"Why Me" was recorded by Kristofferson in 1972, and features backing vocals by soon-to-be wife Rita Coolidge and up-and-coming singer-songwriter Larry Gatlin. It was included on the album, Jesus Was a Capricorn and, in 1973, the song became the biggest hit of his career.
According to country music historian Bill Malone, Kristofferson wrote the song during an emotionally low period of his life after having attended a religious service conducted by the Rev. Jimmie Rogers Snow. Malone wrote, "'Why Me, Lord'" - as the song is sometimes known - "may seem greatly out of character for Kristofferson, but it can be interpreted as his own personal religious rephrasing of 'Sunday Morning Coming Down.' In this case, he is 'coming down' not from drugs, but from the whole hedonistic euphoria of the (1960s)." Malone also described Kristofferson's gruff vocal styling as "perfect" for the song, since "he sounds like a man who has lived a lot but is now humbling himself before God."
"Why Me" is a song from Styx's 1979 triple-platinum album Cornerstone. Released as the album's second single, it reached number 26 on the Billboard Hot 100 singles chart. The song also reached number 10 on the Canada RPM Top 100 Singles chart on the week of February 23rd, 1980.
Mordor has three enormous mountain ranges surrounding it, from the north, from the west and from the south. The mountains both protected the land from an unexpected invasion by any of the people living in those directions and kept those living in Mordor from escaping. Tolkien was reported to have identified Mordor with the volcano of Stromboli off Sicily.
Geography
Three sides of Mordor were bounded by mountain ranges, arranged in a rough rectangle: Ered Lithui, translated as 'Ash Mountains' in the north, and the Ephel Dúath ("Fence of Shadow") in the west and the south. In the northwest the pass of Cirith Gorgor led into the enclosed plain of Udûn. Sauron built the Black Gate of Mordor (the Morannon) across the pass, joining the Towers of the Teeth, two earlier guard towers built by Gondor to keep a watch on this entrance. The passage through the inner side of Udûn into the interior of Mordor was guarded by another gate, the Isenmouthe. Outside the Morannon lay the Dagorlad or Battle Plain.
Mordor/ˈmɔːrdɔːr/ is a large dark area about 475km in diameter near the north pole of Charon, Pluto's largest moon.
It is named after the shadow lands in J.R.R. Tolkien's The Lord of the Rings. The name is not official; the discovery team has been using the name informally and may submit it to the IAU.
It is not currently known what Mordor is. It may be frozen gases captured from Pluto's escaping atmosphere, a large impact basin, or both.
Mordor is a particular codebase of MUD, programmed by Brooke Paul and John Freeman. It is based upon Quest for Mordor by Brett Vickers, which was first written in 1988. Mordor is derived from Quest v2.0 ca. 1992.
My Shadow of Mordor movie is here. If you're unfamiliar with my work, I take cutscenes and gameplay and edit them together to make a feature length movie, removing as much "video game stuff" (button prompts, HUD, saving indicators, etc) as possible. The goal is to make a movie that anybody can watch, whether they've played the game or not, or even if they've never played video games at all. I want to create an experience as close to a real hollywood movie as I can.
I highly recommend anybody who is a fan of Peter Jackson's Lord of the Rings & Hobbit movies to check this movie out. I've heard from some people that it doesn't exactly match the book lore, but it's close enough to be enjoyable even if you're a pretty hardcore tolkien book fan.
I decided to edit this movie in the same 2.40:1...
published: 06 Jun 2015
Nemesis of Mordor- Shadow of Mordor Fail
Support The Channel! PATREON LINK: https://www.patreon.com/Gonzossm
This was supposed to be done a lot faster, and be coupled in Fail Shorts II but FUKT IT UP. Least I salvaged this, I got a Smash bros one near ready aswell. ENJOY
Small short to hold you guys over till my bigger projects are done.
