Novuss Rules 2016
Novuss Rules 2016
RULES
EN [Link]
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Introduction
The Novuss Game Rules were developed and approved by the Board of the Latvian
Novuss Federation on 28 December 2016, and came into effect on 1 January 2017.
This documentation has been developed within the project “Novuss – sport for
anyone”, co-funded by the European Union programme “Erasmus+”.
The project was introduced to encourage the formation of an international network and
closer cooperation between the stakeholders and organizations to promote the
development of Novuss sports in the European Union and worldwide.
Project coordinator:
· Novuss Sport ohne Barrieren e.V., Germany
[Link]
Project Partners:
· Latvijas Novusa federācija, Latvia
[Link]
· Peningi Koroonamänguklubi, Estonia
[Link]
· Stowarzyszenie Novuss Polska, Poland
[Link]
More information about the project is available at project homepage:
[Link]
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TABLE OF CONTENTS
1 TYPES AND CHARACTER OF COMPETITIONS.................................................. 3
PARTICIPANTS OF THE COMPETITION ..................................................................... 3
2 RIGHTS AND OBLIGATIONS OF THE PARTICIPANTS ...................................... 3
3 PARTICIPANT’S UNIFORM.................................................................................. 4
4 REPRESENTATIVE OF THE TEAM ...................................................................... 5
COUNCIL OF THE REFEREES ...................................................................................... 5
5 COMPOSITION OF THE COUNCIL OF THE REFEREES ..................................... 5
6 COMMISSIONER .................................................................................................. 5
7 CHIEF REFEREE ................................................................................................... 6
8 SENIOR REFEREE ................................................................................................ 7
9 REFEREE ............................................................................................................... 7
GAME RULES ................................................................................................................ 7
10 STARTING CONDITIONS ..................................................................................... 7
11 SPECIAL TERMS .................................................................................................. 8
12 GAME .................................................................................................................... 9
13 DIRECT STROKES AND BACKSTROKES .........................................................13
14 EXCLUSION FROM THE COMPETITION ...........................................................14
15 LOSS IN THE GAME ...........................................................................................14
16 LOSS OF A SET...................................................................................................15
17 PENALTY DISC ...................................................................................................16
18 LOSING THE RIGHT TO STRIKE........................................................................18
19 WARNING ...........................................................................................................18
20 SINGLE GAMES ..................................................................................................19
21 DOUBLE GAMES ................................................................................................20
22 TEAM GAMES .....................................................................................................22
23 DETERMINING THE STROKE RIGHT ................................................................22
24 GAME RESULT ...................................................................................................23
COMPETITION EQUIPMENT ......................................................................................23
25 TABLE, GAME DISCS, PUCK, CUE ....................................................................23
ANNEX NO. 1 ................................................................................................................ 1
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3 PARTICIPANT’S UNIFORM
3.1 The participant must wear neat, clean clothes and footwear appropriate to the
premises (not streetwear). The Referee has the right to disqualify the participant
from the competition, if he/she wears inappropriate footwear.
3.2 In the competition, the members of the same team should preferably wear the
same uniforms or wear relevant team emblems.
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6 COMMISSIONER
6.1 The Commissioner of the competition is appointed by the organizing organization.
6.2 Responsibilities of the Commissioner:
6.2.1 to evaluate the suitability of the competition venue (space, lighting,
equipment, etc.);
6.2.2 to provide recommendations to the organizers of the competition for the
elimination of the identified deficiencies;
6.2.3 to evaluate the course of the competition;
6.2.4 to submit a report to the organizing organization.
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7 CHIEF REFEREE
7.1 The Chief Referee is responsible for the conduct of the competition in accordance
with the rules and the approved Regulations.
7.2 The responsibilities of the Chief Referee:
7.2.1 to approve the game schedule, to organise the participants’ draw;
7.2.2 to conduct the work of the Referees, to settle objections and all issues arising
during the competition;
7.2.3 to approve the game protocols;
7.2.4 to approve the results of the competition and to submit them together with a
report to the organizing organization.
