The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for EV Override and the Australian company ATMOS created the scenario of EV Nova; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of EV Override.
In physics, escape velocity is the minimum speed needed for an object to "break free" from the gravitational attraction of a massive body. The escape velocity from Earth is about 40,270km/h (25,020mph). More particularly, escape velocity is the speed at which the sum of an object's kinetic energy and its gravitational potential energy is equal to zero. If given escape velocity, the object will move away forever from the massive body, slowing forever and approaching but never quite reaching zero speed. Once escape velocity is achieved, no further impulse need be applied for it to continue in its escape. In other words, if given escape velocity, the object will move away from the other body, continually slowing and will asymptotically approach zero speed as the object's distance approaches infinity, never to return. If given a speed greater than escape velocity, the object will asymptotically approach a speed equal to the excess speed it was given over and above escape velocity.
It's time to reach waaaaaaaaay back into the time machine and pulls out one of my favorite gems from the mid 90s, "Escape Velocity", a classic top-down space exploration, combat, and pseudo RPG. It totally still holds up.
In this part, I'm covering a lot of the basics, and early game it's pretty repetitive (good for learning players, not great for watching -- sorry). As a result, this part is a little long, but in future parts, I only record the interesting/storyline missions.
(Remove spaces)
Game: www.ambrosiasw.com/games/evn/
EV Classic Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1584
EV Override Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1590
Escape Velocity was released as a shareware game by Ambrosia Software in 1996. It was created by Matt Burch, and is without doubt one of the finest games of it's era. Escape Velocity featured a large galaxy in which the confederation and rebellion fight for dominance and threats lurk in the stars above.
I rate Escape Velocity as a solid 7.5/10, it's still a great game to play and I highly recommend it to everyone!
published: 24 Sep 2021
【Siren's Call: Escape Velocity】The First 13 Minutes
A surreal, coming-of-age visual novel set in early 2010s Central Florida, "Siren's Call" is the small town you swore you'd always leave. Something inside of you knows that this is your last chance. Will you reach escape velocity?
Download Siren's Call: Escape Velocity ► https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/
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--------...
published: 05 Apr 2024
Luigi's Escape Velocity
#shorts
Anti-grav Luigi
published: 02 Feb 2024
Escape Velocity (1996) - Retro Mac Gaming - Paul's Old Crap
In this video I take a look at the space simulator game Escape Velocity from Ambrosia Software. This is one of my favorites from my early Mac days in the 1990s.
Paul's Old Crap info:
https://wiki.preterhuman.net/Pauls_Old_Crap
published: 07 Feb 2019
Escape Velocity Nova - Kestrel Fury
Taking on everyone.
published: 15 Apr 2008
Escape Velocity Nova: A Retrospective
A retrospective of Escape Velocity Nova, a shareware space combat and trading game from 2002.
Timestamps:
00:00 - Intro
01:47 - History of Ambrosia Software
04:30 - Background of Escape Velocity Series
07:47 - Development
10:56 - Release and Reception
12:32 - Gameplay
14:45 - Lore, Map, and Factions
20:03 - Storylines
24:44 - Strengths
32:07 - Weaknesses
43:46 - Running Nova Today
47:24 - The Fate of the Developers
51:31 - Legacy and Future
55:03 - Conclusion
56:04 - Thanks and Attribution
Helpful links:
Download location for all three games - https://escape-velocity.games/
EV Nova subreddit - https://www.reddit.com/r/evnova/
Escape Velocity general subreddit - https://www.reddit.com/r/Escape_Velocity/
Escape Velocity Discord - https://discord.com/invite/WerhuyXa?utm_source=Discord%20...
published: 06 Oct 2024
Inertia: Escape Velocity - Gameplay Video [iOS]
Watch the gravity defying trailer for a new iOS title from Red Fly Studios!
For more coverage of mobile games, check out IGN:
http://http://wireless.ign.com/
published: 28 Nov 2011
GetAmped X TH Server - Solo Amped Defender with Scarlet Blaster
0:00 Death Jungle
0:15 Phase 1
1:05 Phase 2
BGM - Metal Slug 3D OST - Start From Mountain Village
1:45 Boss : Captain Redrum
2:19 Phase 3
3:21 Phase 4
BGM - Metal Slug 3D OST - Escape Velocity
3:52 Boss : Dragon Modified Form
BGM - Metal Slug 3D OST - Various Bosses
Metal Slug 3D OST - Mission Clear
-Fail 114 takes
Download GetAmped X TH here :
https://www.getamped.in.th/download/
published: 21 Oct 2024
Best Video Game Main Themes Of All Time - Escape Velocity
Best Video Game Main Themes Of All Time.
