-
How classic Sierra game graphics worked (and an attempt to upscale them)
Back in 1984, Sierra On-Line's adventure games dominated the PC game scene. Did you ever wonder how they fit such awesome graphics in so little disk space? This video explains how they did it.
It also goes a step further and examines a new approach for upscaling them to high definition.
00:00 Introduction
01:25 AGI's technical achievement
02:08 How efficient was it?
02:28 Could it be upscaled nicely?
02:58 The Flood Fill problem
03:24 My approaches
04:44 The result
Upscaler source code on Github:
https://github.com/eviltrout/agi-upscale
I found the ScummVM AGI specifications invaluable when coding this:
https://wiki.scummvm.org/index.php?title=AGI/Specifications
Follow me on Twitter:
https://twitter.com/eviltrout
published: 24 May 2022
-
SCI Unlocked - Larry Walking - Unlocking the Sierra Creative Interpreter with Python3 and Raylib
#sierraonline #leisuresuitlarry #pointandclick #speedrun #scummvm #kingsquest #spacequest #programming #raylib #gaming #python
Here is a small preview of Larry walking to the user's clicked location. The walking cyles, timing and logic are not 100% accurate yet and functionality is not yet complete.
This video demonstrates the PolyPath motion class. This class was used in Sierra's SCI-based games to move characters around the scene. A complete implementation of the PolyPath will ensure that obstacles are avoided by building a list of (x,y) coordinates that finds it's way from point A to point B while ensuring to avoid obstacles.
The obstacles are generally defined as room polygons. In this scene, there is a Polygon defined for the room bounds which ensures Larry doesn't walk where he sh...
published: 04 Mar 2024
-
Jeff Stephenson - Sierra
Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.
What was life at Sierra like in those heady Corsegold days? Jeff tells all.
Recorded: March 2021
Links:
https://www.mobygames.com/developer/sheet/view/developerId,52/
https://www.pomona.edu/
https://en.wikipedia.org/wiki/Ratfor
https://en.wikipedia.org/wiki/Software_Arts
https://en.wikipedia.org/wiki/IBM_Personal_Computer
https://en.wikipedia.org/wiki/VisiCalc
https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up
https://en.wikipedia.org/wiki/Sierra_Entertainment
https://en.wikipe...
published: 14 Dec 2021
-
Adventure Game Interpreter | Wikipedia audio article
This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
00:00:47 1 History
00:03:21 2 Technical design
00:05:01 3 AGI-based games published by Sierra On-Line
00:05:12 4 See also
00:05:25 5 Notes
00:05:34 6 External links
00:06:05 6.1 Contemporary game development
00:06:38 7 Further reading
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through ...
published: 21 Dec 2018
-
Conquest of Camelot: The Search for the Grail - Sierra On-Line, 1990 - IBM/PC (4K)
A complete playthrough of Christy Marx's first game, Conquest of Camelot: The Search for the Grail released by Sierra On-Line in 1990. The game was developed in the first iteration of the Sierra Creative Interpreter (SCI) which allowed for sound card support and 320X200 16 color EGA graphics. Technically it was trailing behind other major 1990 titles, nonetheless, the well-written and thoroughly researched story captivated players and resulted in around 100.000 sold copies.
Bits From my Personal Collection – Christy Marx on a conquest
https://retro365.blog/2021/01/15/bits-from-my-personal-collection-christy-marx-on-a-conquest/
Enjoy and please remember to visit my blog at https://www.retro365.blog where I post new articles every month.
Intro 0:00
Camelot 5:55
Glastonbury Tor 23:19
Ot...
published: 12 Feb 2022
-
Evolution of Quest for Glory (1989 - 1998) by Sierra On-Line - point and click adventure games - PC
Support on Patreon https://bit.ly/patreon-cgs
Subscribe https://bit.ly/sub-cgs
#evolution #questforglory #adventuregame #pointandclick
No Commentary
0:00 Intro
0:09 Hero's Quest: So You Want to Be a Hero - 1989
2:06 Quest for Glory II: Trial by Fire - 1990
4:10 Quest for Glory III: Wages of War - 1992
6:14 Quest for Glory: Shadows of Darkness - 1993
8:40 Quest for Glory V: Dragon Fire - 1998
More about Quest for Glory (from Wikipedia):
Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various ...
