NOTE: This page contains content that has been scrapped or changed during SMITE's development, or content that has not been been released yet. This content may never come to SMITE, but if it will, it currently has no release date.
Gods
Unreleased Gods
- The Korean deity Jumong previously had several references within SMITE's files. He seemed to utilize a bow, a deployable quiver and some sort of fan attack. This character had been in the files since the end of 2012, and has yet to be expanded upon.
- In the summer of 2012, a list with several characters, some with their own models, was found. Several of those characters have been released, while the remaining character (Yen-Lo-Wang) has not. Noteworthy is that Fenrir's model was significantly changed from the model that was found in the files, which was later removed.
Fenrir
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Yen-Lo-Wang
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This is full list of gods found at the time:
- * Chamunda seems to have been scrapped as a unique character, as Kali's Convention 2013 skin is referred to as "Chamunda" in the game files. Both Kali and Chamunda are very similar character concepts, share the domains of anger and destruction, and both are aspects of the same deity (Devi).
- ** Dionysus was transformed into Bacchus. Some of Bacchus' textures file names are still tagged as Dionysus, hinting at Dionysus being changed into Bacchus during development.
Scrapped God abilities
Scrapped God abilities are those that didn't make the cut during a god's development. Gods go through many changes during their creation before they are revealed to the public, and its not unusual for abilities or even entire kits to be remade and replaced.
Updated and Revamped Gods
There have been several Updated and Revamped Gods in SMITE's history, with them either receiving a facelift or being reworked into partially or completely different characters both visual and gameplay wise.
Placeholder icons and cards
These are the images that were used as placeholder for character artwork and icons in the game during development. These range from visual puns to WIP versions of the actual artwork.
The artwork for cards and icons that did get released but were eventually replaced with new art can be found here: Old god Cards, Old god Icons, Old ability Icons, Old passive Item Icons, Old active Item Icons, Old consumable Item Icons
Ability icons
God & Skin icons
God & Skin cards
Alpha God icons
Alpha God cards
Unreleased skins
Several skins have been found within the game's files that were never released. These skins are:
Cryptwalker Arachne
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Shadow Bastet
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"Skin2" Hel
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Cheerleader Kali
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Ancestor Sun Wukong
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OMG
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Release Date
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Unreleased
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Type
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Exclusive
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Cost
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None
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Requirements
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Voicelines
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Thor voicelines
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In Game Model
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Extra Information
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This skin was only available in the Chinese SMITE client and was never released to the international version. It's unlikely the skin will ever be made available.
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Face Crusher
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Release Date
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Unreleased
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Type
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Exclusive
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Cost
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None
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Requirements
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Voicelines
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The Crusher Cabrakan voicelines
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In Game Model
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Extra Information
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This skin comes with custom character animations and ability effects. This skin would have been part of a FACEIT promotion, but for unknown reasons it never came to be. This skin was eventually reworked and released as "The Crusher Cabrakan".
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Removed skins
These skins have been removed temporarily or permanently from the game:
Cosmetic items
Unreleased Cosmetic items
Ward skins
TRIG
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Removed Cosmetic Items
Announcer packs
DMBrandon
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Avatars
PBat
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Ward skins
He Loves Me Not
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Removed Items
SMITE has changed extensively since its early Beta stages, and many items have been replaced or completely removed.
They can all be found here: Removed items list
Recipes
Recipe items were a type of item that on purchase would begin a mini quest with 2 steps to complete that once completed would award the player with a final Dish Item, which gave a useful passive effect. This item type was introduced with SMITE Version 10.9.7702.2 and was removed with SMITE Version 11.1.7887.5. A variation of the system would be reused for relics in Season 11, allowing the option to upgrade them for free by completing mini quest just like with recipes.
A list of all the recipe/dish items can be found here: Recipe items
Unimplemented Items
There are several items that were in development at some point in time but that for one reason or another never made it to the game.
