'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

DMAX (UK TV channel)

DMAX is a TV channel in the United Kingdom and Ireland. Discovery announced on 22 November 2007, that they would launch a version of DMAX in the UK and Ireland market on 8 January 2008 after its initial success in Germany.

In addition, the timeshift service DMAX +1 has also been available on Sky since the launch. A two-hour timeshift channel named DMAX +2 launched on Sky on 1 April 2008. Another timeshift channel named DMAX +1.5 launched on Sky on 18 August 2008. DMAX +1.5 was closed down on 2 November 2009 when Quest +1 launched. DMAX +2 closed on 30 April 2013 on Sky when TLC launched on channel 125 and Challenge was relocated to channel 145, which had been DMAX +1. DMAX +1 moved to Sky channel 238 as TLC +1 launched on channel 195, which had been DMAX +2. As of August 2014, DMAX +1 is on channel 233. On 16 July 2015, DMAX moved from 144 to 167 on Sky, switching places with sister channel Quest.

Programming

  • Airwolf
  • American Chopper
  • Animal Cops: Detroit
  • Challenge Tommy Walsh
  • TV Channel 16/12

    TV channel 16/12 — is the only independent news TV channel in Kazakhstan.

    Persecution of the Channel

    The Kazakhstan’s authorities have repeatedly tried to stop the broadcasting of Channel 16/12. The Channel’s employees were intimidated, arrested, their offices were searched and the equipment needed for their work seized. Specifically, in 2014, officers of the National Security Committee of Kazakhstan, along with law enforcement officers of Russia, burst into the office of the production company which was making videos for the TV Channel 16/12. They conducted a search, withdrew hard discs from the operating computers and took them away. Soon after that, a similar search was conducted in the Astana office of a company which was also making videos for the opposition channel. During the search, the equipment needed for their work was seized. Prior to this, Sanat Urnaliyev, journalist of TV Channel 16/12, and Viktor Gudz, the cameraman, were subjected to administrative arrest on a fake charge, along with a correspondent of Radio Azattyk, the Kazakh service of the Radio Liberty.

    Autodesk 3ds Max

    Autodesk 3ds Max, formerly 3D Studio, then 3D Studio Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. To its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

    History

    The original 3D Studio product was created for the DOS platform, by Gary Yost and the Yost Group, and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX". This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.

    DMAX (Italy)

    DMAX is a thematic network television, owned by Discovery Communications Group.

    The Italian version of the channel began its broadcasting at 6:45 PM on November 10, 2011 with the show Destroyed in Seconds.

    DMAX is available on channel 52 of digital television, on Sky Italia at channel 136 and time shifted at 137 and on Tivù Sat at channel 28.

    It's the first factual-entertainment channel for the male audience in Italy.

    It will cover all Six Nations matches from 2014 to 2017.

    Programming

    Original programs

  • Affari a quattro ruote Italia
  • Campioni sempre
  • DMAX su Quattroruote
  • Due rugbisti e una meta
  • Football Hooligans - con Michele Dalai
  • I re della griglia
  • Il cacciatore di tifosi
  • La salumeria dei pugni
  • Lady Ferro
  • Milano City Tattoo
  • Unti e bisunti
  • Imported programs

  • 1000 modi per morire (1000 Ways to Die)
  • A caccia di veleni (Wild Recon)
  • Affare fatto (Auction Hunters)
  • Affari a quattro ruote (Wheeler Dealers)
  • Affari in valigia (Baggage Battles)
  • Airport Security (Border Security: Australia's Front Line)
  • Channel (programming)

    In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or asynchronous.

    Channels are fundamental to the process calculus approach to concurrency, and originated in communicating sequential processes (CSP), a formal model for concurrency, and has been used in many derived languages, such as occam, and Limbo programming language (via Newsqueak and the Alef programming language). They are also used in the C programming language threading library libthread, and in Plan 9 from Bell Labs, which uses libthread, as well as in Stackless Python and the Go programming language.

    Channel implementations

    Channels modeled after the CSP model are inherently synchronous: a process waiting to receive an object from a channel will block until the object is sent. This is also called rendezvous behaviour. Typical supported operations are presented below using the example of the libthread channel API.

    Price channels

    A price channel is a pair of parallel trend lines that form a chart pattern for a stock or commodity. Channels may be horizontal, ascending or descending. When prices pass through and stay through a trendline representing support or resistance, the trend is said to be broken and there is a "breakout".

    References

  • John J. Murphy, Technical Analysis of the Financial Markets, New York Institute of Finance, 1999, ISBN 0-7352-0066-1
  • See also

  • Bollinger bands
  • Control chart
  • Donchian channel
  • Richard Donchian
  • Channel (digital image)

    Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel.

    Overview

    In the digital realm, there can be any number of conventional primary colors making up an image; a channel in this case is extended to be the grayscale image based on any such conventional primary color. By extension, a channel is any grayscale image the same size with the "proper" image, and associated with it.

    "Channel" is a conventional term used to refer to a certain component of an image. In reality, any image format can use any algorithm internally to store images. For instance, GIF images actually refer to the color in each pixel by an index number, which refers to a table where three color components are stored. However, regardless of how a specific format stores the images, discrete color channels can always be determined, as long as a final color image can be rendered.