published: 14 Dec 2021
-
[Retro] EGA640 Drivers - How Sierra and Lucas Arts VGA adventures ran on EGA hardware with 16 colors
00:00 - Intro
01:06 - EGA History
02:50 - SCI 1 and EGA Drivers
04:57 - How the drivers work
06:50 - Game Show Case
More information on dithering:
https://www.vogons.org/viewtopic.php?t=72278
Additional information on EGA640.DRV:
https://www.vogons.org/viewtopic.php?f=7&t=85280
SCI Version history:
https://gamicus.fandom.com/wiki/Sierra_Creative_Interpreter
List with dedicated Sierra EGA games:
https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games
Games from the Show Case in order:
-Monkey Island 2 LeChuck's Revenge
-Laura Bow in "The Dagger of Amon Ra"
-King's Quest VI - Heir Today, Gone Tomorrow
-Freddy Pharkas: Frontier Pharmacist
-EcoQuest 2: Lost Secret of the Rainforest
-Police Quest: In Pursuit of the Death Angel (VGA Remake)
-Leisure Suit Larry 6: Shape ...
published: 15 Jan 2022
-
Quest for Glory (PC, 1989) - Video Game Years History
A look at Quest for Glory, the adventure game released on the PC by Sierra in 1989.
✅ Full episodes now on Amazon Prime! http://amzn.to/2wPbBq4 ✅
Join Pat the NES Punk, James Rolfe, Pro Jared, brentalfloss and others as we talk about great games!
Quest for Glory is a popular series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series of the Sierra stable.
-------
The Video Game Years 1989 Edited By:
Cameron Behzadpour
Matt Burkett
Coury Carlson
Mark Carr
...
published: 02 Nov 2015
-
ScummVM - SCI - Leisure Suit Larry 5 - Passionate Patti does a little mad walk - fail
Patti goes mad
this bug was fixed in r45297. it was a special case, where ego holding Larry got unloaded and Patti got loaded instead. In Sierra SCI, Patti got loaded into memory, where Larry was before, so she actually reused some variables, which were previously set for Larry. In our SCI, Patti gets loaded into separate memory, so part of her isn't initialized, resulting in her acting pretty weird.
published: 24 Oct 2010
-
Kings Quest I: Quest for the Crown (2001 AGS VGA) Playthrough
This is the fan remake of Kings Quest I: Quest for the Crown
http://www.agdinteractive.com/games/kq1/about/about.html
King's Quest is copyrighted by Sierra, play the new Kings quest game at http://www.sierra.com/kingsquest which take place before and after KQ1
This version of the game plays similar to the SCI version except for the point and click interface.
Strangely enough it's the only version I got all the points for.
The AGI (Adventure Game Interpreter), SCI (Sierra Creative Interpreter) and AGS (Adventure Game Studio) versions were all played consecutively.
published: 07 Mar 2016
5:38
How classic Sierra game graphics worked (and an attempt to upscale them)
Back in 1984, Sierra On-Line's adventure games dominated the PC game scene. Did you ever wonder how they fit such awesome graphics in so little disk space? This...
Back in 1984, Sierra On-Line's adventure games dominated the PC game scene. Did you ever wonder how they fit such awesome graphics in so little disk space? This video explains how they did it.
It also goes a step further and examines a new approach for upscaling them to high definition.
00:00 Introduction
01:25 AGI's technical achievement
02:08 How efficient was it?
02:28 Could it be upscaled nicely?
02:58 The Flood Fill problem
03:24 My approaches
04:44 The result
Upscaler source code on Github:
https://github.com/eviltrout/agi-upscale
I found the ScummVM AGI specifications invaluable when coding this:
https://wiki.scummvm.org/index.php?title=AGI/Specifications
Follow me on Twitter:
https://twitter.com/eviltrout
https://wn.com/How_Classic_Sierra_Game_Graphics_Worked_(And_An_Attempt_To_Upscale_Them)
Back in 1984, Sierra On-Line's adventure games dominated the PC game scene. Did you ever wonder how they fit such awesome graphics in so little disk space? This video explains how they did it.
