-
Thalamus Documentary (Full History 1986-1993 + Origins)
A full documentary on the British software publisher Thalamus with their rise and fall + every single game they released covered.
A link to Thalamus Digital Twitter page
https://twitter.com/thalamusdigital
A link to the Boys Without Brains Twitter page
https://twitter.com/bwbgames
You can also find me @
Patreon
https://www.patreon.com/Bastichb64k
Facebook
https://www.facebook.com/bastichb64k/
Instagram
https://www.instagram.com/bastichb64k/
Twitter
https://twitter.com/bastichb64k
Each format has some unique content so check 'em out
published: 13 Feb 2019
-
Starseed (by Thalamus Digital Publishing Ltd.) IOS Gameplay Video (HD)
App description:
ACCOLADES:
9/10 - TouchArcade
9/10 - AppAdvice
Bronze Award - PocketGamer
SCENARIO:
Pilot the Starseed and perform attack runs on massive dreadnoughts in the depths of space! Each vanquished dreadnought brings forth a new Starseed form and new weapon types!
FEATURES:
- Nine playable Starseeds!
- Nine huge dreadnoughts to defeat!
- Old-skool arcade presentation and effects!
- Game Center Leaderboards and Achievements!
- Nine amazing chip tunes from @FracturesAudio!
- Risk/reward bullet-grazing combo system to master!
- Absolutely NO Ads or IAPS
CREDITS:
Developed by @egvroom
EPILEPSY WARNING:
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
App Store Link:https://apps.apple.com/de/app/starseed/id645069...
published: 10 Sep 2023
-
Millie and Molly (by Thalamus Digital Publishing Ltd.) IOS Gameplay Video (HD)
App description:
Two devoted sisters. One incredible adventure!
Millie and Molly is a retro-inspired puzzle platformer that will put your problem-solving skills to the test. Can you guide our fearless heroines through 100 themed levels to defeat the malicious monsters that stand in their way?
Use your wits to work out the best route and complete each level. Reunite the sisters, then swap between them to navigate mind-bending puzzles. If you make a mistake, simply use the rewind feature to try a different approach!
Featuring retro-inspired graphics and music, and five uniquely themed zones, Millie and Molly will take you on an adventure like no other!
FEATURES:
- 100 levels set across five themed worlds
- Relaxed and casual gameplay
- Ingenious level design
- Unique rewind/undo feature
...
published: 07 Feb 2023
-
Commodore 64 Delta (1987) (Thalamus)
Delta is a horizontally-scrolling shooter computer game originally released for the Commodore 64 by Thalamus Ltd in 1987. It was programmed by Stavros Fasoulas and the music was written by Rob Hubbard. The menu-music is based on the theme of Koyaanisqatsi by Philip Glass and the in-game-music is based on Pink Floyd's On the Run. The game was also released for the ZX Spectrum in 1990 as Delta Charge.
The game was released as Delta Patrol in the United States by Electronic Arts for its Amazing Software line of action-oriented software programs, in 1987 on the Commodore 64.[1]
The player controls a spaceship and gains power-up points by destroying formations of enemies. Some enemy formations instead subtract power-up points for the player, so the player must take note of which formation...
published: 17 Nov 2012
-
Cecconoid (by Thalamus Digital Publishing Ltd.) IOS Gameplay Video (HD)
App description:
SCENARIO:
Stardate: 15th April, 2088
The starship Equinox is under attack from Stormlord and his robotic minions, the Exolons! You're the crew's only hope. Take your Samurai-1 fighter, find Captain Solomon's Key, clear the decks of evil robots, and save the Equinox from certain destruction!
Cecconoid is an 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white.
Except for their dangly red bits...
BONUS:
Also includes a full arcade game: Eugatron! 50 levels of Robotron-style, twin-stick, arena-based shooting, direct from the '80s and remixed for your pleasure. Do you have what it takes to become a Eugenius?