Consumable items
Active items and Relics
Passive items
Season 3's Passive Items with Active effects
During season 3's development, there was a major effort to change many passive items to also have an additional active effect as a replacement for active items. For unknown reasons, this was abandoned in favor of the Relics systes.
Gameplay Mechanics
Shrines and Offerings
The Shrines and Offerings system was a gameplay mechanic that was only available during the very early stages of Closed Beta. Offerings were enhancements that players could give to their gods outside of matches. Shrines were where players would place offerings for their gods.
Focus
The Focus system was a gameplay mechanic that was implemented as a test in late 2012, but was scrapped several patches later. Focus intended to bring Crowd Control (CC) into a stat like damage or defense. With higher Focus, CC effects would last longer or be stronger.
Stat Increasers System
In the early stages of beta it was possible to acquire direct passive stat changes for an amount of gold, which were sold along with items in the match Store. These bonuses were generally less cost effective than buying items, but could be used to shore up a specific weakness or maximize a strength. The system was scrapped in SMITE Closed Beta Version 0.1.1288, released on January 9, 2013.
Offensive Stats
- Physical Power: +10
- Physical Penetration: +5
- Physical Lifesteal: +5%
- Magical Power: +20
- Magical Lifesteal: +5%
- Magical Penetration: +5
- Attack Speed: +10%
- Critical Strike Chance: +5%
- Focus: +20
Defensive Stats
- Physical Protection: +5
- Magical Protection: +5
- Health: +200
- HP5: +15
- Crowd Control Reduction (Resolve): +30%
Utility Stats
- Movement: +10%
- Mana: +200
- MP5: +10
- Cooldown %: +5%
- Gold and XP Gain: +10%
- Respawn Reduction: +25%
Global Healing Reduction Aura
The Global Healing Reduction Aura was a mechanic introduced on patch 8.1 and removed on patch 10.3. All gods were always affected by a "Not Brawling Anti Healing" debuff. If a god hasn't damaged or applied Crowd Control to an enemy god, or hasn't been damaged or suffered CC from an enemy god (this is called Brawling) in the last 3 seconds, their ability and lifesteal healing taken was reduced by 40%. This discourages players from constantly sitting out of combat while healing at a safe distance.
Objectives and Structures
Retired Buffs
In previous iterations of the game, there were additional Jungle buff camps other than the current set-up. Aside from all the buffs that are currently available, there were several other ones:
Name
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Icon
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Duration
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Effect
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Health
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2 minutes
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This buff provided +10 health regeneration per second. It was removed along with the sidelane jungles in the first Conquest rework.
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Armor
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2 minutes
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This buff provided +50 Physical and Magical protection. It was removed along with the sidelane jungles in the first Conquest rework.
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Cooldown
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2 minutes
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This buff provided 15% Cooldown reduction. It was merged with the mana buff, which used to only provide +7 mana regen, in the 0.1.1629.0 Update.
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Portal Demon
The Portal Demon was a Conquest jungle boss introduced at the beginning of Season 4 and removed with the redesigned Season 5 Conquest map. It was located across from the Fire Giant camp and would spawn after the 10 minute mark. When defeated, it would reward team-wide XP and gold along with spawning a one-way portal. This portal could be entered in an opening behind the killing team's Titan to instantly be teleported to the Fire Giant pit. It lasted for 1 minute and the Portal Demon would respawn after 5 minutes.
Jungle Shrine
The Jungle Shrine was an objective unique to Season 7 Conquest's jungle. Each team had their own, located between the speed buff camp and back harpy camp in their respective halves of the jungle. The shrines contained chalices that appeared after every third jungle camp monster defeated by their team. Jungle camp monsters on the enemy's side of the jungle also contributed toward this, but at half the rate. Each shrine could hold up to seven chalices.
Players could use a basic attack on their shrine to break the chalices, granting 10 gold to each member of their team per chalice. The chalices could only be claimed by members of the team the shrine belonged to.
During the first 5 minutes of a match, the Jungle Shrines emitted a large protective debuff aura around themselves. Enemies that entered the aura's radius would be affected by the "Invader's Curse" debuff, which lowered their healing, movement speed and attack speed by 30%. This debuff persisted for five seconds after leaving the area.