7.3 The rights of the Chief Referee:
7.3.1 during the competition to release from refereeing such Referees, who do not
perform their duties or who violate the Regulations of the Competition, the
rules and the discipline;
7.3.2 to exclude from the competition participants, who violate the rules of the
competition, behave rudely or commit other violations;
7.3.3 to cancel or to postpone the competitions, if the organization of them is not
possible due to the venue not being appropriately prepared (space, lighting,
equipment, etc.);
7.3.4 to postpone the competition, if it is necessary to make changes to the
program or the game schedule;
7.3.5 to annul the decision of the Senior Referee (in accordance with Clause 2.4.).
7.4 The orders of the Chief Referee are binding on all members of the Council of the
Referees, the participants of the competition and the representatives.
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8 SENIOR REFEREE
8.1 Senior Referees:
8.1.1 conduct individual, double or team competitions in a zone or a group;
8.1.2 check the composition of the team members;
8.1.3 before the start of the competition check the conformity of the equipment with
the competition type – table height, geometry parameters, compliance with
the approved standards of the game equipment, the uniforms of the
participants, pucks, cues (also during the competition);
8.1.4 record violations of the rules committed by the participants of the game and
apply the corresponding penalties, recording them into the protocol;
8.1.5 determine, whether the game disc is the light disc or the dark disc with the
help of light (flashlight), if necessary. The game disc must not be moved!
8.1.6 solve and resolve other contentious or complex situations.
8.1.7 after the end of the zone or group competition, submit the protocols and the
result table to the Senior Referee.
9 REFEREE
9.1 During the competition the functions of the table Referee are performed by the
participants themselves, if necessary, by inviting the Senior Referee. The functions
of the Referee during the set are performed by the participant, who does not have
the right to make the stroke. The game protocol is filled in by the participant, who
is the first one provided in it. After each set he/she must announce the result and
indicate, which participant in the current set has the right to strike first. After the
game the mutually signed protocol is immediately submitted to the Chief Referee.
GAME RULES
10 STARTING CONDITIONS
10.1 At each competition table there should be a brush to remove the excess powder.
The powder must not be cleaned with hands. Before the start of each set (even if
the set is played repeatedly), it is mandatory for the participants to remove
excess powder from the game table. The participants must not clean the powder
during the set! If any powder appears on the table during the set (when removing
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the penalty discs or the puck from the pockets), the Referee must be invited to
clear away the powder.
10.2 The participants themselves arrange the discs on the table and say hello by
shaking hands with each other. They then stand on the opposite sides of the table
and the participant, who has the right to strike first, places the puck on the edge
zone of his/her side and strikes it with the cue (the narrow tip of the cue), aiming it
at the game discs.
10.3 Game discs of the same colour must be placed next and close to each other, and
close to the table edge, four on each side of the middle line.
11 SPECIAL TERMS
11.1 “Participant” means the participant, who participates in the novuss competition.
11.2 “Dark area” means the bar along the edge on the participants side, zoned off by
the line of this edge zone, as well as the area inside the middle circle.
11.3 “Dark disc” – participant’s game disc located in the dark area of that participant,
when the line that zones off the dark area is not visible through its hole.
11.4 “Light disc” – participant’s game disc located on the game table, that is not the
dark disc.
11.5 “Penalty disc” – game disc placed on the game table as a penalty of the
participant for violating the game rules, after the participant loses his/her right to
strike;
11.6 “Debt disc” – penalty disc that cannot be placed on the game table for the
violation implemented by the participant, because the particular participant has all
8 game discs on the game table;
11.7 “Stroke” – the process that lasts 30 seconds and starts from the moment:
11.7.1 when the opponent has lost the right to strike and has removed the puck
from the table;
11.7.2 when the participant has taken the puck in his/her hand or it is on the table
on the participant’s side and there is nothing to prevent him/her from
preparing to strike.
