The OpenGL Registry contains specifications of the core API and
shading language; specifications of Khronos- and vendor-approved
OpenGL extensions; header files corresponding to the specifications; and
related documentation including specifications, extensions, and headers
for the GLX, WGL, and GLU APIs.
The OpenGL registry is part of the Combined OpenGL Registry
for OpenGL, OpenGL ES, and OpenGL SC, which includes the XML API registry of reserved enumerants and
functions.
Table of Contents
Current OpenGL API, OpenGL Shading Language and GLX Specifications and
Reference Pages
API and Extension Header Files
Because extensions vary from platform to platform and driver to
driver, OpenGL developers can't expect interfaces for all extensions
to be defined in the standard gl.h, glx.h, and
wgl.h header files supplied with the OS / graphics drivers.
Additional header files are provided here, including:
Almost all of the headers described below depend on a platform header
file common to multiple Khronos APIs called
<KHR/khrplatform.h>.
- <GL/glext.h> - OpenGL
1.2 and above compatibility profile and extension interfaces.
- <GL/glcorearb.h> -
OpenGL core profile and ARB extension interfaces, as described in
appendix G.2 of the OpenGL 4.3 Specification. Does not include
interfaces found only in the compatibility profile.
- <GL/glxext.h> - GLX
1.3 and above API and GLX extension interfaces.
- <GL/wglext.h> - WGL
extension interfaces.
These headers define interfaces including enumerants; prototypes; and,
for platforms supporting dynamic runtime extension queries, such as
Linux and Microsoft Windows, function pointer typedefs. Please report
problems as Issues
in the OpenGL-Registry repository.
Khronos Shared Platform Header
(<KHR/khrplatform.h>)
Older OpenGL and GLX Specifications and Reference Pages
OpenGL Application Binary Interface for Linux
The OpenGL Application Binary Interface for Linux is
also available. NOTE: this document is extremely old and of no
relevance to modern Linux systems, where the ABI is de-facto defined by
the Mesa
libraries as shipped by distribution vendors.
ARB and KHR Extensions by number
- GL_ARB_multitexture
- GLX_ARB_get_proc_address
- GL_ARB_transpose_matrix
- WGL_ARB_buffer_region
- GL_ARB_multisample
GLX_ARB_multisample
WGL_ARB_multisample
- GL_ARB_texture_env_add
- GL_ARB_texture_cube_map
- WGL_ARB_extensions_string
- WGL_ARB_pixel_format
- WGL_ARB_make_current_read
- WGL_ARB_pbuffer
- GL_ARB_texture_compression
- GL_ARB_texture_border_clamp
- GL_ARB_point_parameters
- GL_ARB_vertex_blend
- GL_ARB_matrix_palette
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- WGL_ARB_render_texture
- GL_ARB_texture_mirrored_repeat
- GL_ARB_depth_texture
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_window_pos
- GL_ARB_vertex_program
- GL_ARB_fragment_program
- GL_ARB_vertex_buffer_object
GLX_ARB_vertex_buffer_object
- GL_ARB_occlusion_query
- GL_ARB_shader_objects
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
- GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two
- GL_ARB_point_sprite
- GL_ARB_fragment_program_shadow
- GL_ARB_draw_buffers
- GL_ARB_texture_rectangle
- GL_ARB_color_buffer_float
GLX_ARB_fbconfig_float
WGL_ARB_pixel_format_float
- GL_ARB_half_float_pixel
- GL_ARB_texture_float
- GL_ARB_pixel_buffer_object
- GL_ARB_depth_buffer_float
- GL_ARB_draw_instanced
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
GLX_ARB_framebuffer_sRGB
WGL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range
- GL_ARB_texture_buffer_object
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_rg
