[SLE/SSE] ã²ã¼ã ãããã®ãã¿ã³ã³ã³ãã£ã°ãå¼ãæ¹æ³ã®è§£èª¬ (controlmap.txtã®æ¹ç·¨)
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- // Main Gameplay
Forward 0x11 0xff 0xff 1 1 0 0x801
Back 0x1f 0xff 0xff 1 1 0 0x801
Strafe Left 0x1e 0xff 0xff 1 1 0 0x801
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- // Main Gameplay
Forward 0x11 0xff 0xff 1 1 0 0x801
// å¾ãã¸ç§»å
Back 0x1f 0xff 0xff 1 1 0 0x801
Strafe Left 0x1e 0xff 0xff 1 1 0 0x801
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- // Main Gameplay
Forward 0x11 0xff 0xff 1 1 0 0x801
// å¾ãã¸ç§»å
Back 0x1f 0xff 0xff 1 1 0 0x801
Strafe Left 0x1e 0xff 0xff 1 1 0 0x801
Case.1 Bãã¿ã³ãããªã¼ã«ãã¦ããã¸ãã¼ãå²ãæ¯ããã
Tween Menu 0x0f 0xff 0x2000 1 1 1 0x908 // å¤æ´å
â
Tween Menu 0x0f 0xff 0x0020 1 1 1 0x908 // å¤æ´å¾
Wait 0x14 0xff 0x0020 1 1 1 0x808 // å¤æ´å
â
Wait 0x14 0xff 0x0100+0x0200 1 1 1 0x808 // å¤æ´å¾
Wait 0x14 0xff 0x0020 1 1 1 0x808 // å¤æ´å
â
Wait 0x14 0xff 0xff 1 1 1 // å¤æ´å¾
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8 // å¤æ´å
â
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0x2000 0 0 0 0x8 // å¤æ´å¾
Case.2 SkyUI使ã£ã¦ããã©ã¢ã¤ãã å¤ããã¦ã¹ã¯ãã¼ã«ãã¤ãã
// Menu Mode
Accept !0,Activate !0,Activate !0,Activate 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8
Up !0,Forward !0,Forward 0x0001 0 0 0 0x8
Down !0,Back !0,Back 0x0002 0 0 0 0x8
Left !0,Strafe Left !0,Strafe Left 0x0004 0 0 0 0x8
Right !0,Strafe Right !0,Strafe Right 0x0008 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Console 0x29 0xff 0xff 0 0 0 0x10
// Menu Mode
Accept !0,Activate !0,Activate !0,Activate 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8
Up !0,Forward !0,Forward 0x0001 0 0 0 0x8
Down !0,Back !0,Back 0x0002 0 0 0 0x8
Left !0,Strafe Left !0,Strafe Left 0x0004 0 0 0 0x8
Right !0,Strafe Right !0,Strafe Right 0x0008 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Console 0x29 0xff 0xff 0 0 0 0x10
// ã¢ã¤ãã ç»é¢ã§ãã¼ã¸éã追å LBï¼ååãã¼ã®ä¸ä¸
PageUp 0xff 0xff 0x0100+0x0001 0 0 0
PageDown 0xff 0xff 0x0100+0x0002 0 0 0
Case.3 ã³ã³ã½ã¼ã«ã®èµ·åæ¹æ³ãFallout4æ¹å¼ã«ããã
Console 0x29,0x94 0xff 0xff 0 0 0 0x10 // å¤æ´å
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Console 0x91 0xff 0xff 0 0 0 0x10 // å¤æ´å¾
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