11.8 “Correct stroke” is made:
11.8.1 if the puck first touches the participant’s light disc;
11.8.2 if there is no light discs and the puck touches the opposite edge without first
touching any other game disc;
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11.8.3 if the puck first touches the side edge and then its game disc in the middle
circle;
11.9 "Penalty stroke” – the stroke, after which the right to strike is lost (the stroke
passes to the opponent) and a penalty disc is placed on the table.
11.10 “Boundaries of ones area” – 1 m to each side of the table and 2 m to the rear.
11.11 “Unsportsmanlike conduct” – refusing to greet before the game and to say
goodbye after the game, throwing discs or puck, using rude words, expressing
offensive comments that violate human dignity and similarly.
11.12 “Disqualification” – exclusion of the participant from the competition.
11.13 “Powder” – table surface treatment material approved by the LNF that ensures
the sliding properties on the table surface.
12 GAME
12.1 The game consists of several sets, the number of which is determined by the
Regulations of the respective competition.
12.2 Before the game both participants prepare the game table by rubbing it with
powder.
12.3 Each participant is allowed to familiarize himself/herself with the features and
sliding properties of the table for two minutes prior to the game from any side of
the table.
12.4 Before making the stroke, the puck must not be slid on the surface of the game
table by hitting it against the edges of the game table.
12.5 If the table is shaken so hard, that before the set begins (even when a set is played
repeatedly) the discs have moved out of their places, they are replaced back and
the game begins only after it.
If, before the set starts (even when a set is played repeatedly), the puck falls on
the newly assembled game discs and moves them out of their places, they are
replaced back and the game begins only after it.
12.6 During the game (set) the participants must not touch the table surface with their
hands or fingers.
12.7 The set begins with the participants taking their places on each side of the table
and one of the participants making his/her first stroke.
12.8 The protocol of the game provides the order in which the participants make their
first strokes. The participant, who is recorded in the game protocol as the first, after
a completed set, records the result and announces, which participant in the current
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set has the right to strike first. If any of the participants makes the first stroke,
when the opponent had the right to strike – he/she loses the set (16.1.7).
This clause applies to both single and double games.
12.9 Before the stroke the participant puts the puck in any part of the edge zone of
his/her side that is zoned off by the side and end lines of the area so that these
lines are not visible through the hole of the puck.
12.10 When placing the puck, it must not touch any game disc. As the movement begins,
the puck must not touch any of the game discs located in the participant’s edge
zone. The puck must not be placed sideways.
12.11 When the puck is placed on the table and the stroke has not been made yet, the
participant has the right to change the position of the puck with the help of his/her
hand or to re-place the puck elsewhere within a time limit of 30 seconds.
12.12 When aiming with the narrow tip of the cue, it must not cross the dark area line
according to the opposite side of the game table.
12.13 When making the stroke, the fingers of the participant’s support hand must not
touch the surface of the game table.
12.14 The stroke must only be done with the narrow tip of the cue. Striking with the thick
tip or the side of the cue is prohibited.
12.15 The stroke is counted as made, if the cue has touched the puck. When striking the
game discs, the puck must not glide back over the line of the edge zone on the
participant’s own side, i.e., when the line zoning it off is no longer visible trough
the hole of the puck, unless the participant has a dark disc.
12.16 After a successful stroke, when one or more of the game discs have been pocketed
and no violations have been committed, the participant continues with the series
of strokes.
12.17 If as a result of the stroke one game disc jumps onto another, such disc is placed
next to the bottom disc without moving the other game discs. The disc that has
jumped on top of another must be placed on the side, to which it points more. If
that is not possible, it is placed in the nearest available space. If the game disc
jumps on the puck, it is placed on the table instead of the puck. If a disc or puck
touches an object outside the table, while it jumps, and then falls back on the table,
such disc or puck is considered to have jumped over the edge. If, in such case,
other game discs are moved, they are returned back to their initial position. If the
position of the game discs cannot be restored – the set must be restarted.
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12.18 If as a result of a stroke the puck remains in such position, from which it is difficult
to pick it up without moving the game discs, the participant must ask the Referee
or one of the participants to pick up the puck. If the game discs are moved, their
position is restored after the puck has been picked up.
