Richard Allan Bartle PhD, FRSA (born 10 January 1960 in Ripon, England) is a British writer, professor and game researcher, best known for being the co-creator of MUD1 (the first MUD) and the author of the seminal Designing Virtual Worlds. He is one of the pioneers of the massively multiplayer online game industry.
He lectured at Essex until 1987, when he left to work full-time on MUD (known as MUD2 in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development.
Bartle's Taxonomy - What Type of Player are You? - Extra Credits
Bartle's Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, interviewed the players of his games about why they played. Their responses fit into four categories, which we now call Achievers, Explorers, Socializers, and Killers.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
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published: 14 Oct 2015
Tipologías de jugador (Bartle y Kim)
Una vez sabemos que hay diferentes tipos de diversión y que a cada uno/a nos atraen diferentes combinaciones, ¿podemos definir diferentes tipos de jugadores?
published: 12 Jul 2017
Ethics of digital worlds with Richard Bartle
Ep.68 Richard Bartle joins us again after his appearance on ep.65 to chat about the metaverse, different ways to design AI controlled NPC, the lack of progress of AI in games, ethical considerations of games designers, ethics of AI life, virutalism, 'smart' AI will happened, robot rights and more...
Episode page: https://www.machine-ethics.net/podcast/ethics-of-digital-worlds-with-richard-bartle/
published: 04 Apr 2022
Player Type Theory: Uses and Abuses | Richard BARTLE
Online games now sit firmly on the casual player's daily to-do list, thanks to the liberating effects of social media. With the leading developers forging ahead, those in their wake are looking for an edge that will allow them to catch up and overtake the leaders.
Such a secret sauce is Bartle's Player Types model, which has met with success across a range of online applications and is being adopted with enthusiasm by increasing numbers of ambitious social game developers. It's a proven tool - but is it always the right tool for the job? Bartle himself explains.
Delivered at Casual Connect Europe, February 2012
Bartle's Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, inte...
Bartle's Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, interviewed the players of his games about why they played. Their responses fit into four categories, which we now call Achievers, Explorers, Socializers, and Killers.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: [email protected]
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Prima Variations" by Calum Bowen
http://bit.ly/1FN6mp6
Bartle's Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, interviewed the players of his games about why they played. Their responses fit into four categories, which we now call Achievers, Explorers, Socializers, and Killers.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: [email protected]
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Prima Variations" by Calum Bowen
http://bit.ly/1FN6mp6
Una vez sabemos que hay diferentes tipos de diversión y que a cada uno/a nos atraen diferentes combinaciones, ¿podemos definir diferentes tipos de jugadores?
Una vez sabemos que hay diferentes tipos de diversión y que a cada uno/a nos atraen diferentes combinaciones, ¿podemos definir diferentes tipos de jugadores?
Una vez sabemos que hay diferentes tipos de diversión y que a cada uno/a nos atraen diferentes combinaciones, ¿podemos definir diferentes tipos de jugadores?
Ep.68 Richard Bartle joins us again after his appearance on ep.65 to chat about the metaverse, different ways to design AI controlled NPC, the lack of progress ...
Ep.68 Richard Bartle joins us again after his appearance on ep.65 to chat about the metaverse, different ways to design AI controlled NPC, the lack of progress of AI in games, ethical considerations of games designers, ethics of AI life, virutalism, 'smart' AI will happened, robot rights and more...
Episode page: https://www.machine-ethics.net/podcast/ethics-of-digital-worlds-with-richard-bartle/
Ep.68 Richard Bartle joins us again after his appearance on ep.65 to chat about the metaverse, different ways to design AI controlled NPC, the lack of progress of AI in games, ethical considerations of games designers, ethics of AI life, virutalism, 'smart' AI will happened, robot rights and more...
Episode page: https://www.machine-ethics.net/podcast/ethics-of-digital-worlds-with-richard-bartle/
Online games now sit firmly on the casual player's daily to-do list, thanks to the liberating effects of social media. With the leading developers forging ahead...
Online games now sit firmly on the casual player's daily to-do list, thanks to the liberating effects of social media. With the leading developers forging ahead, those in their wake are looking for an edge that will allow them to catch up and overtake the leaders.
Such a secret sauce is Bartle's Player Types model, which has met with success across a range of online applications and is being adopted with enthusiasm by increasing numbers of ambitious social game developers. It's a proven tool - but is it always the right tool for the job? Bartle himself explains.
