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One Piece: Unlimited Adventure is an action-adventure video game for the Wii. It features an original storyline, while adapting select elements of the manga and anime up through the Water 7 Saga.
Developed by Ganbarion and published by Namco Bandai, Unlimited Adventure was the first seventh-generation One Piece game, as well as the first to be localized in North America after Funimation acquired the series license. It went on to launch a small (and mostly Nintendo-exclusive) series, starting with the direct sequel Unlimited Cruise.
The game was released in Japan on April 26, 2007, and in North America on January 22, 2008.
Storyline[]
One day, while fishing for provisions (the Sunny's stores having been emptied by an ill-considered eating contest), Luffy pulls a strange blue orb from the ocean depths. As the other Straw Hat Pirates express disinterest, Luffy wishes aloud for an island to explore. Seconds later, the orb spontaneously summons one, beaching the Sunny and scattering the crew.
Though stunned, the Straw Hats quickly recover and regroup, making camp by the island coast. In doing so, they find a number of wildly different environments, from dense jungles to frozen mountainsides—as well as endless hordes of hostile pirates and Marines. Throughout, Luffy's orb exhibits several more powers, chief among them a psychic link to the memories of each Straw Hat. This link activates whenever they near one of the ancient stone seals hidden throughout the island, summoning phantasms of many past enemies.
Unconcerned, the Straw Hats fight their way through these phantasms, shattering a seal with every victory. All the while, a strange rabbit-like creature named Popora tries to attack them, apparently determined to protect the seals. At first dismissive (and thinking the creature was set to guard some hidden treasure), the Straw Hats reconsider when Robin finds a set of ruins detailing the island's history.
One thousand years ago, the island held a small but fertile civilization, supported by an elderly sage and his magical orb. This sage had molded Popora from clay and imbued him with life, as a guardian for his people. In time, however, more and more outsiders began to take interest in the island—and his people grew suspicious and hostile, demanding that Popora be refashioned into something that could destroy the outsiders.
When the sage refused, his orb was stolen and—despite his warnings—used to animate an idol of island's old guardian god. Corrupted by the islanders' hatred, the orb's magic created a rampaging beast that decimated everything. Even the sage found this monster too powerful to fight; in desperation, he committed his entire soul to a spell that sealed it deep beneath the island. Heartbroken, but dutiful, Popora was left to maintain the spell until the monster was no more.
Touched by his devotion, the Straw Hats resolve to befriend Popora and free him from his lonely vigil. Though at first too embittered to accept their help, Popora eventually comes to trust them, and leads them to the remaining seals. Upon besting these seals and their phantasms, the Straw Hats storm an underground chamber to confront the guardian beast head-on.
At first, the ancient monster attacks with little more than physical blows and dark magic. As the battle wears on, however, it transforms into a dragon-like creature with the power to mimic all the deadliest abilities the Straw Hats have witnessed, from Don Krieg's poison gas to Portgas D. Ace's fire-fists. Only by attacking—as a group—from every possible angle are the Straw Hats able to overcome such raw power, and defeat the beast.
Subsequently, the beast's chamber collapses, threatening to bury the Straw Hats and Popora until Luffy punctures the bedrock with a Gear 3 attack. As the group climbs back to the island's surface, the orb—its purpose now fulfilled—turns to plain stone and shatters. From its shards rises the spirit of the sage, who thanks Popora for his thousand-year vigil and apologizes for the loneliness it imposed; knowing his spirit has only moments before passing on, he gathers the shards for one final spell.
Unable (apart from Luffy) to see or hear the spirit, the Straw Hats return to the Sunny to refresh and resupply. Soon, they cast off, watching Popora bid farewells from the island's shore. To their surprise, several similar creatures join in—friends and family, raised from the last of the orb's magic, that Popora can finally call his own.
Gameplay[]
The game features fully three-dimensional character models and environments, allowing considerable freedom of movement in both exploration and combat. At the most basic level, player characters can walk, run, dash, jump, and access many different attacks of varying size, range, and power. Their standard health (HP) gauges are supplemented by stamina (SP) gauges, which dashes—as well as Finisher (必殺?) attacks—must be paid out of. Both gauges may be refilled by a number of different means, the most universal being the small "recovery balls" occasionally produced from striking enemies or environmental features.
During combat, the player character will be periodically be given a set of specific attacks. Completing this set (in any order) will enable a Break Shot, giving the set's last attack considerably higher damage and knockback power. However, if the player character is at any point knocked down, the set will lose all progress and reshuffle itself.
Besides ordinary damage, the following status effects can be inflicted by various attacks and other game mechanics:
- Burn: Inflicts steady damage over a set time.
- Poison: Inflicts damage and reduces running speed.
- Tabasco: Forces nonstop running in-between all other actions.
- Stun: Disables movement for a set time. Immediately ended by any hit detection.
