-
Arcade Longplay [227] Operation Wolf
http://www.longplays.org
Played by: Eino
Tool-free gameplay on default settings (normal difficulty). Score 430 750, Bullet hit rate 77.9%.
It would seem the second loop should be impossible to complete, but one person has submitted a score of 6,211,200 points at Twin Galaxies. I'm curious what was going on in that play, because all decent score entries and all scores in YT videos are around 400K. Best score from an arcade machine submitted to Twin Galaxies (212,350 points) was done in 1987.
This was played on mouse so it's much easier compared to original arcade cabinet. MAME won't record target crosshair, I could get it with FRAPS, but that's something imo not necessary in video.
Rescued all hostages, but shot one of each civilian to show how they die. Also included fail ending. Fir...
published: 18 Mar 2012
-
Operation Wolf - Arcade Version - Single Credit
This is a video of the 1987 game Operation Wolf, played from beginning to the end with one credit, using mouse as a controller. Created using MAME 0.148.
published: 20 Mar 2013
-
Operation Wolf Longplay (Arcade) [4K]
Game Info
---------------------------------------------------
Developer: Taito
Publisher: Taito
Year of Release: 1987
Game Review & Impressions
---------------------------------------------------
The quintessential arcade lightgun shooter, inspired by Rambo, Commando and so many other classic action movies from the 1980s, sees army beefcake Roy Adams head behind enemy lines to rescue a bunch of hostages from a P.O.W. camp hidden somewhere in dense and inhospitable jungle. I never got to enjoy the arcade machine as a child because, despite encountering the cabinet it on many occasions, I simply wasn't tall enough to reach the bloody controls!
Instead, I had to make do with the C64 and Amiga home ports, but arcade machine with its black plastic UZI gun, flashing screen and raucous explosio...
published: 20 Nov 2021
-
Operation Wolf 3 Longplay (Arcade) [QHD]
Game Info
---------------------------------------------------
Developer: East Technology Corp.
Publisher: Taito
Year of Release: 1994
Game Review & Impressions
---------------------------------------------------
Effectively Taito's answer to Lethal Enforcers, the third game in the Operation Wolf franchise makes for a considerably for fun experience than Konami's game. The two games share a lot of DNA: similar levels, game mechanics, power-ups, not to mention a lot of grainy, digitised sprites and background artwork.
At its core, the game is little more than a simple target shooter, although crucially, Op Wolf 3 has a much smoother difficulty curve, consistent hit detection, and fully automatic weapons. What's more, the lack of a flashing screen makes this on-rails shooter a much more ple...
published: 22 Apr 2022
-
Operation Wolf Returns: First Mission VR - They Are Back! | PS VR2 Games
https://store.playstation.com/en-us/concept/10004500
The iconic rail shooter is back in VR. More intense and immersive than ever, feel the thrill of a rescue mission, dodge every bullet and traverse six action-packed levels!
Operation Wolf Returns : First Mission VR will be available on PS VR2 on June 22nd 2023.
#ps5 #psvr2 #psvr2games
published: 05 Jun 2023
-
OPERATION: WOLF HOUND | 2022 | UK Trailer | War / Action
Based on true events. One of the most shocking moments in World War II history is brought to life.
In 1944 German-occupied France, the Nazis developed a Trojan horse plot that aimed to incapacitate the allied forces in the skies and was the beginnings of an enemy action to level a major European city!
The only resilience against this Nazi threat are those allied officers caught and captured in its web. With time running out and the plan laid out before them, it’s up to a rag-tag bunch of soldiers to put an end to this critical ambush tactic which could turn the tide of war.
YOURS TO OWN JULY 4 #SignatureEntertainment #WarMovie #WolfHound
published: 06 Jun 2022
-
Game Over: Operation Wolf
Both the game over screens for Operation Wolf are.............................................................................................................here.
published: 23 Jun 2010
-
the history of Operation Wolf - Arcade documentary
The history of the number one arcade game of 1987
Please visit my Patreon at https://www.patreon.com/pdbowl
Home conversion videogame footage courtesy of gaming history source
published: 21 Feb 2019
-
Operation Wolf (NES) Playthrough
A playthrough of Taito's 1989 rail-shooter for the NES, Operation Wolf.
In this video I play through the entire first loop of the game, winning with the best ending.
Operation Wolf, the first in a series of light-gun based shooters from Taito, was originally released in arcades in 1987, and several adaptations were produced between 1988 and 1990 for popular computers and games consoles. The NES cart showed up at the height of the system's popularity in the United States, and I'm guessing that this is the game that most Americans (or, at the least, those who were into games in the late 80s/early 90s) would associate with the name.