    Podcasts:

    • Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial

      Water simulations in 3Ds Max no plugins needed! Max liquids was introduced in version 2018 based on bifrost it’s a very capable water solver to simulate liquid such as water, honey, beer and much more! You can use it for your archviz projects or for vfx water simulations such as ocean and rivers. Follow the steps shown in this short tutorial: * create a liquid object and open the simulation view. * Go to emitters and change icon type to custom. * Add custom emitter object and choose your water source. * Add colliders and choose your scene objects you want the water to collide with. * Navigate to solver parameters panel and uncheck Delete Exceeding Particles, this will disable deleting extra water particles over time. * Go to Transport Steps and increase Adaptivity to 0.5 and Mi...

      published: 16 Apr 2023
    • 3ds max or Blender which is Better

      today we are going to talk about two powerful 3d packages which are 3Ds Max and Blender, and we will try to give a general idea about what they are capable of when it comes to modeling, simulation and dynamics, animation, and so on. __________________ Visit our Website: https://inspirationtuts.com/ inspirationTuts 2D Channel: https://www.youtube.com/channel/UCm3E7siROF2rZ4jTvz29GlA inspirationTuts CAD Channel: https://www.youtube.com/channel/UCOMUcuzNLBgfqK0ApR0Pk4A RoninBay Channel https://www.youtube.com/channel/UCOeEn7WotYIRJIKs5Iw2nNw?disable_polymer=true Help Us Create More Content: https://www.patreon.com/Inspirationtuts1 Facebook page https://www.facebook.com/InspirationTuts-107526324089063 Please Visit Inspirationtuts 2 for Tutorials: https://www.youtube.com/channel/UC4-zFpG...

      published: 09 Jun 2020
    • Pillow Modelling in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute #Shorts

      In this quick video you will learn how to make pillow in 3ds max. Link to 1 minute tutorials playlist: https://youtube.com/playlist?list=PL98SPnKXyAI3z1rLMsz_OaGoEdeOZn7mM 10 Best 3ds Max Plugins and Scripts for Architectural Visualization | Part 1 (1-10): https://youtu.be/NfH8Tu2aBAA 10 Best 3ds Max Plugins and Scripts for Architectural Visualization | Part 2 (11-20): https://youtu.be/MYK198ssTVA Vray Fast Render Settings In 3ds Max: https://youtu.be/R8e_h_jsW00 Vray HDRI Tutorial In 3ds Max: https://youtu.be/Z7GsOvxaZCg 7 Tips To Reduce Render Time And Speed Up The WorkFlow In 3ds Ma: https://youtu.be/MIYBco-LuOc 4 Steps To Guide You Through Fast And Easy Interior Rendering: https://youtu.be/svc99A_aQoM Subscribe From Here: https://www.youtube.com/c/MasterArchViz ...................

      published: 08 Jan 2021
    • Modeling Interior In 3ds Max

      In this tutorial, I will show you the easiest method to model an interior scene in 3dsmax. As some of you might know, I already have a tutorial about this subject. Still, everybody told me that it's too fast, hard to follow, and not very informative (and yet the most viewed tutorial on this subject in the whole youtube). So I decided to make this one! I will give you all the necessary details that you need to know, so you could easily start modeling any interior scene without any problem. You might need to watch it 2 or 3 times since I'm sure there is a lot to learn here. I hope you guys like this one, and please let me know if there are any questions. Don't forget to subscribe tho ;) Thank you. _________________________________ Floor generator: https://cg-source.com/FloorGenerator 3D mo...

      published: 10 Jun 2022
    • Why People Don't Like 3Ds Max

      📌 The first 1,000 people to use the link will get a 1 month free trial of Skillshare: https://skl.sh/inspirationtuts05231 Visit our Website ► https://inspirationtuts.com/ CG Vortex (3D News) ► https://bit.ly/3YGkHCg 2D Channel ► https://bit.ly/3YHixmf Game dev Channel ► https://bit.ly/3mLYXYD Archviz Channel ► http://bit.ly/3TbuaAM Facebook page ► https://bit.ly/3FjdUb8 CHECK OUT THESE AMAZING BLENDER ADDONS ► MODELING► Kit Ops 2 Pro: http://bit.ly/3ZUsA8c Hard Ops: http://bit.ly/3T5IquI Fluent: http://bit.ly/3YHnwDp Box cutter: http://bit.ly/3Fh3zwg Mesh Machine: http://bit.ly/3Lb5Z3k Cablerator: http://bit.ly/3LiOf6g shipwright: http://bit.ly/3Jz0fiL VEGETATION ► Geo-Scatter: http://bit.ly/3FhLqi1 Botaniq Tree Addon: http://bit.ly/3ZMuto8 Tree Vegetation: http://bit.ly/3Tanh2v G...

      published: 31 Mar 2023
    • What is 3Ds Max | Autodesk Products Explained

      If you are new to the 3D industry this video is for you. We are going to talk about what is 3Ds Max and where it stands in the Autodesk universe of software. I hope the video will help you understand autodesk products and help you pick software for your 3d artist jurney. 3Ds Max for Beginners Full Course: https://www.youtube.com/watch?v=EbKeBgOM8w0 Welcome to Upside Down - the channel for those who are interested in 3D Art. I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process. 🢂 Subscribe for more videos ► https://www.youtube.com/c/UpsideDownTutorials?sub_confirmation=1 🢂 Join this channel to get a...

      published: 18 Jan 2022
    • Autodesk 3ds Max 2023 Overview

      Med Autodesk 3ds Max får du tillgång till branschspecifika funktioner för 3D-modellering, animering och rendering. Arbeta snabbt och effektivt med de specialiserade verktygen och skapa omfattande världar och designer utöver det vanliga. Nya funktioner och förbättringar i 3ds Max 2023 gITF support Retopology Tools 1.2 Placera Working Pivot Skapa punkt från Working Pivot Skapa rutnät från Working Pivot Rikta in Working Pivot Selection Pivot Nya Properties har lagts till i Physical Material Verktygsfält för automatisk säkerhetskopiering Förbättringar av automatisk säkerhetskopiering Snabbare renderingsupplevelse med Arnold Förbättringar av Occlude Selection Smart extrudering UVW-kortkommandon Läs mer på https://www.cadcraft.com/sv/

      published: 31 Mar 2022
    • 3ds Max Tutorial: Beginner Guide - First steps in the software

      🚀 Check out my 3ds max Visualization Courses 🚀 Beginner & Intermediate Level → https://archvizartist.com/visualizations/ This is an introduction to 3ds Max for complete beginners in the arch-viz field where I will walk you through the workspace of the 3D software. ⏱️ Timestamps 0:00 Intro 0:34 File Menu 0:59 Adjusting Workspace 1:53 Viewports 6:00 Command Panel 9:03 Clone Options 10:18 Selection Options 12:34 Quad Menus 13:29 Summary 🚀 My Courses that will help you improve your skills → https://archvizartist.com/premium-courses/ 📕 My Book “The Art of Arch Viz-Images” → https://archvizartist.com/book/ 🖼️ Showcase Your Work & Get Recognition → https://archvizartist.com/showcases/ 📰 Articles, Industry News, Ebooks & Free Content → https://archvizartist.com/blog/ 💼 Find Your Dream Job in A...

      published: 08 Jun 2022
    • 3DS MAX 2024 / ALL New Features!