Vine Walls
Vine Walls were destructable walls that appeared in the Conquest map between patch 8.4 and patch 8.7. There were six of these, two at each Middle Harpy camp and two at the Gold Fury. They functioned like player made walls and blocked the player from walking past them, and could be destroyed with two basic attacks. The walls grew back once their adjacent jungle camp respawned (Fire Giant Middle Harpy, Gold Fury Middle Harpy and Oracles). All Vine Walls despawned 15 minutes into the game.
Lanterns and Mist
Lanterns: Lanterns were small interactable objects that appeared in the Conquest map between patch 8.10 and patch 9.1. There were ten of these in the jungle. Symmetrically, there were two between the side phoenixes and base gates (four total), one between the satyr camp and back harpy camp (two total), one behind the manticore camp (two total), one behind the pyromancer camp, and one near the draugr camp. These lanterns could be attacked with a single basic attack to extinguish their flame. Unlit lanterns released a mist in a small area around them for one minute and the lanterns relit five seconds before the mist expired.
- Mist: The lantern's mist behaved similarly to a stationary version of Nu Wa's Mysterious Fog, hiding any god standing inside the area. Hidden gods were briefly revealed in multiple ways, including: when they basic attacked, when they cast or channeled an ability, when they took damage, or when they were affected by stealth-revealing abilities or items. Wards placed inside the mist fully revealed enemies, while wards outside of the mist didn't reveal them, only pinging the minimap. Stealth abilities overrode the mist's reveal rules and AI minions ignored gods inside the mist unless they were revealed.
Obelisks and Offerings
Obelisks: Obelisks were Objectives that appeared in the Conquest map between patch 9.1 and patch 10.1. There were two of these in the jungle. both symmetrically closest to the tier 2 towers on the Gold Fury side. They would become active 6 minutes into the game and spawned offerings around the map and despawn whenever and Obelisk is fully powered.
- Offering camps: Offerings were pickups that appeared in the Conquest map. There were six of these, one in the outer camp in the duo lane, two across from the Gold Fury camp, one across from the mid harpy camp behind the Pyromancer camp and two behind the back camps near the solo lane. They were composed of a random jungle monster which was shrouded in a mist field that stealthed players standing within their area similar to Nu Wa's Mysterious Fog (the same way how the Mist functioned). They spawned at the same time when the Obelisks became active and dropped an offering when slain.
Trebuchets
Trebuchets: Trebuchets were a siege weapon that appeared in the Conquest map during patch 9.5 and patch 10.1. These would spawn near a team's Phoenix in the lane with the healthiest and most structures after an Obelisk was fully powered. It would begin moving once a friendly player enters its radius (30 units), spawned two flaming minions and begin pushing the lane. The Trebuchet would continue to move as long as a friendly unit was in range and would stop moving when an enemy is near it. Trebuchets would launch flaming boulders at enemy minions and structures up to 100 units maximum that damage and applies a protection debuff while consuming 5% of it's HP per projectile fired. Teams could not have multiple Trebuchets in the same lane which means that if a team were to spawn another one if one is already taking place in that respective lane, then it would spawn in the lane with the second most/healthiest structures.
Indra's Scepter
Indra's Scepter: Indra's Scepter was a special buff that appeared in Conquest between patch 9.1 to 9.5 then again between patch 9.9 and patch 10.1. This buff would follow the god who first picked up for 3 minutes gaining +10 HP5 and attack nearby enemies (up to 3), dealing 2% of current hp to gods and 100 scaling down to 15/35/55 to minions.
Invader's Curse
Invader's Curse: Invader's Curse was a debuff that appeared in the Conquest map between patch 8.1 and patch 10.1. This applied to players who entered the opposing team's jungle before the start of the game and by opening enemy Base Gates for a short delay by standing in the area. This debuff and the short delay were disabled if an adjacent Phoenix was destroyed.