List of cancelled Super NES games
Appearance
This is a list of cancelled Super Nintendo Entertainment System video games. The Super Nintendo Entertainment System (SNES) is a video game console released by Nintendo in 1990 as the successor to the Nintendo Entertainment System This list documents all known games that were confirmed to be announced or in development for the SNES at some point, but did not end up being released for it in any capacity.
Games
[edit]There are currently 70 games on this list.[a]
Title(s) | Notes/Reasons | Developer | Publisher |
---|---|---|---|
Acclaim's World Cup Soccer | Present at CES 1993, where it was described as being scheduled for the Genesis and SNES in North America without a concrete release date, the game never released in any capacity.[1] | Acclaim Entertainment | Acclaim Entertainment |
Action 52 | A SNES version of the unlicensed game compilation Action 52 (1991) was scheduled for release in October 1993, but failed to materialize.[2] | Active Enterprises | Active Enterprises |
Akira | An adaptation of the 1988 anime film Akira was planned for release on Sega Genesis, Super NES and Sega CD in 1995, with Game Boy and Game Gear games based on the film also being considered. Gameplay and content varied wildly among versions, but disagreements in the direction of the games with THQ occurred and the game fell onto the backburner, never releasing for any system. The Genesis version later leaked onto the internet in 2019.[3][4] | Black Pearl Software | THQ |
Alnam no Kiba: Shouzoku Juunishin-to Densetsu | A port of the Turbografx-16 game Alnam no Kiba (1994) was announced for release in March 1996, but failed to materialize.[5] | Right Stuff | |
AV-8B Harrier Assault | The 1992 PC game was announced to have versions created for the Sega CD, SNES, and 3DO for 1994, though only the 3DO version ever materialized (under the name Flying Nightmares).[6] | Simis | Domark |
Baby's Day Out | A video game adaptation of the 1994 film Baby's Day Out was announced for Genesis, Super NES, and Game Boy, and advertised on the film's VHS release. The game involved the player using a cursor to keep the film's baby out of trouble. Despite being far enough along for publications to receive review copies in late 1994, no versions of the game were ever released. The few reviews that were published were generally not positive, citing slow and boring gameplay.[7][8] | Designer Software | Hi Tech Expressions |
Batman: Revenge of the Joker | A SNES port of Batman: Revenge of the Joker (1992), the Genesis remake of Batman: Return of the Joker (1991), was announced but never released.[9][10] | ICOM Simulations | Sunsoft |
Beastball / Brutal Sports Football | Originally announced as Beastball, it released as Brutal Sports Football on the Amiga computer in 1993, with future console versions announced for the Genesis, SNES, and Atari Jaguar. The Jaguar version was released in 1994, but the Genesis and SNES versions were delayed and never saw release. The Genesis version was far enough along to be reviewed in GamePro magazine, which, at the time, still used the original Beastball name.[11][12] | Millennium Interactive, Teque London | Spectrum HoloByte, MicroProse |
Blaster Master 2 | A SNES port of Blaster Master 2 (1993) was announced in March 1992, though a report from the Summer Consumer Electronics Show later that year claimed the version was still far from completion. The game was ultimately only released on the Sega Genesis.[13][14] | Sunsoft | |
Boo! | A platformer in the vein of Sonic the Hedgehog or Super Mario, starring a ghost boy who goes around scaring enemies by yelling out "boo!" Announced for the Genesis, SNES, and Amiga, and was far enough along to be the cover story of Amiga One magazine, along with a tentative October 1994 release. Financial problems with the game's publisher led to its cancellation.[15][16][17] | The Conversion Company | MicroProse |
Brimstone | Brimstone was an RPG in development for the Super Famicom. While a demo was produced, the game was put on indefinite hold after only a month of development to focus on a Sega Genesis port of Lufia & the Fortress of Doom (1993), which ultimately went unreleased as well.[18] | Teknocrest | Taito |
Cluster Buster | The side-scrolling space shooter Cluster Buster was announced in 1993, but the game was cancelled after failing to find a publisher.[19] | Rage Software | |
Congo | A video game adaption of the 1995 film Congo was concurrently in development for the Genesis and SNES, unrelated to the Sega Saturn game Congo The Movie: The Lost City of Zinj(1996). The game was to feature multiple gameplay styles, including platforming, white water rafting, and some shooting segments, to represent various sequences from the film. The game underwent a difficult and rushed five month development period, and though it was completed by its intended completion date, publisher Viacom's concerns over quality and a game bug led to its cancellation.[20][21] | Visual Concepts | Viacom New Media |