- GL_ARB_vertex_array_object
- WGL_ARB_create_context
- GLX_ARB_create_context
- GL_ARB_uniform_buffer_object
- GL_ARB_compatibility
- GL_ARB_copy_buffer
- GL_ARB_shader_texture_lod
- GL_ARB_depth_clamp
- GL_ARB_draw_elements_base_vertex
- GL_ARB_fragment_coord_conventions
- GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map
- GL_ARB_sync
- GL_ARB_texture_multisample
- GL_ARB_vertex_array_bgra
- GL_ARB_draw_buffers_blend
- GL_ARB_sample_shading
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_gather
- GL_ARB_texture_query_lod
- WGL_ARB_create_context_profile
- GLX_ARB_create_context_profile
- GL_ARB_shading_language_include
- GL_ARB_texture_compression_bptc
- GL_ARB_blend_func_extended
- GL_ARB_explicit_attrib_location
- GL_ARB_occlusion_query2
- GL_ARB_sampler_objects
- GL_ARB_shader_bit_encoding
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_draw_indirect
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_shader_subroutine
- GL_ARB_tessellation_shader
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_ES2_compatibility
- GL_ARB_get_program_binary
- GL_ARB_separate_shader_objects
- GL_ARB_shader_precision
- GL_ARB_vertex_attrib_64bit
- GL_ARB_viewport_array
- GLX_ARB_create_context_robustness
- WGL_ARB_create_context_robustness
- GL_ARB_cl_event
- GL_ARB_debug_output
- GL_ARB_robustness
- GL_ARB_shader_stencil_export
- GL_ARB_base_instance
- GL_ARB_shading_language_420pack
- GL_ARB_transform_feedback_instanced
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_image_load_store
- GL_ARB_shading_language_packing
- GL_ARB_texture_storage
- GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
- GL_KHR_debug
- GL_ARB_arrays_of_arrays
- GL_ARB_clear_buffer_object
- GL_ARB_compute_shader
- GL_ARB_copy_image
- GL_ARB_texture_view
- GL_ARB_vertex_attrib_binding
- GL_ARB_robustness_isolation
GL_ARB_robustness_share_group_isolation
- GL_ARB_ES3_compatibility
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_layer_viewport
- GL_ARB_framebuffer_no_attachments
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_multi_draw_indirect
- GL_ARB_program_interface_query
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_shader_image_size
- GL_ARB_shader_storage_buffer_object
- GL_ARB_stencil_texturing
- GL_ARB_texture_buffer_range
- GL_ARB_texture_query_levels
- GL_ARB_texture_storage_multisample
- GLX_ARB_robustness_application_isolation
GLX_ARB_robustness_share_group_isolation
- WGL_ARB_robustness_application_isolation
WGL_ARB_robustness_share_group_isolation
- GL_ARB_buffer_storage
- GL_ARB_clear_texture
- GL_ARB_enhanced_layouts
- GL_ARB_multi_bind
- GL_ARB_query_buffer_object
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_stencil8
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_bindless_texture
- GL_ARB_compute_variable_group_size
- GL_ARB_indirect_parameters
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_sparse_texture
- GL_ARB_ES3_1_compatibility
- GL_ARB_clip_control
- GL_ARB_conditional_render_inverted
- GL_ARB_cull_distance
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_get_texture_sub_image
- GL_ARB_shader_texture_image_samples
- GL_ARB_texture_barrier
- GL_KHR_context_flush_control
GLX_ARB_context_flush_control
WGL_ARB_context_flush_control
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_ARB_pipeline_statistics_query
- GL_ARB_sparse_buffer
- GL_ARB_transform_feedback_overflow_query
- GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
- GL_KHR_no_error
- GL_ARB_ES3_2_compatibility
- GL_ARB_fragment_shader_interlock
- GL_ARB_gpu_shader_int64