Light gun games were popular in the 80s, but most of the successful ones were single-screen affairs that resembled old fashioned shooting galleries. Duck Hunt...
published: 07 Jan 2022
-
1987 [60fps] Operation Wolf Hardest Loop1 (Add Crosshair) (Warning: Flashing)
オペレーションウルフ / Operation Wolf (Japan) Taito 1987 難易度=最も困難、弾倉=6→4 Player アメリカ人 収録Ver MAMEPlus!0.140u1
攻略のポイント
各ステージを攻略する前に、まずは所持する弾倉とロケット弾の数を暗記する。敵兵の出るスピードが早い為、弾倉取りに意識しすぎるとダメージが一気に増える。弾倉をギリギリまで使い、敵兵のラッシュが過ぎたら、鷹=弾倉x2を取るように。複数の兵士が重なったら、迷わずロケット弾を発射。ヘリ、装甲車、船の攻撃力は-1なので、無理な時に無視して良し。敵の出る場所を暗記するのはもちろん優先順位として、空挺兵>いきなり出て来る兵士>一般兵士>装甲車(撃たれ弱い為)>擲弾兵>ヘリの順で仕留める。
ステージの攻略
ステージ①通信所(破壊しないと兵士はどんどん増える)ロケット弾x0~3発まで使おう。
ステージ②弾薬庫:残りのロケット弾をうまく使いながら、落ちているロケット弾を拾う。クリアすると全補充する為、弾倉をあまり気にせず攻略すればダメージを抑えられるはず。
ステージ③部落:兵士が少ない為ラッシュが過ぎたら楽勝。ちなみにわざと最後に装甲車1台だけ残して、弾倉を稼ぐ裏ワザがあります。
ステージ④ジャングル(普通の難易度ならここが順番②だけど、このゲーム最大の鬼門)十分な武器を備えないと敵のラッシュで一気に殺されます。
ステージ⑤収容所:敵の出て来るスピードが一気に落ちる為、これを利用して弱体化するヘリを冷静に仕留めながら攻略する。
ステージ⑥空港:連続に出て来るバイク兵士への攻略は一番のポイント、後は空挺兵ぐらい。実は最後のボスはあまり強くない(ロケット弾x4or連射+ロケット弾x2ぐらいで確実に殺せる)
※動画はエミュレーターで照準を表示させています。
mame replay ...
published: 26 Sep 2015
17:03
Arcade Longplay [227] Operation Wolf
http://www.longplays.org
Played by: Eino
Tool-free gameplay on default settings (normal difficulty). Score 430 750, Bullet hit rate 77.9%.
It would seem the...
http://www.longplays.org
Played by: Eino
Tool-free gameplay on default settings (normal difficulty). Score 430 750, Bullet hit rate 77.9%.
It would seem the second loop should be impossible to complete, but one person has submitted a score of 6,211,200 points at Twin Galaxies. I'm curious what was going on in that play, because all decent score entries and all scores in YT videos are around 400K. Best score from an arcade machine submitted to Twin Galaxies (212,350 points) was done in 1987.
This was played on mouse so it's much easier compared to original arcade cabinet. MAME won't record target crosshair, I could get it with FRAPS, but that's something imo not necessary in video.
Rescued all hostages, but shot one of each civilian to show how they die. Also included fail ending. First loop cleared without using grenades. -
Disclaimer: Most videos by World of Longplays use SaveStates!
https://wn.com/Arcade_Longplay_227_Operation_Wolf
http://www.longplays.org
Played by: Eino
Tool-free gameplay on default settings (normal difficulty). Score 430 750, Bullet hit rate 77.9%.
It would seem the second loop should be impossible to complete, but one person has submitted a score of 6,211,200 points at Twin Galaxies. I'm curious what was going on in that play, because all decent score entries and all scores in YT videos are around 400K. Best score from an arcade machine submitted to Twin Galaxies (212,350 points) was done in 1987.
This was played on mouse so it's much easier compared to original arcade cabinet. MAME won't record target crosshair, I could get it with FRAPS, but that's something imo not necessary in video.
Rescued all hostages, but shot one of each civilian to show how they die. Also included fail ending. First loop cleared without using grenades. -
Disclaimer: Most videos by World of Longplays use SaveStates!
- published: 18 Mar 2012
- views: 473127
13:30
Operation Wolf - Arcade Version - Single Credit
This is a video of the 1987 game Operation Wolf, played from beginning to the end with one credit, using mouse as a controller. Created using MAME 0.148.
This is a video of the 1987 game Operation Wolf, played from beginning to the end with one credit, using mouse as a controller. Created using MAME 0.148.
https://wn.com/Operation_Wolf_Arcade_Version_Single_Credit
This is a video of the 1987 game Operation Wolf, played from beginning to the end with one credit, using mouse as a controller. Created using MAME 0.148.
