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    The Supernatural Power Troll

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    Author Comments

    You are a Power Troll.

    You grant humans supernatural powers, whether they like it or not.


    Backstory:

    Merlot the Wizard has sent you on a quest to find the Infernal Power Orb, which will grant its owner immense power. To look for the orb, you must go through countless puzzles, using superpowers on unsuspecting humans and defeating creatures. But can you trust that wizard with such power?


    Goal

    • Each level, find the key and unlock the door
    • In boss levels, you have to figure out how to defeat them. Usually it involves throwing stuff at them.


    Controls

    • AWSD or arrows keys to move
    • SPACE to jump
    • P to pick up/throw items and power ups.


    Things you can do

    • Pick up keys πŸ”‘, use them to unlock doors
    • Pick up vases 🏺
    • Break vases and pick up powerups
    • Throw powerups at humans πŸ’ͺ🏼
    • Do NOT get in contact with a human, they are harmful
    • Jump on monsters πŸ‘Ύ
    • Pick up fruits from plants πŸŽπŸŒπŸ…πŸ₯•
    • Throwing items at monsters to knock them out
    • Throw fruits at humans to have them eat πŸ˜‹, making them temporarily harmless.


    =====

    The game is also available ad-free on Steam:

    https://store.steampowered.com/app/3331280/The_Supernatural_Power_Troll


    This game was originally produced for https://gamedevjs.com/jam/2024/. This is the post jam version.


    Features:

    • Phaser: This game is built entirely using Phaser 3
    • Each NPC look is randomly generated.
    • The troll grants NPCs supernatural powers.
    • All NPC speeches are generated using OpenAI. They keep changing.
    • NPCs react to circumstances happening during the game.
    • NPCs speak with a random voice from Speech Synthesizer, and even use expressions from their native language.


    ========

    Development Tools


    ========

    Jack Le Hamster

    On twitter: https://twitter.com/jacklehamster

    ====


    UPDATE:

    • the game should now retain your save in CloudSave
    • added some fixes for Windows. Hopefully it plays a bit smoother.

    Log in / sign up to vote & review!

    i like it

    awesome

    Huh, quite the interesting game! It certainly has a very humorous vibe to it, especially in regards to the intro and other cinematics, and has some neat experimental stuff like the generated dialogue for NPCs which react to seeing a troll, eating food, and all sorts of other events. The levels have a lot of variation to them as well and were fun to puzzle through, with the intermissions serving as a nice motivating factor. Some stand-out moments include the Medusa fight: that was really cool to lure humans into the beam with food and then throw them for damage!

    It's nice, but there were a lot of rough aspects that got in the way:

    *The game says you can use the arrow keys to move around, but they actually don't work, and you can only move with WASD.

    *As humorous as the intro is, it was incredibly indulgent in how long it took to let me play the damn game. Could stand for some editing.

    *I don't understand how the power-ups work. I keep finding these things for super-jumps and shrinking and so on, but all I can do is throw them at enemies to give them the powers when I would prefer to benefit from them myself instead. Is it just impossible to use them on yourself?

    *What's up with the ads coming up when you die? Just feels really out of place and gross in a game like this.

    *Had some weird bugs like how trying to quit to the main menu would just keep darkening the screen and not actually quit.

    *I dunno how helpful this is, but something about the game just feels kinda...off. Like, the levels almost give this kinda vibe where they are something like you'd see in Mosa Lina where it's a puzzler with the freedom to solve issues in multiple ways, yet all of the power-ups scattered around seem like unhelpful red herrings that I don't know how to use and the solution usually just boils down to throwing food at humans to distract them. Either that or the solution is too hard-coded and doesn't allow freedom, like needing to throw the jump powerup to get the human to jump over the snail with no other way to proceed.

    *In addition to the above, the game just feels really janky at times with weird collision and physics. For example, there's an area in the medusa fight where you fall slowly for no reason at all: what the heck is going on there? If you jump or go off a platform in other parts of the room, you fall at a normal speed. I just get the feeling that the game is barely holding itself together, and this screwed me over with unfair deaths at times.

    Overall, the game just has a very weird, janky and experimental vibe in many respects: in some ways it's amusing and I like it, and in other ways it throws me off with how unintuitive it is. I can see this being a bit of a divisive one!

    jacklehamster responds:

    The powerups are only meant for humans. That's really the premise of the game, where the troll can't use powerups but can only grant them to humans. Most levels are designed with powerups in mind, though there might be multiple solutions. Towards the end, you pretty much have to use all powerups to solve levels.
    I run into issues with physics. It was the first time I worked with Phaser, so I haven't gotten everything figured out...

    Decided to give this game a shot, since the thumbnail art just caught my eye. Overall, pretty neat, and I like this game, even though I totally suck at it. Seriously, I have the same video game skills as Rigby from Regular Show... I don't know how to get any better and it sucks that I can't >:C

    But yeah, overall, cool game!

    jacklehamster responds:

    I tend to make difficult games

    Not a fan the respawning enemies.

    Credits & Info

    Views
    3,657
    Faves:
    34
    Votes
    138
    Score
    3.80 / 5.00

    Uploaded
    Dec 29, 2024
    7:34 AM EST
    Software
    • Aseprite
    • BeepBox
    • Visual Studio Code
    • ZzFX
    • Phaser 3
    Misc. Kit
    • Canva