It seems like we don't have a Death Stranding thread yet! Could prove useful for the inevitable Game Awards trailer later this year!\n
Anyway, during the Argentina Game Show, Troy Baker was asked some questions about the game. And although he couldn't reveal too much, it's still interesting to read: http://www.metalgearinformer.com/?p=32757 Like how ''the man in the golden mask'' has a real name, but he's not allowed to reveal it yet.\n
It's also interesting how he mentioned that he's finished with the motion capture and the shooting, and he believed Norman Reedus was also done. Kojima has repeatedly stated that the game would be out before the 2020 Olympics and is still on track to release before the upcoming Akira movie in 2019. That's pretty soon!","url":"https://www.pushsquare.com/forums/ps4/death_stranding","author":{"@context":"https://schema.org/","@type":"Person","name":"Octane","url":"https://www.pushsquare.com/users/Octane"},"datePublished":"2018-11-07T16:30:32+00:00","dateModified":"2019-05-30T09:35:25+00:00","mainEntity":{"@context":"https://schema.org/","@type":"VideoGame","name":"Death Stranding","gamePlatform":"PlayStation 4","operatingSystem":"PlayStation 4","applicationCategory":"Game","url":"https://www.pushsquare.com/games/ps4/death_stranding","datePublished":"2019-11-08","genre":["Adventure"],"aggregateRating":{"@context":"https://schema.org","@type":"AggregateRating","ratingCount":164,"bestRating":10,"worstRating":1,"ratingValue":8.5},"publisher":{"@context":"https://schema.org/","@type":"Organization","name":"Sony Computer Entertainment","url":"https://www.pushsquare.com/companies/sony_computer_entertainment","sameAs":"http://www.sony.com"},"creator":{"@context":"https://schema.org/","@type":"Organization","name":"Kojima Productions","url":"https://www.pushsquare.com/companies/kojima_productions"},"review":{"@context":"https://schema.org/","@type":"Review","image":{"@type":"ImageObject","url":"https://images.pushsquare.com/a373f4030f08c/1280x720.jpg"},"author":{"@context":"https://schema.org/","@type":"Person","name":"Liam Croft","description":"Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he's found playing the latest and greatest PS5 games as well as supporting Derby County. That last detail is his downfall.","jobTitle":"Assistant Editor","url":"https://www.pushsquare.com/authors/LiamCroft","sameAs":"https://www.linkedin.com/in/liam-croft-625005331/","worksFor":{"@context":"https://schema.org/","@type":"NewsMediaOrganization","@id":"https://www.pushsquare.com","name":"Push Square","url":"https://www.pushsquare.com"}},"datePublished":"2019-11-01T07:00:00+00:00","dateModified":"2019-11-08T11:30:00+00:00","reviewBody":"When Hideo Kojima stated that his next project would bring about an entirely new genre, he wasn't joking. Death Stranding may feel familiar in minor mechanical means, but it's also wholly unique among a sea of AAA titles eager to take advantage of the latest RPG levelling system. It's a social experience where you never see another human player, a narrative-based affair that rivals Metal Gear Solid, and a harsh, thankless undertaking full of otherworldly menaces. Death Stranding is unlike anything else that has come before it, making for one of the very best PlayStation 4 games around. \nDespite a handful of lengthy trailers and over an hour's worth of in-game footage, Kojima Productions' first title since splitting from Konami still very much remains a mystery. That's on purpose, but gameplay-wise, Death Stranding is exactly what you think it is. Making deliveries is the name of the game, and it's your job to work out a reasonable route to those designated destinations. \nSplit across various sprawling maps, it's an open world similar in vain to Rise of the Tomb Raider. You'll accept numerous orders from Preppers spread across those landmasses and deliver whatever it is their hearts desire. But when it comes to Sam Porter Bridges' role in all of this, it's about the journey which gets you there more than anything else. \nEquipped with various tools and pieces of equipment that aid you in your travels, you must navigate the harsh terrain of an America in ruins. The desolate landscape can be crossed with the use of ladders to scale cliff edges, climbing anchors which aid you in your way back down, and bridges to circumvent dangerous bodies of water. It's an arsenal of apparatus which may seem a little lacking, but it\u2019s enough to get the job done. \nThe most important factor you'll have to consider as you deliver packages is weight. Sam, played by The Walking Dead star Norman Reedus, can only carry so much on his back so you'll need to work out a method of distributing the burden effectively. Piling it high is always an option, but that means our protagonist will constantly be off-balance as the cargo swings from side to side in the wind. You could attach some items to Sam's suit, which in turn makes him