Game: Escape Velocity
Date Released: 1996
It's time to reach waaaaaaaaay back into the time machine and pulls out one of my favorite gems from the mid 90s, "Escape Velocity", a classic top-down space ex...
It's time to reach waaaaaaaaay back into the time machine and pulls out one of my favorite gems from the mid 90s, "Escape Velocity", a classic top-down space exploration, combat, and pseudo RPG. It totally still holds up.
In this part, I'm covering a lot of the basics, and early game it's pretty repetitive (good for learning players, not great for watching -- sorry). As a result, this part is a little long, but in future parts, I only record the interesting/storyline missions.
(Remove spaces)
Game: www.ambrosiasw.com/games/evn/
EV Classic Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1584
EV Override Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1590
It's time to reach waaaaaaaaay back into the time machine and pulls out one of my favorite gems from the mid 90s, "Escape Velocity", a classic top-down space exploration, combat, and pseudo RPG. It totally still holds up.
In this part, I'm covering a lot of the basics, and early game it's pretty repetitive (good for learning players, not great for watching -- sorry). As a result, this part is a little long, but in future parts, I only record the interesting/storyline missions.
(Remove spaces)
Game: www.ambrosiasw.com/games/evn/
EV Classic Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1584
EV Override Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1590
Escape Velocity was released as a shareware game by Ambrosia Software in 1996. It was created by Matt Burch, and is without doubt one of the finest games of it'...
Escape Velocity was released as a shareware game by Ambrosia Software in 1996. It was created by Matt Burch, and is without doubt one of the finest games of it's era. Escape Velocity featured a large galaxy in which the confederation and rebellion fight for dominance and threats lurk in the stars above.
I rate Escape Velocity as a solid 7.5/10, it's still a great game to play and I highly recommend it to everyone!
Escape Velocity was released as a shareware game by Ambrosia Software in 1996. It was created by Matt Burch, and is without doubt one of the finest games of it's era. Escape Velocity featured a large galaxy in which the confederation and rebellion fight for dominance and threats lurk in the stars above.
I rate Escape Velocity as a solid 7.5/10, it's still a great game to play and I highly recommend it to everyone!
A surreal, coming-of-age visual novel set in early 2010s Central Florida, "Siren's Call" is the small town you swore you'd always leave. Something inside of you...
A surreal, coming-of-age visual novel set in early 2010s Central Florida, "Siren's Call" is the small town you swore you'd always leave. Something inside of you knows that this is your last chance. Will you reach escape velocity?
Download Siren's Call: Escape Velocity ► https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/
-----------------------------------------------------------------------------------------------------------
● Subscribe ► https://bit.ly/2G5Gsqq
● Twitch ► https://www.twitch.tv/kingpingamer_
● Twitter ► https://bit.ly/2UGZHyI
● Facebook ► https://bit.ly/2VziHfm
● Humble Choice ► https://bit.ly/2Kckiqi (affiliate link)
● Humblebundle Store ► https://bit.ly/2UmkSX6 (affiliate link)
● Buy Me A Coffee ► https://www.buymeacoffee.com/Kingpingamer
-----------------------------------------------------------------------------------------------------------
A surreal, coming-of-age visual novel set in early 2010s Central Florida, "Siren's Call" is the small town you swore you'd always leave. Something inside of you knows that this is your last chance. Will you reach escape velocity?
Download Siren's Call: Escape Velocity ► https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/
-----------------------------------------------------------------------------------------------------------
● Subscribe ► https://bit.ly/2G5Gsqq
● Twitch ► https://www.twitch.tv/kingpingamer_
● Twitter ► https://bit.ly/2UGZHyI
● Facebook ► https://bit.ly/2VziHfm
● Humble Choice ► https://bit.ly/2Kckiqi (affiliate link)
● Humblebundle Store ► https://bit.ly/2UmkSX6 (affiliate link)
● Buy Me A Coffee ► https://www.buymeacoffee.com/Kingpingamer
-----------------------------------------------------------------------------------------------------------
In this video I take a look at the space simulator game Escape Velocity from Ambrosia Software. This is one of my favorites from my early Mac days in the 1990s....
In this video I take a look at the space simulator game Escape Velocity from Ambrosia Software. This is one of my favorites from my early Mac days in the 1990s.
Paul's Old Crap info:
https://wiki.preterhuman.net/Pauls_Old_Crap
In this video I take a look at the space simulator game Escape Velocity from Ambrosia Software. This is one of my favorites from my early Mac days in the 1990s.
Paul's Old Crap info:
https://wiki.preterhuman.net/Pauls_Old_Crap
A retrospective of Escape Velocity Nova, a shareware space combat and trading game from 2002.
Timestamps:
00:00 - Intro
01:47 - History of Ambrosia Software
04...
A retrospective of Escape Velocity Nova, a shareware space combat and trading game from 2002.