Written N Voiced By
GonzoSSM & Tom Ebblewhite
Music made by Pavel Zuk
https://www.youtube.com/user/pavelzuk
Everything Else by GonzoSSM
Follow on Facebook!
https://www.facebook.com/Gonzossm
published: 10 Nov 2014
ME:SBG [01] Mordor vs Thranduil's Halls - 600pts
Only during uploading did I realize I misspelled Legolas wrong the whole game... Either way, still getting used to the new rules, ope y'all enjoy!
published: 02 Sep 2018
Shadow of Mordor Gameplay Trailer - First Gameplay
Shadow of Mordor Gameplay Trailer - First Gameplay for Middle-Earth: Shadow of Mordor, the open-world action RPG set between The Hobbit and Lord of the Rings. Point your face at eight minutes of Shadow of Mordor gameplay, fresh from developer Monolith.
Shadow of Mordor comes out in 2014 on Xbox One, PS4, Xbox 360, PS4 and PC. For more Shadow of Mordor details see: http://youtu.be/_9JvBXxH4d4
---
Outside Xbox brings you daily Xbox 360 and Xbox One videos. Join us for gameplay, previews, tips, guides, interviews and more.
Find us at http://www.outsidexbox.com
Subscribe to us at http://www.youtube.com/outsidexbox
Like us on Facebook at http://www.facebook.com/outsidexbox
Follow us on Twitter at http://www.twitter.com/outsidexbox
My Shadow of Mordor movie is here. If you're unfamiliar with my work, I take cutscenes and gameplay and edit them together to make a feature length movie, remov...
My Shadow of Mordor movie is here. If you're unfamiliar with my work, I take cutscenes and gameplay and edit them together to make a feature length movie, removing as much "video game stuff" (button prompts, HUD, saving indicators, etc) as possible. The goal is to make a movie that anybody can watch, whether they've played the game or not, or even if they've never played video games at all. I want to create an experience as close to a real hollywood movie as I can.
I highly recommend anybody who is a fan of Peter Jackson's Lord of the Rings & Hobbit movies to check this movie out. I've heard from some people that it doesn't exactly match the book lore, but it's close enough to be enjoyable even if you're a pretty hardcore tolkien book fan.
I decided to edit this movie in the same 2.40:1 aspect ratio as the live action Middle Earth films. Not only does this help a sense of continuity in the series, but it also helped in the editing process, as there were several elements of the UI that were impossible to remove, but very easy to edit out in the "Tilt & Scan" editing method I used. The cutscenes ended up framing quite well at 2.40:1 as well, so I personally think it looks great. Due to this editing style, very little VFX work was needed in post. A mere 17 VFX shots, compared to Assassin's Creed Unity's 243 shots. Hence why I was able to complete the movie in such a short time compared to the other. This movie took me less than a month to make!
In this particular movie, some of you may notice that I cut quite a lot. In fact I cut two entire story missions, and I think four more cutscenes on top of that, possibly more. Sometimes what works well in a game (and the cutscenes were quite good as well) just doesn't work as well in a movie. For the sake of better story flow, I had to cut some of that stuff, which would have edited together a bit more awkwardly otherwise. I think this kind of judgement is one of the things that sets me apart from other "cutscene movies" and shows that it's certainly not a "Let's Play" or "Walkthrough" as it literally skips large portions of gameplay, so it wouldn't be all that helpful to someone wanting to know how to beat the game lol.
As for what to expect in the future: I will be buying Arkham Knight on June 23, and assuming Rocksteady's standard of quality holds up for that game, it is most likely going to be my next movie. After that I hope to make an Assassin's Creed Rogue movie before AC Syndicate releases on October 23, but it's too early to guarantee that, because there are a few games I do want to play between now and then, including MGSV (and I'm still catching up to that, currently on MGS3) and the Uncharted PS4 collection.
