'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

' }else{ weather_info += '
'+tempC+' °C
' } weather_info += '
  • Pressure: '+weather_data.main.pressure+' hPa
  • ' if (weather_data.main.humidity) { weather_info += '
  • Humidity: '+weather_data.main.humidity+' %
  • '; } if (clouds) { weather_info += '
  • Clounds: '+clouds.all+'%
  • ' } if (weather) { weather_info += '
  • '+weather.description+'
  • ' } weather_info += '
' } } global_geo_obj.html(weather_info); var global_geo = jQuery('#forecast'); get_forecast_details(city, 4, global_geo, country); }) }); }); function forecast_status(msg) { jQuery('#forecast-header').html(msg); } function get_forecast_details(city, days_count, global_geo, country) { global_geo.html('Loading forecast ...'); jQuery.ajax({ data: { city: city, report: 'daily' }, dataType: 'jsonp', url: 'https://upge.wn.com/api/upge/cheetah-photo-search/weather_forecast_4days', success: function(data) { if(!data) { text = ('weater data temporarily not available'); } // loop through the list of weather info weather_info = ''; var weather_day_loop = 0; jQuery.each(data.list, function(idx, value) { if (idx < 1) { return; } if (weather_day_loop >= days_count) { return false; } weather = value.weather.shift() clouds = value.clouds d = new Date(value.dt*1000) t = d.getMonth()+1 + '-' + d.getDate() + '-' + d.getFullYear() moment.lang('en', { calendar : { lastDay : '[Yesterday]', sameDay : '[Today]', nextDay : '[Tomorrow]', lastWeek : '[last] dddd', nextWeek : 'dddd', sameElse : 'L' } }); mobj = moment(value.dt*1000) // skip today if (t == today) { return; } tempC = parseInt(parseFloat(value.temp.day)-273.15) tempF = parseInt(tempC*1.8+32) today = t; weather_day_loop += 1; weather_info += '
'+mobj.calendar()+'
'; weather_info += '
' weather_info += '
' if (country == 'United States'){ weather_info += '
'+tempF+' °F
' }else{ weather_info += '
'+tempC+' °C
' } weather_info += '
  • '+value.pressure+' hPa
  • ' if (value.humidity) { weather_info += '
  • Humidity: '+value.humidity+' %
  • '; } if (clouds) { weather_info += '
  • Clouds: '+clouds+'%
  • ' } if (weather) { weather_info += '
  • ' +weather.description+'
  • ' } weather_info += '
' }); global_geo.html(weather_info); } }); } //-->
'); } else { var query = elem.find('.keywords').html(); $.ajax({ context: elem, url: 'https://wn.com/api/upge/cheetah-search-adv/video', cache: true, data: { 'query': query }, dataType: 'jsonp', success: function(text) { if (text.length > 0) { video_id = text[0].id; elem.find('.player').html(''); } } }); } } var stopAllYouTubeVideos = function() { var iframes = document.querySelectorAll('iframe'); Array.prototype.forEach.call(iframes, function(iframe) { iframe.contentWindow.postMessage(JSON.stringify({ event: 'command', func: 'pauseVideo' }), '*'); }); } jQuery(function() { jQuery(".playVideo").live("click", function() { if(!$(this).hasClass("played")){ stopAllYouTubeVideos(); var elem = $(this); setTimeout(function(){ mouseOverMe(elem); }, 1000); } }); jQuery(".description_box .expandContent").live("click", function() { elem = $(this).parent().parent().parent().find('.descContent'); if(elem.height() > 51) { elem.css('height', '44px'); $(this).html('Show More '); }else{ elem.css('height', 'auto'); $(this).html('Hide '); } }); jQuery('.interview-play-off').click(function() { $(".interview-play-off").hide(); $(".interview-play").show(); $(".videoplayer-control-pause").click(); }); jQuery(".video-desc .show_author_videos").live("click", function() { query = $(this).attr('title'); container = $(this).parent().parent().parent().find('.video-author-thumbs'); $(this).parent().parent().parent().find('.video-author-thumbs').css('height', '220px'); jQuery.ajax({ url: '/api/upge/cheetah-photo-search/videoresults', data: {'query': query}, success: function(text) { if(!text) { text = i18n("No results"); } container.html(jQuery(text)); } }); }); }); // -->