- Freeze: Disables movement while inflicting damage. Immediately ended by any hit detection.
- Sleep: Inflicts knockdown status for a set time. Immediately ended by any hit detection.
Characters[]
There are a total of 44 playable characters, broadly organized among three classes:
- Class A characters, comprising the Straw Hat Pirates, are playable in all modes by default (and may, uniquely, access two alternate outfits).
- Class B characters, comprising—along with Popora—all of the bosses encountered throughout Adventure Mode, are playable only in VS Mode.
- Class C characters, comprising the "generic" enemies encountered throughout Adventure Mode, are playable only in the "Team Battle" subsection of VS Mode.
(All name spellings here are taken from the English spellings in the Japanese version's Vs Mode screens. They may not necessarily match the spellings currently accepted as canon.)
Class A | Class B | Class C |
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Monkey D. Luffy | Smoker | Normal Marine |
Roronoa Zoro | Dracule Mihawk | Agent |
Nami | Don Krieg | Bazooka Marine |
Usopp | Kaku | Leader Marine |
Sanji | Spandam | Saber Pirate |
Tony Tony Chopper | Enel | Pistol Pirate |
Nico Robin | Arlong | Knuckle Pirate |
Franky | Crocodile | Sword Soldier |
Portgas D. Ace | Knuckle Soldier | |
Shanks | Mass Soldier | |
Rob Lucci | Golem Soldier | |
Rob Lucci: Human-Beast Form | Green General | |
Aokiji | Red General | |
Mr. 2 Bon Kurei | Violet General | |
Kalgara | ||
Nefeltari Vivi | ||
Pauly | ||
"Overlimit" Chopper | ||
Whitebeard | ||
Evil Guardian | ||
Evil Master Beast | ||
Popora |
In addition, Adventure Mode features two generic enemies that are completely unplayable: the Rifle Marine (ライフル海兵, Raifuru Kaihei?) and the Bomb Pirate (爆弾海賊, Bakudan Kaizoku?). The former is a redesigned Agent with no unique features, while the latter is a redesigned Saber Pirate able to inflict various status-effects.
Game Modes[]
Adventure Mode[]
The Adventure Mode (冒険モード, Bōken mōdo?) contains the game's main storyline, setting the Straw Hat Pirates to explore and battle their way through Popora's island.
While this mode begins with Luffy as the only playable character, it reintroduces his crewmates as the story progresses, in time gathering all eight Straw Hats into a single adventuring party. The player may switch to any party member at any time, except those who have lost all HP; HP reaching zero for all party members will trigger a Game Over, resetting progress to the last save point.[Note 1]
Initially, each Straw Hat is limited to a few attacks with minimal power. However, enough usage in combat will unlock new attacks, as well as upgrade existing ones via a numbered level system; all attacks reach maximum power at the tenth level.
Players can also build things for the crew-members to use, such as a kitchen for Sanji (which improves his cooking range), or compounding tools for Chopper. The player can collect ingredients to make food to increase the stats of the characters, or medicine to heal them during battle. As a side-quest, Usopp can build and improve catching net and fishing rods so that players can catch different creatures on the island. All of the items may be key resources in making bombs, components for ultimate attacks or entire weapons such as the Perfect Clima-Tact.
Setting[]
The Straw Hats gain access to a total of eight areas in the game: a beginning hub, six explorable stages, and a site for the final boss battle. Each of these corresponds to a specific level in the game's save file.
In order to progress through each stage, the Straw Hats must battle and defeat various boss characters, with the ultimate goal of reaching the final site to defeat the island's Guardian. Each of the six stages leading up to the final site contains three bosses: two mandatory for completing the level, and one "Special" tied to bonus achievements (which, often, cannot be reached until conditions in later levels have been met).
At the same time, each area requires Luffy's Mystery Orb to be activated at various Orb Use Spots, where its magic can remove obstacles and open passageways. Each Spot requires the Orb to "pay" a set number of points, which grow increasingly complex as the Orb expands into six colored attributes: Blue, Green, Red, Black, White, and Gold. In addition, all Spots leading directly to boss points (including Specials) require specific items.
The areas are as follows:
Adventure Through the Fields (冒険に導く草原, Bōken ni michibiku sōgen?): Plain Zone |
"Mystery Island Ho! The Great Adventure Begins!" (現れた謎の島!大冒険の始まり!?) |
The first accessible area, comprising the central grasslands that Luffy initially lands on. While a few items may be harvested here, it mainly serves as a hub zone connecting the other areas, and to host the Straw Hats' Adventure Camp, which automatically restores all HP and SP and provides the following options:
Uniquely, this area contains no enemies or hazards (apart from a few bodies of water and explosive rocks).