As for whether I'll do yet another remake for my Uncharted movies... I don't know, but it likely won't be a priority. Like The Last of Us Remastered and Tomb Raider Definitive Edition, I prefer to do games I haven't done before doing remasters of movies I have already done. After I finish my Rogue movie, I will still have AC Liberation and Syndicate to do, as well as next year's Uncharted 4 and Rise of the Tomb Raider. And there may yet still be potential for some of the Metal Gear games. From what i've played so far, MGS1-3 don't seem to be great candidates for movies, due to their heavy usage of the codec. If MGS4 or any other game changes that, and have good stories, they could certainly be candidates. Another potential candidate might be Mad Max, if that game turns out any good. I loved the movie.
As always, if you like the movie, support the developers by buying the game.
My Shadow of Mordor movie is here. If you're unfamiliar with my work, I take cutscenes and gameplay and edit them together to make a feature length movie, removing as much "video game stuff" (button prompts, HUD, saving indicators, etc) as possible. The goal is to make a movie that anybody can watch, whether they've played the game or not, or even if they've never played video games at all. I want to create an experience as close to a real hollywood movie as I can.
I highly recommend anybody who is a fan of Peter Jackson's Lord of the Rings & Hobbit movies to check this movie out. I've heard from some people that it doesn't exactly match the book lore, but it's close enough to be enjoyable even if you're a pretty hardcore tolkien book fan.
I decided to edit this movie in the same 2.40:1 aspect ratio as the live action Middle Earth films. Not only does this help a sense of continuity in the series, but it also helped in the editing process, as there were several elements of the UI that were impossible to remove, but very easy to edit out in the "Tilt & Scan" editing method I used. The cutscenes ended up framing quite well at 2.40:1 as well, so I personally think it looks great. Due to this editing style, very little VFX work was needed in post. A mere 17 VFX shots, compared to Assassin's Creed Unity's 243 shots. Hence why I was able to complete the movie in such a short time compared to the other. This movie took me less than a month to make!
In this particular movie, some of you may notice that I cut quite a lot. In fact I cut two entire story missions, and I think four more cutscenes on top of that, possibly more. Sometimes what works well in a game (and the cutscenes were quite good as well) just doesn't work as well in a movie. For the sake of better story flow, I had to cut some of that stuff, which would have edited together a bit more awkwardly otherwise. I think this kind of judgement is one of the things that sets me apart from other "cutscene movies" and shows that it's certainly not a "Let's Play" or "Walkthrough" as it literally skips large portions of gameplay, so it wouldn't be all that helpful to someone wanting to know how to beat the game lol.
As for what to expect in the future: I will be buying Arkham Knight on June 23, and assuming Rocksteady's standard of quality holds up for that game, it is most likely going to be my next movie. After that I hope to make an Assassin's Creed Rogue movie before AC Syndicate releases on October 23, but it's too early to guarantee that, because there are a few games I do want to play between now and then, including MGSV (and I'm still catching up to that, currently on MGS3) and the Uncharted PS4 collection.
As for whether I'll do yet another remake for my Uncharted movies... I don't know, but it likely won't be a priority. Like The Last of Us Remastered and Tomb Raider Definitive Edition, I prefer to do games I haven't done before doing remasters of movies I have already done. After I finish my Rogue movie, I will still have AC Liberation and Syndicate to do, as well as next year's Uncharted 4 and Rise of the Tomb Raider. And there may yet still be potential for some of the Metal Gear games. From what i've played so far, MGS1-3 don't seem to be great candidates for movies, due to their heavy usage of the codec. If MGS4 or any other game changes that, and have good stories, they could certainly be candidates. Another potential candidate might be Mad Max, if that game turns out any good. I loved the movie.
As always, if you like the movie, support the developers by buying the game.
Support The Channel! PATREON LINK: https://www.patreon.com/Gonzossm
This was supposed to be done a lot faster, and be coupled in Fail Shorts II but FUKT IT UP....
