WebXR: Bringing Immersivity to the Web

Dominique Hazael-Massieux — W3C

Copyright © 2018 W3C ® (MIT, ERCIM, Keio, Beihang)

WebXR: Bringing Immersivity to the Web

Dominique
Hazaël-Massieux
W3C

[email protected] / @dontcallmeDOM

Introduction

XR: the next frontier?

Mixed Reality Spectrum
Mixed Reality Spectrum @ Microsoft

Web    ♥    XR

ReachRich
InstantaneousImmersive
SocialPersonal
OpenGenerative
AdaptiveFast growing
WebXR enables to consume XR experiences across a wide range of devices

Arturo Paracuellos at unboring.net

Screenshot of Hubs by Mozilla

Mozilla Hubs

Web as XR Platform

3D Graphics
WebGL (next - WebGPU?)
Spatial Audio
Web Audio API
360 video
HTML Media
Controlers
Gamepad API
Headset/display
WebXR (formerly WebVR)
AR Virtual Objects
WebXR Anchors [*]
Real world pos.
WebXR Hit Testing [*]

[*] Early incubation work

WebXR

WebVR

Support of WebVR across various browsers and devices

Credits: WebVR.rocks & Samsung's Diego Gonzalez

WebXR @ W3C

Thanks

[email protected] / @dontcallmeDOM