Understanding the Efficiency of Ray Traversal on GPUs
-
Updated
Apr 6, 2016 - C++
Understanding the Efficiency of Ray Traversal on GPUs
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)
Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
(in progress) SAH kd-tree parallel construction algorithm implementation
This program is prepared to calculate the base shear force of multi-degree of freedom (MDOF) systems according to selected earthquake data.
This program is prepared to calculate the base shear force of multi-degree of freedom (MDOF) systems according to selected earthquake data.
Given a means of transportation, the route planner shall calculate the shortest route between specified coordinates
Maintenance of the GigaVoxels / GigaSpace project from INRIA.
Googl Accelerated Mobile Pages f0r SportsBite AMP) focusing on news
Add a description, image, and links to the acceleration-data-structures topic page so that developers can more easily learn about it.
To associate your repository with the acceleration-data-structures topic, visit your repo's landing page and select "manage topics."