Timestamps:
00:00 - Intro
01:47 - History of Ambrosia Software
04:30 - Background of Escape Velocity Series
07:47 - Development
10:56 - Release and Reception
12:32 - Gameplay
14:45 - Lore, Map, and Factions
20:03 - Storylines
24:44 - Strengths
32:07 - Weaknesses
43:46 - Running Nova Today
47:24 - The Fate of the Developers
51:31 - Legacy and Future
55:03 - Conclusion
56:04 - Thanks and Attribution
Helpful links:
Download location for all three games - https://escape-velocity.games/
EV Nova subreddit - https://www.reddit.com/r/evnova/
Escape Velocity general subreddit - https://www.reddit.com/r/Escape_Velocity/
Escape Velocity Discord - https://discord.com/invite/WerhuyXa?utm_source=Discord%20Widget&utm_medium=Connect&username=null
EV Nova wiki - https://evn.fandom.com/wiki/Main_Page
EV Nova walkthroughs (very helpful) - https://www.arpia.be/walkthrough/index.html
Richard Moss talk at PAX Australia 2019 about Ambrosia Software - https://lifeandtimes.games/episodes/files/pax-aus-19-ambrosia-sw-talk
Richard Moss livestream with Matt Burch - https://youtu.be/oYMZQINXW_s?si=W4luoNaBk-lcrQLM
Reddit Q&A with Luke Smart and Dave Williams of ATMOS - https://old.reddit.com/r/evnova/comments/ez4txv/a_qa_with_luke_nuada_smart_and_dafydd_pipeline/
A retrospective of Escape Velocity Nova, a shareware space combat and trading game from 2002.
Timestamps:
00:00 - Intro
01:47 - History of Ambrosia Software
04:30 - Background of Escape Velocity Series
07:47 - Development
10:56 - Release and Reception
12:32 - Gameplay
14:45 - Lore, Map, and Factions
20:03 - Storylines
24:44 - Strengths
32:07 - Weaknesses
43:46 - Running Nova Today
47:24 - The Fate of the Developers
51:31 - Legacy and Future
55:03 - Conclusion
56:04 - Thanks and Attribution
Helpful links:
Download location for all three games - https://escape-velocity.games/
EV Nova subreddit - https://www.reddit.com/r/evnova/
Escape Velocity general subreddit - https://www.reddit.com/r/Escape_Velocity/
Escape Velocity Discord - https://discord.com/invite/WerhuyXa?utm_source=Discord%20Widget&utm_medium=Connect&username=null
EV Nova wiki - https://evn.fandom.com/wiki/Main_Page
EV Nova walkthroughs (very helpful) - https://www.arpia.be/walkthrough/index.html
Richard Moss talk at PAX Australia 2019 about Ambrosia Software - https://lifeandtimes.games/episodes/files/pax-aus-19-ambrosia-sw-talk
Richard Moss livestream with Matt Burch - https://youtu.be/oYMZQINXW_s?si=W4luoNaBk-lcrQLM
Reddit Q&A with Luke Smart and Dave Williams of ATMOS - https://old.reddit.com/r/evnova/comments/ez4txv/a_qa_with_luke_nuada_smart_and_dafydd_pipeline/
Watch the gravity defying trailer for a new iOS title from Red Fly Studios!
For more coverage of mobile games, check out IGN:
http://http://wireless.ign.com...
Watch the gravity defying trailer for a new iOS title from Red Fly Studios!
For more coverage of mobile games, check out IGN:
http://http://wireless.ign.com/
Watch the gravity defying trailer for a new iOS title from Red Fly Studios!
For more coverage of mobile games, check out IGN:
http://http://wireless.ign.com/
0:00 Death Jungle
0:15 Phase 1
1:05 Phase 2
BGM - Metal Slug 3D OST - Start From Mountain Village
1:45 Boss : Captain Redrum
2:19 Phase 3
3:21 Phase 4
BGM - M...
0:00 Death Jungle
0:15 Phase 1
1:05 Phase 2
BGM - Metal Slug 3D OST - Start From Mountain Village
1:45 Boss : Captain Redrum
2:19 Phase 3
3:21 Phase 4
BGM - Metal Slug 3D OST - Escape Velocity
3:52 Boss : Dragon Modified Form
BGM - Metal Slug 3D OST - Various Bosses
Metal Slug 3D OST - Mission Clear
-Fail 114 takes
Download GetAmped X TH here :
https://www.getamped.in.th/download/
0:00 Death Jungle
0:15 Phase 1
1:05 Phase 2
BGM - Metal Slug 3D OST - Start From Mountain Village
1:45 Boss : Captain Redrum
2:19 Phase 3
3:21 Phase 4
BGM - Metal Slug 3D OST - Escape Velocity
3:52 Boss : Dragon Modified Form
BGM - Metal Slug 3D OST - Various Bosses
Metal Slug 3D OST - Mission Clear
-Fail 114 takes
Download GetAmped X TH here :
https://www.getamped.in.th/download/
It's time to reach waaaaaaaaay back into the time machine and pulls out one of my favorite gems from the mid 90s, "Escape Velocity", a classic top-down space exploration, combat, and pseudo RPG. It totally still holds up.