slower as he lugs about more than just his own body mass. Or you could opt to carry a couple of objects with your hands, which takes away a couple of interactive actions away from you. That's thanks to the L2 and R2 buttons having to be held for the entire trek to ensure you don\u2019t drop them. \nStriking a balance between the three options is key to making a successful delivery, otherwise the load will be damaged the more you drop it. It's a fascinating, incredible set of mechanics that serve as a perfect introduction to Death Stranding. You're made to think about what you will be taking with you as soon as the first order comes through, making for a weight management mini-game that competes with the very best: the inventory sorting of Resident Evil 4. \nWeight distribution and environmental hurdles are two things you can plan for, but there is a threat you can only anticipate so much. Enemies roam certain parts of the map, scanning for the cargo you're carrying. Referred to as Mules in-game, they're a faction you'll want to avoid confrontation with in the early game. Combat, at least in terms of hand-to-hand action, remains fairly simplistic throughout. Throwing punches and kicks with the square button will down most foes, or you can choose to chuck some of your payload at a Mule to kill them instantly. Without a day and night cycle to speak of, you'll have to stay on your guard at all times as the cover of darkness isn't about to serve up a stealthier means of attacks. \nThere is another type of enemy that is completely immune to the typical damage dealing weapons of Earth, however. BTs are supernatural entities hell-bent on devouring the living, and the only way you can even detect their presence is through the use of a Bridge Baby. Found within Timefall showers, guns and grenades are injected with Sam's blood in order to take them down. You can instead choose to sneak around them by holding your breath, but it's risky business when coming into contact with one kick-starts a boss fight that wouldn't look out of place in Bloodborne. \nThere's a harsh, unforgiving world out there to explore which makes planning the routes you'll take and the equipment that'll be on your back all the more important. Should you risk a shorter, more treacherous journey through the mountains or play it safe across flat terrain but almost assuredly encounter Mule encampments? These are the sorts of questions Death Stranding needs you to answer. \nAlthough, there is some help to take advantage of along the way. What makes Hideo Kojima's latest project stand apart from quite literally anything else is its social features. You will never encounter another human player out in the open world, but you will see their contributions to that map. Thanks to an online connection, other users' structures appear in your game, including their bridges, generators, and safe houses. Likes can be awarded to the most useful creations, but it's the way that players can come together which really changes the experience. \nRoads can be built along certain pathways, mitigating the struggles you'll have in the early game of trying to steer a vehicle through uneven terrain. They require a lot of resources to build, but other players can contribute their own materials to your creation in order to get that highway up and running much faster. We laid the foundations for a street ourselves a few hours into the game and returned to the area a handful of days later to find that a road stretching half the length of the map had been constructed during our absence. It's an incredibly impressive feature that turns the title into something that doesn\u2019t even need your input in order to change its ways. \nDeath Stranding is packed full of systems and mechanics to master, but its biggest flaw is that you'll have wrapped your head around them much earlier than the game expects you to. Making deliveries is a satisfying joy for the first ten or so hours, but when you consider that the title is more than triple that in length, it makes for a rather middling set of chapters in the centre. The delivery you make in chapter seven feels exactly the same as the one you completed five missions ago. This, in turn, makes the complete lack of a major change in gameplay that many had been hoping for all the more heartbreaking. It's justified narratively, but we can't deny the slight sense of tedium we felt halfway through. \nThat lacklustre feeling is only going to be around for a few hours though because boy does Death Stranding pick things up as you head towards its latter chapters. Gameplay becomes much more action-focused as the elements that fans of Hideo Kojima are here to see kick into overdrive. Supremely special settings and locations linger in the mind, outstanding boss fights that harken back to Metal Gear Solid 4: Guns of the Patriots create unforgettable moments, and that Kojima-brand of humour and charm