12.19 If as a result of the stroke the game disc remains in unstable position on the edge
of the pocket and in the continuation of the game:
12.19.1 before the stroke is made, the game disc falls into the pocket, the game
disc is placed back in its previous position and the falling of it into the pocket
is not considered. The right to strike is continued;
12.19.2 during the stroke the game disc falls into the pocket, intact by the puck
or other game discs. After the stroke is made, such game disc is placed
back in its previous position and the falling of it into the pocket is not
considered. If any other game disc has fallen into the pocket as a result of
the stroke, the right to strike is continued. If no other game discs have been
pocketed, the right of the stroke passes to the opponent.
12.19.3 upon the request of the participant, the Senior Referee has the right to place
the unstable game disc in a more stable position.
12.20 If as a result of the stroke the puck or the game disc jumps on the table edge and
remains there, it is considered to have jumped over the edge. The game disc of
the participant or of the opponent that has jumped over the edge is placed in the
centre of the middle circle, so that the centre intersection is visible through its hole.
If the centre is occupied, the game disc is placed on the intersection line of the
middle circle on the side, where it has jumped over the edge. The game disc is
placed so that its outside edge touches the inside of the circle. If this point is
occupied, the game disc is placed at another point of intersection of the cross line
and the circle. If all five points are occupied, the disc is placed on the cross line,
midway between the disc in the centre and the circle line, but first on the side,
where the disc has jumped over the edge. If the disc jumps over the edge at the
corner of the side and end edge and the edge, over which it has jumped cannot
be determined and the centre is occupied, the disc is placed at the middle circle
line on imaginary diagonal to the side, where it has jumped over the edge. If two
or more discs have jumped over at the same time, the disc first hit by the puck is
placed in the centre and the rest – as provided above. If the game disc of the
participant and the game disc of the opponent jump over the edge at the same
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time, the first disc hit by the puck is placed in the centre and the second as provided
above.
12.21 If a game disc breaks as a result of the stroke and the broken pieces remain on
the game table, then a new game disc is placed instead of the biggest piece of the
broken disc. If the two broken pieces are the same size, a new game piece is
placed instead of the piece that is harder to pocket (at the opponent’s discretion).
If a game disc breaks as a result of the stroke and its biggest part jumps over the
edge, the game disc is considered to have jumped over the border and a new
game stone is placed in the centre. If the biggest or half of the broken game disc
falls into the pocket, it is considered that the game disc has been pocketed. If the
puck breaks as a result of the stroke and its biggest part falls into the pocket or
jumps over the edge, the participant loses the right to strike and a penalty disc is
placed on the game table.
12.22 If as a result of the stroke the game disc lands sideways, one game disc jumps
onto another, the game disc jumps onto the puck or table edge, or it jumps over
the edge, the game disc is considered not to be in motion.
12.23 Until the Referee, or the participant, performing the functions of the Referee has
not completed his/her activities – placing the penalty disc, recording the result and
similarly, the participant must not place the puck in preparation for the stroke. It is
allowed to take the puck from the table or to remove it from the pocket (on ones
own side of the table), as well as to pass it to the opponent.
12.24 During the game the participant must stay on his/her side of the table and must
not walk around the table to view the position of the discs from the other side.
To identify, if the game disc is “light” or “dark”, the Senior Referee must be invited
instead of the opponent.
During the game (without the consent of the opponent) the participant must not
leave the “boundaries of his/her zone”. The exception is to pick up a disc from the
floor that has jumped over the edge or to write down the score.
12.25 The participant has the right to lean over the table, supporting against its edges.
12.26 During the game the participant may not place the puck, game discs or other
objects on the table edges.
12.27 The puck must not be pulled with the cue, it must be picked up by hand. If the puck
is on the opposite side behind the middle circle area, the participant standing on
the opposite side must move it manually towards the centre or the opponent. When
handing the puck to the opponent, it must not be placed next the side edge.