Converse Hardcore Hoops / Converse City Ball Tour | Announced at E3 1995 for the Genesis, Sega Saturn, Sega 32X, SNES, PlayStation 1, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up.[22][23] | Virgin Interactive | |
Cooly Skunk | The sidescrolling platformer Cooly Skunk was initially developed for Super Nintendo. However, due to the declining sales of 16-bit consoles, the decision was made to shift development to the PlayStation, where it released as Punky Skunk (1996). In 2019, a demo of the Super NES version that was broadcast over Satellaview was found and released onto the internet.[24] | Visit | Jaleco |
Dominus | Sega Genesis and SNES versions of the 1994 real-time strategy MS-DOS release were announced, but never materialized.[25] | Visual Concepts | Asciiware |
Dragon's Heaven | A video game adaptation of Dragon's Heaven, an expansion for the Japanese tabletop RPG Hyper Tunnels & Trolls, was announced for a 1995 release on Super Famicom. Development of the game later shifted to the Sega Saturn before ultimately being cancelled.[26] | Digitalware | Data East |
Dwagons | A box-pushing puzzle video game in the vein of Sokoban announced for the SNES and Sega Genesis, the game never materialized for either platform.[27] | Imagitec Design | |
DynoBlaze/Dinoblades | A beat 'em up game announced for the Sega Genesis, Sega CD, and SNES, about dinosaurs that wear rollerblades and play street hockey. It was scheduled for a late 1995 release, but never materialized in any capacity.[28] | Bonsai Entertainment | Virgin Interactive Entertainment |
Final Fantasy VII | The earliest work on the game began on the SNES in 1994; a few months of pre-production and planning work was done, but was then dropped when much of the development staff was pulled away to finish Chrono Trigger (1995). When they returned to the project, they put together early plans on what the game could look like on the Nintendo 64 and its 64DD add-on, and did various technical tests with the N64 hardware, though no substantial work on it was finished, and the work was scrapped as they moved on to developing for the PlayStation again, where the game released in 1997.[29] | Squaresoft | Squaresoft |
Fireteam Rogue | A large budget action-adventure game in development for the Sega Genesis and SNES. It was envisioned as a multi-media project that would have included a comic book series and collectible holograms, but the game experienced a prolonged, difficult development period between 1993 and 1995. It was eventually cancelled when its publisher decided that the game's quality juxtaposed with the end of the platforms lifespans couldn't make it a profitable project, and it never released on either platform.[30][31][32] | Accolade | Accolade |
Future Zone | GamePro reported on its presence at CES 1993, describing it as a "cinematic side scrolling action/adventure" game with large environments in the vein of Super Mario World. The game was announced for the Sega Genesis and SNES and scheduled for release in Q3 1993, but never released for either.[25] | Electro Brain | |
FX Fighter | Originally announced under the name Fighting Polygon in 1994, GTE Entertainment and Nintendo were set to co-publish the game, but after publishing the SNES port of Killer Instinct (1994), Nintendo decided to cancel the SNES version of FX Fighter to avoid the two games having to compete with one another. GTE would subsequently decide to release the game for MS-DOS in 1995.[33][34] | Argonaut Software | GTE Entertainment, Nintendo |
Golden Empire: The Legend of Scheherazade | At the Winter Consumer Electronics Show in January 1992, GamePro reported that an SNES game titled Golden Empire was officially announced by Culture Brain as a follow-up to The Magic of Scheherazade (1987). The magazine made further mention of the game in their coverage of the following year's Winter CES, now titled Golden Empire: The Legend of Scheherazade. As late as 1996, the Japanese publication Family Computer Magazine listed the game for Super Famicom as Scheherazade Densetsu - The Prelude, with an unknown release date. Ultimately, the game never materialized.[35][36][37][38] | Culture Brain | Culture Brain |
Impossible Mission 2025: The Special Edition | A remake of Impossible Mission (1984) was released for Amiga platforms a decade later under the title Impossible Mission 2025 (1994). While "special edition" versions for later announced for the SNES and Sega Genesis, and far enough along to be previewed by print magazines, but neither special edition ever released.[39][40][41] | MicroProse | MicroProse |
