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This document defines a set of JavaScript APIs that let a Web application manage how audio is rendered on the user audio output devices.
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While the specification is feature complete and is expected to be stable, it might evolve based on implementation feedback that will be gathered as its associated test suite evolves. This test suite will be used to build an implementation report of the API; to go into Proposed Recommendation status, the group expects to demonstrate implementation of each feature in at least two deployed browsers. This document will remain a Candidate Recommendation at least until 31 December 2017.
This document was published by the Web Real-Time Communications Working Group as a Candidate Recommendation. This document is intended to become a W3C Recommendation. Comments regarding this document are welcome. Please send them to [email protected] (subscribe, archives). W3C publishes a Candidate Recommendation to indicate that the document is believed to be stable and to encourage implementation by the developer community. This Candidate Recommendation is expected to advance to Proposed Recommendation no earlier than 31 December 2017.
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This section is non-normative.
This proposal allows JavaScript to direct the audio output of a media element to authorized devices other than the system or user agent default. This can be helpful in a variety of real-time communication scenarios as well as general media applications. For example, an application can use this API to programmatically direct output to a device such as a Bluetooth headset or speakerphone.
HTMLMediaElement
ExtensionsThis section specifies additions to the
HTMLMediaElement
[HTML5] when the Audio Output Devices API is supported.
partial interface HTMLMediaElement {
readonly attribute DOMString sinkId
;
Promise<void> setSinkId
(DOMString sinkId);
};
sinkId
of type DOMString, readonlydeviceId
attribute of one of the
MediaDeviceInfo
values returned from
MediaDevices.enumerateDevices()
[
GETUSERMEDIA]. The value of this attribute is equal to the argument passed to the last successful execution of setSinkId()
,
or the empty string if setSinkId()
has never been called.
setSinkId
When this method is invoked, the user agent must run the following steps:
If sinkId
is equal to the media element's
attribute, return a promise resolved with sinkId
undefined
.
Let promise be a new promise.
Run the following substeps in parallel:
If sinkId
does not match any audio output device identified by the result that would be provided by
,
reject promise with a new enumerateDevices()
DOMException
whose name is
NotFoundError
and abort these substeps.
If the application is not authorized to play audio through the device identified by sinkId
, reject promise with a new
whose name is
DOMException
SecurityError
and abort these substeps.
Switch the underlying output device for the media element to the device identified by sinkId
.
If the preceding substep failed, reject promise with a new
whose name is
DOMException
AbortError
and abort these substeps.
Update the internal state of the media element so that the value of its
attribute
corresponds to sinkId
sinkId
.
Resolve promise.
Return promise.
New audio devices may become available to the user agent, or an audio device (identified by a media element's
attribute) that had previously become unavailable may become available again, for example, if it is unplugged and later plugged back in.sinkId
In this scenario, the user agent must run the following steps:
Let sinkId be the identifier for the newly available device.
For each media element whose
attribute is equal to
sinkId:sinkId
The following paragraph is non-normative.
If the application wishes to react to the device change, the application can listen to the
devicechange
event and query
for the list of updated devices.
enumerateDevices()
This document extends the Web platform with the ability to direct audio output to non-default devices, when authorization is given. Authorization is necessary because playing audio out of a non-default device may be unexpected behavior to the user, and may cause a nuisance. For example, suppose a user is in a library or other quiet public place where she is using a laptop with system audio directed to a USB headset. Her expectation is that the laptop’s audio is private and she will not disturb others. If any Web application can direct audio output through arbitrary output devices, a mischievous website may play loud audio out of the laptop’s external speakers without the user’s consent.
To prevent these kinds of nuisance scenarios, the user agent must acquire the user’s consent to access non-default audio output devices. This would prevent the library example outlined earlier, because the application would not be authorized to play out audio from the system speakers.
The default audio output device is always authorized.
The user agent may explicitly obtain user consent to play audio out of non-default output devices; the details of this process are left to the implementation. For example, one approach could be to add an explicit user prompt of the form "example.com wants to access all your sound output devices".
However, implementations MUST support implicit consent via the
getUserMedia()
permission prompt; when an audio input device is authorized and opened via
getUserMedia()
, this also authorizes access to any associated audio output devices (i.e., those with the same
groupId
). This conveniently handles the common case of wanting to route both input and output audio through a headset or speakerphone device.
As well as sections marked as non-normative, all authoring guidelines, diagrams, examples, and notes in this specification are non-normative. Everything else in this specification is normative.
The key word MUST is to be interpreted as described in [RFC2119].
This specification defines conformance criteria that apply to a single product: the user agent that implements the interfaces that it contains.
Conformance requirements phrased as algorithms or specific steps may be implemented in any manner, so long as the end result is equivalent. (In particular, the algorithms defined in this specification are intended to be easy to follow, and not intended to be performant.)
Implementations that use ECMAScript to implement the APIs defined in this specification must implement them in a manner consistent with the ECMAScript Bindings defined in the Web IDL specification [WEBIDL], as this specification uses that specification and terminology.
The following people have contributed directly to the development of this specification: Harald Alvestrand, Rick Byers, Dominique Hazael-Massieux (via the HTML5Apps project), Philip Jägenstedt, Victoria Kirst, Shijun Sun, Martin Thomson, Chris Wilson.