- GL_ARB_parallel_shader_compile
- GL_ARB_post_depth_coverage
- GL_ARB_sample_locations
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_ballot
- GL_ARB_shader_clock
- GL_ARB_shader_viewport_layer_array
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_texture_filter_minmax
- GL_KHR_texture_compression_astc_sliced_3d
- GL_ARB_gl_spirv
- GLX_ARB_create_context_no_error
WGL_ARB_create_context_no_error
- GL_KHR_parallel_shader_compile
- GL_ARB_polygon_offset_clamp
- GL_ARB_spirv_extensions
- GL_ARB_texture_filter_anisotropic
- GL_KHR_shader_subgroup
Vendor and EXT Extensions by number
- GL_EXT_abgr
- GL_EXT_blend_color
- GL_EXT_polygon_offset
- GL_EXT_texture
- GL_EXT_texture3D
- GL_SGIS_texture_filter4
- GL_EXT_subtexture
- GL_EXT_copy_texture
- GL_EXT_histogram
- GL_EXT_convolution
- GL_SGI_color_matrix
- GL_SGI_color_table
- GL_SGIS_pixel_texture
- GL_SGIS_texture4D
- GL_SGI_texture_color_table
- GL_EXT_cmyka
- GL_EXT_texture_object
- GL_SGIS_detail_texture
- GL_SGIS_sharpen_texture
- GL_EXT_packed_pixels
- GL_SGIS_texture_lod
- GL_SGIS_multisample
GLX_SGIS_multisample
- GL_EXT_rescale_normal
- GLX_EXT_visual_info
- GL_EXT_vertex_array
- GL_EXT_misc_attribute
- GL_SGIS_generate_mipmap
- GL_SGIX_clipmap
- GL_SGIX_shadow
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_border_clamp
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_blend_logic_op
- GLX_SGI_swap_control
- GLX_SGI_video_sync
- GLX_SGI_make_current_read
- GLX_SGIX_video_source
- GLX_EXT_visual_rating
- GL_SGIX_interlace
- GLX_EXT_import_context
- GLX_SGIX_fbconfig
- GLX_SGIX_pbuffer
- GL_SGIS_texture_select
- GL_SGIX_sprite
- GL_SGIX_texture_multi_buffer
- GL_EXT_point_parameters
- GL_SGIX_instruments
- GL_SGIX_texture_scale_bias
- GL_SGIX_framezoom
- GL_SGIX_tag_sample_buffer
- GL_SGIX_reference_plane
- GL_SGIX_flush_raster
- GLX_SGI_cushion
- GL_SGIX_depth_texture
- GL_SGIS_fog_function
- GL_SGIX_fog_offset
- GL_HP_image_transform
- GL_HP_convolution_border_modes
- GL_SGIX_texture_add_env
- GL_EXT_color_subtable
- GLU_EXT_object_space_tess
- GL_PGI_vertex_hints
- GL_PGI_misc_hints
- GL_EXT_paletted_texture
- GL_EXT_clip_volume_hint
- GL_SGIX_list_priority
- GL_SGIX_ir_instrument1
- GLX_SGIX_video_resize
- GL_SGIX_texture_lod_bias
- GLU_SGI_filter4_parameters
- GLX_SGIX_dm_buffer
- GL_SGIX_shadow_ambient
- GLX_SGIX_swap_group
- GLX_SGIX_swap_barrier
- GL_EXT_index_texture
- GL_EXT_index_material
- GL_EXT_index_func
- GL_EXT_index_array_formats
- GL_EXT_compiled_vertex_array
- GL_EXT_cull_vertex
- GLU_EXT_nurbs_tessellator
- GL_SGIX_ycrcb
- GL_EXT_fragment_lighting
- GL_IBM_rasterpos_clip
- GL_HP_texture_lighting
- GL_EXT_draw_range_elements
- GL_WIN_phong_shading
- GL_WIN_specular_fog
- GLX_SGIS_color_range
GL_SGIS_color_range
- GL_EXT_light_texture
- GL_SGIX_blend_alpha_minmax
- GL_EXT_scene_marker
GLX_EXT_scene_marker
- GL_SGIX_pixel_texture_bits
- GL_EXT_bgra
- GL_SGIX_async
- GL_SGIX_async_pixel
- GL_SGIX_async_histogram
- GL_INTEL_texture_scissor
- GL_INTEL_parallel_arrays
- GL_HP_occlusion_test
- GL_EXT_pixel_transform
- GL_EXT_pixel_transform_color_table
- GL_EXT_shared_texture_palette
- GLX_SGIS_blended_overlay
- GL_EXT_separate_specular_color
- GL_EXT_secondary_color
- GL_EXT_texture_env
- GL_EXT_texture_perturb_normal
- GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
- GL_EXT_fog_coord
- GL_REND_screen_coordinates
- GL_EXT_coordinate_frame
- GL_EXT_texture_env_combine
- GL_APPLE_specular_vector
- GL_APPLE_transform_hint
- GL_SUNX_constant_data
- GL_SUN_global_alpha
- GL_SUN_triangle_list
- GL_SUN_vertex
- WGL_EXT_display_color_table
