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"Stay ever curious": a day in the life Eri Panasci
By Natalie Fear published
Jelly's executive producer discusses the importance of "allowing space for a bit of uncontrolled, unplanned creative weirdness."
How to sketch and draw hands
By Kate Oleska, Brynn Metheney, Stan Prokopenko last updated
Hands can be difficult to draw correctly, so follow this guide to learn how to make light work of it, including a quick guide, a more in-depth tutorial and insight into hand anatomy.
Celebrate 50 years of Dungeons & Dragons, plus lots more in ImagineFX issue 247
By Rob Redman published
See what’s inside the new edition of ImagineFX – on sale now!
"We didn’t need to conform to anyone’s standards": a day in the life of Alex Daly
By Natalie Fear published
Daly's founder discusses how she became 'The Crowdsourceress' and the importance of a "holistic and niche" approach to PR.
How to draw a cat
By Kate Oleska last updated
Get top tips for capturing realistic furry felines with this step-by-step guide to how to draw a cat.
"The industry needs a resurgence of creativity": a day in the life John Roescher
By Natalie Fear published
Raw Materials' CEO discusses battling sameness in design with a balance of "rigour and romance".
'We've baked sustainability into our creative process': a day in the life of packaging designer Dane Whitehurst
By Natalie Fear published
Burgopak's creative director discusses what the packaging industry needs to improve for a greener future.
The essential digital art and design skills every creature designer needs
By Ian Dean published
Sojin Hwang, associate art director on New World: Aeternum, reveals what you need to make it in the games industry.
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