Support The Channel! PATREON LINK: https://www.patreon.com/Gonzossm
This was supposed to be done a lot faster, and be coupled in Fail Shorts II but FUKT IT UP. Least I salvaged this, I got a Smash bros one near ready aswell. ENJOY
Small short to hold you guys over till my bigger projects are done.
Written N Voiced By
GonzoSSM & Tom Ebblewhite
Music made by Pavel Zuk
https://www.youtube.com/user/pavelzuk
Everything Else by GonzoSSM
Follow on Facebook!
https://www.facebook.com/Gonzossm
Support The Channel! PATREON LINK: https://www.patreon.com/Gonzossm
This was supposed to be done a lot faster, and be coupled in Fail Shorts II but FUKT IT UP. Least I salvaged this, I got a Smash bros one near ready aswell. ENJOY
Small short to hold you guys over till my bigger projects are done.
Written N Voiced By
GonzoSSM & Tom Ebblewhite
Music made by Pavel Zuk
https://www.youtube.com/user/pavelzuk
Everything Else by GonzoSSM
Follow on Facebook!
https://www.facebook.com/Gonzossm
Shadow of Mordor Gameplay Trailer - First Gameplay for Middle-Earth: Shadow of Mordor, the open-world action RPG set between The Hobbit and Lord of the Rings. P...
Shadow of Mordor Gameplay Trailer - First Gameplay for Middle-Earth: Shadow of Mordor, the open-world action RPG set between The Hobbit and Lord of the Rings. Point your face at eight minutes of Shadow of Mordor gameplay, fresh from developer Monolith.
Shadow of Mordor comes out in 2014 on Xbox One, PS4, Xbox 360, PS4 and PC. For more Shadow of Mordor details see: http://youtu.be/_9JvBXxH4d4
---
Outside Xbox brings you daily Xbox 360 and Xbox One videos. Join us for gameplay, previews, tips, guides, interviews and more.
Find us at http://www.outsidexbox.com
Subscribe to us at http://www.youtube.com/outsidexbox
Like us on Facebook at http://www.facebook.com/outsidexbox
Follow us on Twitter at http://www.twitter.com/outsidexbox
Shadow of Mordor Gameplay Trailer - First Gameplay for Middle-Earth: Shadow of Mordor, the open-world action RPG set between The Hobbit and Lord of the Rings. Point your face at eight minutes of Shadow of Mordor gameplay, fresh from developer Monolith.
Shadow of Mordor comes out in 2014 on Xbox One, PS4, Xbox 360, PS4 and PC. For more Shadow of Mordor details see: http://youtu.be/_9JvBXxH4d4
---
Outside Xbox brings you daily Xbox 360 and Xbox One videos. Join us for gameplay, previews, tips, guides, interviews and more.
Find us at http://www.outsidexbox.com
Subscribe to us at http://www.youtube.com/outsidexbox
Like us on Facebook at http://www.facebook.com/outsidexbox
Follow us on Twitter at http://www.twitter.com/outsidexbox
My Shadow of Mordor movie is here. If you're unfamiliar with my work, I take cutscenes and gameplay and edit them together to make a feature length movie, removing as much "video game stuff" (button prompts, HUD, saving indicators, etc) as possible. The goal is to make a movie that anybody can watch, whether they've played the game or not, or even if they've never played video games at all. I want to create an experience as close to a real hollywood movie as I can.
I highly recommend anybody who is a fan of Peter Jackson's Lord of the Rings & Hobbit movies to check this movie out. I've heard from some people that it doesn't exactly match the book lore, but it's close enough to be enjoyable even if you're a pretty hardcore tolkien book fan.
I decided to edit this movie in the same 2.40:1 aspect ratio as the live action Middle Earth films. Not only does this help a sense of continuity in the series, but it also helped in the editing process, as there were several elements of the UI that were impossible to remove, but very easy to edit out in the "Tilt & Scan" editing method I used. The cutscenes ended up framing quite well at 2.40:1 as well, so I personally think it looks great. Due to this editing style, very little VFX work was needed in post. A mere 17 VFX shots, compared to Assassin's Creed Unity's 243 shots. Hence why I was able to complete the movie in such a short time compared to the other. This movie took me less than a month to make!