In this part, I'm covering a lot of the basics, and early game it's pretty repetitive (good for learning players, not great for watching -- sorry). As a result, this part is a little long, but in future parts, I only record the interesting/storyline missions.
(Remove spaces)
Game: www.ambrosiasw.com/games/evn/
EV Classic Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1584
EV Override Plug-In: www.ambrosiasw.com/assets/modules/addonfiles/download.php?addon=1590
Escape Velocity was released as a shareware game by Ambrosia Software in 1996. It was created by Matt Burch, and is without doubt one of the finest games of it's era. Escape Velocity featured a large galaxy in which the confederation and rebellion fight for dominance and threats lurk in the stars above.
I rate Escape Velocity as a solid 7.5/10, it's still a great game to play and I highly recommend it to everyone!
A surreal, coming-of-age visual novel set in early 2010s Central Florida, "Siren's Call" is the small town you swore you'd always leave. Something inside of you knows that this is your last chance. Will you reach escape velocity?
Download Siren's Call: Escape Velocity ► https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/
-----------------------------------------------------------------------------------------------------------
● Subscribe ► https://bit.ly/2G5Gsqq
● Twitch ► https://www.twitch.tv/kingpingamer_
● Twitter ► https://bit.ly/2UGZHyI
● Facebook ► https://bit.ly/2VziHfm
● Humble Choice ► https://bit.ly/2Kckiqi (affiliate link)
● Humblebundle Store ► https://bit.ly/2UmkSX6 (affiliate link)
● Buy Me A Coffee ► https://www.buymeacoffee.com/Kingpingamer
-----------------------------------------------------------------------------------------------------------
In this video I take a look at the space simulator game Escape Velocity from Ambrosia Software. This is one of my favorites from my early Mac days in the 1990s.
Paul's Old Crap info:
https://wiki.preterhuman.net/Pauls_Old_Crap
A retrospective of Escape Velocity Nova, a shareware space combat and trading game from 2002.
Timestamps:
00:00 - Intro
01:47 - History of Ambrosia Software
04:30 - Background of Escape Velocity Series
07:47 - Development
10:56 - Release and Reception
12:32 - Gameplay
14:45 - Lore, Map, and Factions
20:03 - Storylines
24:44 - Strengths
32:07 - Weaknesses
43:46 - Running Nova Today
47:24 - The Fate of the Developers
51:31 - Legacy and Future
55:03 - Conclusion
56:04 - Thanks and Attribution
Helpful links:
Download location for all three games - https://escape-velocity.games/
EV Nova subreddit - https://www.reddit.com/r/evnova/
Escape Velocity general subreddit - https://www.reddit.com/r/Escape_Velocity/
Escape Velocity Discord - https://discord.com/invite/WerhuyXa?utm_source=Discord%20Widget&utm_medium=Connect&username=null
EV Nova wiki - https://evn.fandom.com/wiki/Main_Page
EV Nova walkthroughs (very helpful) - https://www.arpia.be/walkthrough/index.html
Richard Moss talk at PAX Australia 2019 about Ambrosia Software - https://lifeandtimes.games/episodes/files/pax-aus-19-ambrosia-sw-talk
Richard Moss livestream with Matt Burch - https://youtu.be/oYMZQINXW_s?si=W4luoNaBk-lcrQLM
Reddit Q&A with Luke Smart and Dave Williams of ATMOS - https://old.reddit.com/r/evnova/comments/ez4txv/a_qa_with_luke_nuada_smart_and_dafydd_pipeline/
Watch the gravity defying trailer for a new iOS title from Red Fly Studios!
For more coverage of mobile games, check out IGN:
http://http://wireless.ign.com/
0:00 Death Jungle
0:15 Phase 1
1:05 Phase 2
BGM - Metal Slug 3D OST - Start From Mountain Village
1:45 Boss : Captain Redrum
2:19 Phase 3
3:21 Phase 4
BGM - Metal Slug 3D OST - Escape Velocity
3:52 Boss : Dragon Modified Form
BGM - Metal Slug 3D OST - Various Bosses
Metal Slug 3D OST - Mission Clear
-Fail 114 takes
Download GetAmped X TH here :
https://www.getamped.in.th/download/
The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for EV Override and the Australian company ATMOS created the scenario of EV Nova; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of EV Override.