- WGL_EXT_extensions_string
- WGL_EXT_make_current_read
- WGL_EXT_pixel_format
- WGL_EXT_pbuffer
- WGL_EXT_swap_control
- GL_EXT_blend_func_separate
- GL_INGR_color_clamp
- GL_INGR_interlace_read
- GL_EXT_stencil_wrap
- WGL_EXT_depth_float
- GL_EXT_422_pixels
- GL_NV_texgen_reflection
- GL_SGIX_texture_range
- GL_SUN_convolution_border_modes
- GLX_SUN_get_transparent_index
- GLX_SGIX_video_resize_float
- GL_EXT_texture_env_add
- GL_EXT_texture_lod_bias
- GL_EXT_texture_filter_anisotropic
- GL_EXT_vertex_weighting
- GL_NV_light_max_exponent
- GL_NV_vertex_array_range
- GL_NV_register_combiners
- GL_NV_fog_distance
- GL_NV_texgen_emboss
- GL_NV_blend_square
- GL_NV_texture_env_combine4
- GL_MESA_resize_buffers
- GL_MESA_window_pos
- GL_EXT_texture_compression_s3tc
- GL_IBM_cull_vertex
- GL_IBM_multimode_draw_arrays
- GL_IBM_vertex_array_lists
- GL_3DFX_texture_compression_FXT1
- GL_3DFX_multisample
- GL_3DFX_tbuffer
- WGL_EXT_multisample
GL_EXT_multisample
- GL_SGIX_vertex_preclip
GL_SGIX_vertex_preclip_hint
- GL_SGIX_convolution_accuracy
- GL_SGIX_resample
- GL_SGIS_point_line_texgen
- GL_SGIS_texture_color_mask
- GLX_MESA_copy_sub_buffer
- GLX_MESA_pixmap_colormap
- GLX_MESA_release_buffers
- GLX_MESA_set_3dfx_mode
- GL_EXT_texture_env_dot3
- GL_ATI_texture_mirror_once
- GL_NV_fence
- GL_IBM_static_data
- GL_IBM_texture_mirrored_repeat
- GL_NV_evaluators
- GL_NV_packed_depth_stencil
- GL_NV_register_combiners2
- GL_NV_texture_compression_vtc
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_vertex_array_range2
- GL_NV_vertex_program
- GLX_SGIX_visual_select_group
- GL_SGIX_texture_coordinate_clamp
- GLX_OML_swap_method
- GLX_OML_sync_control
- GL_OML_interlace
- GL_OML_subsample
- GL_OML_resample
- WGL_OML_sync_control
- GL_NV_copy_depth_to_color
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader
- GL_ATI_pn_triangles
- GL_ATI_vertex_array_object
- GL_EXT_vertex_shader
- GL_ATI_vertex_streams
- WGL_I3D_digital_video_control
- WGL_I3D_gamma
- WGL_I3D_genlock
- WGL_I3D_image_buffer
- WGL_I3D_swap_frame_lock
- WGL_I3D_swap_frame_usage
- GL_ATI_element_array
- GL_SUN_mesh_array
- GL_SUN_slice_accum
- GL_NV_multisample_filter_hint
- GL_NV_depth_clamp
- GL_NV_occlusion_query
- GL_NV_point_sprite
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
- GL_NV_texture_shader3
- GL_NV_vertex_program1_1
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_ATI_text_fragment_shader
- GL_APPLE_client_storage
- GL_APPLE_element_array
- GL_APPLE_fence
- GL_APPLE_vertex_array_object
- GL_APPLE_vertex_array_range
- GL_APPLE_ycbcr_422
- GL_S3_s3tc
- GL_ATI_draw_buffers
- WGL_ATI_pixel_format_float
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_NV_float_buffer
WGL_NV_float_buffer
- GL_NV_fragment_program
- GL_NV_half_float
- GL_NV_pixel_data_range
- GL_NV_primitive_restart
- GL_NV_texture_expand_normal
- GL_NV_vertex_program2
- GL_ATI_map_object_buffer
- GL_ATI_separate_stencil
- GL_ATI_vertex_attrib_array_object
- GL_OES_byte_coordinates
- GL_OES_fixed_point
- GL_OES_single_precision
- GL_OES_compressed_paletted_texture
- GL_OES_read_format
- GL_OES_query_matrix
- GL_EXT_depth_bounds_test
- GL_EXT_texture_mirror_clamp
- GL_EXT_blend_equation_separate
- GL_MESA_pack_invert
- GL_MESA_ycbcr_texture
- GL_EXT_pixel_buffer_object
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GLX_SGIX_hyperpipe
- GLX_MESA_agp_offset
- GL_EXT_texture_compression_dxt1
- GL_EXT_framebuffer_object
- GL_GREMEDY_string_marker
- GL_EXT_packed_depth_stencil
- WGL_3DL_stereo_control
- GL_EXT_stencil_clear_tag
- GL_EXT_texture_sRGB