FEATURES:
- 50+ challenging rooms
- Six different power-ups
-...
published: 16 Jan 2020
-
7. hét: Diencephalon: a thalamus
Dr. Rékási Zoltán
7. heti neuranatómia előadás
Az előadás anyaga az alábbi linkre kattintva érhető el.
http://an-server.pote.hu/OKT/An_EA/Thalamus.pdf
(Coverphoto by Bebo_agua from FreeImages)
published: 18 Mar 2020
-
Research suggests that brain circuit in thalamus helps to hold information in mind
#MemoryLoss #Thalamus #SpatialMemory #GlioblastomaMultiforme
Subscribe Now ► https://bit.ly/2UV4ygi Stay Updated! 🔔
New Delhi, May 17 (ANI): There could be a new approach to treating one of the most common and devastating forms of brain cancer in adults, Glioblastoma Multiforme (GBM), the findings from a seven-year research project suggest. In a peer-reviewed study published by BMC Cancer, scientists from the University of Surrey show that a short chain of amino acids (the HTL-001 peptide) is effective at targeting and inhibiting the function of a family of genes responsible for the growth of GBM - Hox genes. The study was conducted in cell and animal models. The HTL-001 peptide used in the study has undergone safety testing and is suitable for patient trials. These trials are now being co...
published: 17 May 2022
-
Commodore 64 Compilation Comparison: The Hits 1986-1988 (Thalamus, 1989)
The Commodore 64 Compilation Comparison is my series in which I review game compilations that were released for the Commodore 64.
In this video I'm reviewing The Hits 1986-1988, a compilation of 6 games released by Thalamus in 1989. The games included are:
Sanxion
Delta
Quedex
Hunter's Moon
Hawkeye
Armalyte
#retrogaming #c64 #gamereview #commodore64
published: 25 Jun 2023
-
Commodore 64 Armalyte (1988)(Thalamus)
Armalyte is a shoot 'em up video game developed by Cyberdyne Systems in 1988.
SummaryIt is a left-to-right horizontally scrolling shoot 'em up in the style of Gradius, including a weapons upgrade feature and large end-of-level Bosses. Armalyte was released for the Commodore 64 by Thalamus Ltd and was the company's sixth software release. In 1991 a game called Armalyte was released on the Amiga and Atari ST by Arc Development, this wasn't a port of Armalyte but was based on early work done by Cyberdyne Systems towards a sequel. Unfortunately contractual problems and a lack of money stopped Cyberdyne Systems for completing Armalyte 2 on the Commodore 64, Arc Developments were left to complete the Amiga and Atari ST versions without any guidance.
Armalyte was marketed by Thalamus as ...
published: 17 Nov 2012
-
Death Ray Manta SE - Nintendo Switch Launch Trailer
Death Ray Manta SE is a short-form twin-stick arena shooter available now for Nintendo Switch.
US eShop: https://bit.ly/drmseusa
UK eShop: https://bit.ly/drmseuk
SCENARIO:
Death Ray Manta is a short-form twin-stick arena shooter where you blow up enemies using colourful laser beams.
You spawn in the centre of the screen, moments later the screen is filled with mines, robots, rabbits, and lasers from beyond the stars. Collect space gems for bonus points and shoot everything else.
With 32 screens of increasingly colourful and crazy laser firing mayhem, how far into fish space can you get?
FEATURES:
Pure ’80s arcade action
32 challenging screens
Neon-drenched visuals
Stellar synthwave soundtrack
Southpaw option
This game contains flashing images that could potentially trigger seizu...
published: 14 Oct 2020
17:27
Thalamus Documentary (Full History 1986-1993 + Origins)
A full documentary on the British software publisher Thalamus with their rise and fall + every single game they released covered.
A link to Thalamus Digital T...
A full documentary on the British software publisher Thalamus with their rise and fall + every single game they released covered.
A link to Thalamus Digital Twitter page
https://twitter.com/thalamusdigital
A link to the Boys Without Brains Twitter page
https://twitter.com/bwbgames
You can also find me @
Patreon
https://www.patreon.com/Bastichb64k
Facebook
https://www.facebook.com/bastichb64k/
Instagram
https://www.instagram.com/bastichb64k/
Twitter
https://twitter.com/bastichb64k
Each format has some unique content so check 'em out
https://wn.com/Thalamus_Documentary_(Full_History_1986_1993_Origins)
A full documentary on the British software publisher Thalamus with their rise and fall + every single game they released covered.
A link to Thalamus Digital Twitter page
https://twitter.com/thalamusdigital
A link to the Boys Without Brains Twitter page
https://twitter.com/bwbgames
You can also find me @
Patreon
https://www.patreon.com/Bastichb64k
Facebook
https://www.facebook.com/bastichb64k/
Instagram
https://www.instagram.com/bastichb64k/
Twitter
https://twitter.com/bastichb64k
Each format has some unique content so check 'em out
- published: 13 Feb 2019
- views: 2669
11:54
Starseed (by Thalamus Digital Publishing Ltd.) IOS Gameplay Video (HD)
App description:
ACCOLADES:
9/10 - TouchArcade
9/10 - AppAdvice
Bronze Award - PocketGamer
SCENARIO:
Pilot the Starseed and perform attack runs on massive dre...
