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A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.

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Netcode for GameObjects Bitesize Samples

UnityVersion NetcodeVersion* LatestRelease

*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, the Dynamic Addressables Network Prefabs sample has remained at v1.7.1. It will be upgraded in the near future with the latest Netcode version including a fix for the regression.

This repository contains a collection of bitesize sample projects and games that showcase different techniques which can help you get started with development of a multiplayer project using Netcode for GameObjects.

Bitesize Samples Overview

2D Space Shooter Overview

The 2D Space Shooter Sample was a UNET sample that has been converted over to NGO. Check it out to learn more about physics movement and status effects using Netcode NetworkVariables and ObjectPooling.

Distributed Authority Social Hub

Social Hub is built with the Distributed Authority topology, showcasing recommended approaches to designing gameplay features with the new framework inside Netcode for GameObjects v2.0 in tandem with the Multiplayer SDK. This sample serves as the educational entry point for users who are looking to implement a similar networking topology inside their projects.

Multiplayer Use Cases Overview

The Multiplayer Use Cases sample show you how to perform common actions in a multiplayer environment, so that you can build the features of your game with them in mind.

In this sample you'll learn about the core features of Netcode For GameObjects (Netcode) through practical examples that you'll be able to extend and adapt to fit the gameplay logic of your own game.

Each scene comes with an in-editor tutorial that will help you explore the main scripts and object of each scene, so you know where to look at to find what you're looking for.

Client Driven Overview

See the Client Driven Sample to learn about client driven movements, networked physics, spawning vs in-scene placed NetworkObjects, and NetworkObject parenting.

Dynamic Addressables Network Prefabs Overview

Check out the Dynamic Addressables Network Prefabs Sample to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.


Readme Contents and Quick Links

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Getting the project

Direct download

  • You can download the latest versions these samples from our Releases page

  • Alternatively: select Code and select the 'Download Zip' option. Please note that this will download the branch you're currently viewing on Github

Requirements

The bitesize samples are compatible with the latest Unity Long Term Support (LTS) editor version, currently 2022 LTS and are supported on the Windows 10 and Mac OSX platforms. Please include standalone support for Windows/Mac in your installation.

PLEASE NOTE: You will also need Netcode for Game Objects to use these samples. See the Installation Documentation to prepare your environment. You can also complete the Get Started With NGO tutorial to familiarize yourself with Netcode For Game Objects.

Troubleshooting

Bugs

Documentation

For a deep dive into Netcode for GameObjects and the Bitesize Samples, visit our documentation site.

Community

For help, questions, networking advice, or discussions about Netcode for GameObjects and its samples, please join our Discord Community or create a post in the Unity Multiplayer Forum.

Contributing

We welcome your contributions to this sample code and objects. See our contribution guidelines for details.

Feedback

If you have tried these samples already, please consider leaving us feedback here--it will only take a couple of minutes. Thanks!

Other samples

Boss Room Sample

Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar multiplayer games.

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A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.

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