Distributed server for social and realtime games and apps.
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Updated
Feb 12, 2025 - Go
Distributed server for social and realtime games and apps.
The Unity SDK for LootLocker
Fab.io is a lightweight game backend framework written in Go (Golang).
Game Microservice In Action blog sample code
The gamedo is a distributed backend game server framework(under planning and developing).
Moved to https://github.com/rivet-gg/modules
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
A little experimental yet modular backend based on node js for trading card games
Basic structure of a fight game in C
Asynchronous Turn-Based Game Backend - WIP
It's like conquest, but with more quest and more con
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.
This if the backend for InfiniTD: an incremental, multiplayer tower defense game. The live version can be found at https://infinitd.rofer.me/
A library for the backend of the boardgame Carcassonne
game-backend domain driven design
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