      Exclusive content on my patreon: https://www.patreon.com/EloiAndaluz My webpage: https://www.andvfx.com/ 3ds Max 2024 is out! and is one of the biggest updates that I remember. We have improvements in modeling, animation, UI, materials, performance, rendering, color management, and more! The star of this new version is provably the new boolean modifier, that has been turbo charged, will work when the old booleans will fail, multiple modes, and workflows to accelerate your boolean game. Even a VDB boolean has been implemented! We have also improvements on array with a new philotaxis metode, and other improvements. The internal triangulation system has been improved to work better in difficult situations, and improvements on material ID modifier. On animation we have a new list controller ...

      published: 29 Mar 2023
    • How to model an interior scene in 3ds max

      In this video, I will teach you how to model a small interior scene with 3ds max. I will teach you how to render the same scene with corona renderer in my next video. so if you don't want to miss that lesson, please subscribe and hit the notification button. Here is the Autocad file if you want to follow the tutorial: https://drive.google.com/file/d/12seoIqo_9dTkcnQ63os6Y60MK7bxU6MI/view?usp=sharing if you have any questions about this tutorial, you can ask me in the comments section. _____________________________________ Floor generator: https://cg-source.com/FloorGenerator _____________________________________ Music: chill. by sakura Hz https://soundcloud.com/sakurahertz Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: http://bit.ly/chill-sakuraHz Musi...

      published: 26 Apr 2020
    Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial
    0:42

    Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial

    • Order:
    • Duration: 0:42
    • Uploaded Date: 16 Apr 2023
    • views: 520737
    Water simulations in 3Ds Max no plugins needed! Max liquids was introduced in version 2018 based on bifrost it’s a very capable water solver to simulate liquid such as water, honey, beer and much more! You can use it for your archviz projects or for vfx water simulations such as ocean and rivers. Follow the steps shown in this short tutorial: * create a liquid object and open the simulation view. * Go to emitters and change icon type to custom. * Add custom emitter object and choose your water source. * Add colliders and choose your scene objects you want the water to collide with. * Navigate to solver parameters panel and uncheck Delete Exceeding Particles, this will disable deleting extra water particles over time. * Go to Transport Steps and increase Adaptivity to 0.5 and Min Transport Steps to 150, increasing this value will help stopping fast particles passing through solid objects without effecting the simulation time. * Now start solve and wait for the simulation to finish. * After simulation is finished go to Display Settings panel and change type to Bifrost Cache Mesh. * Change its settings to your desired look in this example set Surface Radius to 3, Smoothing to 6 and Resolution Factor to 1.5 * Finally disable particles and enable cache mesh and hit simulate again. * Apply your water material and play the animation. Notes : * this solver is voxel based so decreasing the Voxel size will generate higher quality liquid but long simulation times. * In this example we used the default 0.5 voxel size for illustration purposes when working with fluids its better to start with higher values so you can visualize the liquid faster, start with values like 2 or 1,5 and when you’re happy with the simulation change it to 0.5 and simulate the final result. * You can add a kill plane if you have water going out of the scene view to kill unnecessary particles for speeding up the sim. * You can enable the foam solver to generate foam on the water. * You can add multiple emitters and change each one’s settings separately in the same solver. Subscribe to master 3Ds Max : @BoundlessBox
    https://wn.com/Water_Simulations_In_3Ds_Max_No_Plugins_Needed_3Dsmax_3Dtutorial
    3ds max or Blender which is Better
    10:39

    3ds max or Blender which is Better

    • Order:
    • Duration: 10:39
    • Uploaded Date: 09 Jun 2020
    • views: 238913
    today we are going to talk about two powerful 3d packages which are 3Ds Max and Blender, and we will try to give a general idea about what they are capable of when it comes to modeling, simulation and dynamics, animation, and so on. __________________ Visit our Website: https://inspirationtuts.com/ inspirationTuts 2D Channel: https://www.youtube.com/channel/UCm3E7siROF2rZ4jTvz29GlA inspirationTuts CAD Channel: https://www.youtube.com/channel/UCOMUcuzNLBgfqK0ApR0Pk4A RoninBay Channel https://www.youtube.com/channel/UCOeEn7WotYIRJIKs5Iw2nNw?disable_polymer=true Help Us Create More Content: https://www.patreon.com/Inspirationtuts1 Facebook page https://www.facebook.com/InspirationTuts-107526324089063 Please Visit Inspirationtuts 2 for Tutorials: https://www.youtube.com/channel/UC4-zFpG3B6sCRWrvRIFO_Ww Thumbnail Art by Charly Chive: https://www.artstation.com/artwork/DLP0e ----------------------------------------------------------------- ***Check out these amazing Courses*** check out the Blender Shortcut Keyboard https://logickeyboard.com/shop/blender-3d-pc-4008p.html#a_aid=inspirationtuts&a_bid=4de5b493 Also keyboards for Maya, C4D, After effects, Photoshop... https://logickeyboard.com/shop/3d-1116s1.html#a_aid=inspirationtuts&a_bid=d4075b87 Science Fiction Asset Production in Blender https://www.yiihuu.cc/c/8259_3970_942 Blender 2.8 Complete Training https://www.yiihuu.cc/c/8276_3970_943 use a $5 coupon YHCP5 The Dwarf Warrior 3D Character Creation For Game https://www.yiihuu.cc/c/8248_3970_719 use a $20 coupon YHCP20 The Dwarf Warrior II from rigging to animation and engine https://www.yiihuu.cc/c/8268_3970_720 use a $20 coupon YHCP10 Mastering 3D Modeling in Maya https://www.yiihuu.cc/c/8289_3970_944 use a $10 coupon YHCP10
    https://wn.com/3Ds_Max_Or_Blender_Which_Is_Better
    Pillow Modelling in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute #Shorts
    0:28

