WebXR: Bringing Immersivity to the Web

Dominique Hazael-Massieux — W3C

Copyright © 2018 W3C ® (MIT, ERCIM, Keio, Beihang)

WebXR: Bringing Immersivity to the Web

Dominique
Hazaël-Massieux
W3C

[email protected] / @dontcallmeDOM

W3C

Tim Berners-Lee, W3C Founder and Director

Introduction

XR: the next frontier?

Mixed Reality Spectrum
Mixed Reality Spectrum @ Microsoft

Web    ♥    XR

ReachRich
InstantaneousImmersive
SocialPersonal
OpenGenerative
AdaptiveFast growing
WebXR enables to consume XR experiences across a wide range of devices

Arturo Paracuellos at unboring.net

Screenshot of Hubs by Mozilla

Mozilla Hubs

Web as XR Platform: existing

3D Graphics
WebGL
Spatial Audio
Web Audio API
360 video
HTML Media
Controlers
Gamepad API

Web as XR Platform: ongoing & next

Headset/display
WebXR (formerly WebVR)
Real world detection
WebXR Hit Testing
3D Graphics
Web GPU

WebXR

WebVR

Support of WebVR across various browsers and devices

Credits: WebVR.rocks & Samsung's Diego Gonzalez

WebXR implementations

Web as XR Platform: future?

WebXR @ W3C

Thanks

[email protected] / @dontcallmeDOM