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feat(enhancements): Missions can define how the distance to the desti…
…nation is calculated (#6846) Missions can take into account the use of wormholes or jump drives when calculating this distance. This influences deadlines and payment multipliers.
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/* WormholeStrategy.h | ||
Copyright (c) 2022 by warp-core | ||
Endless Sky is free software: you can redistribute it and/or modify it under the | ||
terms of the GNU General Public License as published by the Free Software | ||
Foundation, either version 3 of the License, or (at your option) any later version. | ||
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY | ||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A | ||
PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License along with | ||
this program. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef WORMHOLE_STRATEGY_H_ | ||
#define WORMHOLE_STRATEGY_H_ | ||
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#include <cstdint> | ||
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// Strategies that a DistanceMap can use to determine which wormholes to make use of | ||
// when plotting a course to a destination, if any. | ||
enum class WormholeStrategy : int_fast8_t { | ||
// Disallow use of any wormholes. | ||
NONE, | ||
// Disallow use of wormholes which the player cannot access, such as in | ||
// the case of a wormhole that requires an attribute to use. | ||
ONLY_UNRESTRICTED, | ||
// Allow use of all wormholes. | ||
ALL, | ||
}; | ||
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#endif |