seeps its way into every cutscene. Let it be known that the game's last couple of chapters contain some of the very best sequences and moments of the generation. \nThat's something you need to discover on your own, but Death Stranding's narrative really is quite extraordinary. It's Sam Porter Bridges' job to re-connect the United Cities of America by making his way from the east coast to the west and signing Preppers up to the cause. In doing so, he'll bring the Chiral Network back online and take a major step forward to forming some sort of society and governmental backbone all over again. \nThat is, of course, just the tip of the iceberg. Told through beautifully shot cutscenes and in-game chatter, it's the type of plot that could only come from the mind of Hideo Kojima. Exceptional performances from Jessi Corti, Mads Mikkelsen, and L\u00e9a Seydoux in particular carry the story through its various twists and turns to an emotional conclusion that goes beyond bringing together a single country. It stands toe to toe with the very best, and if the weird and unusual brand of Hideo Kojima\u2019s storytelling takes your fancy, then you're in for yet another wild ride. \nWhat's more, Death Stranding is the best-looking video game currently available on PS4. From its lifelike character models through to the jaw-dropping beauty of each and every landscape, there's something stunning to be found around every corner. Environments can seamlessly transition from a snowy mountaintop to the dull greens of a rolling countryside, containing a cascading waterfall to give it life. There's a certain allure to be found in its emptiness, complemented further by an uncanny soundtrack that can provide relaxation during downtime and intensity when needs be. \n\n\nFollowing years of mysterious anticipation, Death Stranding delivers on all fronts. An accomplished, fascinating set of gameplay mechanics allow you to make deliveries the way you want to, while social features let the game live on once you've put the controller down. It may become slightly tiresome as you hit the halfway mark, but the phenomenal narrative is on hand to pick things back up again and its outstanding visuals are the cherry on top. Death Stranding doesn\u2019t raise the bar for any particular genre, it creates an entirely new one.","publisher":{"@context":"https://schema.org/","@type":"NewsMediaOrganization","@id":"https://www.pushsquare.com","name":"Push Square","description":"The world's most popular PlayStation News & Reviews website, covering everything PS5 and PSVR2 along with retro/classic gaming from PlayStation's history.","url":"https://www.pushsquare.com","logo":{"@type":"ImageObject","url":"https://images.pushsquare.com/site/logo.svg"},"image":{"@type":"ImageObject","url":"https://images.pushsquare.com/site/banner/large.jpg"},"knowsAbout":[{"@type":"Thing","name":"playstation"},{"@type":"Thing","name":"ps5"},{"@type":"Thing","name":"sony"},{"@type":"Thing","name":"psvr2"},{"@type":"Thing","name":"playstation vr2"},{"@type":"Thing","name":"playstation vr"},{"@type":"Thing","name":"playstation plus"},{"@type":"Thing","name":"ps4"},{"@type":"Thing","name":"ps4 pro"},{"@type":"Thing","name":"ps vita & retro"},{"@type":"Thing","name":"video games"},{"@type":"Thing","name":"gaming"},{"@type":"Thing","name":"gaming news"},{"@type":"Thing","name":"game reviews"}],"sameAs":["https://x.com/pushsquare","https://www.facebook.com/pushsquare","https://instagram.com/pushsquare/","https://www.youtube.com/pushsquare","https://www.threads.net/@pushsquare","https://bsky.app/profile/pushsquare.com","https://www.wikidata.org/wiki/Q108733456","https://www.metacritic.com/publication/push-square/"],"foundingDate":"July 10, 2008","founder":{"@context":"https://schema.org/","@type":"Person","name":"get2sammyb","url":"https://www.pushsquare.com/users/get2sammyb"},"brand":{"@type":"Brand","name":"Push Square"},"ownershipFundingInfo":"https://www.pushsquare.com/ownership","publishingPrinciples":"https://www.pushsquare.com/how-we-work","actionableFeedbackPolicy":"https://www.pushsquare.com/feedback","correctionsPolicy":"https://www.pushsquare.com/corrections","diversityPolicy":"https://www.pushsquare.com/diversity","ethicsPolicy":"https://www.pushsquare.com/ethics","missionCoveragePrioritiesPolicy":"https://www.pushsquare.com/coverage","noBylinesPolicy":"https://www.pushsquare.com/bylines","unnamedSourcesPolicy":"https://www.pushsquare.com/sources","verificationFactCheckingPolicy":"https://www.pushsquare.com/fact-checking","masthead":"https://www.pushsquare.com/staff","contactPoint":[{"@type":"ContactPoint","contactType":"General","url":"https://www.pushsquare.com/contact"},{"@type":"ContactPoint","contactType":"Advertising","email":"[email protected]"}],"parentOrganization":{"@type":"Corporation","@id":"https://hookshot.media","name":"Hookshot Media","legalName":"Hookshot Media