- published: 20 Mar 2013
- views: 100807
11:17
Operation Wolf Longplay (Arcade) [4K]
Game Info
---------------------------------------------------
Developer: Taito
Publisher: Taito
Year of Release: 1987
Game Review & Impressions
---------------...
Game Info
---------------------------------------------------
Developer: Taito
Publisher: Taito
Year of Release: 1987
Game Review & Impressions
---------------------------------------------------
The quintessential arcade lightgun shooter, inspired by Rambo, Commando and so many other classic action movies from the 1980s, sees army beefcake Roy Adams head behind enemy lines to rescue a bunch of hostages from a P.O.W. camp hidden somewhere in dense and inhospitable jungle. I never got to enjoy the arcade machine as a child because, despite encountering the cabinet it on many occasions, I simply wasn't tall enough to reach the bloody controls!
Instead, I had to make do with the C64 and Amiga home ports, but arcade machine with its black plastic UZI gun, flashing screen and raucous explosions was always an instant draw on walking into an arcade, even if I couldn't play it.
The game mechanics couldn't be simpler: just shoot anything on the screen that looks like it might shoot back. Enemies about to fire back usually flash briefly, giving you a second or so to nail them before they send a volley of hot lead in your direction, although leaving things this late means you're going to take some damage in the process.
There's little I can really say about Operation Wolf that hasn't been said countless times before. It's just a classic arcade experience, boasting great gameplay, excellent sprite artwork and just all-round awesome presentation!
Video Notes
---------------------------------------------------
I added a photosensitivity warning at the start of the video because, being a true lightgun game, the game has to blank the screen to detect exactly what you're shooting at, resulting in a *lot* of flashing.
I played through one complete loop of the game, which then continues on a higher difficulty. The colour of the background changes to a sunset theme, but the game is basically the same.
Related Longplays & Videos
---------------------------------------------------
Operation Wolf (Amstrad CPC): https://youtu.be/lY4m0350AW8
Operation Wolf (PC Engine): https://youtu.be/2dgy3R2SIsg
Operation Wolf (ZX Spectrum): https://youtu.be/4OuP01Wf3m0
Operation Wolf (C64): https://youtu.be/aMzyUrmmARs
Operation Wolf (Amiga): https://youtu.be/NDOtOd7g3mY
Operation Thunderbolt (Arcade): https://youtu.be/E066jY2Dh68
Chapters
---------------------------------------------------
00:00 Seizure warning
00:05 Attract mode
00:36 Stage 1: Communication Setup
02:00 Stage 2: Jungle
03:35 Stage 3: Village
05:05 Stage 4: Powder Magazine
06:02 Bonus Stage
06:27 Stage 5: Concentration Camp
07:58 Stage 6: Airport
09:44 Ending
10:39 Game Over Screen
Contact Me
---------------------------------------------------
Twitter: https://twitter.com/Al82_Retro
#operationwolf
#retrogaming
#arcadegames
https://wn.com/Operation_Wolf_Longplay_(Arcade)_4K
Game Info
---------------------------------------------------
Developer: Taito
Publisher: Taito
Year of Release: 1987
Game Review & Impressions
---------------------------------------------------
The quintessential arcade lightgun shooter, inspired by Rambo, Commando and so many other classic action movies from the 1980s, sees army beefcake Roy Adams head behind enemy lines to rescue a bunch of hostages from a P.O.W. camp hidden somewhere in dense and inhospitable jungle. I never got to enjoy the arcade machine as a child because, despite encountering the cabinet it on many occasions, I simply wasn't tall enough to reach the bloody controls!
Instead, I had to make do with the C64 and Amiga home ports, but arcade machine with its black plastic UZI gun, flashing screen and raucous explosions was always an instant draw on walking into an arcade, even if I couldn't play it.
The game mechanics couldn't be simpler: just shoot anything on the screen that looks like it might shoot back. Enemies about to fire back usually flash briefly, giving you a second or so to nail them before they send a volley of hot lead in your direction, although leaving things this late means you're going to take some damage in the process.
There's little I can really say about Operation Wolf that hasn't been said countless times before. It's just a classic arcade experience, boasting great gameplay, excellent sprite artwork and just all-round awesome presentation!
Video Notes
---------------------------------------------------
I added a photosensitivity warning at the start of the video because, being a true lightgun game, the game has to blank the screen to detect exactly what you're shooting at, resulting in a *lot* of flashing.
I played through one complete loop of the game, which then continues on a higher difficulty. The colour of the background changes to a sunset theme, but the game is basically the same.