Latest News for: far cry 3: blood dragon

Edit

Rayman Is Back But Probably Not How You Want

Gamespot 21 Dec 2024
Ubisoft has released a new game called Captain Laserhawk ... A Blood Dragon Remix, which itself is based on the Far Cry 3 Blood Dragon spin-off. In Captain Laserhawk.
Edit

Ubisoft quietly squeezes out another NFT game featuring Rayman, Blood Dragon

Engadget 20 Dec 2024
Hey, gamers! Do you like Rayman? Do you like Far Cry 3. Blood Dragon? Do you wish they’d make a new Rayman or Blood Dragon game? Well, you got your wish (sort of) if you’re willing to give your wish a lot of leeway and a bit of money.
Edit

Ubisoft's New Game Has Rayman! And Blood Dragon! And NFTs!

Kotaku 20 Dec 2024
is an attempt to revive the once-popular Far Cry 3 spin-off, Blood Dragon, and the spin-off-spin-off Netflix cartoon, Captain Laserhawk, now as a top-down shooter with commentary from Rayman and perks related to Assassin’s Creed.
Edit

XDefiant’s Final Season is Available, Adds 3 New Factions and 13 Maps

GamingBolt 19 Dec 2024
Ubisoft’s XDefiant officially shuts down on June 3rd, 2025 ... Check out the overview trailer for more details ... Breakpoint), who use drones; and Blood Dragon (Far Cry 3. Blood Dragon) cyber soldiers with super strength and lasers ... .
Edit

Ubisoft and Arbitrum set Dec. 18 for the launch of Web3 shooter ‘Captain Laserhawk’

Cryptopolitan 12 Dec 2024
A Blood Dragon Remix, the game will debut on Arbitrum. Ubisoft, known for publishing popular franchises like Assassin’s Creed and Just Dance, has featured a cast of characters from its previous titles, including Far Cry.
Edit

StarCraft shooter in the works with ex-Far Cry boss reveals insider

Metro UK 27 Sep 2024
Dan Hay is known for his work across the Far Cry franchise, serving as a producer on Far Cry 3 before going onto become an executive producer across its sequels, Far Cry 4, Far Cry 5, and spin-offs like Blood Dragon and Primal.
Edit

Does the rise of 'expandalone' games mean the end for big DLC?

Games Industry 05 Sep 2024
Dying Light. The Beast is a new game from Techland that, originally, was destined to be DLC for Dying Light 2. It's a familiar story ... Vice City, Far Cry 3. Blood Dragon and Fallout.
Edit

Snag The Entire Far Cry Series On The Cheap This Weekend

Kotaku 16 Aug 2024
This weekend, you can cop every full game in the series—Far Cry, 2, 3, Blood Dragon, 4, Primal, 5, New Dawn, and 6—on a deep-ass discount on Steam and Humble Bundle ... Far Cry 3 is just $5 bucks and its ...
Edit

The Community Spotlight 2024.06.08

Giant Bomb 09 Jun 2024
How far did you get before getting stuck?Do you have any solutions for this? ... From WWF Royal Rumble to Battletoads/Double Dragon+ ... @pauljeremiah's Far Cry 3. Blood Dragon review assesses how well of a FPS parody it still stands today.
Edit

XDefiant Review - Modern Warfare

Gamespot 04 Jun 2024
XDefiant's practice zone offers a stark reminder that you are, in fact, playing a Ubisoft game. In one corner of this abandoned convention center, there are arcade machines for Far Cry 3. Blood Dragon, Just Dance 2014, and Riders Republic.
Edit

Far Cry 3 - Blood Dragon playthrough : part 7 - ending + credits

Bitchute 01 Jun 2024
Go to the source via the article link to view the video or lcik the video icon ....
Edit

Far Cry 3 - Blood Dragon playthrough : part 5

Bitchute 01 Jun 2024
Go to the source via the article link to view the video or lcik the video icon ....
Edit

Far Cry 3 - Blood Dragon playthrough : part 8

Bitchute 01 Jun 2024
Go to the source via the article link to view the video or lcik the video icon ....
Edit

Far Cry 3 - Blood Dragon playthrough : part 6

Bitchute 01 Jun 2024
Go to the source via the article link to view the video or lcik the video icon ....
Edit

Far Cry 3 - Blood Dragon playthrough : part 4

Bitchute 01 Jun 2024
Go to the source via the article link to view the video or lcik the video icon ....

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