    Pillow Modelling in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute #Shorts

    • Order:
    • Duration: 0:28
    • Uploaded Date: 08 Jan 2021
    • views: 415069
    In this quick video you will learn how to make pillow in 3ds max. Link to 1 minute tutorials playlist: https://youtube.com/playlist?list=PL98SPnKXyAI3z1rLMsz_OaGoEdeOZn7mM 10 Best 3ds Max Plugins and Scripts for Architectural Visualization | Part 1 (1-10): https://youtu.be/NfH8Tu2aBAA 10 Best 3ds Max Plugins and Scripts for Architectural Visualization | Part 2 (11-20): https://youtu.be/MYK198ssTVA Vray Fast Render Settings In 3ds Max: https://youtu.be/R8e_h_jsW00 Vray HDRI Tutorial In 3ds Max: https://youtu.be/Z7GsOvxaZCg 7 Tips To Reduce Render Time And Speed Up The WorkFlow In 3ds Ma: https://youtu.be/MIYBco-LuOc 4 Steps To Guide You Through Fast And Easy Interior Rendering: https://youtu.be/svc99A_aQoM Subscribe From Here: https://www.youtube.com/c/MasterArchViz ................................................................................................................ FOLLOW MY OTHER SOCIAL Platforms: Instagram Account: https://www.instagram.com/master.archviz Facebook Page: https://web.facebook.com/MasterArchViz1 Facebook Group: https://www.facebook.com/groups/master.archviz PayPal: https://www.paypal.com/paypalme/MasterArchviz ................................................................................................................ Pillow in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute. Pillow in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute. #shorts #3dsmax #archviz ................................................................................................................ Are you ready to enter the architectural visualization world? Or you are already inside it?? Well, here’s what you are looking for... I upload videos talk about ''Arch Viz'' like this and others like, showing tips, solving issues, answering questions, and more. Don’t forget to follow me on social media platforms.
    https://wn.com/Pillow_Modelling_In_3Dsmax_|_How_To_Make_Pillow_In_3Ds_Max_In_1_Minute_Shorts
    Modeling Interior In 3ds Max
    1:15:56

    Modeling Interior In 3ds Max

    • Order:
    • Duration: 1:15:56
    • Uploaded Date: 10 Jun 2022
    • views: 155960
    In this tutorial, I will show you the easiest method to model an interior scene in 3dsmax. As some of you might know, I already have a tutorial about this subject. Still, everybody told me that it's too fast, hard to follow, and not very informative (and yet the most viewed tutorial on this subject in the whole youtube). So I decided to make this one! I will give you all the necessary details that you need to know, so you could easily start modeling any interior scene without any problem. You might need to watch it 2 or 3 times since I'm sure there is a lot to learn here. I hope you guys like this one, and please let me know if there are any questions. Don't forget to subscribe tho ;) Thank you. _________________________________ Floor generator: https://cg-source.com/FloorGenerator 3D model of the scene + Pictures and layout: https://hmstudio3d.com/product/interior-scene-model/ You can download the premium 3d models used in the scene from Https://www.3Dsky.org
    https://wn.com/Modeling_Interior_In_3Ds_Max
    Why People Don't Like 3Ds Max
    14:28