Ltd","url":"https://hookshot.media","sameAs":["https://find-and-update.company-information.service.gov.uk/company/07275764","https://www.linkedin.com/company/hookshot-media/"],"address":{"@type":"PostalAddress","streetAddress":"5 Oakwood Drive","addressLocality":"Loughborough","addressRegion":"Leicestershire","postalCode":"LE11 3QF","addressCountry":"GB"},"foundingDate":"June 7, 2010","founder":{"@context":"https://schema.org/","@type":"Person","name":"Anthony Dickens","url":"https://hookshot.media/about#anthony-dickens"},"vatID":"GB166718969"}},"keywords":["Death Stranding","PlayStation 4","PS4","Adventure","Reviews","Sony"],"url":"https://www.pushsquare.com/reviews/ps4/death_stranding","positiveNotes":{"@type":"ItemList","itemListElement":[{"@type":"ListItem","position":1,"name":"A gripping narrative unlike anything else"},{"@type":"ListItem","position":2,"name":"Wonderful, memorable characters"},{"@type":"ListItem","position":3,"name":"Excellent delivery mechanics"},{"@type":"ListItem","position":4,"name":"Enjoyable weight management"},{"@type":"ListItem","position":5,"name":"Hideo Kojima's unique brand of design"},{"@type":"ListItem","position":6,"name":"The best visuals on PS4"}]},"negativeNotes":{"@type":"ItemList","itemListElement":[{"@type":"ListItem","position":1,"name":"Certain chapters can grow tiresome"}]},"reviewRating":{"@type":"Rating","ratingValue":10,"bestRating":10,"worstRating":1}}},"commentCount":19,"comment":[{"@context":"https://schema.org","@type":"Comment","text":" @Octane I assume we need to make sure this thread makes no actual sense?","datePublished":"2018-11-07T16:45:43+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"antdickens","url":"https://www.pushsquare.com/users/antdickens"}},{"@context":"https://schema.org","@type":"Comment","text":" Another Kojidrone here. I can't wait to see more of Death Stranding. :)","datePublished":"2018-11-07T17:01:11+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"DerMeister","url":"https://www.pushsquare.com/users/DerMeister"}},{"@context":"https://schema.org","@type":"Comment","text":" I'm looking forward to it, it'll be good to see what it's all about. I always think I'm going to hold off buying a Kojima game, but then I get caught up in the pre-release hype. Can't wait for it to happen again!","datePublished":"2018-11-07T21:48:30+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Gremio108","url":"https://www.pushsquare.com/users/Gremio108"}},{"@context":"https://schema.org","@type":"Comment","text":" @Kidfried I like the trailers. I personally think they reveal quite a lot, contrary to popular belief, but I also feel like there's still a lot of unknown about the story. And that's good. I feel like I can watch another handful of trailers and still play the game without being spoiled by them.\n @antdickens Of course, that's mandatory!","datePublished":"2018-11-07T23:17:13+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Octane","url":"https://www.pushsquare.com/users/Octane"}},{"@context":"https://schema.org","@type":"Comment","text":" I think I got the idea from some sort of early game info that there is a very unique online component to the game. The \u201cbig\u201d and \u201cweird\u201d aspects of the game that Baker is referring to may involve the innovative online or social aspects of the game. @Th3solution Good point. He hasn't talked about it a lot. I think it will be similar to Dark Souls; some online component/social system that can enhance the gameplay, but isn't required.","datePublished":"2018-11-08T09:39:04+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Octane","url":"https://www.pushsquare.com/users/Octane"}},{"@context":"https://schema.org","@type":"Comment","text":" Interesting interview from Gematsu with Norman Reedus. Not sure if he was allowed to say any of it, but here it is: https://gematsu.com/2018/12/norman-reedus-discusses-death-str...\n Fogler: \u201cWhen is it available, is it still in development?\u201d\n Reedus: \u201cI think it\u2019s gonna be early this coming year, I have three more [mocap] sessions here in New York starting next week.\u201d\n\n It adds up to what Troy Baker said last month; https://www.playstationlifestyle.net/2018/11/07/troy-baker-de... I think 2019 is pretty likely at this point.","datePublished":"2018-12-10T14:57:44+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Octane","url":"https://www.pushsquare.com/users/Octane"}},{"@context":"https://schema.org","@type":"Comment","text":" Didn't get the chance to properly watch the trailer until now, but it looks absolutely awesome. I kept thinking ''Horizon Zero Dawn'', but then I remembered it's the same engine. It gives me weird HZD and MSG vibes, but in its own unique and weird way. There's so much going on in that trailer, it's hard to process it all at once.