App description:
ACCOLADES:
9/10 - TouchArcade
9/10 - AppAdvice
Bronze Award - PocketGamer
SCENARIO:
Pilot the Starseed and perform attack runs on massive dreadnoughts in the depths of space! Each vanquished dreadnought brings forth a new Starseed form and new weapon types!
FEATURES:
- Nine playable Starseeds!
- Nine huge dreadnoughts to defeat!
- Old-skool arcade presentation and effects!
- Game Center Leaderboards and Achievements!
- Nine amazing chip tunes from @FracturesAudio!
- Risk/reward bullet-grazing combo system to master!
- Absolutely NO Ads or IAPS
CREDITS:
Developed by @egvroom
EPILEPSY WARNING:
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
App Store Link:https://apps.apple.com/de/app/starseed/id6450691302?l=en-GB
https://wn.com/Starseed_(By_Thalamus_Digital_Publishing_Ltd.)_Ios_Gameplay_Video_(Hd)
App description:
ACCOLADES:
9/10 - TouchArcade
9/10 - AppAdvice
Bronze Award - PocketGamer
SCENARIO:
Pilot the Starseed and perform attack runs on massive dreadnoughts in the depths of space! Each vanquished dreadnought brings forth a new Starseed form and new weapon types!
FEATURES:
- Nine playable Starseeds!
- Nine huge dreadnoughts to defeat!
- Old-skool arcade presentation and effects!
- Game Center Leaderboards and Achievements!
- Nine amazing chip tunes from @FracturesAudio!
- Risk/reward bullet-grazing combo system to master!
- Absolutely NO Ads or IAPS
CREDITS:
Developed by @egvroom
EPILEPSY WARNING:
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
App Store Link:https://apps.apple.com/de/app/starseed/id6450691302?l=en-GB
- published: 10 Sep 2023
- views: 29
14:44
Millie and Molly (by Thalamus Digital Publishing Ltd.) IOS Gameplay Video (HD)
App description:
Two devoted sisters. One incredible adventure!
Millie and Molly is a retro-inspired puzzle platformer that will put your problem-solving skil...
App description:
Two devoted sisters. One incredible adventure!
Millie and Molly is a retro-inspired puzzle platformer that will put your problem-solving skills to the test. Can you guide our fearless heroines through 100 themed levels to defeat the malicious monsters that stand in their way?
Use your wits to work out the best route and complete each level. Reunite the sisters, then swap between them to navigate mind-bending puzzles. If you make a mistake, simply use the rewind feature to try a different approach!
Featuring retro-inspired graphics and music, and five uniquely themed zones, Millie and Molly will take you on an adventure like no other!
FEATURES:
- 100 levels set across five themed worlds
- Relaxed and casual gameplay
- Ingenious level design
- Unique rewind/undo feature
- 8-bit and 16-bit graphics modes
- Relaxing retro soundtrack
App Store Link:https://apps.apple.com/us/app/millie-and-molly/id6444329318
https://wn.com/Millie_And_Molly_(By_Thalamus_Digital_Publishing_Ltd.)_Ios_Gameplay_Video_(Hd)
App description:
Two devoted sisters. One incredible adventure!
Millie and Molly is a retro-inspired puzzle platformer that will put your problem-solving skills to the test. Can you guide our fearless heroines through 100 themed levels to defeat the malicious monsters that stand in their way?
Use your wits to work out the best route and complete each level. Reunite the sisters, then swap between them to navigate mind-bending puzzles. If you make a mistake, simply use the rewind feature to try a different approach!
Featuring retro-inspired graphics and music, and five uniquely themed zones, Millie and Molly will take you on an adventure like no other!
FEATURES:
- 100 levels set across five themed worlds
- Relaxed and casual gameplay
- Ingenious level design
- Unique rewind/undo feature
- 8-bit and 16-bit graphics modes
- Relaxing retro soundtrack
App Store Link:https://apps.apple.com/us/app/millie-and-molly/id6444329318
- published: 07 Feb 2023
- views: 162
0:38
Commodore 64 Delta (1987) (Thalamus)
Delta is a horizontally-scrolling shooter computer game originally released for the Commodore 64 by Thalamus Ltd in 1987. It was programmed by Stavros Fasoulas ...