    Why People Don't Like 3Ds Max

    • Order:
    • Duration: 14:28
    • Uploaded Date: 31 Mar 2023
    • views: 56207
    📌 The first 1,000 people to use the link will get a 1 month free trial of Skillshare: https://skl.sh/inspirationtuts05231 Visit our Website ► https://inspirationtuts.com/ CG Vortex (3D News) ► https://bit.ly/3YGkHCg 2D Channel ► https://bit.ly/3YHixmf Game dev Channel ► https://bit.ly/3mLYXYD Archviz Channel ► http://bit.ly/3TbuaAM Facebook page ► https://bit.ly/3FjdUb8 CHECK OUT THESE AMAZING BLENDER ADDONS ► MODELING► Kit Ops 2 Pro: http://bit.ly/3ZUsA8c Hard Ops: http://bit.ly/3T5IquI Fluent: http://bit.ly/3YHnwDp Box cutter: http://bit.ly/3Fh3zwg Mesh Machine: http://bit.ly/3Lb5Z3k Cablerator: http://bit.ly/3LiOf6g shipwright: http://bit.ly/3Jz0fiL VEGETATION ► Geo-Scatter: http://bit.ly/3FhLqi1 Botaniq Tree Addon: http://bit.ly/3ZMuto8 Tree Vegetation: http://bit.ly/3Tanh2v Grassblade: http://bit.ly/3lc4d7h Forestation:https://bit.ly/3quRwY2 Gardner:https://bit.ly/441amni MATERIALS & TEXTURING ► Sanctus Library: https://bit.ly/3Yz46lE Realtime Materials(Ducky3D): https://bit.ly/3Kzh6C3 Decalmachine: http://bit.ly/3Fi5hgW Extreme Pbr: http://bit.ly/3LfmF9O Fluent Materializer: http://bit.ly/3YF9bHx Material Library Materialiq: http://bit.ly/3mJnWf4 Bpainter: http://bit.ly/3FhMXoh Clay Doh: https://bit.ly/3qq6TB5 Terrain Generation► True Terrain: https://bit.ly/3qIEkyt Nodescapes: https://bit.ly/3DT61bb ArchViz & Rendering► Construction Lines:https://bit.ly/3OBuaYG CityBuilder 3D: http://bit.ly/3TcniCX K-cycles: http://bit.ly/426D9Y0 SIMULATIONS & DYNAMICS ► Flip fluids: http://bit.ly/3l6Tv26 Carl's Physics: http://bit.ly/3ZYxy3V RBDLab Addon: http://bit.ly/3ZWX35G Khaos: http://bit.ly/3LghhDd CLOTH SIMULATION ► Simply Cloth: https://bit.ly/3ZmcAfx Simply Micro Mesh https://bit.ly/3s8uJle Simply Material: https://bit.ly/3Zp0v9t RIGGING & ANIMATION ► Human Generator: http://bit.ly/3TnVoUV Auto-Rig Pro: http://bit.ly/422TaOz Faceit: http://bit.ly/3Jb6OX3 Animax: http://bit.ly/3J8F859 voxel heat diffuse skinning: http://bit.ly/3lal5vh Animation Layers: http://bit.ly/3J2q2hu X-Muscle System: http://bit.ly/3yvNf6Z UV UNWRAPPING ► Zen Uv: http://bit.ly/3JxcPyF Uv Toolkit: http://bit.ly/400IsWV Uvpackmaster: http://bit.ly/3Lyd5PJ Clouds & Atmosphere►: Cloudscapes : https://bit.ly/455RJ36 Real Cloud: https://bit.ly/43XaLXP Physical Starlight And Atmosphere: https://bit.ly/47lKaXr Physical celestial Objects True-Sky 2.1 | Beta: https://bit.ly/454FvaL Pure-Sky Pro: https://bit.ly/3DNZE95 Alt Tab Easy Fog: https://bit.ly/45h2E9C Productivity►: Clean Panels https://bit.ly/3qyHIMv Memsaver: https://bit.ly/3OtWhsV Drag & drop import: https://bit.ly/44cBHCV Auto-Highlight In Outliner: https://bit.ly/3OU4Jmy Instant Clean: https://bit.ly/3QCeo2C Asset Libraries: True Assets: https://bit.ly/465Bxj8 Poly Haven: https://bit.ly/3YB6I2j Car Transportation: http://bit.ly/3J7iied Car - Traffiq Library: http://bit.ly/3ZGWRaX SCULPTING ► Sculpt+Paint Wheel: http://bit.ly/3YEom3x Speed Sculpt: https://bit.ly/3Yzydtl RETOPOLOGY ► Retopoflow: http://bit.ly/3ZUnjO2 SCRIPTING ► Serpens 3: http://bit.ly/3T8plYM ►►► Blender Courses ►►► Cinematic lighting in Blender Blender Market: http://bit.ly/3Ecrqwp Gumroad: http://bit.ly/3YUCiad Toanimate: Blender Animation Course http://bit.ly/40UcFIB PostPro Blender Market: http://bit.ly/3EcvXPM Photogrammetry Course Blender Market: http://bit.ly/3lKaIyo Gumroad: https://gumroad.com/a/909448307/nhpHT Human: Create realistic Characters Blender Market: http://bit.ly/3k38mtO Alive: Ultimate Character animation Course Blender Market: http://bit.ly/3YM8ahk Gumroad: http://bit.ly/3Edp14D The Art of Affective Rigging Blender Market: http://bit.ly/3KbfXky Gumroad: http://bit.ly/3I5pF5t Real-time Motion Graphics Blender Market: http://bit.ly/3I58DV8 Best Blender Course Creators: Blender Bros ► https://theblenderbros.gumroad.com/ CG Boost ► https://www.cgboost.com/ CG Cookie ► http://bit.ly/3S8d71R DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links
    https://wn.com/Why_People_Don't_Like_3Ds_Max
    What is 3Ds Max | Autodesk Products Explained
    6:18

    What is 3Ds Max | Autodesk Products Explained

    • Order:
    • Duration: 6:18
    • Uploaded Date: 18 Jan 2022
    • views: 8848
    If you are new to the 3D industry this video is for you. We are going to talk about what is 3Ds Max and where it stands in the Autodesk universe of software. I hope the video will help you understand autodesk products and help you pick software for your 3d artist jurney. 3Ds Max for Beginners Full Course: https://www.youtube.com/watch?v=EbKeBgOM8w0 Welcome to Upside Down - the channel for those who are interested in 3D Art. I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process. 🢂 Subscribe for more videos ► https://www.youtube.com/c/UpsideDownTutorials?sub_confirmation=1 🢂 Join this channel to get access to perks: ► https://www.youtube.com/channel/UCu6t-gfH1vLbeFUwFGi9a3w/join 🢂 Reddit: ►https://www.reddit.com/r/UpsideDown3DArt/ 🢂 Follow me on Twitter: ► https://twitter.com/UpsideDown3DArt 🢂 Follow me on LinkedIn: ► https://www.linkedin.com/in/stefan-ivanov-63ab4168/ 🢂 Follow me on Instagram: ► https://www.instagram.com/upside.down.channel/ 🢂 Check out my Udemy Courses: ► https://www.udemy.com/user/stefan-ivanov-19/ 🢂 Portfolio: ► https://stiff-north.artstation.com/ 🢂 My Workstation: ► HP Z4 G4 WKS ► CPU: Intel Xeon W-2295, 18 core, 3.0GHz ► RAM: 64GB DDR4 2933 ► GPU: NVIDIA Quadro RTX 5000 16GB ► SSD: 1TB ► HDD: 4TB 🢂 HP Z Series: ► https://store.hp.com/us/en/mdp/business-solutions/hp-z4-workstation--1#!&tab=features #3DsMax #Autodesk #Maya
    https://wn.com/What_Is_3Ds_Max_|_Autodesk_Products_Explained
    Autodesk 3ds Max 2023 Overview
    4:38