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12.28 If the participant sees that the opponent is violating the rules, he/she must stop the
game with the command “stop!” and must inform the opponent of the violation, if
necessary, inviting the Senior Referee.
12.29 The participant must not measure distances using auxiliary items (including
powder) to perform the strike.
12.30 When aiming, the cue must not cover the inside corner of the edge.
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13.7.4 with the help of multiple game discs within a correctly implemented stroke.
Note: In such case the stroke is considered correctly implemented, even if
the participant receives a penalty at the end of the stroke, for example, the
puck falls into the pocket or jumps over the edge.
13.8 If the participant strikes 1 or more of the opponent’s game discs with a penalized
stroke over the edge or hits them into the dark area, or hits 1 of his/her game discs
out of the dark area, the position of such game discs is restored and the participant
is penalized. The position of the rest of the game discs is not restored.
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16 LOSS OF A SET
16.1 The participant is awarded a loss of the set:
16.1.1 if he/she strikes two or more of his/her game discs with a penalized stroke
from the middle circle or the edge zone of his/her side (this does not apply,
if the penalty is earned after a correctly made stroke, when the puck falls
into the pocket in the final phase of the stroke);
16.1.2 if he/she shakes the table so hard during the game that the game discs
move;
16.1.3 if he/she intentionally violates the rules of the game, does not obey the
Referee’s order, strikes after the command “stop”;
16.1.4 if after the stroke the puck first touches any game disc in the participant’s
edge zone, the participant’s dark disc in the middle circle, after which 2 or
more other game discs move;
16.1.5 if the participant moves two or more game discs, touching them by hand,
cue or puck;
16.1.6 if the participant takes a game disc from the game table in the hand or
moves the last disc remaining on the table, or puts his/her hand into the
pocket;
16.1.7 if one of the participants makes the first stroke, when the opponent had
such right, irrespective of whether it is stated immediately or later (after the
second, third and other strokes). This clause applies to both single and
double games.
16.1.8 if the participant leaves the game table for more than three minutes between
sets without the permission of the opponent or of the Senior Referee;
16.1.9 if the game disc is touched by a hand or a cue, while it is moving;
16.1.10 if, in a double game, during the game (after the first stroke), one of the
participants makes a stroke, when the opponent had the right to strike,
irrespective of whether it is stated immediately or later (after the second,
third and other strokes).
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17 PENALTY DISC
17.1 The Participant loses the right to strike and a penalty disc is placed for him/her in
the following cases:
17.1.1 after a penalized stroke;
17.1.2 if after a direct stroke the puck first touches the opponent’s game disc or
his/her and the opponent’s game disc at the same time;
17.1.3 if after a backstroke the puck first touches the opponent’s game disc, while
there are light discs on the table;
17.1.4 if the puck falls into the pocket;
17.1.5 if the puck jumps over the table edge;
17.1.6 if the participant has only dark discs on the table, but when making the
stroke, the puck does not touch the opposite edge, or if the puck touches
only the side edge and does not touch the participant’s own game disc in
the middle circle;
17.1.7 if the participant waives his/her right to strike;
17.1.8 if the participant moves one of the game discs with a direct stroke in his/her
edge zone, or one of his/her game discs in the middle circle, or moves one
of his/her or the opponent’s game discs with a stroke against the rules, the
position of the moved game disc is restored;
17.1.9 if the cue touches the puck twice when striking;
17.1.10 if the participant touches one of the game discs with the cue, hand or puck
(while passing it, picking it up or placing it on the table);
17.1.11 if the puck is touched or picked up from the table, before the game disc or
puck stops;
17.1.12 if any of the participants moves the game disc or commits another
penalized actions, during the opponent’s right to strike, the position of the
moved game disc is restored immediately and after the opponent ends
his/her series of strokes, a penalty disc is placed for the participant and
the acquired right to strike next is annulled;
17.1.13 if by a penalized stroke one or more game discs of the opponent are hit
over the edge. The position of the hit game discs is restored;
17.1.14 if the puck breaks during the stroke and the largest part of it falls into the
pocket, lands on the edge or touches any object outside the table surface;
17.1.15 if after the warning of time delay within 5 seconds and thereafter within 30
seconds no stroke is made in time. The time is counted from the moment
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the puck is on the table centre area or on the participant’s side before the
current stroke and there is nothing to prevent the participant from preparing
for the stroke.