Delta is a horizontally-scrolling shooter computer game originally released for the Commodore 64 by Thalamus Ltd in 1987. It was programmed by Stavros Fasoulas and the music was written by Rob Hubbard. The menu-music is based on the theme of Koyaanisqatsi by Philip Glass and the in-game-music is based on Pink Floyd's On the Run. The game was also released for the ZX Spectrum in 1990 as Delta Charge.
The game was released as Delta Patrol in the United States by Electronic Arts for its Amazing Software line of action-oriented software programs, in 1987 on the Commodore 64.[1]
The player controls a spaceship and gains power-up points by destroying formations of enemies. Some enemy formations instead subtract power-up points for the player, so the player must take note of which formations to destroy. Periodically blocks containing the power-ups (higher speed, faster rate of fire) appear and the player can pick one of them up: The more points the player has collected, the more powerful are the power-ups that can be chosen. Unavailable power-ups are gray and kill the player if he flies into them, making them part of the obstacles in the game. The effects of the power-ups are lost over time and must therefore be regained. The player gets a choice between in-game music or in-game sound effects. There is also a high score table but no way to save it when the game is turned off.
The game title music was covered by Desert Planet in their 2003 album Joystick Pop.
PlotThe player character is a member of an elite police squadron called Delta Patrol, commanding a battle cruiser in the Delta Sector of space. The Delta Sector's dangers include lost ships, alien bandits, and unknown forces of destruction, and the character's assignment is to terminate the enemy forces that hide within them. Destroying an entire wave of attacking aliens earns credits that the player may use to buy weapons and ship modifications.[1]
ReceptionDelta Patrol was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]
https://wn.com/Commodore_64_Delta_(1987)_(Thalamus)
Delta is a horizontally-scrolling shooter computer game originally released for the Commodore 64 by Thalamus Ltd in 1987. It was programmed by Stavros Fasoulas and the music was written by Rob Hubbard. The menu-music is based on the theme of Koyaanisqatsi by Philip Glass and the in-game-music is based on Pink Floyd's On the Run. The game was also released for the ZX Spectrum in 1990 as Delta Charge.
The game was released as Delta Patrol in the United States by Electronic Arts for its Amazing Software line of action-oriented software programs, in 1987 on the Commodore 64.[1]
The player controls a spaceship and gains power-up points by destroying formations of enemies. Some enemy formations instead subtract power-up points for the player, so the player must take note of which formations to destroy. Periodically blocks containing the power-ups (higher speed, faster rate of fire) appear and the player can pick one of them up: The more points the player has collected, the more powerful are the power-ups that can be chosen. Unavailable power-ups are gray and kill the player if he flies into them, making them part of the obstacles in the game. The effects of the power-ups are lost over time and must therefore be regained. The player gets a choice between in-game music or in-game sound effects. There is also a high score table but no way to save it when the game is turned off.
The game title music was covered by Desert Planet in their 2003 album Joystick Pop.
PlotThe player character is a member of an elite police squadron called Delta Patrol, commanding a battle cruiser in the Delta Sector of space. The Delta Sector's dangers include lost ships, alien bandits, and unknown forces of destruction, and the character's assignment is to terminate the enemy forces that hide within them. Destroying an entire wave of attacking aliens earns credits that the player may use to buy weapons and ship modifications.[1]
ReceptionDelta Patrol was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]
- published: 17 Nov 2012
- views: 1420
11:43
Cecconoid (by Thalamus Digital Publishing Ltd.) IOS Gameplay Video (HD)
App description:
SCENARIO:
Stardate: 15th April, 2088
The starship Equinox is under attack from Stormlord and his robotic minions, the Exolons! You're the cr...
App description:
SCENARIO:
Stardate: 15th April, 2088
The starship Equinox is under attack from Stormlord and his robotic minions, the Exolons! You're the crew's only hope. Take your Samurai-1 fighter, find Captain Solomon's Key, clear the decks of evil robots, and save the Equinox from certain destruction!
Cecconoid is an 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white.
Except for their dangly red bits...
BONUS:
Also includes a full arcade game: Eugatron! 50 levels of Robotron-style, twin-stick, arena-based shooting, direct from the '80s and remixed for your pleasure. Do you have what it takes to become a Eugenius?