Related Longplays & Videos
---------------------------------------------------
Operation Wolf (Amstrad CPC): https://youtu.be/lY4m0350AW8
Operation Wolf (PC Engine): https://youtu.be/2dgy3R2SIsg
Operation Wolf (ZX Spectrum): https://youtu.be/4OuP01Wf3m0
Operation Wolf (C64): https://youtu.be/aMzyUrmmARs
Operation Wolf (Amiga): https://youtu.be/NDOtOd7g3mY
Operation Thunderbolt (Arcade): https://youtu.be/E066jY2Dh68
Chapters
---------------------------------------------------
00:00 Seizure warning
00:05 Attract mode
00:36 Stage 1: Communication Setup
02:00 Stage 2: Jungle
03:35 Stage 3: Village
05:05 Stage 4: Powder Magazine
06:02 Bonus Stage
06:27 Stage 5: Concentration Camp
07:58 Stage 6: Airport
09:44 Ending
10:39 Game Over Screen
Contact Me
---------------------------------------------------
Twitter: https://twitter.com/Al82_Retro
#operationwolf
#retrogaming
#arcadegames
- published: 20 Nov 2021
- views: 49219
25:59
Operation Wolf 3 Longplay (Arcade) [QHD]
Game Info
---------------------------------------------------
Developer: East Technology Corp.
Publisher: Taito
Year of Release: 1994
Game Review & Impressions...
Game Info
---------------------------------------------------
Developer: East Technology Corp.
Publisher: Taito
Year of Release: 1994
Game Review & Impressions
---------------------------------------------------
Effectively Taito's answer to Lethal Enforcers, the third game in the Operation Wolf franchise makes for a considerably for fun experience than Konami's game. The two games share a lot of DNA: similar levels, game mechanics, power-ups, not to mention a lot of grainy, digitised sprites and background artwork.
At its core, the game is little more than a simple target shooter, although crucially, Op Wolf 3 has a much smoother difficulty curve, consistent hit detection, and fully automatic weapons. What's more, the lack of a flashing screen makes this on-rails shooter a much more pleasant experience than most traditional light-gun games which have to blank the screen to register hit detection, which is so much easier on the eyes!
Is Operation Wolf 3 better than it's prequels? In short, Operation Wolf 3, at least on the machine's default difficulty, feels much easier to play than its forebears. It dispenses with the need to collect ammunition, provides players with automatic weaponry that you reload just by releasing the trigger, and is a generally more accessible game. Unfortunately, the graphics look really bad when compared to the pixel artwork of Operation Wolf and Operation Thunderbolt, and while it's not as memorable as the earlier games, I think fans of on-rails shooters should definitely check this game out.
Information & Trivia
---------------------------------------------------
Video Notes
---------------------------------------------------
Related Longplays & Videos
---------------------------------------------------
Chapters
---------------------------------------------------
https://wn.com/Operation_Wolf_3_Longplay_(Arcade)_Qhd
Game Info
---------------------------------------------------
Developer: East Technology Corp.
Publisher: Taito
Year of Release: 1994
Game Review & Impressions
---------------------------------------------------
Effectively Taito's answer to Lethal Enforcers, the third game in the Operation Wolf franchise makes for a considerably for fun experience than Konami's game. The two games share a lot of DNA: similar levels, game mechanics, power-ups, not to mention a lot of grainy, digitised sprites and background artwork.
At its core, the game is little more than a simple target shooter, although crucially, Op Wolf 3 has a much smoother difficulty curve, consistent hit detection, and fully automatic weapons. What's more, the lack of a flashing screen makes this on-rails shooter a much more pleasant experience than most traditional light-gun games which have to blank the screen to register hit detection, which is so much easier on the eyes!
Is Operation Wolf 3 better than it's prequels? In short, Operation Wolf 3, at least on the machine's default difficulty, feels much easier to play than its forebears. It dispenses with the need to collect ammunition, provides players with automatic weaponry that you reload just by releasing the trigger, and is a generally more accessible game. Unfortunately, the graphics look really bad when compared to the pixel artwork of Operation Wolf and Operation Thunderbolt, and while it's not as memorable as the earlier games, I think fans of on-rails shooters should definitely check this game out.
Information & Trivia
---------------------------------------------------
Video Notes
---------------------------------------------------
Related Longplays & Videos
---------------------------------------------------
Chapters
---------------------------------------------------
- published: 22 Apr 2022
- views: 17822
1:29
Operation Wolf Returns: First Mission VR - They Are Back! | PS VR2 Games
https://store.playstation.com/en-us/concept/10004500
The iconic rail shooter is back in VR. More intense and immersive than ever, feel the thrill of a rescue m...
https://store.playstation.com/en-us/concept/10004500
The iconic rail shooter is back in VR. More intense and immersive than ever, feel the thrill of a rescue mission, dodge every bullet and traverse six action-packed levels!
Operation Wolf Returns : First Mission VR will be available on PS VR2 on June 22nd 2023.