It also goes a step further and examines a new approach for upscaling them to high definition.
00:00 Introduction
01:25 AGI's technical achievement
02:08 How efficient was it?
02:28 Could it be upscaled nicely?
02:58 The Flood Fill problem
03:24 My approaches
04:44 The result
Upscaler source code on Github:
https://github.com/eviltrout/agi-upscale
I found the ScummVM AGI specifications invaluable when coding this:
https://wiki.scummvm.org/index.php?title=AGI/Specifications
Follow me on Twitter:
https://twitter.com/eviltrout
- published: 24 May 2022
- views: 232623
0:56
SCI Unlocked - Larry Walking - Unlocking the Sierra Creative Interpreter with Python3 and Raylib
#sierraonline #leisuresuitlarry #pointandclick #speedrun #scummvm #kingsquest #spacequest #programming #raylib #gaming #python
Here is a small preview of Larry...
#sierraonline #leisuresuitlarry #pointandclick #speedrun #scummvm #kingsquest #spacequest #programming #raylib #gaming #python
Here is a small preview of Larry walking to the user's clicked location. The walking cyles, timing and logic are not 100% accurate yet and functionality is not yet complete.
This video demonstrates the PolyPath motion class. This class was used in Sierra's SCI-based games to move characters around the scene. A complete implementation of the PolyPath will ensure that obstacles are avoided by building a list of (x,y) coordinates that finds it's way from point A to point B while ensuring to avoid obstacles.
The obstacles are generally defined as room polygons. In this scene, there is a Polygon defined for the room bounds which ensures Larry doesn't walk where he should not.
In this video, the Polygon bounds are ignored (temporarily) so I'm demonstrating how Larry can walk up on the bar freely. Additionally, you'll notice that the z-depth sorting is accurate when he walks behind other characters.
Anything in the SCI engine that was costly to compute such as the polygon to move around and the Bresenham line algorithm were implemented in the Kernel either in raw assembly or C code. Currently, this engine implements all of that in Python3 and so far Python3 is proving to be fast enough for some of this logic which may not always be the case.
If Python becomes a bottleneck to where the framerate drops some of the costly Kernel routines can be implemented in a lower language such as the C language.
One mroe thing: An SCI class exists called the "Grooper" or Gradual Looper. My code has a bug in this so I've disabled the Grooper logic temporarily. This class was used to ensure SCI characters show their relevant direction cels when changing directions. Hopefully I'll have it fixed soon and this way Larry can turn gracefully.
https://wn.com/Sci_Unlocked_Larry_Walking_Unlocking_The_Sierra_Creative_Interpreter_With_Python3_And_Raylib
#sierraonline #leisuresuitlarry #pointandclick #speedrun #scummvm #kingsquest #spacequest #programming #raylib #gaming #python
Here is a small preview of Larry walking to the user's clicked location. The walking cyles, timing and logic are not 100% accurate yet and functionality is not yet complete.
This video demonstrates the PolyPath motion class. This class was used in Sierra's SCI-based games to move characters around the scene. A complete implementation of the PolyPath will ensure that obstacles are avoided by building a list of (x,y) coordinates that finds it's way from point A to point B while ensuring to avoid obstacles.
The obstacles are generally defined as room polygons. In this scene, there is a Polygon defined for the room bounds which ensures Larry doesn't walk where he should not.
In this video, the Polygon bounds are ignored (temporarily) so I'm demonstrating how Larry can walk up on the bar freely. Additionally, you'll notice that the z-depth sorting is accurate when he walks behind other characters.
Anything in the SCI engine that was costly to compute such as the polygon to move around and the Bresenham line algorithm were implemented in the Kernel either in raw assembly or C code. Currently, this engine implements all of that in Python3 and so far Python3 is proving to be fast enough for some of this logic which may not always be the case.
If Python becomes a bottleneck to where the framerate drops some of the costly Kernel routines can be implemented in a lower language such as the C language.