FEATURES:
- 50+ challenging rooms
- Six different power-ups
- High Score Table
- Southpaw option
- Bonus arcade-game Eugatron
- Bluetooth controller compatible
- Stomping soundtrack by DJ Hoffman
- Absolutely NO Ads or IAPS
CREDITS:
Developed by Triple-Eh? Ltd.
EPILEPSY WARNING:
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
App Store Link: https://apps.apple.com/tw/app/cecconoid/id1476360841?l=en
https://wn.com/Cecconoid_(By_Thalamus_Digital_Publishing_Ltd.)_Ios_Gameplay_Video_(Hd)
App description:
SCENARIO:
Stardate: 15th April, 2088
The starship Equinox is under attack from Stormlord and his robotic minions, the Exolons! You're the crew's only hope. Take your Samurai-1 fighter, find Captain Solomon's Key, clear the decks of evil robots, and save the Equinox from certain destruction!
Cecconoid is an 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white.
Except for their dangly red bits...
BONUS:
Also includes a full arcade game: Eugatron! 50 levels of Robotron-style, twin-stick, arena-based shooting, direct from the '80s and remixed for your pleasure. Do you have what it takes to become a Eugenius?
FEATURES:
- 50+ challenging rooms
- Six different power-ups
- High Score Table
- Southpaw option
- Bonus arcade-game Eugatron
- Bluetooth controller compatible
- Stomping soundtrack by DJ Hoffman
- Absolutely NO Ads or IAPS
CREDITS:
Developed by Triple-Eh? Ltd.
EPILEPSY WARNING:
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
App Store Link: https://apps.apple.com/tw/app/cecconoid/id1476360841?l=en
- published: 16 Jan 2020
- views: 79
28:30
7. hét: Diencephalon: a thalamus
Dr. Rékási Zoltán
7. heti neuranatómia előadás
Az előadás anyaga az alábbi linkre kattintva érhető el.
http://an-server.pote.hu/OKT/An_EA/Thalamus.pdf
(Coverph...
Dr. Rékási Zoltán
7. heti neuranatómia előadás
Az előadás anyaga az alábbi linkre kattintva érhető el.
http://an-server.pote.hu/OKT/An_EA/Thalamus.pdf
(Coverphoto by Bebo_agua from FreeImages)
https://wn.com/7._Hét_Diencephalon_A_Thalamus
Dr. Rékási Zoltán
7. heti neuranatómia előadás
Az előadás anyaga az alábbi linkre kattintva érhető el.
http://an-server.pote.hu/OKT/An_EA/Thalamus.pdf
(Coverphoto by Bebo_agua from FreeImages)
- published: 18 Mar 2020
- views: 5060
1:11
Research suggests that brain circuit in thalamus helps to hold information in mind
#MemoryLoss #Thalamus #SpatialMemory #GlioblastomaMultiforme
Subscribe Now ► https://bit.ly/2UV4ygi Stay Updated! 🔔
New Delhi, May 17 (ANI): There could be a ne...
#MemoryLoss #Thalamus #SpatialMemory #GlioblastomaMultiforme
Subscribe Now ► https://bit.ly/2UV4ygi Stay Updated! 🔔
New Delhi, May 17 (ANI): There could be a new approach to treating one of the most common and devastating forms of brain cancer in adults, Glioblastoma Multiforme (GBM), the findings from a seven-year research project suggest. In a peer-reviewed study published by BMC Cancer, scientists from the University of Surrey show that a short chain of amino acids (the HTL-001 peptide) is effective at targeting and inhibiting the function of a family of genes responsible for the growth of GBM - Hox genes. The study was conducted in cell and animal models. The HTL-001 peptide used in the study has undergone safety testing and is suitable for patient trials. These trials are now being considered in GBM and other cancers.Hardev Pandha, project lead and Professor of Medical Oncology at the University of Surrey, said:"People who suffer from Glioblastoma Multiforme have a five per cent survival rate over a five-year period - a figure that has not improved in decades. While we are still early in the process, our seven-year project offers a glimmer of hope for finding a solution to Hox gene dysregulation, which is associated with the growth of GBM and other cancers, and which has proven to be elusive as a target for so many years." (SM)
--------------------------------------
ANI is South Asia's leading Multimedia News Agency providing content for every information platform, including TV, Internet, broadband, newspapers, and mobiles.
Subscribe now! Enjoy and stay connected with us!!