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_MESAX_texture_stack
- GL_EXT_timer_query
- GL_EXT_gpu_program_parameters
- GL_APPLE_flush_buffer_range
- GL_NV_gpu_program4
- GL_NV_geometry_program4
- GL_EXT_geometry_shader4
- GL_NV_vertex_program4
- GL_EXT_gpu_shader4
- GL_EXT_draw_instanced
- GL_EXT_packed_float
GLX_EXT_fbconfig_packed_float
WGL_EXT_pixel_format_packed_float
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_shared_exponent
- GL_NV_depth_buffer_float
- GL_NV_fragment_program4
- GL_NV_framebuffer_multisample_coverage
- GL_EXT_framebuffer_sRGB
GLX_EXT_framebuffer_sRGB
WGL_EXT_framebuffer_sRGB
- GL_NV_geometry_shader4
- GL_NV_parameter_buffer_object
- GL_EXT_draw_buffers2
- GL_NV_transform_feedback
- GL_EXT_bindable_uniform
- GL_EXT_texture_integer
- GLX_EXT_texture_from_pixmap
- GL_GREMEDY_frame_terminator
- GL_NV_conditional_render
- GL_NV_present_video
GLX_NV_present_video
WGL_NV_present_video
- GLX_NV_video_out
- WGL_NV_video_output
- GLX_NV_swap_group
- WGL_NV_swap_group
- GL_EXT_transform_feedback
- GL_EXT_direct_state_access
- GL_EXT_vertex_array_bgra
- WGL_NV_gpu_affinity
- GL_EXT_texture_swizzle
- GL_NV_explicit_multisample
- GL_NV_transform_feedback2
- GL_ATI_meminfo
- GL_AMD_performance_monitor
- WGL_AMD_gpu_association
- GL_AMD_texture_texture4
- GL_AMD_vertex_shader_tessellator
- GL_EXT_provoking_vertex
- GL_EXT_texture_snorm
- GL_AMD_draw_buffers_blend
- GL_APPLE_texture_range
- GL_APPLE_float_pixels
- GL_APPLE_vertex_program_evaluators
- GL_APPLE_aux_depth_stencil
- GL_APPLE_object_purgeable
- GL_APPLE_row_bytes
- GL_APPLE_rgb_422
- GL_NV_video_capture
GLX_NV_video_capture
WGL_NV_video_capture
- GL_EXT_swap_control
- GL_NV_copy_image
GLX_NV_copy_image
WGL_NV_copy_image
- GL_EXT_separate_shader_objects
- GL_NV_parameter_buffer_object2
- GL_NV_shader_buffer_load
- GL_NV_vertex_buffer_unified_memory
- GL_NV_texture_barrier
- GL_AMD_shader_stencil_export
- GL_AMD_seamless_cubemap_per_texture
- GLX_INTEL_swap_event
- GL_AMD_conservative_depth
- GL_EXT_shader_image_load_store
- GL_EXT_vertex_attrib_64bit
- GL_NV_gpu_program5
- GL_NV_gpu_shader5
- GL_NV_shader_buffer_store
- GL_NV_tessellation_program5
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_multisample_coverage
- GL_AMD_name_gen_delete
- GL_AMD_debug_output
- GL_NV_vdpau_interop
- GL_AMD_transform_feedback3_lines_triangles
- GLX_AMD_gpu_association
- GLX_EXT_create_context_es2_profile
GLX_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
- GL_AMD_depth_clamp_separate
- GL_EXT_texture_sRGB_decode
- GL_NV_texture_multisample
- GL_AMD_blend_minmax_factor
- GL_AMD_sample_positions
- GL_EXT_x11_sync_object
- WGL_NV_DX_interop
- GL_AMD_multi_draw_indirect
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_NV_path_rendering
- GL_AMD_pinned_memory
- WGL_NV_DX_interop2
- GL_AMD_stencil_operation_extended
- GLX_EXT_swap_control_tear
- WGL_EXT_swap_control_tear
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_NV_bindless_texture
- GL_NV_shader_atomic_float
- GL_AMD_query_buffer_object
- GL_NV_compute_program5
- GL_NV_shader_storage_buffer_object
- GL_NV_shader_atomic_counters
- GL_NV_deep_texture3D
- GL_NVX_conditional_render
- GL_AMD_sparse_texture
- GLX_EXT_buffer_age
- GL_AMD_shader_trinary_minmax
- GL_INTEL_map_texture
- GL_NV_draw_texture
- GL_AMD_interleaved_elements
- GL_NV_bindless_multi_draw_indirect
- GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
- GL_NV_gpu_program5_mem_extended
- GL_AMD_shader_atomic_counter_ops
- WGL_NV_delay_before_swap
- GL_EXT_shader_integer_mix
- GL_NVX_gpu_memory_info
- GL_EXT_debug_label
- GL_EXT_debug_marker
