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Large octree map construction and rendering with CUDA and OpenGL

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Octree-SLAM

Large octree map construction and rendering with CUDA and OpenGL

##References

[OctoMap: An Efficient Probabilistic 3D Mapping Framework Based on Octrees] (http://www2.informatik.uni-freiburg.de/~hornunga/pub/hornung13auro.pdf)

[KinectFusion: Real-Time Dense Surface Mapping and Tracking] (http://research.microsoft.com/pubs/155378/ismar2011.pdf)

[KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera] (http://research.microsoft.com/pubs/155416/kinectfusion-uist-comp.pdf)

[Real-time large scale dense RGB-D SLAM with volumetric fusion] (http://www.cs.nuim.ie/research/vision/data/ijrr2014/Whelan14ijrr.pdf)

[Volumetric 3D Mapping in Real-Time on a CPU] (https://vision.in.tum.de/_media/spezial/bib/steinbruecker_etal_icra2014.pdf)

[Interactive Indirect Illumination Using Voxel Cone Tracing] (https://hal.inria.fr/hal-00650196)

[VoxelPipe] (https://research.nvidia.com/sites/default/files/publications/voxel-pipe.pdf)

[Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation] (http://www.nvidia.com/docs/IO/88972/nvr-2010-001.pdf)

[GigaVoxels] (http://maverick.inria.fr/Membres/Cyril.Crassin/thesis/CCrassinThesis_EN_Web.pdf)

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Large octree map construction and rendering with CUDA and OpenGL

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  • Cuda 50.0%
  • C++ 42.4%
  • C 3.1%
  • CMake 2.8%
  • GLSL 1.7%