☛ Subscribe to ANI News channel: https://bit.ly/2UV4ygi
☛ Visit our Official website: https://www.aninews.in/
☛ Follow ANI: https://twitter.com/ANI
☛ Like us: https://www.facebook.com/ANINEWS.IN
☛ Email to Shrawan K Poddar:
[email protected]
☛ Copyrights © All Rights Reserved ANI Media Pvt Ltd.
https://wn.com/Research_Suggests_That_Brain_Circuit_In_Thalamus_Helps_To_Hold_Information_In_Mind
#MemoryLoss #Thalamus #SpatialMemory #GlioblastomaMultiforme
Subscribe Now ► https://bit.ly/2UV4ygi Stay Updated! 🔔
New Delhi, May 17 (ANI): There could be a new approach to treating one of the most common and devastating forms of brain cancer in adults, Glioblastoma Multiforme (GBM), the findings from a seven-year research project suggest. In a peer-reviewed study published by BMC Cancer, scientists from the University of Surrey show that a short chain of amino acids (the HTL-001 peptide) is effective at targeting and inhibiting the function of a family of genes responsible for the growth of GBM - Hox genes. The study was conducted in cell and animal models. The HTL-001 peptide used in the study has undergone safety testing and is suitable for patient trials. These trials are now being considered in GBM and other cancers.Hardev Pandha, project lead and Professor of Medical Oncology at the University of Surrey, said:"People who suffer from Glioblastoma Multiforme have a five per cent survival rate over a five-year period - a figure that has not improved in decades. While we are still early in the process, our seven-year project offers a glimmer of hope for finding a solution to Hox gene dysregulation, which is associated with the growth of GBM and other cancers, and which has proven to be elusive as a target for so many years." (SM)
--------------------------------------
ANI is South Asia's leading Multimedia News Agency providing content for every information platform, including TV, Internet, broadband, newspapers, and mobiles.
Subscribe now! Enjoy and stay connected with us!!
☛ Subscribe to ANI News channel: https://bit.ly/2UV4ygi
☛ Visit our Official website: https://www.aninews.in/
☛ Follow ANI: https://twitter.com/ANI
☛ Like us: https://www.facebook.com/ANINEWS.IN
☛ Email to Shrawan K Poddar:
[email protected]
☛ Copyrights © All Rights Reserved ANI Media Pvt Ltd.
- published: 17 May 2022
- views: 225
28:20
Commodore 64 Compilation Comparison: The Hits 1986-1988 (Thalamus, 1989)
The Commodore 64 Compilation Comparison is my series in which I review game compilations that were released for the Commodore 64.
In this video I'm reviewing T...
The Commodore 64 Compilation Comparison is my series in which I review game compilations that were released for the Commodore 64.
In this video I'm reviewing The Hits 1986-1988, a compilation of 6 games released by Thalamus in 1989. The games included are:
Sanxion
Delta
Quedex
Hunter's Moon
Hawkeye
Armalyte
#retrogaming #c64 #gamereview #commodore64
https://wn.com/Commodore_64_Compilation_Comparison_The_Hits_1986_1988_(Thalamus,_1989)
The Commodore 64 Compilation Comparison is my series in which I review game compilations that were released for the Commodore 64.
In this video I'm reviewing The Hits 1986-1988, a compilation of 6 games released by Thalamus in 1989. The games included are:
Sanxion
Delta
Quedex
Hunter's Moon
Hawkeye
Armalyte
#retrogaming #c64 #gamereview #commodore64
- published: 25 Jun 2023
- views: 490
0:38
Commodore 64 Armalyte (1988)(Thalamus)
Armalyte is a shoot 'em up video game developed by Cyberdyne Systems in 1988.
SummaryIt is a left-to-right horizontally scrolling shoot 'em up in the styl...
Armalyte is a shoot 'em up video game developed by Cyberdyne Systems in 1988.
SummaryIt is a left-to-right horizontally scrolling shoot 'em up in the style of Gradius, including a weapons upgrade feature and large end-of-level Bosses. Armalyte was released for the Commodore 64 by Thalamus Ltd and was the company's sixth software release. In 1991 a game called Armalyte was released on the Amiga and Atari ST by Arc Development, this wasn't a port of Armalyte but was based on early work done by Cyberdyne Systems towards a sequel. Unfortunately contractual problems and a lack of money stopped Cyberdyne Systems for completing Armalyte 2 on the Commodore 64, Arc Developments were left to complete the Amiga and Atari ST versions without any guidance.
Armalyte was marketed by Thalamus as the sequel to their earlier release Delta which was also a left-to-right horizontally scrolling shoot 'em up, however Delta was created by a different programming team.