17.1.16 if the stroke is made with the wide edge or the side of the cue;
17.1.17 if when aiming (the tip of the cue being positioned across the puck) and
pulling the cue back to strike, the cue touches or pulls the puck;
17.1.18 if in the double game the participant hits the opponent’s disc in his/her back
area with a direct stroke. In such case the position of the disc is not restored.
17.2 For multiple violations committed during a single stroke, only one penalty disc is
placed (for example, if the puck does not touch the participant’s disc and falls into
the pocket).
17.3 The penalty disc is placed directly on the middle line of the edge zone, close to the
edge on the opponent’s side. If this space is occupied, the penalty disc is placed
as close to the middle line as possible without moving the other game discs. If the
distance of the game discs from the middle line is the same on both sides, the
penalty disc is placed on the side, where the number of game discs of the
penalized participant is less, or on the side, where the total number of game discs
is less. If also this number is the same – on the side, from which the stroke is made.
If two or more penalty discs are to be placed at once, the first is placed on the
middle line of the edge zone and the rest – as provided above.
17.4 If the participant has all eight game discs on the table, the penalty discs are not
placed, but the debt is counted. If it is forgotten to place the debt disc further in the
game, i.e., the game is continued without it, the debt is annulled.
17.5 The participant’s penalty disc is placed only after he/she has lost the right to strike.
If in any of the series of strokes the participant pockets all eight discs and does not
lose the right to strike, the debt disc is placed for him/her and he/she continues the
series of strokes.
17.6 If there are several debt discs, they are placed all at once. If all debt discs cannot
be placed, as much as possible are placed, but the unplaced remain as debt.
The game discs that have jumped over the edge and are placed in the centre of
the middle circle are not penalty discs. In such case the penalty disc is placed in
addition only, if also such violation has been committed, for which the penalty disc
is earned.
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19 WARNING
19.1 warning is given to the participant and recorded in the game protocol:
19.1.1 if the participant inspects the features of the game table for more than 2
minutes before the game;
19.1.2 if before making the stroke, the puck is slid on the surface of the game table
and it hits against the edges of the game table;
19.1.3 when aiming with the narrow tip of the cue, it crosses the dark area line
according to the opposite side of the game table;
19.1.4 if the puck, that is left behind the centre area or fallen into the pocket of the
opponent’s side, is not passed or pushed back;
19.1.5 if, when passing the puck, it touches the side edge;
19.1.6 if puck, discs or other objects are placed on the game table;
19.1.7 if during the game the participant touches the table surface with his/her
hands or fingers;
19.1.8 if the participant cleans the powder during the set;
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20 SINGLE GAMES
20.1 Two participants compete in a single game facing each other on each side of the
table.
20.2 The number of game sets is determined by the Regulations of the Competition.
After each set, when any of the participants wins the set, the sides of the table are
switched.
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20.3 The winner of the set is the participant, who is the first to pocket all his/her game
discs (in accordance with the requirements of Clauses 20.4 and 20.5).
20.4 If the participant, who has the right to strike first, pockets all eight game discs with
the first series of strokes, his/her series of strokes is terminated and the opponent
is awarded the right to strike. If also the opponent pockets all the game discs within
the first series of strokes, the set is played repeatedly by switching the sides of the
table and the right of the first stroke. The game is continued this way, until one of
the participants wins the set. Within the next set, the right of the first stroke remains
the same as provided in the protocol. If both participants pocket all eight game
discs with the first series of strokes, but one of them commits a violation during the
last stroke, he/she loses the right to strike and has lost the set
Note: Termination of the series of strokes is not a loss of the right to strike.
