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Final Fantasy Crystal Chronicles
Final Fantasy Crystal Chronicles | |
---|---|
Developer(s) | The Game Designers Studio |
Publisher(s) | Square Enix, Nintendo |
Series | Final Fantasy, Final Fantasy Crystal Chronicles |
Platform(s) | GameCube |
Release date(s) | JP August 8, 2003 NA February 9, 2004 EU March 12, 2004 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Final Fantasy Crystal Chronicles, Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the Final Fantasy franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.
Emulation Information
Game Boy Advance ↔ GameCube Connectivity
This title supports GameBoy Advance connection, which can be used via joybus emulation. As of 5.0-14690 Dolphin now has mGBA built in for GBA connectivity features. Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options → Configuration → GameCube and everything else with connecting will be handled automatically.
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin.
Dual Core Netplay/Input Recording Hangs
While most games that do not support Dolphin's "fake-completion" Dual Core simply do not boot, Final Fantasy Crystal Chronicles boots and appears to work fine. Unfortunately, throughout the game extreme bouts of permanent lag will occur, which will essentially hang the game. To avoid this, Dual Core must be disabled when playing on Netplay or creating Input Recordings.
Dual Core in other situations is fine.
Problems
VBA Support
VBA connectivity may be broken since 5.0-5018. Refer issue 7098.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes
NA
0418542C C3A2C794 04332D74 3FE38E39
EU
04186548 C3A2C7CC 04333DCC 3FE38E39
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Final Fantasy Crystal Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7367 | Windows 7 | AMD Phenom II 720 BE @ 3.2 GHz | ATI Radeon HD 4850 | Works playable | ultramann |
r7367 | Windows XP | AMD Athlon II X2 215 @ 3.45 GHz | NVIDIA GeForce 7025 | Game doesn't go after intro cutscene - constantly showing some book. No audio in intro. White squares in menu. | †.fl.l). |
r7482 | Windows 7 | AMD Phenom II X4 965 BE @ 3.4 GHz | AMD Radeon HD 6850 | Works playable, some slowdowns at the intro | Digital hunter |
r7482 | Windows XP | AMD Athlon II X2 215 @ 3.45 GHz | NVIDIA GeForce 7025 | only black screen | †.fl.l). |
r7505 | Windows 7 | Intel Pentium T4300 @ 2.1 GHz | ATI Mobility Radeon 3650 | Only Black screen still no matter what settings | WordsMyth |
r7571 | Windows XP | Intel Core2 Quad Q9550 @ 2.83 GHz | NVIDIA GeForce GTX 260 | NTSC version stutters occasionally during cutscenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have. | nykotik |
r7617 | Windows 7 | AMD Athlon II X4 630 @ 2.8 GHz | NVIDIA GeForce GTX 460 | Works with the dx9 graphics plugin but not with the dx11 | ChaosGiant |
r7717 | Windows 7 | Intel Core i5-2410M @ 2.3 GHz | NVIDIA GeForce GT 540M | Similar to an earlier entry on an NVIDIA card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested. | LtCaptain |
3.0-167 | Windows 7 | AMD Phenom II 965 BE @ 3.7 GHz | NVIDIA GeForce 560 Ti | Work great. No issues using DX11 Renderer | Hellbringer616 |
3.0-226 | Windows 7 | AMD Tricore | AMD Radeon | NTSC version works playable and fine, PAL version gives the same black screen issues other testers have. | Lob3zNo |
3.0-505 | Windows 7 | Intel Core i7-980 @ 2.8 GHz | ATI Radeon HD 5800 | PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process | Jackall4BDN |
3.5-420 | Windows 8 | Intel Core i5 @ 2.4 GHz | NVIDIA GeForce 310M | Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation. | Nar |
3.5-1250 | Windows 7 | Intel Core 2 Quad Q6700 @ 2.66 GHz | NVIDIA GeForce 9600 GT | No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow. | Nar |
4.0.2 | Windows 7 | Intel Core i7-4960X @ 4.6 GHz | NVIDIA GeForce 780 Ti | Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, DX11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA (no quantity levels). Just finished the game without any problems at all. **Point of Interest; Using AR Codes in Towns/Villages may cause Dolphin to crash ** | himalayan |
Gameplay Videos
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- The Game Designers Studio (Developer)
- Square Enix (Publisher)
- Nintendo (Publisher)
- Final Fantasy (Series)
- Final Fantasy Crystal Chronicles (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): NVIDIA
- Tested On (GPU): AMD
- Tested On (CPU): Intel
- Tested On (Release): 3.0
- Tested On (Release): 4.0.2
- GameCube games
- Ships with debugging symbols
- Games with RetroAchievements support