#ps5 #psvr2 #psvr2games
https://wn.com/Operation_Wolf_Returns_First_Mission_Vr_They_Are_Back_|_Ps_Vr2_Games
https://store.playstation.com/en-us/concept/10004500
The iconic rail shooter is back in VR. More intense and immersive than ever, feel the thrill of a rescue mission, dodge every bullet and traverse six action-packed levels!
Operation Wolf Returns : First Mission VR will be available on PS VR2 on June 22nd 2023.
#ps5 #psvr2 #psvr2games
- published: 05 Jun 2023
- views: 74858
1:01
OPERATION: WOLF HOUND | 2022 | UK Trailer | War / Action
Based on true events. One of the most shocking moments in World War II history is brought to life.
In 1944 German-occupied France, the Nazis developed a Trojan...
Based on true events. One of the most shocking moments in World War II history is brought to life.
In 1944 German-occupied France, the Nazis developed a Trojan horse plot that aimed to incapacitate the allied forces in the skies and was the beginnings of an enemy action to level a major European city!
The only resilience against this Nazi threat are those allied officers caught and captured in its web. With time running out and the plan laid out before them, it’s up to a rag-tag bunch of soldiers to put an end to this critical ambush tactic which could turn the tide of war.
YOURS TO OWN JULY 4 #SignatureEntertainment #WarMovie #WolfHound
https://wn.com/Operation_Wolf_Hound_|_2022_|_UK_Trailer_|_War_Action
Based on true events. One of the most shocking moments in World War II history is brought to life.
In 1944 German-occupied France, the Nazis developed a Trojan horse plot that aimed to incapacitate the allied forces in the skies and was the beginnings of an enemy action to level a major European city!
The only resilience against this Nazi threat are those allied officers caught and captured in its web. With time running out and the plan laid out before them, it’s up to a rag-tag bunch of soldiers to put an end to this critical ambush tactic which could turn the tide of war.
YOURS TO OWN JULY 4 #SignatureEntertainment #WarMovie #WolfHound
- published: 06 Jun 2022
- views: 95388
0:34
Game Over: Operation Wolf
Both the game over screens for Operation Wolf are.............................................................................................................he...
Both the game over screens for Operation Wolf are.............................................................................................................here.
https://wn.com/Game_Over_Operation_Wolf
Both the game over screens for Operation Wolf are.............................................................................................................here.
- published: 23 Jun 2010
- views: 92622
12:37
the history of Operation Wolf - Arcade documentary
The history of the number one arcade game of 1987
Please visit my Patreon at https://www.patreon.com/pdbowl
Home conversion videogame footage courtesy of gami...
The history of the number one arcade game of 1987
Please visit my Patreon at https://www.patreon.com/pdbowl
Home conversion videogame footage courtesy of gaming history source
https://wn.com/The_History_Of_Operation_Wolf_Arcade_Documentary
The history of the number one arcade game of 1987
Please visit my Patreon at https://www.patreon.com/pdbowl
Home conversion videogame footage courtesy of gaming history source
- published: 21 Feb 2019
- views: 52172
13:33
Operation Wolf (NES) Playthrough
A playthrough of Taito's 1989 rail-shooter for the NES, Operation Wolf.
In this video I play through the entire first loop of the game, winning with the best e...
A playthrough of Taito's 1989 rail-shooter for the NES, Operation Wolf.
In this video I play through the entire first loop of the game, winning with the best ending.
Operation Wolf, the first in a series of light-gun based shooters from Taito, was originally released in arcades in 1987, and several adaptations were produced between 1988 and 1990 for popular computers and games consoles. The NES cart showed up at the height of the system's popularity in the United States, and I'm guessing that this is the game that most Americans (or, at the least, those who were into games in the late 80s/early 90s) would associate with the name.
Light gun games were popular in the 80s, but most of the successful ones were single-screen affairs that resembled old fashioned shooting galleries. Duck Hunt would be a perfect example. Toward the end of the decade, however, the genre began to evolve as hardware grew more powerful. The games were becoming more cinematic and violent, and in the years leading up to Konami's [in]famous blockbuster Lethal Enforcers, there is perhaps no better example of this trend than Operation Wolf.
Though it never outright says so, Operation Wolf seems to take inspiration from Vietnam and the 1986 movie Platoon. Trudging through the jungle, villages, and military bases, there are six stages to gun your way through as you collect ammo and save hostages. Each has a specific number of enemies that you have to waste before you can move on, and supplies are *very* limited, so you have to be precise in your shooting. It's very easy to run out of ammo in the middle of a stage if you aren't being careful.
