Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
Run Faster - Faster Running Speed
This mod lets your character run faster than the default snail's pace of morrowind,with different levels of speed available!
Run Faster - Faster Running Speed
This mod lets your character run faster than the default snail's pace of morrowind,with different levels of speed available!
This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
This mod rebalances a few speechcraft parameters to make it generally less frustrating.
Increases overall movement speed and changes fatigue while running to work like in Oblivion.
Increases overall movement speed and changes fatigue while running to work like in Oblivion.
Strength Encumberance Multiplier - Carry more Weight per Str
Lets you carry more weight per strength point instead of the default 5. 5 different flavors available.
Strength Encumberance Multiplier - Carry more Weight per Str
Lets you carry more weight per strength point instead of the default 5. 5 different flavors available.
- Makes player, non playing characters (NPC) and creatures generate visual elements (blood, chunks, smoke) when they're hit - Visual elements are based on the NPC/creature nature and what they've been hit by. The elements can include : blood, dark blood, meat chunks, dark meat chunks, bones, bone powder, metal chunks, oil, dark smoke, white
- Makes player, non playing characters (NPC) and creatures generate visual elements (blood, chunks, smoke) when they're hit - Visual elements are based on the NPC/creature nature and what they've been hit by. The elements can include : blood, dark blood, meat chunks, dark meat chunks, bones, bone powder, metal chunks, oil, dark smoke, white
Small mod to add fast travel to Morrowind in the form of Sign Posts.
This Mod is a small help for players who like to gather stuff all the time and are tired of the low amount of barter gold, which the Merchants have. Every Merchant barter gold is changed by x10.
This Mod is a small help for players who like to gather stuff all the time and are tired of the low amount of barter gold, which the Merchants have. Every Merchant barter gold is changed by x10.
This Mod is different as is it calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second, so at 100 willpower, no matter what, you will regen your magicka completely by 100 secs, if 50 willpower, you will regen in 200 secs, and so o
This Mod is different as is it calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second, so at 100 willpower, no matter what, you will regen your magicka completely by 100 secs, if 50 willpower, you will regen in 200 secs, and so o
This mod lets you slowly regenerate health, the more you are damaged, the slower you regenerate health, the less you are damaged the faster you regenerate.
This mod lets you slowly regenerate health, the more you are damaged, the slower you regenerate health, the less you are damaged the faster you regenerate.
The Publicans fixes several places in the vanilla game that were set up like inns (where you can rent rooms), but Bethesda still needed to add the option to rent a room.
The Publicans fixes several places in the vanilla game that were set up like inns (where you can rent rooms), but Bethesda still needed to add the option to rent a room.
Stops the Dark Assassins from attacking until you\'ve completed the main quest.
Modernizes combat by removing the dice roll hit chance and changing parts of the game that were built around it. If it looks like an attack will hit then it will, assuming it doesn't get blocked. Other popular gameplay tweaks people use to modernize the game are also included.
Modernizes combat by removing the dice roll hit chance and changing parts of the game that were built around it. If it looks like an attack will hit then it will, assuming it doesn't get blocked. Other popular gameplay tweaks people use to modernize the game are also included.
Adds a greater 6th House presence to the game as the main quest progresses
This mod is intended to rebalance the Bloodmoon expansion in a variety of ways, most importantly by editing the stats of creatures and npcs.This mod rebalances Bloodmoon as if it shipped with Morrowind.
This mod is intended to rebalance the Bloodmoon expansion in a variety of ways, most importantly by editing the stats of creatures and npcs.This mod rebalances Bloodmoon as if it shipped with Morrowind.
Darkens all interior cells and increases radius of all light sources. Light and shadows become more dynamic, locations that had very little light are a lot darker now, and places where there are no light sources at all are now truly dark! There is also sunlight though (some) windows.
Darkens all interior cells and increases radius of all light sources. Light and shadows become more dynamic, locations that had very little light are a lot darker now, and places where there are no light sources at all are now truly dark! There is also sunlight though (some) windows.