\n It's pretty mental that they've made this in just three-and-a-half years.","datePublished":"2019-05-30T09:40:26+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Octane","url":"https://www.pushsquare.com/users/Octane"}},{"@context":"https://schema.org","@type":"Comment","text":" Maybe me just being a grump, but thought it was a bit ott with the number of articles on Push Square. I understand it is a big game in the world of PlayStation, but did we really need over a dozen separate articles in about 24 hours? A few of them could have been merged together. A lot of the stories on other games I almost missed.","datePublished":"2019-05-30T11:39:38+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"JohnnyShoulder","url":"https://www.pushsquare.com/users/JohnnyShoulder"}},{"@context":"https://schema.org","@type":"Comment","text":" @JohnnyShoulder yeah I've noticed that trend as well with things the staff is personally interested in. Was crazy how many articles they wrote when the little sliver of ps5 info came out when in all honesty could've just been one. I get that the need those clicks but can get excessive at times.","datePublished":"2019-05-30T12:43:57+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"redd214","url":"https://www.pushsquare.com/users/redd214"}},{"@context":"https://schema.org","@type":"Comment","text":" @redd214 Glad I'm not the only one!\n Saw the trailer, still not convinced with what I've seen. I mean I'm not totally writing it off, but it is defo not a day 1 for me and something to see what reviews are like.","datePublished":"2019-05-30T19:11:54+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"JohnnyShoulder","url":"https://www.pushsquare.com/users/JohnnyShoulder"}},{"@context":"https://schema.org","@type":"Comment","text":" @JohnnyShoulder you ever seen one of those fan made trailers that have been recut to change the tone of the film completely? Home Alone recut as a 18+ horror movie, for example. That\u2019s the impression I get from the Death Stranding trailer. The MGS5 trailers, one in particular, were absolutely incredible and suggested a fantastic narrative. The game itself didn\u2019t live up to any of those trailers. We know Kojima has put this trailer together himself, and while it\u2019s a great watch I don\u2019t think the impressions it leaves will necessarily translate into a similar experience once you\u2019re actually playing the game.\n Basically, I like the trailer, I\u2019m getting the game, I\u2019m sure it\u2019ll be a good time but I don\u2019t trust the guy despite him creating a personal favourite of mine in MGS1 and probably one of the most interesting (albeit divisive) games ever made with MGS2.","datePublished":"2019-05-30T19:26:01+00:00","dateModified":"2019-05-30T19:26:53+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"kyleforrester87","url":"https://www.pushsquare.com/users/kyleforrester87"}},{"@context":"https://schema.org","@type":"Comment","text":" So I learned something new today. Remember the Kojima Productions logo trailer from a couple of years ago? Turns out, that's actually Die-Hardman from Death Stranding. So maybe we have been looking at another (short) Death Stranding trailer without actually knowing it.\n ''You will be to go wherever you want... Even the Moon.'' Makes a lot more sense now lol.\n https://www.youtube.com/watch?v=atqBhyqq6xE\n ","datePublished":"2019-06-11T11:11:40+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Octane","url":"https://www.pushsquare.com/users/Octane"}},{"@context":"https://schema.org","@type":"Comment","text":" Yeah it could be good from that perspective.","datePublished":"2019-08-20T07:48:04+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"kyleforrester87","url":"https://www.pushsquare.com/users/kyleforrester87"}},{"@context":"https://schema.org","@type":"Comment","text":" ... I have NO idea what to expect from this... In fact I just keep getting more confused the more information we have!\n And I think I'm ok with that.\n Long as there's some quirky and interesting bosses... Only thing MGS V really lacked to me (besides a more engaging story) and I trust the gameplay will be very nice and tight what with the decima engine and how MGS V played :P","datePublished":"2019-08-20T08:11:24+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"HallowMoonshadow","url":"https://www.pushsquare.com/users/HallowMoonshadow"}},{"@context":"https://schema.org","@type":"Comment","text":" The comments section of the review has predictably become a battleground, so I\u2019ll post my extended thoughts here amongst a more civil and logical crowd. It always fascinates me how people can hold such a strong opinion about something they have never played.\n Looking at Death Stranding reviews, it certainly seems varied. It goes back to the discussion we\u2019ve been having on the MGSV forum and we came to the realization that MGSV is a marmite game, sort of a love-it-or-hate-it, personal opinion type of game that requires maybe a little getting used to before you appreciate it. People can describe to me why they love marmite or why they hate it, but in the end I\u2019ll have to try it to really see how I feel. And even then, if it\u2019s an acquired taste then I have to eat it a few times and try it in different scenarios before I pass judgment (unless it makes me sick from the get-go).