fire game
Unsuitable for touchscreen devices<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/td>\n\t<\/tr>\n<\/table>"; } document.getElementById('iframe_embed').innerHTML = code; embed_controller.reportSuccess(success); }}],null,false,true);
Gameplay:
Think you have what it takes to survive?
Defend your farm from the skeleton onslaught! You're Farmer Gab, and you need to protect RJ and your farm against the relentless monster waves. Inspired by Vampire Survivors, this farm-themed survival game challenges you to level up and select crops to protect yourself and your field.
This game is currently in its prototype phase, so you may encounter bugs and inconsistencies during gameplay.
Feel free to leave your feedback in the comments section or contact me here @rumyoonomicon
If you enjoyed the game, consider supporting us by sharing the game or donating!
fire game
I like it a lot, can't wait to see it in it's completed form.
Hi-Score: 1336
Awesome game!! Very fun and neat to play!! I enjoyed discovering what all of the different upgrades do. I did have a bit of an annoying time trying to reach the bits of EXP all over the ground, and I feel like it was sometimes a bit too difficult to cut through the crowd. Maybe it's just slightly too much, maybe more playtesting with non-developers could help. I also had a hard time distinguishing between the skulls of fallen enemies and the skulls of skeleton enemies, making it difficult to tell where it was safe to go. I wish that the firing of the shovels was more responsive; I got the hang of the rhythm as time went on, but some sort of additional audio cue, or a charge meter near the mouse or player (I understand there is one in the bottom UI, but there is no time to look at that), or even just having it be an on-click effect would be helpful. I was also very confused and distracted by all of the farm sprites all over the ground. Being low on health, my instinct is to go to the farm to see if I can harvest the crops there, but clicking still does nothing and it just seemed unfair. I think another commenter said something about the farm aesthetic being a skin more than anything, and I agree. Although it is very cute and thematic, especially with the farming-based projectiles, it would be cool if there were some farming mechanics. Also, some sort of action that is consciously enacted would help the player feel like they have more control over the sway of battle. The rhythm-based attacks are fun, but having at least one super-strong attack to use in emergencies could be a good addition to give the player more options! I found that the dodge roll, the one action the player can make in-combat besides moving and aiming, to be unhelpful at best, as the invincibility time is hardly enough to get in and/or out of where I need to go. Either way, these are just some suggestions I have. I found this game to be a super fun little arcade game with a cute theme, and discovering the unique upgrade paths was my favorite part!
P.S. I found a glitch involving dodging at the same moment I died, which caused my character to roll infinitely until they hit a wall, then continue to roll in the death screen. The oddest thing about this glitch though was... they became bald!??!?! XD
While the gameplay is solid, the farm theming is basically only a skin, without any unique farm-themed enemies or special crop growing/protecting mechanics, making the game just another vampire survivors clone, though a great looking and playing one.
The graphics look cute and great.
The gameplay however starts to dull the longer you play.
The biggest reason could be that the player can only move and roll while pointing at a direction while waiting for an attack to spawn. It's interesting and new, but it's very un-engaging in the gameplay loop and doesn't lend to excitement and more anxiety while hoping to roll for a good upgrade while dodging stronger foes.
I was a little disappointed that I wasn't in charge of when I would discharge most of these attacks on top of being unable to choose or strategize. Leaving it more to chance than skill/or clever planning.