Houdini Main Changelogs

20.5.468

The Background Plate LOP's built-in shader now links the metallic and reflectivity parms to the Glossy Reflection toggle to avoid unexpected results in the holdout_shadow AOVs.

yesterday
20.5.468

Fixed a bug in the Constraint Browser panel when no scene viewer is available and prevents it from jumping to the current scene viewer pane when one is available.

yesterday
19.5.1213

Fixed a potential crash in the Unpack USD SOP when converting USD NurbsCurves prims to SOP geometry.

Fri. January 3, 2025
20.0.940

Fixed a potential crash in the Unpack USD SOP when converting USD NurbsCurves prims to SOP geometry.

Fri. January 3, 2025
20.5.468

Fixed a potential crash in the Unpack USD SOP when converting USD NurbsCurves prims to SOP geometry.

Fri. January 3, 2025
20.5.468

Fixed a crash when drawing SDF VDBs in MatCap display mode.

Fri. January 3, 2025
20.5.468

When offloading subgraphs in APEX Script, it will now take any HoudiniVersions set in the header section into account.

Fri. January 3, 2025
20.5.467

Fixed issues with motion clips being exported and imported incorrectly.

Fri. January 3, 2025
20.5.468

When offloading subgraphs in APEX Script, now correctly handle HoudiniVersion when between function definitions in the subgraphs snippet.

Fri. January 3, 2025
20.5.467

Internal change to sesinetd. No functional changes to customers.

Thu. January 2, 2025
20.0.939

Fixed an issue where videos encoded with NVENC at 100% quality would result in worse quality than at 99%.

Thu. January 2, 2025
20.5.467

Fixed an issue where videos encoded with NVENC at 100% quality would result in worse quality than at 99%.

Thu. January 2, 2025
20.5.467

Fix an error that could happen in the path deform and chain SOPs when given a curve with no vertices as the curve input.

Thu. January 2, 2025
20.5.466

Enforce skeleton bone order required by Unreal when importing from Houdini. Updated KineFXToUnreal HDA.

Thu. January 2, 2025
20.5.467

Fixed issue where karma might have rendered 4-sided concave polygons incorrectly.

Thu. January 2, 2025
20.5.466

Fixed an issue where skeletal meshes may use incorrect bones when using an existing Unreal skeleton.

Thu. January 2, 2025
20.5.464

Backport for r492193

Created a layout brush to replace prototypes already placed in the scene

Mon. December 30, 2024
20.5.464

Backport for r487477

Layout brush fixes: Fixed bug where instances created using the fill brush were scaled proportional to the fill area. Fixed bug where scale brush had no falloff over soft radius and no persistence of effect. Also fixed shortcuts to control scale anf soft radius Fixed bug where parm dialog showed incorrect tabs for scatter options Fixed bug where minimum brush size was not clamped at 0 causing negative scale values Fixed bug where an instance that has been deleted with the Delete brush caused invalid prim exceptions after deletion

Mon. December 30, 2024
20.5.456

Fixed components not registering owned objects.

Mon. December 23, 2024
20.5.454

Added an Offscreen Quality parameter to the Crowd Procedural LOP to control whether offscreen agents are more aggressively optimized by the procedural. Also fixed a bug that could cause the LOD estimate of on-screen agents to be inaccurate, allowing foreground agents to be unexpectedly affected by the procedural. For existing scenes, the LOD Threshold parameter can likely be increased if the previous behaviour did not produce any artifacts.

Fri. December 20, 2024
20.5.453

XPU: fixed a crash relating to nested instancing

Fri. December 20, 2024
20.5.453

Fixed a crash that could occur when trying to open a BGEO file directly in LOPs if the BGEO file does not exist.

Thu. December 19, 2024
20.0.924

Optimized destruction of light actors.

Thu. December 19, 2024
20.0.924

Updated {hda_level} to work with world partition levels.

Thu. December 19, 2024
20.0.924

Data Layer and HLOD settings now get applies to child landscape streaming proxies, not just the parent landscape.

Thu. December 19, 2024