    Autodesk 3ds Max 2023 Overview

    • Order:
    • Duration: 4:38
    • Uploaded Date: 31 Mar 2022
    • views: 25817
    Med Autodesk 3ds Max får du tillgång till branschspecifika funktioner för 3D-modellering, animering och rendering. Arbeta snabbt och effektivt med de specialiserade verktygen och skapa omfattande världar och designer utöver det vanliga. Nya funktioner och förbättringar i 3ds Max 2023 gITF support Retopology Tools 1.2 Placera Working Pivot Skapa punkt från Working Pivot Skapa rutnät från Working Pivot Rikta in Working Pivot Selection Pivot Nya Properties har lagts till i Physical Material Verktygsfält för automatisk säkerhetskopiering Förbättringar av automatisk säkerhetskopiering Snabbare renderingsupplevelse med Arnold Förbättringar av Occlude Selection Smart extrudering UVW-kortkommandon Läs mer på https://www.cadcraft.com/sv/
    https://wn.com/Autodesk_3Ds_Max_2023_Overview
    3ds Max Tutorial: Beginner Guide - First steps in the software
    14:14

    3ds Max Tutorial: Beginner Guide - First steps in the software

    • Order:
    • Duration: 14:14
    • Uploaded Date: 08 Jun 2022
    • views: 103879
    🚀 Check out my 3ds max Visualization Courses 🚀 Beginner & Intermediate Level → https://archvizartist.com/visualizations/ This is an introduction to 3ds Max for complete beginners in the arch-viz field where I will walk you through the workspace of the 3D software. ⏱️ Timestamps 0:00 Intro 0:34 File Menu 0:59 Adjusting Workspace 1:53 Viewports 6:00 Command Panel 9:03 Clone Options 10:18 Selection Options 12:34 Quad Menus 13:29 Summary 🚀 My Courses that will help you improve your skills → https://archvizartist.com/premium-courses/ 📕 My Book “The Art of Arch Viz-Images” → https://archvizartist.com/book/ 🖼️ Showcase Your Work & Get Recognition → https://archvizartist.com/showcases/ 📰 Articles, Industry News, Ebooks & Free Content → https://archvizartist.com/blog/ 💼 Find Your Dream Job in Arch Viz → https://archvizartist.com/job-offers/ 🔥 My Courses that will help you improve your skills: » Animation Online Video Course → https://archvizartist.com/course/3ds-max-exterior-interior-animations/ » 3ds Max Exterior Visualization Course (Advanced) → https://archvizartist.com/course/3ds-max-advanced-exterior-visualizations/ » 3ds Max Interior Visualization Course (Advanced) → https://archvizartist.com/course/3ds-max-advanced-interior-visualizations/ » 3ds Max Visualization Course (Beginner / Intermediate) → https://archvizartist.com/course/3ds-max-exterior-interior-visualizations/ » 3ds Max Workflow Optimization Course → https://archvizartist.com/course/3ds-max-workflow-optimization/ » Interior Design Course → https://archvizartist.com/course/interior-design-training/ » Business Course for Artists → https://archvizartist.com/course/from-artistry-to-business-for-creatives/ 👩💻 Software & Tools I use & recommend: » Chaos Corona → https://go.archvizartist.com/corona » Chaos V-Ray → https://go.archvizartist.com/vray » Forest Pack → https://go.archvizartist.com/forestpack » Rail Clone → https://go.archvizartist.com/railclone » Project Manager → https://go.archvizartist.com/projectmanager » GrowFX → https://go.archvizartist.com/growfx » GlobePlant (Promo code: AVA5) → https://go.archvizartist.com/globeplants » 3D Models from Evermotion → https://go.archvizartist.com/evermotion » Textures from Poliigon → https://go.archvizartist.com/poliigon » Website Builder → https://go.archvizartist.com/squarespace 🔔 Subscribe to my YouTube channel → https://go.archvizartist.com/subscribe 🔴 Watch my most recent upload → https://go.archvizartist.com/newestvideo 🔴 Watch all my videos → https://go.archvizartist.com/ytchannel ✅ Let's connect: » YouTube Collaboration → https://archvizartist.com/advertise-on-youtube/ » Sign up for My Email Newsletter → https://archvizartist.com/newsletter/ » LinkedIn → https://www.linkedin.com/in/agako/ » Instagram → https://www.instagram.com/archviz.artist/ » Facebook → https://www.facebook.com/archvizartisttraining #archvizartist #rendering #architecturalvizualisation PS: Some of the links in this description are affiliate links that I get a kickback from 😜
    https://wn.com/3Ds_Max_Tutorial_Beginner_Guide_First_Steps_In_The_Software
    3DS MAX 2024  /  ALL New Features!
    12:11

    3DS MAX 2024 / ALL New Features!

