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XRay engine 1.6.2 (S.T.A.L.K.E.R: Call of Pripyat) evolution

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xray-1.7

XRay engine 1.7

Attention!!! The project is no longer maintained. Development is suspended.

Build status

Branches

master - stable code

Build instructions

Prerequisites

  • CMake 3.8 or later

Supported compilers

  • Visual C++ 15.5 (2017) and higher

Visual Studio solution generation

Open command line at the root of repository and execute the following commands:

  • mkdir build
  • cd build
  • x86: cmake .. -DGAME_PATH=%GAME_PATH% -G "Visual Studio 15 2017" -T "host=x64"
  • x64: cmake .. -DGAME_PATH=%GAME_PATH% -G "Visual Studio 15 2017 Win64" -T "host=x64"

Open generated solution and build the engine.

%GAME_PATH% - path to your stalker game root folder.

Additional CMake command line options

BUILD_UTILS (boolean)

Enable utils projects build

REL_DEVELOP (boolean)

Switch the following useful options for development using RelWithDebInfo build configuration

  • Enable incremental linking
  • Disable LTCG
  • Disable unreferenced function elimination by linker

BUILD_TESTS (boolean)

Enable tests projects build

DEBUG_CAPS (boolean)

Enable some debug console commands and cheats

PNG_SCREENSHOTS (boolean)

Switch screenshots format from .*jpg to *.png.

If you have issues with openal when the game is starting, install extras\oalinst.exe.

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XRay engine 1.6.2 (S.T.A.L.K.E.R: Call of Pripyat) evolution

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