The participant is not stroking, because he/she no longer has any game
discs on the table. If the participant commits a violation after terminating the
series of strokes (for example, moves a game disc, while passing the puck), he/she
is penalized and loses his/her right to strike (Clause 17.1.12). The participant has
the right to make the next stroke after the opponent first looses the stroke.
20.5 If the participant pockets also the opponent’s game disc along with his/her last
game disc, the set is played repeatedly. The right of the first stroke does not
change, nor does the side of the table. If the participant earns a penalty disc in
such case, he/she is awarded a loss in the set.
20.6 If both participants have their remaining game discs only in the middle circle or the
back zone of their own side, and each of them misses the game discs for three
times, the set is terminated and restarted. The right of the first stroke does not
change.
21 DOUBLE GAMES
21.1 In double games two pairs compete. The partners are facing each other. At the
beginning of the set, each participant places his/her partner’s game discs. The
right of the first stroke always remains on one side of the table, but the participants
change clockwise after each set, unless both pairs complete their set with the first
series of strokes. In such case the set is played repeatedly. The participants
remain in the same positions, but the first stroke passes to the participant, who
was the last one to make the stroke. The participants also make the strikes in a
clockwise direction.
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21.2 It is up to the participants themselves to determine the participant, who will have
the right to strike first. When the sides of the table are selected, the participants
have taken their places at the table and the pair, who has the right to strike first
have announced, who will be the first to strike, the opponents have the right to
switch sides. In the decisive odd set (if the game is played till victory), the
participants, who do not have the right to strike first are allowed to switch places
again.
21.3 In double games each participant strives to pocket not only his/her own, but also
his/her partner’s game discs.
21.4 All single game rules are applied to the double game, except when the participant
hits the opponent’s game disc with a direct stroke in their back zone. In double
game, only a penalty disc is placed for such a violation.
21.5 In the double game a penalized strike must not be used to hit the opponent’s game
disc into the middle circle.
21.6 In a double game for a violation the partner is penalized, who has the right to strike
or will have the right to strike, if at the moment of the violation the right to strike
belongs to the opponent.
21.7 The penalty disc can only be placed, if in the opposing side of the penalized
participant, the game discs have been moved.
21.8 If the participant, who has the right to strike first (the first participant), pockets all
16 game discs (his/her own and the ones of the partner) within the first series of
strokes, only one participant of the opponent pair (the second participant) is
entitled to stroke. If he/she does not pocket all 16 game discs (his/her own and the
ones of the partner) within the first series of strokes, they have lost the set. If the
first participant does not pocket all 16 game discs (his/her own and the ones of the
partner) within the first series of strokes, but the second participant pockets all 16
game discs (his/her own and the ones of the partner) within the first series of
strokes, they have won the set. The third and fourth participant (the second
participant of each pair) do not have the right to strike.
21.9 After a stroke made, if required, one of the game participants passes the puck.
21.10 As long as the participant having the right to strike does not place the puck on the
table for making the stroke, his/her partner may give instructions (tasks) about the
position of the game discs, the type of the stroke, the direction in which the game
discs should be after the stroke, without specifying the position, from which the
stroke should be made. The participant making the stroke must not speak. No
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Novuss game rules
instructions may be given, after the puck is placed on the table for making the
stroke. The time limit for providing instructions and making the stroke is 30
seconds.
The Regulations of the Competition may stipulate other arrangements for
communication between the partners of double games.
22 TEAM GAMES
22.1 The order of the competition is determined by the Regulation of the Team
Championship.
22.2 Teas of women, men and mixed teams compete separately in the Team
Championship or in accordance with the Regulations of the Competition.
22.3 The composition of the team (the number of regulars and reserve participants) is
governed by the Regulations of the Team Championship.
22.4 When completing the protocol in team competitions, first the first round of games
must be recorded. The order of participants for the first round is submitted to the
Referee by the team representatives. The Referee must ensure that the team
composition is not disclosed to the opposing team. In the second round, the
regulars can be substituted with reserve participants. Changes in team
composition, if any, must be announced prior to the submission of the final result
of each round to the Senior Referee. In the third round these participants can be
replaced by the regulars or other reserve participants, and one replacement
participant within a single match may replace one participant (one number), and
the replaced participant then can play only in his/her former position (with the
previous number).
