BIM: Speedup and refactor WebGL exporting #18843
Merged
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Hi,
I was using the webgl exporter which works great for simple shapes but once the objects become more complicated the compression step takes a long time because of the nested for loops.
In the first commit I have taken the opportunity while I was in the file to refactor it slightly and split some functionality out into standalone functions.
With the second commit I have used numpy to avoid some of the python nested for loops used in compression. For me this makes the saving of more complex shapes nearly instantaneous.