DESIGN THINKING
Design Theory I
1. DESIGN AS PROBLEM SOLVING
A problem appears if we know
the goal but don’t know how to
reach it
Design initiates with solution to
the problems.
Solutions are Inadequate
Hit and Trial method and
through various criticism one
can achieve better solutions
2. Kinds of problems
Well defined problems- goals are already
prescribed and apparent (clearly visible)
Ill defined problems- end and means of
solution unknown
Wicked problems – not defined, solution can
be improved as per need
3. Thinking
Thinking is mental activity
It starts with general assumption at first stage
Thinking is logical imagination created in mind
which acts as forward movement
It is made to know the unknown
4. Different theories
of making the unknown known
Gestalt Movement puts forward the view, that
human mind accepts simple forms
Laws of perception
Law of similarity-Similar object forms a group
Law of proximity- Object nearer form a group
Law of Continuity
Law of Symmetry
Law of figure and background
Law of Experience- Most important of perception
Law of Closure
Law of Experience- Most important of
perception
Humans will use prior knowledge in understanding visual elements
It is because of the experience, one say, the figure is an alphabet ‘J’
as one say the same figure is the broken handle piece of umbrella
However differently we may see these landmarks (visiting, in photos, in a
movie, in a travel brochure …etc.) we all see the same defining shape.
5. Design Spectrum
Design is a stage wise activity
Not only linear movement but To and Fro motion
First Step: Algorithm (calculation or comprehensive dealing)
Design spectrum (component) consists of
Algorithm- a process or set of rules to be followed in calculations or other problem-
solving operations
Ratio- the quantitative relation between two amounts
Deduction- the action of deducting or subtracting something
Analogy- a comparison between one thing and another
Induction- the production of facts to prove a general statement
Metaphor- a thing regarded as representative or symbolic of something else
Chance- a possibility of something happening
6. Types of design
i. Pragmatic design- designs made through the judicious (good
judgement or sense) use of materials by trial and error. E.g. use of
available materials –earth, stone, tree, bamboo, animal skin
ii. Typological design- encouraged in primitive culture. Influenced by
culture of what building form should be like using material which
happen to be available at a particular climate/ life style
iii. Analogical design- Takes inspiration from natural forms, paintings
iv. Canonic design- forms from geometrical systems, grid, symmetry,
proportion, scale
v. Iconic design- derived from popular forms that has been
established as icons
Iconic design
Iconic design- derived from popular forms that has been
established as icons
An imaginary creature having the head of a man and the body of a lion
Pragmatic design
Pragmatic design- designs made through the judicious (good
judgement or sense) use of materials by trial and error. E.g.
use of available materials –earth, stone, tree, bamboo
Typological design
Typological design- encouraged in primitive culture. Influenced
by culture of what building form should be like using material
which happen to be available at a particular climate/ life style
Dharmaraja Ratha, Mamallapuram
Canonic design
Canonic design- forms from geometrical systems, grid,
symmetry, proportion, scale
Analogical design
Analogical design- Takes inspiration from natural forms,
paintings
Heuristic approach
It is any principle procedure, or other advice that
contributes to reaction in the search satisfactory
solution.
It follows process of elimination until the desired
solution is reached.
Heuristic:
Proceeding to a solution by trial and error or by rules that are only loosely
defined
Enabling a person to discover or learn something for themselves
7. Design Thinking
Design is made to arrive at a concrete object
A concrete object is manifested first physically and then
its social and cultural dimension come
While thinking about the design, first we look at its
physical aspect then move into the social and finally end
into the cultural aspect.
Design process
It is a logical sequence of thought and action which begins with
inventory and analysis of the project.
It puts forward the different steps involved in designing
CONCEPTUALIZATI
EVALUATION DEVELOPMENT WORKING DWG
ON
Types :
Old Design Process
New Design Process
Old Design Process
Recommended by Hans Gugelot, Morris Asimov, J.C.
Jones
They all mean that Design consist of :
ANALYSIS SYNTHESIS EVALUATION
New design process
Christopher Alexander
Bruce Archer are pioneer of new design process
With the arrival of higher mathematics and computer
the design process reinvented and known as New Design
Process
Christopher Alexander
An architect design a form which is determined by the context into which
it should fit.
E.g. tongue and groove joint
FORM either FITS into a CONTEXT or it does not.