- GL_INTEL_fragment_shader_ordering
- GL_AMD_occlusion_query_event
- GL_INTEL_performance_query
- GL_AMD_shader_stencil_value_export
- GLX_NV_delay_before_swap
- GLX_MESA_query_renderer
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_EXT_shader_image_load_formatted
- GL_AMD_transform_feedback4
- GL_AMD_gpu_shader_int64
- GLX_EXT_stereo_tree
- GL_AMD_gcn_shader
- GL_AMD_framebuffer_sample_positions
- GL_NV_shader_atomic_int64
- GL_NV_bindless_multi_draw_indirect_count
- GLX_NV_copy_buffer
- GL_NV_uniform_buffer_unified_memory
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_raster_multisample
- GL_EXT_sparse_texture2
- GL_EXT_texture_filter_minmax
- GL_NV_conservative_raster
- GL_NV_fill_rectangle
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_geometry_shader_passthrough
- GL_NV_path_rendering_shared_edge
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_fp16_vector
- GL_NV_internalformat_sample_query
- GL_NV_viewport_array2
- GL_NV_command_list
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_NV_conservative_raster_dilate
- GL_INTEL_framebuffer_CMAA
- GLX_EXT_libglvnd
- GL_NV_viewport_swizzle
- GL_NV_robustness_video_memory_purge
- GL_AMD_shader_explicit_vertex_parameter
- GL_NV_clip_space_w_scaling
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_shader_atomic_float64
- GL_NV_stereo_view_rendering
- GL_EXT_window_rectangles
- GL_INTEL_conservative_rasterization
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NVX_linked_gpu_multicast
- GL_NV_gpu_multicast
- GL_MESA_shader_integer_functions
- GL_AMD_gpu_shader_half_float
- GL_AMD_shader_ballot
- WGL_EXT_colorspace
- GL_SGIX_pixel_texture
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_draw_vulkan_image
- GL_AMD_texture_gather_bias_lod
- GL_EXT_memory_object
GL_EXT_semaphore
- GL_EXT_memory_object_fd
GL_EXT_semaphore_fd
- GL_EXT_memory_object_win32
GL_EXT_semaphore_win32
- GL_EXT_win32_keyed_mutex
- GL_AMD_gpu_shader_int16
- GL_EXT_external_buffer
- GL_NV_texture_rectangle_compressed
- GL_NV_blend_minmax_factor
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_AMD_shader_image_load_store_lod
- GLX_MESA_swap_control
- GL_MESA_tile_raster_order
- GL_MESA_program_binary_formats
- GL_NV_conservative_raster_pre_snap
- GL_NV_conservative_raster_underestimation
- GL_AMD_gpu_shader_half_float_fetch
- GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_framebuffer_fetch_non_coherent
- GL_INTEL_blackhole_render
- GL_EXT_EGL_image_storage
- GL_AMD_framebuffer_multisample_advanced
- GL_NV_memory_attachment
- GL_NV_compute_shader_derivatives
- GL_NV_fragment_shader_barycentric
- GL_NV_mesh_shader
- GL_NV_representative_fragment_test
- GL_NV_scissor_exclusive
- GL_NV_shader_texture_footprint
- GL_NV_shading_rate_image
- WGL_ATI_render_texture_rectangle
- GL_NV_vdpau_interop2
- GL_EXT_texture_sRGB_R8
- GLX_EXT_context_priority
- GL_EXT_multiview_timer_query
- GL_EXT_multiview_texture_multisample
- GL_EXT_multiview_tessellation_geometry_shader
- GL_EXT_texture_shadow_lod
- GL_MESA_framebuffer_flip_y
- GL_NVX_progress_fence
- WGL_NV_multigpu_context
- GL_NVX_gpu_multicast2
- GL_NV_shader_subgroup_partitioned
- GLX_NV_multigpu_context
- GL_EXT_EGL_sync
- GL_INTEL_shader_integer_functions2
- GL_MESA_framebuffer_flip_x
- GL_MESA_framebuffer_swap_xy
- GL_NV_memory_object_sparse
- GL_NV_timeline_semaphore
- GLX_EXT_get_drawable_type
- GLX_EXT_no_config_context
- GL_NV_primitive_shading_rate
- GL_EXT_texture_sRGB_RG8
- GL_EXT_texture_storage
- GL_EXT_shader_samples_identical
- GL_EXT_framebuffer_blit_layers
- GL_NV_uniform_buffer_std430_layout