22.5 All single game rules apply to the team game.
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24 GAME RESULT
24.1 If one of the participants wins more than half of the sets in the match, he/she is
declared the winner and the game is terminated, unless the Regulations provide
that all sets must be played. In games of even sets, also a draw is possible.
24.2 The procedure for determining the winner of the competition is governed by the
Regulations.
COMPETITION EQUIPMENT
25 TABLE, GAME DISCS, PUCK, CUE
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ANNEX NO. 1
Permissible
No. Name Equipment parameters unit quantity
tolerance, mm
I. Nopvuss game table
Novuss game
1 Table height from floor to the top of the table edge mm 750 +30
table
Novuss game
2 Game area dimensions in width and length mm 1000 ±1
table
Novuss game
3 The permissible error in the game area diagonal mm 1,5 not more
table
The surface of the game area is a smooth plywood board,
Novuss game varnished in several layers, then sanded with fine sandpaper.
4 mm 12 not less
table To make the surface of the table more slippery, it is rubbed with
a piece of paper or cardboard and powder before the game.
The width of the edge.
Novuss game The edges are made of wood. It is preferable that the edges are
5 mm 45 ±1
table glued, and the inside should definitely be made of solid
deciduous wood. Fastened on the surface of the game area
Novuss game Game area edge height
6 mm 25 ±1
table (measured from the surface of the game area)
Novuss game
7 The area angle to the edges of the table. degrees 90 ±1
table
Novuss game rules
Permissible
No. Name Equipment parameters unit quantity
tolerance, mm
Holes in the game area.
Novuss game Holes are located in the corners of the game area (for pocketing
8 the game discs), under which fabric pockets are attached. The mm 100 ±1
table
edges of the holes must be smooth to provide uninterrupted
gliding of the discs.
Novuss game The distance form the inner side of the game area edge till the
9 mm 15 ±1
table holes of the game area
Novuss game The thickness of the lines.
10 mm 1 ±0,1
table On the table game surface 1 mm wide black lines are marked
Distance of the boundary line of the edge zone.
Novuss game
11 The edge zones are defined by lines parallel to the edges and mm 130 ±1
table
marked on the game table surface
Middle circle.
Novuss game Marked in the centre of the table and is 250 mm in diameter.
12 Lines perpendicular to the edges divide it into four sectors. The mm 250 ±0,5
table
lines are marked on the table game surface parallel to the edges
of the game area
Novuss game The distance from the centre of the circle to the edges of the
13 mm 500 ±1
table game area.
Table leg adjustment range.
Novuss game The table legs, which support the novuss table surface must be
14 mm 30 Not less
table stable and secured to the table surface to prevent movement of
the table surface separately from the table legs
Novuss game rules
Permissible
No. Name Equipment parameters unit quantity
tolerance, mm
Novuss game
15 Deviation of the game area surface plane from the horizon mm 0,5 not more
table
II. Puck
The outer diameter of the puck.
16 Puck The puck must be made of one-piece wood. It must not be mm 44,5 ±0,5
glued, painted, varnished or impregnated with any substance. It
may have the initials of the owner on top of it.
17 Puck The thickness of the puck mm 14,5 ±0,5
18 Puck The diameter of the puck hole mm 10 +0.5
19 Puck Puck weight g 22 not more
III. Game disc
Diameter of the game disc.
Game disc is made of wood (best from birch). The edges of the
20 Game disc disc are slightly rounded, but the top and bottom are slightly mm 30 -
concave to reduce the sliding surface. The discs are painted in
red and black color
21 Game disc Thickness of the game disc mm 12 -
22 Game disc The diameter of the game disc middle hole mm 8 -
23 Game disc Weight of the game disc g 4,7/5,4 ±0,6
Novuss game rules