The arcade game was fairly impressive in its time, and while nobody is going to mistake this for the original, it deserves props for its clear in-game graphics. The simple sprites and bright colors make the action easy to read at a glance, and the cutscenes look fantastic for an NES game of its time. The music is a bit harsh and off-key, but I've always found it super memorable - not that you get to hear it very often.
You can play using the standard controller or the Nintendo Zapper, and as a kid, I always went with the Zapper. No wonder I never got very far.
See, though the game supports the Zapper, the peripheral lacked any sort of rapid-fire functionality, and many of your targets in Operation Wolf are bullet sponges. Even if you can manage to pull the trigger fast enough to survive the first stage, you'll end up all-but-crippling your hand in the effort, as well your eyes. I'd be shocked if the Zapper's constrant strobing of the screen didn't send at least a few photo-sensitive kids to the emergency room. Good luck surviving all six stages that way unless you're pausing and taking long breaks between each stage.
The control pad is the ideal way to play the game. The on-screen cursor is far more accurate than the Zapper and it moves around quickly enough to keep up with the demands of the action. You can also rapid-fire by merely holding down a button. That feature is a true godsend when the enemies are pouring in from all sides. If there's any downside to playing with the controller, it's that it makes the game a bit too easy. If you aren't using a Zapper, you probably won't need much more than an afternoon to finish it.
As a kid, I absolutely hated Operation Wolf. It made my hand hurt and I could never get anywhere with it. Playing it again a few years later, though, with a controller, I found myself having a lot of fun with it. It's not as good as Sunsoft's Freedom Force, but it's an entertaining game for the scant handful of minutes it lasts.
To think of the hours I spent on this as a kid, never knowing that it could be cleared in less than fifteen minutes! I'm willing to bet I'm not the only one, either.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
https://wn.com/Operation_Wolf_(Nes)_Playthrough
A playthrough of Taito's 1989 rail-shooter for the NES, Operation Wolf.
In this video I play through the entire first loop of the game, winning with the best ending.
Operation Wolf, the first in a series of light-gun based shooters from Taito, was originally released in arcades in 1987, and several adaptations were produced between 1988 and 1990 for popular computers and games consoles. The NES cart showed up at the height of the system's popularity in the United States, and I'm guessing that this is the game that most Americans (or, at the least, those who were into games in the late 80s/early 90s) would associate with the name.
Light gun games were popular in the 80s, but most of the successful ones were single-screen affairs that resembled old fashioned shooting galleries. Duck Hunt would be a perfect example. Toward the end of the decade, however, the genre began to evolve as hardware grew more powerful. The games were becoming more cinematic and violent, and in the years leading up to Konami's [in]famous blockbuster Lethal Enforcers, there is perhaps no better example of this trend than Operation Wolf.
Though it never outright says so, Operation Wolf seems to take inspiration from Vietnam and the 1986 movie Platoon. Trudging through the jungle, villages, and military bases, there are six stages to gun your way through as you collect ammo and save hostages. Each has a specific number of enemies that you have to waste before you can move on, and supplies are *very* limited, so you have to be precise in your shooting. It's very easy to run out of ammo in the middle of a stage if you aren't being careful.
The arcade game was fairly impressive in its time, and while nobody is going to mistake this for the original, it deserves props for its clear in-game graphics. The simple sprites and bright colors make the action easy to read at a glance, and the cutscenes look fantastic for an NES game of its time. The music is a bit harsh and off-key, but I've always found it super memorable - not that you get to hear it very often.
You can play using the standard controller or the Nintendo Zapper, and as a kid, I always went with the Zapper. No wonder I never got very far.
See, though the game supports the Zapper, the peripheral lacked any sort of rapid-fire functionality, and many of your targets in Operation Wolf are bullet sponges. Even if you can manage to pull the trigger fast enough to survive the first stage, you'll end up all-but-crippling your hand in the effort, as well your eyes. I'd be shocked if the Zapper's constrant strobing of the screen didn't send at least a few photo-sensitive kids to the emergency room. Good luck surviving all six stages that way unless you're pausing and taking long breaks between each stage.
The control pad is the ideal way to play the game. The on-screen cursor is far more accurate than the Zapper and it moves around quickly enough to keep up with the demands of the action. You can also rapid-fire by merely holding down a button. That feature is a true godsend when the enemies are pouring in from all sides. If there's any downside to playing with the controller, it's that it makes the game a bit too easy. If you aren't using a Zapper, you probably won't need much more than an afternoon to finish it.
As a kid, I absolutely hated Operation Wolf. It made my hand hurt and I could never get anywhere with it. Playing it again a few years later, though, with a controller, I found myself having a lot of fun with it. It's not as good as Sunsoft's Freedom Force, but it's an entertaining game for the scant handful of minutes it lasts.