One mroe thing: An SCI class exists called the "Grooper" or Gradual Looper. My code has a bug in this so I've disabled the Grooper logic temporarily. This class was used to ensure SCI characters show their relevant direction cels when changing directions. Hopefully I'll have it fixed soon and this way Larry can turn gracefully.
- published: 04 Mar 2024
- views: 50
2:03:53
Jeff Stephenson - Sierra
Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered m...
Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.
What was life at Sierra like in those heady Corsegold days? Jeff tells all.
Recorded: March 2021
Links:
https://www.mobygames.com/developer/sheet/view/developerId,52/
https://www.pomona.edu/
https://en.wikipedia.org/wiki/Ratfor
https://en.wikipedia.org/wiki/Software_Arts
https://en.wikipedia.org/wiki/IBM_Personal_Computer
https://en.wikipedia.org/wiki/VisiCalc
https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up
https://en.wikipedia.org/wiki/Sierra_Entertainment
https://en.wikipedia.org/wiki/Coarsegold,_California
https://en.wikipedia.org/wiki/Ken_Williams_(game_developer)
https://en.wikipedia.org/wiki/Time_Zone_(video_game)
https://en.wikipedia.org/wiki/Apple_IIe
https://en.wikipedia.org/wiki/King%27s_Quest_I
https://en.wikipedia.org/wiki/IBM_PCjr
http://nerdlypleasures.blogspot.com/2014/08/homeword-sierra-onlines-easy-to-use.html
https://archive.org/details/apple_2_homewordplus
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
https://www.mobygames.com/game/donald-ducks-playground
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games
https://www.filfre.net/2018/02/the-sierra-network/
https://en.wikipedia.org/wiki/Prior_art
https://codewriteplay.com/2020/10/07/founder-ken-williams-discusses-the-time-sierra-on-line-game-developers-nearly-unionized-in-new-book/
https://en.wikipedia.org/wiki/Message_Handling_System
https://wn.com/Jeff_Stephenson_Sierra
Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.
What was life at Sierra like in those heady Corsegold days? Jeff tells all.
Recorded: March 2021
Links:
https://www.mobygames.com/developer/sheet/view/developerId,52/
https://www.pomona.edu/
https://en.wikipedia.org/wiki/Ratfor
https://en.wikipedia.org/wiki/Software_Arts
https://en.wikipedia.org/wiki/IBM_Personal_Computer
https://en.wikipedia.org/wiki/VisiCalc
https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up
https://en.wikipedia.org/wiki/Sierra_Entertainment
https://en.wikipedia.org/wiki/Coarsegold,_California
https://en.wikipedia.org/wiki/Ken_Williams_(game_developer)
https://en.wikipedia.org/wiki/Time_Zone_(video_game)
https://en.wikipedia.org/wiki/Apple_IIe
https://en.wikipedia.org/wiki/King%27s_Quest_I
https://en.wikipedia.org/wiki/IBM_PCjr
http://nerdlypleasures.blogspot.com/2014/08/homeword-sierra-onlines-easy-to-use.html
https://archive.org/details/apple_2_homewordplus
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
https://www.mobygames.com/game/donald-ducks-playground
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games
https://www.filfre.net/2018/02/the-sierra-network/
https://en.wikipedia.org/wiki/Prior_art
https://codewriteplay.com/2020/10/07/founder-ken-williams-discusses-the-time-sierra-on-line-game-developers-nearly-unionized-in-new-book/
https://en.wikipedia.org/wiki/Message_Handling_System
- published: 14 Dec 2021
- views: 703
6:52
Adventure Game Interpreter | Wikipedia audio article
This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
00:00:47 1 History
00:03:21 2 Technical design...
This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
00:00:47 1 History
00:03:21 2 Technical design
00:05:01 3 AGI-based games published by Sierra On-Line
00:05:12 4 See also
00:05:25 5 Notes
00:05:34 6 External links
00:06:05 6.1 Contemporary game development
00:06:38 7 Further reading
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
"There is only one good, knowledge, and one evil, ignorance."
- Socrates
SUMMARY
=======
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game which Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the PCjr.
AGI was capable of running animated, color adventure games with music and sound effects. The player controls the game with a keyboard and, optionally, a joystick.