Delivered at Casual Connect Europe, February 2012
Online games now sit firmly on the casual player's daily to-do list, thanks to the liberating effects of social media. With the leading developers forging ahead, those in their wake are looking for an edge that will allow them to catch up and overtake the leaders.
Such a secret sauce is Bartle's Player Types model, which has met with success across a range of online applications and is being adopted with enthusiasm by increasing numbers of ambitious social game developers. It's a proven tool - but is it always the right tool for the job? Bartle himself explains.
Delivered at Casual Connect Europe, February 2012
Bartle's Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, interviewed the players of his games about why they played. Their responses fit into four categories, which we now call Achievers, Explorers, Socializers, and Killers.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: [email protected]
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Prima Variations" by Calum Bowen
http://bit.ly/1FN6mp6
Una vez sabemos que hay diferentes tipos de diversión y que a cada uno/a nos atraen diferentes combinaciones, ¿podemos definir diferentes tipos de jugadores?
Ep.68 Richard Bartle joins us again after his appearance on ep.65 to chat about the metaverse, different ways to design AI controlled NPC, the lack of progress of AI in games, ethical considerations of games designers, ethics of AI life, virutalism, 'smart' AI will happened, robot rights and more...
Episode page: https://www.machine-ethics.net/podcast/ethics-of-digital-worlds-with-richard-bartle/
Online games now sit firmly on the casual player's daily to-do list, thanks to the liberating effects of social media. With the leading developers forging ahead, those in their wake are looking for an edge that will allow them to catch up and overtake the leaders.
Such a secret sauce is Bartle's Player Types model, which has met with success across a range of online applications and is being adopted with enthusiasm by increasing numbers of ambitious social game developers. It's a proven tool - but is it always the right tool for the job? Bartle himself explains.
Delivered at Casual Connect Europe, February 2012
Richard Allan Bartle PhD, FRSA (born 10 January 1960 in Ripon, England) is a British writer, professor and game researcher, best known for being the co-creator of MUD1 (the first MUD) and the author of the seminal Designing Virtual Worlds. He is one of the pioneers of the massively multiplayer online game industry.
He lectured at Essex until 1987, when he left to work full-time on MUD (known as MUD2 in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development.
RichardChamberlain, managing director at Wain Homes North West, said ... The Lawns will be the fourth active Wain Homes development on the outskirts of Preston, with the company also building new homes at The Paddocks in Higher Bartle. Richard added ... .
Deep down I still wanted to do it and that’s when I went to see Chris Bartle.” ... Bartle is Team GB’s performance coach. With Bartle and Richard Waygood at the helm, the British have become almost unbeatable.
“CaptainGeorge Stack and RichardFrancis Burton differed when they made recommendations for the script for Sindhi. Captain Stack was in favour of the Devanagri script while Richard Burton was opposed to that idea,” he highlighted.
Still others might talk about shooter games like Call of Duty or Overwatch ... Many of these games have something in common- staying power ... In fact, a 1996 researcher Richard Bartle interviewed different players to see why they enjoyed playing games ... ....
“The internet wasn’t built with an identity layer” is a classic (and true) refrain, but it should not be an excuse to continue on a path of ignorance ... Metaverse economy ... Event ... Dr. Richard Bartle has defined the four types of these particular archetypes.
Modern Warfare II...Back in January at our metaverse event, Richard Bartle and Richard Garriott discussed the future of AI and non-player characters. Bartle envisioned a day where NPCs would be so human that we might feel pretty bad gunning them down.
Back in the mid-90s, Richard Bartle, an author, professor, and game researcher, examined the players of Multi-User Dungeon/Domain (MUD) games and defined four types of gamers ...Let’s look at each of Bartle’s gamer types in more detail..
History deeply shapes ways of thinking and acting ... This isn’t accidental ... Richard Bartle, co-creator of the first MUD, noted that by 1993 over 10% of all Internet traffic was on MUDs ... Consider what Metaverse history reveals about virtual real estate ... VR.
Nedra Freeman. Nedra, 74, of Brazoria, succumbed to cancer after a valiant six-year battle ...Baker, Jr ... Nedra was preceded in death by her parents; her precious infant granddaughter, Callie GraceEllis; brother, Richard Hodges; and niece, Daphne Bartle.