To think of the hours I spent on this as a kid, never knowing that it could be cleared in less than fifteen minutes! I'm willing to bet I'm not the only one, either.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
- published: 07 Jan 2022
- views: 29635
12:19
1987 [60fps] Operation Wolf Hardest Loop1 (Add Crosshair) (Warning: Flashing)
オペレーションウルフ / Operation Wolf (Japan) Taito 1987 難易度=最も困難、弾倉=6→4 Player アメリカ人 収録Ver MAMEPlus!0.140u1
攻略のポイント
各ステージを攻略する前に、まずは所持する弾倉とロケット弾の数を暗記する。敵兵の出るスピードが早い為、弾...
オペレーションウルフ / Operation Wolf (Japan) Taito 1987 難易度=最も困難、弾倉=6→4 Player アメリカ人 収録Ver MAMEPlus!0.140u1
攻略のポイント
各ステージを攻略する前に、まずは所持する弾倉とロケット弾の数を暗記する。敵兵の出るスピードが早い為、弾倉取りに意識しすぎるとダメージが一気に増える。弾倉をギリギリまで使い、敵兵のラッシュが過ぎたら、鷹=弾倉x2を取るように。複数の兵士が重なったら、迷わずロケット弾を発射。ヘリ、装甲車、船の攻撃力は-1なので、無理な時に無視して良し。敵の出る場所を暗記するのはもちろん優先順位として、空挺兵>いきなり出て来る兵士>一般兵士>装甲車(撃たれ弱い為)>擲弾兵>ヘリの順で仕留める。
ステージの攻略
ステージ①通信所(破壊しないと兵士はどんどん増える)ロケット弾x0~3発まで使おう。
ステージ②弾薬庫:残りのロケット弾をうまく使いながら、落ちているロケット弾を拾う。クリアすると全補充する為、弾倉をあまり気にせず攻略すればダメージを抑えられるはず。
ステージ③部落:兵士が少ない為ラッシュが過ぎたら楽勝。ちなみにわざと最後に装甲車1台だけ残して、弾倉を稼ぐ裏ワザがあります。
ステージ④ジャングル(普通の難易度ならここが順番②だけど、このゲーム最大の鬼門)十分な武器を備えないと敵のラッシュで一気に殺されます。
ステージ⑤収容所:敵の出て来るスピードが一気に落ちる為、これを利用して弱体化するヘリを冷静に仕留めながら攻略する。
ステージ⑥空港:連続に出て来るバイク兵士への攻略は一番のポイント、後は空挺兵ぐらい。実は最後のボスはあまり強くない(ロケット弾x4or連射+ロケット弾x2ぐらいで確実に殺せる)
※動画はエミュレーターで照準を表示させています。
mame replay site http://replayburners.web.fc2.com/
オペレーションウルフ
発売年:1987.11
開発/発売元:タイトー
ジャンル:ガンシューティング
コントローラ:ガンコントローラー(トリガー+1ボタン付)
システムボード:専用基板
CPU構成[68000, Z80 (2)] 音源チップ[YM2151, ADPCM (2)]
タイトーより登場したガンシューティング作品の秀作。アップライト筐体に据え付けられたマシンガンで次々と敵を倒しつつ、人質を救出していくという内容である。ステージクリア時のデモ画面が凝っていて、プレイヤーを熱くさせる。ゲーム開始時に4ステージから開始するところをセレクト可能。全6ステージ。
ストーリー:
南米チェリゴ島で勃発したクーデターにより、捕らわれた親米派の大統領と、アメリカ大使館の人々を救出する為にアメリカ政府に傭われたひとりの男、つまりキミが単身チェリゴに潜入し、人質を無事脱出させなければならないのだ。
Operation Wolf (c) 1987 Taito Corp.
Operation Wolf is a light-gun game in which the player takes on the role of a soldier and must infiltrate an enemy army base. The object is to capture six bases and to save any hostages encountered on the way.
Each mission begins with the player carrying a limited amount of machine gun bullets and rockets, but extra ammunition can be collected by shooting any gun magazines or rockets that appear on screen.
Any civilians or hostages that the player shoots will result in a reduction to the player's health meter (which is displayed on the right-hand side of the screen). Farm animals, in the form of a chicken and a pig, will occasionally run across the screen; Shooting these will reveal bonus items such as health or ammunition.
Once the game is completed, the player is returned to the first mission, but with an increased level of difficulty.
- TECHNICAL -
Board Number : M4300189A
Prom Stickers : B20
Main CPU : 68000, Z80 (x2) (C-chip is a z80!)
Sound Chips : YM2151, MSM5205 (x2)
Players : 1
Control : lightgun
Buttons : 2
- TRIVIA -
Operation Wolf was released in November 1987.
Developed by East Technology.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.