After the launch of King's Quest, Sierra continued to develop and improve the Adventure Game Interpreter. They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter.
https://wn.com/Adventure_Game_Interpreter_|_Wikipedia_Audio_Article
This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
00:00:47 1 History
00:03:21 2 Technical design
00:05:01 3 AGI-based games published by Sierra On-Line
00:05:12 4 See also
00:05:25 5 Notes
00:05:34 6 External links
00:06:05 6.1 Contemporary game development
00:06:38 7 Further reading
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
"There is only one good, knowledge, and one evil, ignorance."
- Socrates
SUMMARY
=======
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game which Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the PCjr.
AGI was capable of running animated, color adventure games with music and sound effects. The player controls the game with a keyboard and, optionally, a joystick.
After the launch of King's Quest, Sierra continued to develop and improve the Adventure Game Interpreter. They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter.
- published: 21 Dec 2018
- views: 37
2:09:48
Conquest of Camelot: The Search for the Grail - Sierra On-Line, 1990 - IBM/PC (4K)
A complete playthrough of Christy Marx's first game, Conquest of Camelot: The Search for the Grail released by Sierra On-Line in 1990. The game was developed in...
A complete playthrough of Christy Marx's first game, Conquest of Camelot: The Search for the Grail released by Sierra On-Line in 1990. The game was developed in the first iteration of the Sierra Creative Interpreter (SCI) which allowed for sound card support and 320X200 16 color EGA graphics. Technically it was trailing behind other major 1990 titles, nonetheless, the well-written and thoroughly researched story captivated players and resulted in around 100.000 sold copies.
Bits From my Personal Collection – Christy Marx on a conquest
https://retro365.blog/2021/01/15/bits-from-my-personal-collection-christy-marx-on-a-conquest/
Enjoy and please remember to visit my blog at https://www.retro365.blog where I post new articles every month.
Intro 0:00
Camelot 5:55
Glastonbury Tor 23:19
Ot Moor 47:41
South Hampton 56:46
Gaza 1:00:19
Bazaar 1:13:03
Catacombs 1:45:01
Aphrodite's Temple 1:57:18
https://wn.com/Conquest_Of_Camelot_The_Search_For_The_Grail_Sierra_On_Line,_1990_Ibm_Pc_(4K)
A complete playthrough of Christy Marx's first game, Conquest of Camelot: The Search for the Grail released by Sierra On-Line in 1990. The game was developed in the first iteration of the Sierra Creative Interpreter (SCI) which allowed for sound card support and 320X200 16 color EGA graphics. Technically it was trailing behind other major 1990 titles, nonetheless, the well-written and thoroughly researched story captivated players and resulted in around 100.000 sold copies.
Bits From my Personal Collection – Christy Marx on a conquest
https://retro365.blog/2021/01/15/bits-from-my-personal-collection-christy-marx-on-a-conquest/
Enjoy and please remember to visit my blog at https://www.retro365.blog where I post new articles every month.
Intro 0:00
Camelot 5:55
Glastonbury Tor 23:19
Ot Moor 47:41
South Hampton 56:46
Gaza 1:00:19
Bazaar 1:13:03
Catacombs 1:45:01
Aphrodite's Temple 1:57:18
- published: 12 Feb 2022
- views: 374
10:54
Evolution of Quest for Glory (1989 - 1998) by Sierra On-Line - point and click adventure games - PC
Support on Patreon https://bit.ly/patreon-cgs
Subscribe https://bit.ly/sub-cgs
#evolution #questforglory #adventuregame #pointandclick
No Commentary
0:00 Intr...
Support on Patreon https://bit.ly/patreon-cgs
Subscribe https://bit.ly/sub-cgs
#evolution #questforglory #adventuregame #pointandclick
No Commentary
0:00 Intro
0:09 Hero's Quest: So You Want to Be a Hero - 1989
2:06 Quest for Glory II: Trial by Fire - 1990
4:10 Quest for Glory III: Wages of War - 1992
6:14 Quest for Glory: Shadows of Darkness - 1993
8:40 Quest for Glory V: Dragon Fire - 1998
More about Quest for Glory (from Wikipedia):
Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable.
