Quest Pro + VFX Graph https://github.com/keijiro/QuestTest
https://github.com/keijiro/QuestTest
DIYing the home studio. I finished the floor and walls.
I rent a small apartment to build a home video studio.
I added a trigger action. https://github.com/keijiro/QuestTest
Okay. I learned how to capture higher bitrate/framerate videos.
I fixed some small issues. Now gaps are unnoticeable.
I added in-between frame interpolation for the particle emitter.
Trying to know the particle budget (16,384 particles)
Preparing the next tutorial video about material variants. You can inherit material properties from a parent material.
I finished the next video. This time it's not a tutorial but a mini postmortem about the Unite 2022 key art project made with Unity path tracer.
DualShock 4 gyro input with Unity Input System https://github.com/keijiro/GyroInputTest
I tried implementing DualShock 4 gyro support for Input System. I also implemented accelerometer-based gyro drift compensation. https://github.com/keijiro/GyroInputTest
Path tracing again. I should have bought a better GPU.
Procedural walk animation with Animation Rigging
- Analog stick support
- On-screen control for mobiles
- WebGL support (desktop and mobile)
https://github.com/keijiro/CharacterRigTest
Procedural walk animation with Animation Rigging
- +Animation amplitude control
- +Head rotation delay
- +Smoke VFX
https://github.com/keijiro/CharacterRigTest