In this particular movie, some of you may notice that I cut quite a lot. In fact I cut two entire story missions, and I think four more cutscenes on top of that, possibly more. Sometimes what works well in a game (and the cutscenes were quite good as well) just doesn't work as well in a movie. For the sake of better story flow, I had to cut some of that stuff, which would have edited together a bit more awkwardly otherwise. I think this kind of judgement is one of the things that sets me apart from other "cutscene movies" and shows that it's certainly not a "Let's Play" or "Walkthrough" as it literally skips large portions of gameplay, so it wouldn't be all that helpful to someone wanting to know how to beat the game lol.
As for what to expect in the future: I will be buying Arkham Knight on June 23, and assuming Rocksteady's standard of quality holds up for that game, it is most likely going to be my next movie. After that I hope to make an Assassin's Creed Rogue movie before AC Syndicate releases on October 23, but it's too early to guarantee that, because there are a few games I do want to play between now and then, including MGSV (and I'm still catching up to that, currently on MGS3) and the Uncharted PS4 collection.
As for whether I'll do yet another remake for my Uncharted movies... I don't know, but it likely won't be a priority. Like The Last of Us Remastered and Tomb Raider Definitive Edition, I prefer to do games I haven't done before doing remasters of movies I have already done. After I finish my Rogue movie, I will still have AC Liberation and Syndicate to do, as well as next year's Uncharted 4 and Rise of the Tomb Raider. And there may yet still be potential for some of the Metal Gear games. From what i've played so far, MGS1-3 don't seem to be great candidates for movies, due to their heavy usage of the codec. If MGS4 or any other game changes that, and have good stories, they could certainly be candidates. Another potential candidate might be Mad Max, if that game turns out any good. I loved the movie.
As always, if you like the movie, support the developers by buying the game.
Support The Channel! PATREON LINK: https://www.patreon.com/Gonzossm
This was supposed to be done a lot faster, and be coupled in Fail Shorts II but FUKT IT UP. Least I salvaged this, I got a Smash bros one near ready aswell. ENJOY
Small short to hold you guys over till my bigger projects are done.
Written N Voiced By
GonzoSSM & Tom Ebblewhite
Music made by Pavel Zuk
https://www.youtube.com/user/pavelzuk
Everything Else by GonzoSSM
Follow on Facebook!
https://www.facebook.com/Gonzossm
Shadow of Mordor Gameplay Trailer - First Gameplay for Middle-Earth: Shadow of Mordor, the open-world action RPG set between The Hobbit and Lord of the Rings. Point your face at eight minutes of Shadow of Mordor gameplay, fresh from developer Monolith.
Shadow of Mordor comes out in 2014 on Xbox One, PS4, Xbox 360, PS4 and PC. For more Shadow of Mordor details see: http://youtu.be/_9JvBXxH4d4
---
Outside Xbox brings you daily Xbox 360 and Xbox One videos. Join us for gameplay, previews, tips, guides, interviews and more.
Find us at http://www.outsidexbox.com
Subscribe to us at http://www.youtube.com/outsidexbox
Like us on Facebook at http://www.facebook.com/outsidexbox
Follow us on Twitter at http://www.twitter.com/outsidexbox
Why me lord? What have I ever done To deserve even one Of the blessings that I've known? Why me lord? What did I ever do To deserve love from you And the kindness you've shown? (chorus) Lord help me Jesus I've wasted it so Help me Jesus I know What I am Now that I know That I've needed you so Help me Jesus My soul's in your hands Try me lord If you think there's a way I can start to repay All I've taken from you Maybe lord I can show someone else What I've been through myself On my way back to you (chorus) Jesus my soul's in your hands