The series was originally titled Hero's Quest. However, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series' title to Quest for Glory. This decision meant that all future games in the series (as well as newer releases of Hero's Quest I) used the new name.
Get the Quest for Glory 1-5 series at GOG.com: https://adtr.co/bq16VV
https://wn.com/Evolution_Of_Quest_For_Glory_(1989_1998)_By_Sierra_On_Line_Point_And_Click_Adventure_Games_Pc
Support on Patreon https://bit.ly/patreon-cgs
Subscribe https://bit.ly/sub-cgs
#evolution #questforglory #adventuregame #pointandclick
No Commentary
0:00 Intro
0:09 Hero's Quest: So You Want to Be a Hero - 1989
2:06 Quest for Glory II: Trial by Fire - 1990
4:10 Quest for Glory III: Wages of War - 1992
6:14 Quest for Glory: Shadows of Darkness - 1993
8:40 Quest for Glory V: Dragon Fire - 1998
More about Quest for Glory (from Wikipedia):
Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable.
The series was originally titled Hero's Quest. However, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series' title to Quest for Glory. This decision meant that all future games in the series (as well as newer releases of Hero's Quest I) used the new name.
Get the Quest for Glory 1-5 series at GOG.com: https://adtr.co/bq16VV
- published: 14 Dec 2021
- views: 1108
15:22
[Retro] EGA640 Drivers - How Sierra and Lucas Arts VGA adventures ran on EGA hardware with 16 colors
00:00 - Intro
01:06 - EGA History
02:50 - SCI 1 and EGA Drivers
04:57 - How the drivers work
06:50 - Game Show Case
More information on dithering:
https://www...
00:00 - Intro
01:06 - EGA History
02:50 - SCI 1 and EGA Drivers
04:57 - How the drivers work
06:50 - Game Show Case
More information on dithering:
https://www.vogons.org/viewtopic.php?t=72278
Additional information on EGA640.DRV:
https://www.vogons.org/viewtopic.php?f=7&t=85280
SCI Version history:
https://gamicus.fandom.com/wiki/Sierra_Creative_Interpreter
List with dedicated Sierra EGA games:
https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games
Games from the Show Case in order:
-Monkey Island 2 LeChuck's Revenge
-Laura Bow in "The Dagger of Amon Ra"
-King's Quest VI - Heir Today, Gone Tomorrow
-Freddy Pharkas: Frontier Pharmacist
-EcoQuest 2: Lost Secret of the Rainforest
-Police Quest: In Pursuit of the Death Angel (VGA Remake)
-Leisure Suit Larry 6: Shape Up or Slip Out!
https://wn.com/Retro_Ega640_Drivers_How_Sierra_And_Lucas_Arts_Vga_Adventures_Ran_On_Ega_Hardware_With_16_Colors
00:00 - Intro
01:06 - EGA History
02:50 - SCI 1 and EGA Drivers
04:57 - How the drivers work
06:50 - Game Show Case
More information on dithering:
https://www.vogons.org/viewtopic.php?t=72278
Additional information on EGA640.DRV:
https://www.vogons.org/viewtopic.php?f=7&t=85280
SCI Version history:
https://gamicus.fandom.com/wiki/Sierra_Creative_Interpreter
List with dedicated Sierra EGA games:
https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games
Games from the Show Case in order:
-Monkey Island 2 LeChuck's Revenge
-Laura Bow in "The Dagger of Amon Ra"
-King's Quest VI - Heir Today, Gone Tomorrow
-Freddy Pharkas: Frontier Pharmacist
-EcoQuest 2: Lost Secret of the Rainforest
-Police Quest: In Pursuit of the Death Angel (VGA Remake)
-Leisure Suit Larry 6: Shape Up or Slip Out!
- published: 15 Jan 2022
- views: 2310
1:38
Quest for Glory (PC, 1989) - Video Game Years History
A look at Quest for Glory, the adventure game released on the PC by Sierra in 1989.
✅ Full episodes now on Amazon Prime! http://amzn.to/2wPbBq4 ✅
Join Pat the N...
A look at Quest for Glory, the adventure game released on the PC by Sierra in 1989.