The in-game credits list the members of Cyberdyne Systems as
John Kemp (systems programming)
Dan Phillips (main programming)
Robin Levy (all graphics, attack waves, level design)
Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon.
On its release Armalyte retailed for £9.99 and £12.99 for the cassette and disk versions, respectively, in the United Kingdom.
GameplayThe aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further.
During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system (see below).
A crucial difference with a number of earlier Gradius-style shoot 'em ups is that any weapons upgrades gained during a level are not lost if the player's ship is destroyed. However, at the start of the next level, the player's ship loses all upgrades (except for the Batteries and Generators, which are only reduced to one level above their initial level provided the player had upgraded them beforehand.)
A Two Player Mode is available (see below).
Weapon systemThe player's ship (coloured blue) begins the game with a forward-firing laser that produces two shots, and a battery with a single storage cell that powers the ship's 'Super Weapon' (see below). In the one player game there is also an automatic drone ship that has the same capability as the main ship and which follows the main ship around the screen. In the two player game the drone is replaced by a second ship (coloured red and with a different design) that is fully controllable by the second player.
A number of "munitions pods" are positioned throughout the levels and, if shot repeatedly, transform sequentially into a variety of power-ups:
Extra forward fire - increases the number of forward shots from two to four.
Tail fire - adds rear-firing shots.
Vertical cannon - adds vertical fire (both up and down directions on screen).
Trident - adds two flanking guns to enhance the forward firing rate.
Converge - adds two more shots to the forward-firing gun by diverting ammo from the tail gun.
Generator - increases the recharge rate of the ship's battery.
Battery - adds an extra storage cell to the ship's battery, up to a maximum of four.
The power-ups are collected simply by colliding the ship with them. If the munitions pod is captured without having been converted to a power-up then it makes the ship invulnerable for 5 seconds.
When there is charge in the ship's battery, the player can fire a 'Super Weapon'. There are three types of Super Weapon each of which is fired in the forward direction:
Type A - a long, sustained blast that can pass through scenery features.
Type B - releases several small laser blasts around the spacecraft.
Type C - similar to Type A, only the blast is much shorter and does not pass through scenery features.
Firing these weapons reduces the charge in the battery, with Type A the greatest drain, and Type C the least.
The drone ship in single player mode is indestructible and follows the player's ship around the screen. When the main ship fires any of its weapons, the drone will fire the same weapon at the same time. The drone ship can be made to freeze in its position by pressing the space bar on the keyboard, thus allowing the main ship to move independently.
In the Two Player Mode, the drone ship is replaced by another ship which is fully controllable by the second player and has all the same features. The number of Munitions Pods is doubled in the Two Player Mode.
https://wn.com/Commodore_64_Armalyte_(1988)(Thalamus)
Armalyte is a shoot 'em up video game developed by Cyberdyne Systems in 1988.
SummaryIt is a left-to-right horizontally scrolling shoot 'em up in the style of Gradius, including a weapons upgrade feature and large end-of-level Bosses. Armalyte was released for the Commodore 64 by Thalamus Ltd and was the company's sixth software release. In 1991 a game called Armalyte was released on the Amiga and Atari ST by Arc Development, this wasn't a port of Armalyte but was based on early work done by Cyberdyne Systems towards a sequel. Unfortunately contractual problems and a lack of money stopped Cyberdyne Systems for completing Armalyte 2 on the Commodore 64, Arc Developments were left to complete the Amiga and Atari ST versions without any guidance.
Armalyte was marketed by Thalamus as the sequel to their earlier release Delta which was also a left-to-right horizontally scrolling shoot 'em up, however Delta was created by a different programming team.
The in-game credits list the members of Cyberdyne Systems as
John Kemp (systems programming)
Dan Phillips (main programming)
Robin Levy (all graphics, attack waves, level design)
Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon.
On its release Armalyte retailed for £9.99 and £12.99 for the cassette and disk versions, respectively, in the United Kingdom.
GameplayThe aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further.
During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system (see below).
A crucial difference with a number of earlier Gradius-style shoot 'em ups is that any weapons upgrades gained during a level are not lost if the player's ship is destroyed. However, at the start of the next level, the player's ship loses all upgrades (except for the Batteries and Generators, which are only reduced to one level above their initial level provided the player had upgraded them beforehand.)
A Two Player Mode is available (see below).