    • Order:
    • Duration: 12:11
    • Uploaded Date: 29 Mar 2023
    • views: 180508
    Exclusive content on my patreon: https://www.patreon.com/EloiAndaluz My webpage: https://www.andvfx.com/ 3ds Max 2024 is out! and is one of the biggest updates that I remember. We have improvements in modeling, animation, UI, materials, performance, rendering, color management, and more! The star of this new version is provably the new boolean modifier, that has been turbo charged, will work when the old booleans will fail, multiple modes, and workflows to accelerate your boolean game. Even a VDB boolean has been implemented! We have also improvements on array with a new philotaxis metode, and other improvements. The internal triangulation system has been improved to work better in difficult situations, and improvements on material ID modifier. On animation we have a new list controller and improvements in CAT. We have a new modifier list based on QT, its faster than ever, and a new search filter, its easier to found the modifier you are looking for. A new material editor has been introduced, totally based on QT, its snappier than before, allow for color customization, different areas has been enhanced, and now is possible to do compounds from your maps, an dock the material editor. A new material switcher has been introduced. A new color management system affects lots of different areas in 3dsmax, from color picking, importing or exporting images, viewport, rendering etc... And not to forget improvements in maxscript, USD, Arnold and even more! Links: Unoficial 3ds Max 2024 features by Changsoo: https://cganimator.com/unofficial-3dsmax-whats-new/ 3ds Max 2024 feature list: http://bit.ly/42Kyuvb Times: 00:00 The GOAT! 00:21 New boolean modifier 01:59 VDB booleans 03:21 Array improvements 05:05 New modifier list 05:39 New material editor 06:59 News in animation 07:48 New color management system 08:33 Performance improvements 09:07 Maxscript and USD improvements 09:53 Arnold improvements _______________________________________________ Other interesting links: (AL means Affiliate Links): Patreon top tier links: SiNi Software: https://www.sinisoftware.com/ Assets 4D People: https://bit.ly/3Bq8SVx Tyflow tools(AL): https://bit.ly/3blEwc4 WParallax (AL): https://bit.ly/3jLGWW4 Geometryy (Use coupon: "eloi50" for 10$ off) benches/bycilcles stands/planters /windows:https://bit.ly/3PwbtFy Figment Caustics (AL): https://bit.ly/3oUOZ4K Tools FormCutter 2.5 (AL):https://bit.ly/3BiZ6nW Layama 1.5 (AL): https://bit.ly/3vXNRAq Archviztools Roads (AL): https://bit.ly/3Cr49nM Archviztools Ocean waves (AL): https://bit.ly/3moemfd Archviztools Layer Manager (AL): https://bit.ly/3Cp6Ea7 windows (AL): https://bit.ly/2ZwmuB0 sliding doors (AL): https://bit.ly/3mnz3Yv CablePlacer (AL): https://bit.ly/3CDEUh6 FormCutter (AL): https://bit.ly/3BiZ6nW Storm-FX / Sand and liquid simulator (AL) https://bit.ly/3NNwqu4 3d Courses: Redshift course (AL): https://bit.ly/38DhG1r Vray 5 course (AL): https://bit.ly/3pLjgEY Flipped normals (AL): https://bit.ly/2ZEgJBR Architectural visualization (AL): https://bit.ly/3MoO5I9 "ANDVFX-10" for 10% discount Asset creation 3dsmax (AL): https://bit.ly/2ZEgJBR –––––––––––––––––––––––––––––– Track: Bliss Of Heaven — SOMM [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/JQ6mKeQLZak Free Download / Stream: https://alplus.io/blisss-heaven ––––––––––––––––––––––––––––––
    https://wn.com/3Ds_Max_2024_All_New_Features
    How to model an interior scene in 3ds max
    26:22

    How to model an interior scene in 3ds max

    • Order:
    • Duration: 26:22
    • Uploaded Date: 26 Apr 2020
    • views: 622622
    In this video, I will teach you how to model a small interior scene with 3ds max. I will teach you how to render the same scene with corona renderer in my next video. so if you don't want to miss that lesson, please subscribe and hit the notification button. Here is the Autocad file if you want to follow the tutorial: https://drive.google.com/file/d/12seoIqo_9dTkcnQ63os6Y60MK7bxU6MI/view?usp=sharing if you have any questions about this tutorial, you can ask me in the comments section. _____________________________________ Floor generator: https://cg-source.com/FloorGenerator _____________________________________ Music: chill. by sakura Hz https://soundcloud.com/sakurahertz Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: http://bit.ly/chill-sakuraHz Music promoted by Audio Library https://youtu.be/pF2tXC1pXNo _____________________________________
    https://wn.com/How_To_Model_An_Interior_Scene_In_3Ds_Max
    PLAYLIST TIME:
    • Most Related
    • Most Recent
    • Most Popular
    • Top Rated
    • Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial
      0:42
      Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorialremove from playlist
    • 3ds max or Blender which is Better
      10:39
      3ds max or Blender which is Betterremove from playlist
    • Pillow Modelling in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute #Shorts
      0:28
      Pillow Modelling in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute #Shortsremove from playlist
    • Modeling Interior In 3ds Max
      1:15:56
      Modeling Interior In 3ds Maxremove from playlist
    • Why People Don't Like 3Ds Max
      14:28
      Why People Don't Like 3Ds Maxremove from playlist
    • What is 3Ds Max | Autodesk Products Explained
      6:18
      What is 3Ds Max | Autodesk Products Explainedremove from playlist
    • Autodesk 3ds Max 2023 Overview
      4:38
      Autodesk 3ds Max 2023 Overviewremove from playlist
    • 3ds Max Tutorial: Beginner Guide - First steps in the software
      14:14
      3ds Max Tutorial: Beginner Guide - First steps in the softwareremove from playlist
    • 3DS MAX 2024  /  ALL New Features!
      12:11
      3DS MAX 2024 / ALL New Features!remove from playlist
    • How to model an interior scene in 3ds max
      26:22
      How to model an interior scene in 3ds maxremove from playlist
    PLAYLIST TIME:

    Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial

    Water simulations in 3Ds Max no plugins needed! Max liquids was introduced in version 2018 based on bifrost it’s a very capable water solver to simulate liquid such as water, honey, beer and much more! You can use it for your archviz projects or for vfx water simulations such as ocean and rivers. Follow the steps shown in this short tutorial: * create a liquid object and open the simulation view. * Go to emitters and change icon type to custom. * Add custom emitter object and choose your water source. * Add colliders and choose your scene objects you want the water to collide with. * Navigate to solver parameters panel and uncheck Delete Exceeding Particles, this will disable deleting extra water particles over time. * Go to Transport Steps and increase Adaptivity to 0.5 and Min Transport Steps to 150, increasing this value will help stopping fast particles passing through solid objects without effecting the simulation time. * Now start solve and wait for the simulation to finish. * After simulation is finished go to Display Settings panel and change type to Bifrost Cache Mesh. * Change its settings to your desired look in this example set Surface Radius to 3, Smoothing to 6 and Resolution Factor to 1.5 * Finally disable particles and enable cache mesh and hit simulate again. * Apply your water material and play the animation. Notes : * this solver is voxel based so decreasing the Voxel size will generate higher quality liquid but long simulation times. * In this example we used the default 0.5 voxel size for illustration purposes when working with fluids its better to start with higher values so you can visualize the liquid faster, start with values like 2 or 1,5 and when you’re happy with the simulation change it to 0.5 and simulate the final result. * You can add a kill plane if you have water going out of the scene view to kill unnecessary particles for speeding up the sim. * You can enable the foam solver to generate foam on the water. * You can add multiple emitters and change each one’s settings separately in the same solver. Subscribe to master 3Ds Max : @BoundlessBox
    0:42
    Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial
    Water simulations in 3Ds Max no plugins needed! Max liquids was introduced in version 2018...
    published: 16 Apr 2023
    Play in Full Screen
    10:39
    3ds max or Blender which is Better
    today we are going to talk about two powerful 3d packages which are 3Ds Max and Blender, a...
    published: 09 Jun 2020
    Play in Full Screen
    0:28
    Pillow Modelling in 3dsmax | How To Make Pillow In 3ds Max In 1 Minute #Shorts
    In this quick video you will learn how to make pillow in 3ds max. Link to 1 minute tutori...
    published: 08 Jan 2021
    Play in Full Screen
    1:15:56
    Modeling Interior In 3ds Max
    In this tutorial, I will show you the easiest method to model an interior scene in 3dsmax....
    published: 10 Jun 2022
    Play in Full Screen
    14:28
    Why People Don't Like 3Ds Max
    📌 The first 1,000 people to use the link will get a 1 month free trial of Skillshare: http...
    published: 31 Mar 2023
    Play in Full Screen
    6:18
    What is 3Ds Max | Autodesk Products Explained
    If you are new to the 3D industry this video is for you. We are going to talk about what i...
    published: 18 Jan 2022
    Play in Full Screen
    4:38
    Autodesk 3ds Max 2023 Overview
    Med Autodesk 3ds Max får du tillgång till branschspecifika funktioner för 3D-modellering, ...
    published: 31 Mar 2022
    Play in Full Screen
    14:14
    3ds Max Tutorial: Beginner Guide - First steps in the software
    🚀 Check out my 3ds max Visualization Courses 🚀 Beginner & Intermediate Level → https://arc...
    published: 08 Jun 2022
    Play in Full Screen
    12:11
    3DS MAX 2024 / ALL New Features!
    Exclusive content on my patreon: https://www.patreon.com/EloiAndaluz My webpage: https://w...
    published: 29 Mar 2023
    Play in Full Screen
    26:22
    How to model an interior scene in 3ds max
    In this video, I will teach you how to model a small interior scene with 3ds max. I will t...
    published: 26 Apr 2020
    Play in Full Screen

    DMAX (UK TV channel)

    DMAX is a TV channel in the United Kingdom and Ireland. Discovery announced on 22 November 2007, that they would launch a version of DMAX in the UK and Ireland market on 8 January 2008 after its initial success in Germany.

    In addition, the timeshift service DMAX +1 has also been available on Sky since the launch. A two-hour timeshift channel named DMAX +2 launched on Sky on 1 April 2008. Another timeshift channel named DMAX +1.5 launched on Sky on 18 August 2008. DMAX +1.5 was closed down on 2 November 2009 when Quest +1 launched. DMAX +2 closed on 30 April 2013 on Sky when TLC launched on channel 125 and Challenge was relocated to channel 145, which had been DMAX +1. DMAX +1 moved to Sky channel 238 as TLC +1 launched on channel 195, which had been DMAX +2. As of August 2014, DMAX +1 is on channel 233. On 16 July 2015, DMAX moved from 144 to 167 on Sky, switching places with sister channel Quest.

    Programming

  • Airwolf
  • American Chopper
  • Animal Cops: Detroit
  • Challenge Tommy Walsh
  • '); } else { var query = elem.find('.keywords').html(); $.ajax({ context: elem, url: 'https://wn.com/api/upge/cheetah-search-adv/video', cache: true, data: { 'query': query }, dataType: 'jsonp', success: function(text) { if (text.length > 0) { video_id = text[0].id; elem.find('.player').html(''); } } }); } } var stopAllYouTubeVideos = function() { var iframes = document.querySelectorAll('iframe'); Array.prototype.forEach.call(iframes, function(iframe) { iframe.contentWindow.postMessage(JSON.stringify({ event: 'command', func: 'pauseVideo' }), '*'); }); } jQuery(function() { jQuery(".playVideo").live("click", function() { if(!$(this).hasClass("played")){ stopAllYouTubeVideos(); var elem = $(this); setTimeout(function(){ mouseOverMe(elem); }, 1000); } }); jQuery(".description_box .expandContent").live("click", function() { elem = $(this).parent().parent().parent().find('.descContent'); if(elem.height() > 51) { elem.css('height', '44px'); $(this).html('Show More '); }else{ elem.css('height', 'auto'); $(this).html('Hide '); } }); jQuery('.interview-play-off').click(function() { $(".interview-play-off").hide(); $(".interview-play").show(); $(".videoplayer-control-pause").click(); }); jQuery(".video-desc .show_author_videos").live("click", function() { query = $(this).attr('title'); container = $(this).parent().parent().parent().find('.video-author-thumbs'); $(this).parent().parent().parent().find('.video-author-thumbs').css('height', '220px'); jQuery.ajax({ url: '/api/upge/cheetah-photo-search/videoresults', data: {'query': query}, success: function(text) { if(!text) { text = i18n("No results"); } container.html(jQuery(text)); } }); }); }); // -->
    ×