Land sky project is an attempt at building a multiplayer version of Roguelike NetHacklike game.
- It should be multiplayer
- It should be sandbox
- It should be open source
- It should be fun as original game was
- It should be written in statically typed language. Reason for this is that is easier for new developers to get into, I choose C#.
>git clone https://github.com/branc116/LandSky
- Windows:
- Just install Visual studio
- open src/LandSky.sln
- Build and/or start hacking
- Start it inside Visual studio or run
src/core/bin/Debug/LandSky.exe
- Linux and OS X (Maybe, most likely will not work, but I'll try to make it work)
- Hack with your favorite C# IDE
- Install Mono
>xbuild src/LandSky.sln
>mono src/core/bin/Debug/LandSky.exe
Here are some of the design decisions:
- Add as many comments as possible. Just so that other people can jump in code and see what you've done.
- Don't write you name on top of every file you make. This is team effort, not a competition.
- Naming convention: Namespaces - PascalCase, classes - PascalCase, public properies - PascalCase, private properies - mPascalCase, other stuff is not really important
- JSON. Whenever you have to serialize object to save it, send it, ... use JSON
This project is in a very early stage and needs a lot of work. Everything that works should be more optimised.
What works:
- Room generation
- Path generating
- Controls
- Rendering
- Maybe someting else...
This is the list of stuff that need to be made. I'm always open to suggestions if you have an idea.
- Implement real time database for multyplayer stuff
- Implement sql or nosql database for saving player status and game states
- Implement more screens
- Make the drawing process faster
- Make gameplay features
- A lot more
- Branimir Ričko
- Mail: [email protected]
This project is licensed under Apache License Version 2.0