the future of our culture is under threat again tomorrow. I have duly written to some of my MEPs. Fortunately, I have a most excellent representative:

We’re talking about a gigantic windfall for a few multinational companies, taking millions of pounds from the pockets of consumers and giving it to the record labels. Also, the artistic cost of making songs from the last 50 years public property, thus allowing endless sampling by DJs and other artists, must be taken into consideration.

The UK Greens are committed to a system known as Creative Commons, which offers a flexible range of protections and freedoms for authors and artists. We want to encourage innovation and prevent large corporations from controlling and benefitting from our cultural legacy.