Jelly Boy 2 | A sequel to Jelly Boy (1991), released in North America as Smart Ball, was in production and was set to feature multiple playable characters and non-linear progression similar to Mega Man (1987). Though the game was near completion, Sony chose to cancel it along with all other games they had in production to focus on developing new games for their upcoming console, the PlayStation.[42] | Game Freak | Sony Imagesoft |
Joe Vs. The Wall | The puzzle platformer Joe Vs. The Wall was announced at the 1992 Winter Consumer Electronics Show, but failed to materialize.[43] | Ocean Software | Ocean Software |
Journey to the Center of the Earth | A video game adaption of the television series of the same name announced for the Sega CD, Game Gear, SNES, NES and Game Boy. While multiple adaptions released in the 1980s and 2000s, none of the proposed versions of the 1990s, SNES included, ever released.[44] | Sony Imagesoft | |
Kaboom: The Mad Bomber's Return | A reboot of the Atari 2600 game Kaboom! (1981) was announced alongside two other Activision reboots, Pitfall: The Mayan Adventure and River Raid: Mission of No Return. Though showcased at the 1993 Summer Consumer Electronics Show, only Pitfall was released, with the other two reboots being cancelled.[45][46][47] | Activision | |
Kid Kirby | A new entry in the Kirby, featuring younger versions of characters like Kirby and King Dedede, was in development between 1994 and 1995. The game would have featured a 3D art style and been controlled with the Super NES Mouse. However, the game was cancelled due to its slow development time and the poor sales of the mouse.[48][49] | DMA Design | Nintendo |
Killer Instinct 2 | A SNES version of Killer Instinct 2 (1996) was in development, but was cancelled in favor of a Nintendo 64 release.[50] | Rare | Midway Games |
Lobo | A fighting game based on the Lobo comic book series was announced, and far enough along to have review copies sent to publications, but it never released. A prototype of the game was later dumped in 2016.[51] | High Performance Games | Ocean Software |
Mission Impossible | When Ocean Software first announced they had acquired the rights to create a video game adaption of the 1996 Mission Impossible film in 1996, announced platforms included the 32X, SNES, Sega Saturn, and the Sega Genesis. However, a lengthy development period delayed it well beyond most of the platforms' lifespans, leading to it only releasing on the Nintendo 64 and PlayStation 1 by the time of its 1998 release.[52] | Ocean Software | Infogrames |
Molotov Man | In 1992, Sensible Software began development on an action game inspired by the Bomberman series, with the protagonist using molotov cocktails in place of bombs. However, the game failed to find a publisher and was never released.[53] | Sensible Software | |
Monster Truck Wars / USHRA Monster Truck Wars | A monster truck battling game announced for the SNES and the Sega Genesis, the game was scheduled for a January 1995 release date, but never materialized for either platform.[54][55][56][15] | Acclaim Entertainment | |
Mortal Kombat Nitro | After the lukewarm response to the SNES port of Mortal Kombat (1992), which removed the arcade game's fatalities and blood, an updated version was proposed, which would restore the removed violence along with adding new content such as playable Goro, Shang Tsung, and Reptile. Although a prototype was developed, the project was cancelled to focus on the SNES port of Mortal Kombat II (1993).[57] | Sculptured Software | Acclaim Entertainment |
Mother 3 | The third entry in the Mother video game series had an extensive 12 year development history plagued by platform changes. Originally conceived for the SNES, development was moved to the Nintendo 64 after being inspired by the 3D graphics and movement of Super Mario 64 (1996), where it went by the name Earthbound 64. However, the game's large scope, and the development transition to and from the 64DD, caused slow progress with the game, and it was eventually cancelled in favor of moving Nintendo's software teams to working on the GameCube in late 2000. Development was later restarted on Game Boy Advance, where it was reworked for its hardware and finally released, exclusively in Japan, in 2006.[58] | HAL Laboratory | Nintendo |
Mr. Tuff | Announced for the SNES, Sega CD, and the Sega Genesis, as a platformer with a high difficulty level. The game followed "Mr. Tuff", a robot left behind to demolish the earth and its malfunctioning robots after humans have escaped to a new planet. The Sega CD version was reported to have improved graphics beyond the other two version. Despite being close to completion and scheduled for a late 1994 release, no version of the game ever released.[59] The game eventually received an aftermarket release by independent publisher The Retro Room in 2023.[60] | Sales Curve | |
