LLHL
LLHL stands for "Liga Latinoamericana de Half-Life"
LLHL is a game mode designed for the HL/AG community in Latin America for their own leagues and tournaments. This mode features functionality similar to the European game mode counterpart (EHLL mode).
Features
General
- Automatic demo recording on match start.
- Unstuck command with 10-second cooldown.
- Ability to destroy other players satchels (Disabled by default).
- New intermission mode: Allows players to freely look around instead of being locked to a fixed angle.
Fair-play
- FPS Limiter (Maximum: 144 FPS).
- FOV Limiter (Minimum: 85 FOV, disabled by default).
- Block name and model changes when a match is on.
Weapons
- Egon damage reduced by 30%.
- Crowbar damage increased by 30%.
- Hornet gun damage increased by 60%.
Fixes
- RPG fix on: Avoids self-damage on rocket launch when moving at high speeds or closer to a wall.
- Gauss fix on: Disables self-gauss (Only first reflection).
- High-FPS respawn fix on: Ensures players respawn time is the same regardless of their FPS.
Anti-Cheat Measures
- Screenshots taken on death and when map ends.
- Check players are using default sounds for weapons, footsteps, etc.
- Simple OpenGF32 and AGFix cheat detection.
Client commands
/unstuck
- Teleports you to a free spot in-case you're stuck (10-second cooldown).
Server variables
FPS limit
sv_ag_fpslimit_max_fps 144
sv_ag_fpslimit_max_detections 5
sv_ag_fpslimit_check_interval 5.0
Unstuck
sv_ag_unstuck_start_distance 32
sv_ag_unstuck_max_attempts 64
sv_ag_unstuck_cooldown 10.0
Satchel
sv_ag_destroyable_satchel 0
sv_ag_destroyable_satchel_hp 1
Checks
sv_ag_check_soundfiles 1
sv_ag_block_namechange_inmatch 1