- SERIES -
1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)
- STAFF -
Cast : Eigo Okajima, Katuhiko Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya
Direct of photography : Eigo Okajima
Music by : Hiroshi Tuda
Planned by : Eigo Okajima
- SOURCES -
Game's rom.
Machine's picture.
https://wn.com/1987_60Fps_Operation_Wolf_Hardest_Loop1_(Add_Crosshair)_(Warning_Flashing)
オペレーションウルフ / Operation Wolf (Japan) Taito 1987 難易度=最も困難、弾倉=6→4 Player アメリカ人 収録Ver MAMEPlus!0.140u1
攻略のポイント
各ステージを攻略する前に、まずは所持する弾倉とロケット弾の数を暗記する。敵兵の出るスピードが早い為、弾倉取りに意識しすぎるとダメージが一気に増える。弾倉をギリギリまで使い、敵兵のラッシュが過ぎたら、鷹=弾倉x2を取るように。複数の兵士が重なったら、迷わずロケット弾を発射。ヘリ、装甲車、船の攻撃力は-1なので、無理な時に無視して良し。敵の出る場所を暗記するのはもちろん優先順位として、空挺兵>いきなり出て来る兵士>一般兵士>装甲車(撃たれ弱い為)>擲弾兵>ヘリの順で仕留める。
ステージの攻略
ステージ①通信所(破壊しないと兵士はどんどん増える)ロケット弾x0~3発まで使おう。
ステージ②弾薬庫:残りのロケット弾をうまく使いながら、落ちているロケット弾を拾う。クリアすると全補充する為、弾倉をあまり気にせず攻略すればダメージを抑えられるはず。
ステージ③部落:兵士が少ない為ラッシュが過ぎたら楽勝。ちなみにわざと最後に装甲車1台だけ残して、弾倉を稼ぐ裏ワザがあります。
ステージ④ジャングル(普通の難易度ならここが順番②だけど、このゲーム最大の鬼門)十分な武器を備えないと敵のラッシュで一気に殺されます。
ステージ⑤収容所:敵の出て来るスピードが一気に落ちる為、これを利用して弱体化するヘリを冷静に仕留めながら攻略する。
ステージ⑥空港:連続に出て来るバイク兵士への攻略は一番のポイント、後は空挺兵ぐらい。実は最後のボスはあまり強くない(ロケット弾x4or連射+ロケット弾x2ぐらいで確実に殺せる)
※動画はエミュレーターで照準を表示させています。
mame replay site http://replayburners.web.fc2.com/
オペレーションウルフ
発売年:1987.11
開発/発売元:タイトー
ジャンル:ガンシューティング
コントローラ:ガンコントローラー(トリガー+1ボタン付)
システムボード:専用基板
CPU構成[68000, Z80 (2)] 音源チップ[YM2151, ADPCM (2)]
タイトーより登場したガンシューティング作品の秀作。アップライト筐体に据え付けられたマシンガンで次々と敵を倒しつつ、人質を救出していくという内容である。ステージクリア時のデモ画面が凝っていて、プレイヤーを熱くさせる。ゲーム開始時に4ステージから開始するところをセレクト可能。全6ステージ。
ストーリー:
南米チェリゴ島で勃発したクーデターにより、捕らわれた親米派の大統領と、アメリカ大使館の人々を救出する為にアメリカ政府に傭われたひとりの男、つまりキミが単身チェリゴに潜入し、人質を無事脱出させなければならないのだ。
Operation Wolf (c) 1987 Taito Corp.
Operation Wolf is a light-gun game in which the player takes on the role of a soldier and must infiltrate an enemy army base. The object is to capture six bases and to save any hostages encountered on the way.
Each mission begins with the player carrying a limited amount of machine gun bullets and rockets, but extra ammunition can be collected by shooting any gun magazines or rockets that appear on screen.
Any civilians or hostages that the player shoots will result in a reduction to the player's health meter (which is displayed on the right-hand side of the screen). Farm animals, in the form of a chicken and a pig, will occasionally run across the screen; Shooting these will reveal bonus items such as health or ammunition.
Once the game is completed, the player is returned to the first mission, but with an increased level of difficulty.
- TECHNICAL -
Board Number : M4300189A
Prom Stickers : B20
Main CPU : 68000, Z80 (x2) (C-chip is a z80!)
Sound Chips : YM2151, MSM5205 (x2)
Players : 1
Control : lightgun
Buttons : 2
- TRIVIA -
Operation Wolf was released in November 1987.
Developed by East Technology.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.
- SERIES -
1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)
- STAFF -
Cast : Eigo Okajima, Katuhiko Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya
Direct of photography : Eigo Okajima
Music by : Hiroshi Tuda
Planned by : Eigo Okajima
- SOURCES -
Game's rom.
Machine's picture.
- published: 26 Sep 2015
- views: 51702