Weapon systemThe player's ship (coloured blue) begins the game with a forward-firing laser that produces two shots, and a battery with a single storage cell that powers the ship's 'Super Weapon' (see below). In the one player game there is also an automatic drone ship that has the same capability as the main ship and which follows the main ship around the screen. In the two player game the drone is replaced by a second ship (coloured red and with a different design) that is fully controllable by the second player.
A number of "munitions pods" are positioned throughout the levels and, if shot repeatedly, transform sequentially into a variety of power-ups:
Extra forward fire - increases the number of forward shots from two to four.
Tail fire - adds rear-firing shots.
Vertical cannon - adds vertical fire (both up and down directions on screen).
Trident - adds two flanking guns to enhance the forward firing rate.
Converge - adds two more shots to the forward-firing gun by diverting ammo from the tail gun.
Generator - increases the recharge rate of the ship's battery.
Battery - adds an extra storage cell to the ship's battery, up to a maximum of four.
The power-ups are collected simply by colliding the ship with them. If the munitions pod is captured without having been converted to a power-up then it makes the ship invulnerable for 5 seconds.
When there is charge in the ship's battery, the player can fire a 'Super Weapon'. There are three types of Super Weapon each of which is fired in the forward direction:
Type A - a long, sustained blast that can pass through scenery features.
Type B - releases several small laser blasts around the spacecraft.
Type C - similar to Type A, only the blast is much shorter and does not pass through scenery features.
Firing these weapons reduces the charge in the battery, with Type A the greatest drain, and Type C the least.
The drone ship in single player mode is indestructible and follows the player's ship around the screen. When the main ship fires any of its weapons, the drone will fire the same weapon at the same time. The drone ship can be made to freeze in its position by pressing the space bar on the keyboard, thus allowing the main ship to move independently.
In the Two Player Mode, the drone ship is replaced by another ship which is fully controllable by the second player and has all the same features. The number of Munitions Pods is doubled in the Two Player Mode.
- published: 17 Nov 2012
- views: 395
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Death Ray Manta SE - Nintendo Switch Launch Trailer
Death Ray Manta SE is a short-form twin-stick arena shooter available now for Nintendo Switch.
US eShop: https://bit.ly/drmseusa
UK eShop: https://bit.ly/drmse...
Death Ray Manta SE is a short-form twin-stick arena shooter available now for Nintendo Switch.
US eShop: https://bit.ly/drmseusa
UK eShop: https://bit.ly/drmseuk
SCENARIO:
Death Ray Manta is a short-form twin-stick arena shooter where you blow up enemies using colourful laser beams.
You spawn in the centre of the screen, moments later the screen is filled with mines, robots, rabbits, and lasers from beyond the stars. Collect space gems for bonus points and shoot everything else.
With 32 screens of increasingly colourful and crazy laser firing mayhem, how far into fish space can you get?
FEATURES:
Pure ’80s arcade action
32 challenging screens
Neon-drenched visuals
Stellar synthwave soundtrack
Southpaw option
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
SOCIALS:
Facebook: facebook.com/thalamusdigital
Twitter: @thalamusdigital
Instagram: @thalamusdigital
© 2020 The Future Of Videogames.
Licensed to and published by Thalamus Digital Publishing Ltd.
Nintendo Switch is a trademark of Nintendo.
https://wn.com/Death_Ray_Manta_Se_Nintendo_Switch_Launch_Trailer
Death Ray Manta SE is a short-form twin-stick arena shooter available now for Nintendo Switch.
US eShop: https://bit.ly/drmseusa
UK eShop: https://bit.ly/drmseuk
SCENARIO:
Death Ray Manta is a short-form twin-stick arena shooter where you blow up enemies using colourful laser beams.
You spawn in the centre of the screen, moments later the screen is filled with mines, robots, rabbits, and lasers from beyond the stars. Collect space gems for bonus points and shoot everything else.
With 32 screens of increasingly colourful and crazy laser firing mayhem, how far into fish space can you get?
FEATURES:
Pure ’80s arcade action
32 challenging screens
Neon-drenched visuals
Stellar synthwave soundtrack
Southpaw option
This game contains flashing images that could potentially trigger seizures for people with photosensitive epilepsy.
SOCIALS:
Facebook: facebook.com/thalamusdigital
Twitter: @thalamusdigital
Instagram: @thalamusdigital
© 2020 The Future Of Videogames.
Licensed to and published by Thalamus Digital Publishing Ltd.
Nintendo Switch is a trademark of Nintendo.
- published: 14 Oct 2020
- views: 1168