\n I feel like there are people who won\u2019t have the interest or patience to appreciate Death Stranding \u2014 and that\u2019s okay; some people just want their FIFA roster update or their yearly familiar COD outing so they can drop into something familiar and in their comfort zone. But some of us like to see creativity. Death Stranding seems to resonate with a gamer who likes to experience different and innovative concepts and is willing to put some time and effort into a larger experience.\n @KratosMD compared it to Trails of Cold Steel (thanks for the YouTube link by the way. I\u2019ll have to watch it later after work when I have time to absorb it) which is an apt comparison probably; and for me I\u2019m thinking it will be akin to my time with Red Dead Redemption 2 \u2014 a game which many people couldn\u2019t tolerate because of the long slog of slow paced gameplay and meandering story, but those of us that made it to the end were treated with a fantastic story, surprisingly deep gameplay, and an overall extremely satisfying experience. It\u2019s a game that you have to play with the appropriate expectations and patience. Liam\u2019s Death Standing review makes me think of that. And just like RDR2, I\u2019ll probably grumble in the middle about how it drags too much, and \u201cwhy did the developers do this or that\u201d, but when I finish and sit in awed silence at the end, then I\u2019ll be thankful that I stayed with it and look back fondly on it as one of my favorite gaming experiences of the generation.\n .... or maybe I\u2019ll hate it. We\u2019ll see. That reminds me \u2014 I\u2019ve still gotta get me some marmite to try.","datePublished":"2019-11-01T11:45:55+00:00","dateModified":"2019-11-01T12:24:49+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Th3solution","url":"https://www.pushsquare.com/users/Th3solution"}},{"@context":"https://schema.org","@type":"Comment","text":" @Arugula Yeah, I can see that, and actually I was coming on here to comment after having read IGN\u2019s now infamous 6.8/10 review. I actually quite enjoyed reading it as well as Liam\u2019s, despite the large discrepancy of the scores. The IGN review is well written and pretty humorous in its criticism, with a hint of hyperbole to make fun of the experience, and it has more by way of spoilery information. But after reading IGN\u2019s review I would echo that same sentiment about incongruence of score and written word. Their review reads like at least a 7/10 or 8/10. The 6.8 seems like an overt attempt to get attention and clicks by low-balling the game a little bit (and viola! \u2014 looks like it worked in my case). The writer had some glowing praise amongst his criticisms of the game mechanics and ideas. Descriptions like \u201cspectacular\u201d, \u201ctantalizing\u201d, and \u201cfascinating\u201d abound and he seems to admit that he has a bias against games that require inventory management. Yet he seems to have high praise for some sections of the game that are transcendent. 6.8 to me seems to say, \u201cI like this game and recommend it, but if I give it a 7 then this review won\u2019t get noticed.\u201d Kind of like when something goes on sale for $19.99 instead of just being $20. Psychologically the lower whole number negates the fact that it\u2019s only marginally different from a 7/10, which would seem a reasonable consensus amongst all the reviews. We probably have a similar thing with the Push Square review getting the 10 even if it reads like an 8 or 9.
\nI believe Kojima is trying to do something that had never been done. Just what is it?","datePublished":"2018-11-08T03:31:01+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Th3solution","url":"https://www.pushsquare.com/users/Th3solution"}},{"@context":"https://schema.org","@type":"Comment","text":"\n
\nAlso, Liams main complaint was the slow middle of the game, yet he states the ending is one of the greatest gaming experiences ever. To me a solid ending overshadows weakness of a games middle. In addition it the RDR2 example, for me I also think of NieR Automata \u2014 a game that drags in the middle due to a little repetition, but had such a mind blowing, creative, and philosophical conclusion that I can\u2019t help but have it among my favorite games this generation.","datePublished":"2019-11-01T13:20:19+00:00","dateModified":"2019-11-01T13:22:10+00:00","author":{"@context":"https://schema.org/","@type":"Person","name":"Th3solution","url":"https://www.pushsquare.com/users/Th3solution"}},{"@context":"https://schema.org","@type":"Comment","text":"
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