Houdini Main Changelogs
20.5.468 |
The Background Plate LOP's built-in shader now links the metallic and reflectivity parms to the Glossy Reflection toggle to avoid unexpected results in the holdout_shadow AOVs. |
yesterday | |
20.5.468 |
Fixed a bug in the Constraint Browser panel when no scene viewer is available and prevents it from jumping to the current scene viewer pane when one is available. |
yesterday | |
19.5.1213 |
Fixed a potential crash in the Unpack USD SOP when converting USD NurbsCurves prims to SOP geometry. |
Fri. January 3, 2025 | |
20.0.940 | Fixed a potential crash in the Unpack USD SOP when converting USD NurbsCurves prims to SOP geometry. |
Fri. January 3, 2025 | |
20.5.468 | Fixed a potential crash in the Unpack USD SOP when converting USD NurbsCurves prims to SOP geometry. |
Fri. January 3, 2025 | |
20.5.468 | Fixed a crash when drawing SDF VDBs in MatCap display mode. |
Fri. January 3, 2025 | |
20.5.468 | When offloading subgraphs in APEX Script, it will now take any HoudiniVersions set in the header section into account. |
Fri. January 3, 2025 | |
20.5.467 | Fixed issues with motion clips being exported and imported incorrectly. |
Fri. January 3, 2025 | |
20.5.468 | When offloading subgraphs in APEX Script, now correctly handle HoudiniVersion when between function definitions in the subgraphs snippet. |
Fri. January 3, 2025 | |
20.5.467 | Internal change to sesinetd. No functional changes to customers. |
Thu. January 2, 2025 | |
20.0.939 | Fixed an issue where videos encoded with NVENC at 100% quality would result in worse quality than at 99%. |
Thu. January 2, 2025 | |
20.5.467 | Fixed an issue where videos encoded with NVENC at 100% quality would result in worse quality than at 99%. |
Thu. January 2, 2025 | |
20.5.467 | Fix an error that could happen in the path deform and chain SOPs when given a curve with no vertices as the curve input. |
Thu. January 2, 2025 | |
20.5.466 | Enforce skeleton bone order required by Unreal when importing from Houdini. Updated KineFXToUnreal HDA. |
Thu. January 2, 2025 | |
20.5.467 | Fixed issue where karma might have rendered 4-sided concave polygons incorrectly. |
Thu. January 2, 2025 | |
20.5.466 | Fixed an issue where skeletal meshes may use incorrect bones when using an existing Unreal skeleton. |
Thu. January 2, 2025 | |
20.5.464 | Backport for r492193 Created a layout brush to replace prototypes already placed in the scene |
Mon. December 30, 2024 | |
20.5.464 | Backport for r487477 Layout brush fixes: Fixed bug where instances created using the fill brush were scaled proportional to the fill area. Fixed bug where scale brush had no falloff over soft radius and no persistence of effect. Also fixed shortcuts to control scale anf soft radius Fixed bug where parm dialog showed incorrect tabs for scatter options Fixed bug where minimum brush size was not clamped at 0 causing negative scale values Fixed bug where an instance that has been deleted with the Delete brush caused invalid prim exceptions after deletion |
Mon. December 30, 2024 | |
20.5.456 | Fixed components not registering owned objects. |
Mon. December 23, 2024 | |
20.5.454 | Added an Offscreen Quality parameter to the Crowd Procedural LOP to control whether offscreen agents are more aggressively optimized by the procedural. Also fixed a bug that could cause the LOD estimate of on-screen agents to be inaccurate, allowing foreground agents to be unexpectedly affected by the procedural. For existing scenes, the LOD Threshold parameter can likely be increased if the previous behaviour did not produce any artifacts. |
Fri. December 20, 2024 | |
20.5.453 | XPU: fixed a crash relating to nested instancing |
Fri. December 20, 2024 | |
20.5.453 | Fixed a crash that could occur when trying to open a BGEO file directly in LOPs if the BGEO file does not exist. |
Thu. December 19, 2024 | |
20.0.924 | Optimized destruction of light actors. |
Thu. December 19, 2024 | |
20.0.924 | Updated {hda_level} to work with world partition levels. |
Thu. December 19, 2024 | |
20.0.924 | Data Layer and HLOD settings now get applies to child landscape streaming proxies, not just the parent landscape. |
Thu. December 19, 2024 |