DESIGN PROCESS- INTIAL CONTACT
Necessity to understand client need at the beginning
Initially phase : scope of project, budget, schedule
Designer’s role : Good listener and absorber to
extract description of client’s desire
Client needs : Physical (functional), socio-cultural
need, interests and ideas
DESIGN PROCESS- Inventory and Goal settings
(CASE STUDY)
Designer prepares a situation statement “CASE
STUDY”
CASE STUDY – Identify and record client’s
requirement; documentation of mutual
understanding of client and designer.
Designer makes set of specific design goal and
objectives. Constant REFERENCES are taken from
this situation statement as design develops.
Without specific goals designers can easily loose focus
ANALYSIS
User analysis
Site analysis
Composite analysis
User Analysis
Description of specific usage, space requirements
and their relationship
Enable designer to breakdown each design element
into parts of a manageable size
Influences concepts of project
Site Analysis
To know the strength, weakness, opportunity
and threat of site (SWOT Analysis)
Can be divided into:
Soil Analysis
Slope Analysis
Visual Analysis
Soil Analysis
Composition : gaseous, water, organic ,rock, sand etc.
Composition vary soil bearing capacity of particular
site
Classification of soils for building:
Excellent : course grained – no clays, no organic
matter
Good or fair : Fine, sandy soils (min organic and clay
content)
Poor : Fine grained silts and clays, moderate organic
content
No development : Organic soils- high clay and peat
content
Slope Analysis
Slope percentage may also determine what locations
are acceptable, preferred, difficult or impossible
Contour site : hilly area
Slope grade:
0% to 5% - excellent
5%- 10%- good/fair
10%-25% - poor
Over 25%- no development
Visual analysis
Aesthetic
environmental
qualities of a site
Observation and
recording
Visual analysis drawing
Composite analysis
Analysis of soil, slope and visual drawings
Purpose is to determine the best location zones
for the placement of structures on the site
Conceptualization
Idealized diagram
Concept design
Idealized diagram
Study sketches
Bubble diagram
Schematic diagram
They will not define sizes of area, rather focus on
spatial relationship with other element
Idealized diagram
Site related diagram
No. of free hand sketches drawn on tracing paper
Introduces size requirements from user analysis
Push Pull , Bend Twist Phase
Fitting to the context of site and maintain the most ideal
relationship between various elements
SWOT analysis
Conceptual design
From site related diagram designer generate form of
the design.
Drawings as loose graphic format for evaluation
It include some sectional drawings and detail
sketches for clarity and some basic ideas
Design Concepts
The designer must be able to present
the design concept graphically
The space relationships from bubble
diagram and the facts from site
inventories and analysis form the
basis for study.
Illustrated in concept diagrams,
character, sketches and concept
statements.
The concept diagrams incorporated
the information from bubble diagram
and site analysis into an actual site
plan. Once the concept diagrams
have been established loose
character sketches are added to
express the designer’s ideas.
Rectilinear
A rectilinear design approach uses vertical and
horizontal lines on a square grid
Characteristics
Dominant Logical
Quick Directional
Orderly Strong
Basic Rigid
Easy Defined
Rectilinear-45
A rectilinear-45 design approach introduces vertical,
horizontal, and 45 degree lines on a square grid
Characteristics
Dynamic Bold
Various Connecting
Strong Exciting
Radial
A radial design approach uses various sizes of
circle that branch out from a central point and
multidirectional straight lines on a radial grid.
Characteristics
Interesting Mysterious
Directional Bold
Spiral Concentrating
Attractive Progressive
Evaluation
Subjective based on judgment
Conceptual design must be evaluated and altered before beginning
of final design phase
Requires checking, reviewing to achieve quality
Comparison with goal and objective found in user analysis
Subjective: based on or influenced by personal feelings, tastes, or opinions
Design development
Result of evaluation, client feedback, final phase,
design development begins
Details added to site-related diagram in
progressive sketches
Schematic drawings, pictorial sketches, 3D
model
Working drawing and documents prepared
Bidding, budgeting, construction purpose
PRE- CONTRACT MEETING
WITH CLIENT
ANALYSIS
USER REQUIREMENTS VISUAL ANALYSIS SOIL ANALYSIS SLOPE ANALYSIS
SITUATION COMPOSITE ANALYSIS
STATEMENT
IDEALIZED DIAGRAM
GOALS &
OBJECTIVE
SITE RELATED DIAGRAM
FORM GENERATION
EVALUATION
DESIGN DEVELOPMENT
WORKING DRAWING
CONSTRUCTION