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Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
By Alex Raisbeck published
News "Especially the butts."
26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Feature Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever
7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
By Issy van der Velde published
News If only he knew what his future would be
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
By Alex Raisbeck published
News "It's a serious, heavy story, and I wanted characters who could handle that world."
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
By Ashley Bardhan published
News Let us cherish Cyborg Ninja
Jurassic Park: Survival – Everything we know so far about the new Jurassic Park game
By Josh West last updated
Feature Here's everything you need to know about Jurassic Park: Survival, an upcoming horror-survival game that gives "monster" a very specific meaning
Death Stranding and Metal Gear Solid lead Hideo Kojima once said "everything I make ends up feeling somewhat like a movie" because he'd "grown up with them"
By Anna Koselke published
News There's a reason his games often feel like films
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