Nandemo!? Taihoman | Based on the manga of the same name, Nandemo!? Taihoman would have featured the ability for its protagonist, the robot police office Taihoman, to fuse with objects to gain new abilities. While previewed in magazines, the game was never released.[61] | Namco | Namco |
Peaky Blinder | A side-scrolling game involving the player controlling "Peaky", a literal amalgamation and personification of garbage, which aspires to overcome his life in the slums to become a respectable person in a nice house. The game featured a shapeshifting gameplay mechanic for fighting enemies. Announced for SNES, Game Boy, Game Gear, Sega CD, and Genesis, the game was never released for any platforms.[39][62] | Sales Curve Interactive | |
Pinkie | A version of the 1994 Amiga release was in development for the SNES and Sega Genesis for later that year, but neither materialized during their platform's respective lifespan.[63][64][15] | Data Design Interactive | Tengen |
Popil | Popil was a 2D platformer featuring simulated 3D graphics. Screenshots of an early version of the game were shown in Consoles+ magazine, but no further details were ever released.[65] | Sunsoft | |
Prime | A beat-'em-up game based on the Malibu Comics superhero Prime was in development, but cancelled.[9] | Malibu Interactive | Malibu Interactive |
Project Dream / Dream: Land of Giants | The game started development on the SNES as developer Rare's effort to use apply the faux-3D graphics implemented in their popular Donkey Kong Country series of platform games in a different genre. They prototyped a role-playing game, but its scope became too much for the SNES hardware to handle, and the game transitioned to the Nintendo 64. The game went through many changes with the added power of the new hardware, but ultimately, seeing Super Mario 64 (1996) made the team feel like their work would feel dated on the new platform, and they ended up cancelling the game. Some of its work would subsequently be used towards an attempt at a game more similar to Super Mario 64, which became Banjo-Kazooie (1998).[66] | Rare | Nintendo |
Quik the Thunder Rabbit | A SNES port of Quik the Thunder Rabbit (1994) was in development, but never released. A playable prototype later surfaced in 2017.[67] | Stywox | Titus Interactive |
Quinty | A remake of the Famicom game Quinty (1989), known as Mendel Palace outside Japan, was planned for Japanese distribution via the Nintendo Power service, but was never released. A prototype ROM was later discovered as part of the October 2024 Game Freak leak.[68] | Game Freak | Nintendo |
Radio Flyer | A video game adaptation of the 1992 film Radio Flyer was announced, but never materialized.[69] | Ocean Software | |
Railroad Tycoon | A version of the 1990 PC release was announced in 1992 for the Sega Genesis and SNES, and present at CES 1993, but neither console version ever released.[70] | MPS Labs | MicroProse |
Rayman | Throughout the game's lengthy planning and development period in the late 1980s and early 1990s, the game was planned for a number of platforms that it never released on, including the 32X, SNES, and 3DO Interactive Multiplayer. A SNES prototype of the game was found in 2017.[71][72][73][74] | Ubi Soft | Ubi Soft |
Resident Evil | The original Resident Evil (1996) began development on the SNES as a spiritual sequel to Capcom's video game adaptation of the 1989 film Sweet Home. Following the release of the PlayStation, Capcom decided to shift the game's development to the new system, as its greater power and storage capacity would allow them to expand the game's scope.[75] | Capcom | Nintendo (possible) |
River Raid: Mission of No Return | A reboot of the Atari 2600 game River Raid (1982) was announced alongside two other Activision reboots, Pitfall: The Mayan Adventure and Kaboom: The Mad Bomber's Return. Though showcased at the 1993 Summer Consumer Electronics Show, only Pitfall was released, with the other two reboots being cancelled.[45][46][47] | Activision | |
Robosaurus | A side-scrolling action game based on Robosaurus was annouced in 1992, but failed to materialize.[76] | Adrenalin Entertainment | THQ |
Rocket Knight Adventures | A SNES port of Rocket Knight Adventures (1993) was announced, but never released.[77] | Konami | Konami |
Satellite Man | A beat-'em-up starring a superhero who utilized the power of satellites was in development, but failed to materialize.[78] | T&E Soft | |
The Shadow | A video game adaption of the 1994 film The Shadow was announced for the SNES, Atari Jaguar CD, and the Sega Genesis. The game was scheduled for a November 1994 release, and far enough along to be reviewed by many video game publications, but the game never released due to the commercial failure of the film.[79][56][80] | Ocean Software | Ocean Software |