✅ Full episodes now on Amazon Prime! http://amzn.to/2wPbBq4 ✅
Join Pat the NES Punk, James Rolfe, Pro Jared, brentalfloss and others as we talk about great games!
Quest for Glory is a popular series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series of the Sierra stable.
-------
The Video Game Years 1989 Edited By:
Cameron Behzadpour
Matt Burkett
Coury Carlson
Mark Carr
Jeremy Castiel
Pat Contri
Lance Cortez
John Delia
Joey Desena
Marc Duddleson
Kevin Guillet
Michael Licisyn
Daniel Mitchell
Joe Redifer
David Schulz
Ryan Stout
-----
https://wn.com/Quest_For_Glory_(Pc,_1989)_Video_Game_Years_History
A look at Quest for Glory, the adventure game released on the PC by Sierra in 1989.
✅ Full episodes now on Amazon Prime! http://amzn.to/2wPbBq4 ✅
Join Pat the NES Punk, James Rolfe, Pro Jared, brentalfloss and others as we talk about great games!
Quest for Glory is a popular series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series of the Sierra stable.
-------
The Video Game Years 1989 Edited By:
Cameron Behzadpour
Matt Burkett
Coury Carlson
Mark Carr
Jeremy Castiel
Pat Contri
Lance Cortez
John Delia
Joey Desena
Marc Duddleson
Kevin Guillet
Michael Licisyn
Daniel Mitchell
Joe Redifer
David Schulz
Ryan Stout
-----
- published: 02 Nov 2015
- views: 16335
1:37
ScummVM - SCI - Leisure Suit Larry 5 - Passionate Patti does a little mad walk - fail
Patti goes mad
this bug was fixed in r45297. it was a special case, where ego holding Larry got unloaded and Patti got loaded instead. In Sierra SCI, Patti g...
Patti goes mad
this bug was fixed in r45297. it was a special case, where ego holding Larry got unloaded and Patti got loaded instead. In Sierra SCI, Patti got loaded into memory, where Larry was before, so she actually reused some variables, which were previously set for Larry. In our SCI, Patti gets loaded into separate memory, so part of her isn't initialized, resulting in her acting pretty weird.
https://wn.com/Scummvm_Sci_Leisure_Suit_Larry_5_Passionate_Patti_Does_A_Little_Mad_Walk_Fail
Patti goes mad
this bug was fixed in r45297. it was a special case, where ego holding Larry got unloaded and Patti got loaded instead. In Sierra SCI, Patti got loaded into memory, where Larry was before, so she actually reused some variables, which were previously set for Larry. In our SCI, Patti gets loaded into separate memory, so part of her isn't initialized, resulting in her acting pretty weird.
- published: 24 Oct 2010
- views: 575
55:14
Kings Quest I: Quest for the Crown (2001 AGS VGA) Playthrough
This is the fan remake of Kings Quest I: Quest for the Crown
http://www.agdinteractive.com/games/kq1/about/about.html
King's Quest is copyrighted by Sierra, pl...
This is the fan remake of Kings Quest I: Quest for the Crown
http://www.agdinteractive.com/games/kq1/about/about.html
King's Quest is copyrighted by Sierra, play the new Kings quest game at http://www.sierra.com/kingsquest which take place before and after KQ1
This version of the game plays similar to the SCI version except for the point and click interface.
Strangely enough it's the only version I got all the points for.
The AGI (Adventure Game Interpreter), SCI (Sierra Creative Interpreter) and AGS (Adventure Game Studio) versions were all played consecutively.
https://wn.com/Kings_Quest_I_Quest_For_The_Crown_(2001_Ags_Vga)_Playthrough
This is the fan remake of Kings Quest I: Quest for the Crown
http://www.agdinteractive.com/games/kq1/about/about.html
King's Quest is copyrighted by Sierra, play the new Kings quest game at http://www.sierra.com/kingsquest which take place before and after KQ1
This version of the game plays similar to the SCI version except for the point and click interface.
Strangely enough it's the only version I got all the points for.
The AGI (Adventure Game Interpreter), SCI (Sierra Creative Interpreter) and AGS (Adventure Game Studio) versions were all played consecutively.
- published: 07 Mar 2016
- views: 621