This document discusses optimizations for Java programs to better utilize CPUs, especially newer CPU instructions. It covers how Java code is compiled to bytecode then JIT compiled to machine code at runtime. Improvements in OpenJDK 9-11 are highlighted, including support for Intel AVX-512, fused multiply-add, SHA extensions, and reducing penalties when switching between instruction sets. Optimizing math functions and string processing with SIMD is also discussed.
The document discusses C++ and its history and features. It describes C++ as an extension of C with object-oriented features like classes. It provides information on the creator of C++, Bjarne Stroustrup, and the evolution of C++ since its introduction as a way to add object-oriented programming to C. It also includes sample C++ code demonstrating the use of arrays and includes from the Boost library.
Andes enhancing verification coverage for risc v vector extension using riscv-dvRISC-V International
1) The document discusses using RISCV-DV, an open source framework, to enhance verification coverage for the RISC-V Vector extension.
2) It describes how RISCV-DV implements the Vector extension through instruction support, programmer's model support, and constrained random generation of vector programs.
3) A case study shows how Andes customized RISCV-DV to verify their NX27V processor implementation of the Vector extension through co-simulation and directed instruction streams.
This document summarizes Kazuaki Ishizaki's keynote presentation at the Fourth International Symposium on Computing and Networking (CANDAR'16) on transparent GPU exploitation for Java. The presentation covered Ishizaki's research history developing compilers and optimizing code for GPUs. It described a Java just-in-time compiler that can generate optimized GPU code from parallel loops in Java programs without requiring programmers to manage low-level GPU operations like data transfers and memory allocation themselves. The compiler implements optimizations like array alignment, read-only caching, and reducing data copying to improve GPU performance. The goal is to make GPU programming easier and more portable across hardware for Java programmers.
The document discusses C++ and its history and features. It describes C++ as an extension of C with object-oriented features like classes. It provides information on the creator of C++, Bjarne Stroustrup, and the evolution of C++ since its introduction as a way to add object-oriented programming to C. It also includes sample C++ code demonstrating the use of arrays and includes from the Boost library.
Andes enhancing verification coverage for risc v vector extension using riscv-dvRISC-V International
1) The document discusses using RISCV-DV, an open source framework, to enhance verification coverage for the RISC-V Vector extension.
2) It describes how RISCV-DV implements the Vector extension through instruction support, programmer's model support, and constrained random generation of vector programs.
3) A case study shows how Andes customized RISCV-DV to verify their NX27V processor implementation of the Vector extension through co-simulation and directed instruction streams.
This document summarizes Kazuaki Ishizaki's keynote presentation at the Fourth International Symposium on Computing and Networking (CANDAR'16) on transparent GPU exploitation for Java. The presentation covered Ishizaki's research history developing compilers and optimizing code for GPUs. It described a Java just-in-time compiler that can generate optimized GPU code from parallel loops in Java programs without requiring programmers to manage low-level GPU operations like data transfers and memory allocation themselves. The compiler implements optimizations like array alignment, read-only caching, and reducing data copying to improve GPU performance. The goal is to make GPU programming easier and more portable across hardware for Java programmers.
The document summarizes Kazuaki Ishizaki's talk on making hardware accelerators easier to use. Some key points:
- Programs are becoming simpler while hardware is becoming more complicated, with commodity processors including hardware accelerators like GPUs.
- The speaker's recent work focuses on generating hardware accelerator code from high-level programs without needing specific hardware knowledge.
- An approach using a Java JIT compiler was presented that can generate optimized GPU code from parallel Java streams, requiring programmers to only express parallelism.
- The JIT compiler performs optimizations like aligning arrays, using read-only caches, reducing data transfer, and eliminating exception checks.
- Benchmarks show the generated GPU
IBM Tokyo Research Laboratory has led research and development of Java language processing systems since the early days of Java, collaborating with IBM development divisions to deliver Java processing systems used as the foundation for business applications. The laboratory has proposed many advanced techniques implemented in just-in-time compilers and Java virtual machines, achieving world-class performance while conducting numerous academic presentations. This seminar describes experiences with research and development of commercial Java processing systems, covering topics like the introduction and adoption of Java, implementations of Java virtual machines and just-in-time compilers, and prospects for the future.
Easy and High Performance GPU Programming for Java ProgrammersKazuaki Ishizaki
IBM researchers presented techniques for executing Java programs on GPUs using IBM Java 8. Developers can write parallel programs using standard Java 8 stream APIs without annotations. The IBM Java runtime optimizes the programs for GPU execution by exploiting read-only caches, reducing data transfers between CPU and GPU, and eliminating redundant exception checks. Benchmark results showed the GPU version was 58.9x faster than single-threaded CPU code and 3.7x faster than 160-threaded CPU code on average, achieving good performance gains.
Kazuaki Ishizaki is a research staff member at IBM Research - Tokyo who is interested in compiler optimizations, language runtimes, and parallel processing. He has worked on the Java virtual machine and just-in-time compiler for over 20 years. His message is that Spark can utilize GPUs to accelerate computation-heavy applications in a transparent way. He proposes new binary columnar and GPU enabler components that would efficiently store and handle data on GPUs without requiring changes to Spark programs. This could be implemented either through a Spark plugin for RDDs or by enhancing the Catalyst optimizer in Spark to generate GPU code.
Java SE 8 is the latest eagerly anticipated release of the Java platform that powers much of IBM's software and provides functionality for you to get your work done. This presentation describes the new features available in the virtual machine and associated libraries and tooling. Learn how to be more productive as a developer, use new techniques for exploiting modern hardware to process large volumes of data in parallel with GPUs, move data efficiently across the network, and exploit the virtualization potential of your data center. The talk outlines a road map for IBM's technology and valuable tips directly from IBM's Java engineers.
SQL Performance Improvements At a Glance in Apache Spark 3.0Kazuaki Ishizaki
This is a presentation deck for Spark AI Summit 2020 at
https://databricks.com/session_na20/sql-performance-improvements-at-a-glance-in-apache-spark-3-0
Kazuaki Ishizaki discussed the evolution of in-memory storage in Apache Spark and its relationship to Apache Arrow. He highlighted talks about using Arrow to exchange data between Spark and other frameworks like R and .NET, as well as hardware accelerators. Arrow allows sharing columnar data formats and transferring data to improve performance and programmability when integrating Spark with other systems.
Presentation slide for "In-Memory Storage Evolution in Apache Spark" at Spark+AI Summit 2019
https://databricks.com/session/in-memory-storage-evolution-in-apache-spark
Kazuaki Ishizaki presented on improvements to Spark from versions 2.x to 3.0. Some key problems in Spark 2.x included slow performance due to excessive data conversion and element-wise copying when working with arrays. Spark 3.0 aims to address these issues by improving the internal data representation for arrays and eliminating unnecessary serialization. Ishizaki was appointed as an Apache Spark committer due to his contributions to performance optimizations through projects like Tungsten.