Shadow Stalker | A 2D sidescrolling shooter based around mech combat was shown at Nintendo's 1993 Shoshinkai trade show, but never materialized.[81] | Athena | |
ShadowHawk | A video game starring the Image Comics superhero ShadowHawk was in development late in the SNES life cycle, but failed to find a publisher due to the game's violent imagery.[9] | Studio e | Studio e |
Shantae | The debut entry in the Shantae series was initially pitched as a game for SNES and PC. After finishing development of Xtreme Sports (2000) for Game Boy Color, the decision was made to develop Shantae for the system using the same engine and tools, eventually releasing in 2002.[82] | WayForward Technologies | |
Socks the Cat Rocks the Hill | A platformer staring a cartoon version of Socks, the pet cat of Bill Clinton while the President of the United States, was announced for the SNES and the Sega Genesis, under slightly different names. The game was far enough along to be reviewed by multiple magazines, but the publisher closed before the game could ship, and its release was cancelled. Builds of the SNES version were obtained by collectors in 2011 and 2012; one of these collectors partnered with publisher Second Dimension who, after a Kickstarter campaign in 2016, eventually released an after-market version of the game in 2018.[83] | Kaneko | |
Spellcraft | A SNES port of Spellcraft: Aspects of Valor (1992) was far enough along to receive a review in the April 1994 issue of Electronic Gaming Monthly, but was never released.[84] | Ybarra Productions | ASCII |
Steven Seagal is the Final Option | A beat-'em-up game featuring the digitized likeness of actor Steven Seagal was announced in 1994, but was never released. A prototype of the game was later found and released online.[85] | Riedel Software Productions | TecMagik |
Super Battletoads | A SNES port of the arcade game Battletoads (1994) was in development, but was cancelled following the arcade game's poor sales.[86] | Rare | Tradewest |
Super Shadow of the Beast | An enhanced port of Shadow of the Beast (1989) was in development for SNES, but was not approved for release by Nintendo due to the game's violent content.[9] | Psygnosis | IGS Inc. |
Sound Fantasy | Interactive media artist Toshio Iwai was invited by Nintendo to convert his installation art piece "Music Insects" into a video game. Initially titled Sound Factory, the game was designed as a music creation tool similar to Mario Paint (1992). While publicly shown at events such as Shoshinkai and set for a 1994 release, the game was cancelled later that year for unknown reasons. A prototype of the game would later surface online in 2015.[87][88][89] | Nintendo | Nintendo |
Super Yoshi no Tamago | As part of the October 2024 Game Freak leak, a Nintendo DS prototype was discovered containing a remake of Yoshi (1991). The game's use of "Super" in its title and copyright year of 1995 led many to conclude that the prototype was based on an unreleased Super Famicom version.[90] | Ape Inc., Game Freak | Nintendo |
Survival Arts | A conversion of the 1993 arcade game was announced in 1994, but never released.[91] Quietly cancelled by Sammy in 1995.[92][91][92] | Scarab | Sammy |
Thunder in Paradise | A SNES adaptation of the Thunder in Paradise TV series, unrelated to the 1995 video game adaptation, was announced in 1994. The co-op action game would have featured multiple gameplay styles, including controlling protagonists Hurricane and Bru in top-down and side-scrolling levels, as well as controlling their boat Thunder in levels using Mode 7 simulated 3D. While no reason for its cancellation was given, the TV series was cancelled after one season shortly following the game's announcement.[93] | The Software Toolworks | |
Transformers | A video game based on the Transformers: Generation 2 franchise was planned for release in 1994, and would have featured 3D graphics utilizing the Super FX chip. However, the game was never released.[94][95] | Argonaut Games | Takara |
Wrestlerage | A follow-up to WWF WrestleMania and WWF WrestleMania Challenge, Wrestlerage would have been a side-scrolling beat-'em-up starring eight fictional wrestlers. The game was allegedly 60% complete when it was cancelled, due to the uncertain financial prospects of releasing a wrestling game that did not feature any real-life wrestlers.[96] | Rare | |
Yoshitsune Densetsu | Yoshitsune Densetsu was an action RPG that told a fictionalized version of the story of Minamoto no Yoshitsune, with events differing depending on which of the four playable characters the player chose. Manga artist Shotaro Ishinomori was said to have been involved in the project, but the game failed to materialize.[97] | ASCII |
Notes
[edit]References
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