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The Fossil-Lain Beach (化石の眠る砂浜, Kaseki no nemuru sunahama?): Seaside Zone |
"Lost Friends and Resurging Memories!" (逸れた仲間と蘇る昔の記憶!?) |
The second accessible area, comprising additional grassland and a hill leading to the island's shoreline. Its beaches contain countless fossils, among them several full-length dinosaur skeletons extending directly into the sea.
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The Endless Mystery Forest (深奥に惑う密林, Shin'ō ni madou mitsurin?): Jungle Zone |
"Archfoes Ahead! A Deadly Treasure Hunt!" (現れる強敵!危険なお宝探し!?) |
The third accessible area, comprising a dense, overcast jungle teeming with exotic plants and animals. Its central clearing is dominated by a massive shipwreck. |
Autumn Leaves Amid Remnants (紅葉に浮ぶ遺跡, Kōyō ni ukabu iseki?): Ruins Zone |
"Onto the Orb and Island's Secret!" (明かされるオーブと島の秘密!?) |
The fourth accessible area, comprising a valley overgrown with permanently autumn-red trees. Within this valley stand the ruins of an ancient city—all that remains of the civilization Popora was created to defend.
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The Caverns Bidding Darkness (闇路へ誘う洞窟, Yamiji e izanau dōkutsu?): Cave Zone |
"The Deepest, Dearest Wish of All!" (心に秘められし本当の願い!?) |
The fifth accessible area, comprising a complex web of caves and magma flows beneath the island. This area also serves as a sort of alternate hub, containing entries into all of the other areas—including the Abyss Zone. |
Silver-White Frozen Peaks (白銀に凍る雪山, Shirogane ni kōru yukiyama?): Mountain Zone |
"Rising Phantoms! A Renewed Resolve!" (浮ぶ幻影!新たなる決意!?) |
The sixth accessible area, comprising a mountain range swept in perpetual snow and ice. Its narrow cliffsides are lined with many vents blowing frigid winds, making climbs highly difficult.
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The Heaven-Touched Expanse (天に連なる大地, Ten ni tsuranaru daichi?): Dimension Zone |
"Decisive Battle! Toward the Final Seal!" (決戦!最後の封印の元へ!?) |
The seventh accessible area, comprising a chain of extradimensional islets floating in midair. In addition to holding the island's most elusive plant and animal species, this area exhibits a sort of recursive gravity that "loops" falling bodies back to a higher point; as such, it must be traveled via a series of portals.
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Where Beginning Joins End (終と創めの場所, Tsui to hajime no basho?): Abyss Zone |
"The Demon Revived! Break the Thousand-Year Curse!" (魔人復活!千年の呪縛を断て!?) |
The eighth and final accessible area, comprising a small chamber in the Cave Zone where the Evil Guardian is bound. It is otherwise barren, holding absolutely no other life or points of interest.
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Completing the final level will restore every boss point, allowing all bosses to be re-fought—at a higher difficulty level—any time. Upon their second defeat, each boss (except the Evil Master Beast) will produce an additional treasure chest.
Items[]
Underpinning both exploration and combat is an elaborate system of items, which may be gathered from the island's many locales, crafted at the Adventure Camp, or dropped by defeated enemies.[Note 3] Items vary widely in effects and rarity, but all are held in a communal inventory.
With some exceptions, items can be discarded from the inventory at any time, or "fed" to the Orb to replenish its magic. Which attribute(s) an item can fuel usually depends on its individual properties—plants, for instance, best fuel the Green attribute.
Items can be broadly classified as follows.
Raw Materials[]
The most basic type of item, Raw Materials have no effects—and cannot be equipped—in and of themselves. However, they are essential to crafting other many other items (and wider features), and often the most efficient source of Orb Points.
Name | Obtainment | Properties |
---|---|---|
Rockbomb Fragment | ||
Blue Fruit | ||
Bitter Grass | ||
Coconut | ||
Handy Rock | ||
Waste Iron | ||
Black Powder | ||
Lumber | ||
Mystery Egg | ||
Mystery Bone | ||
Clay | ||
Large Leaf | ||
Clear Grass | ||
Spiderweb | ||
Long Ivy | ||
Fluff | ||
Twisted Tree | ||
Royal Jelly | ||
Scrap of a Cloak | ||
Crystal | ||
Insect Scales | ||
Sticky Sap | ||
Glue | ||
Special Oil | ||
Wilted Carrot | ||
Chili Pepper | ||
Burning Wood | ||
Red Fruit | ||
Diamond Fragment | ||
Brown Fruit | ||
Steel Stone | ||
Volcanic Rock | ||
Ice Fragment | ||
Bomb-Bomb Wood | ||
Golden Egg | ||
Golden Fruit | ||
Mystery Island Radish | ||
Mystery Dial | ||
Mystery Seed | ||
Earth Fragment | ||
Burnt Dregs |
A notable subtype of Raw Materials are the various animals native to the island, which can only be captured through netting or fishing (see Adventure Tools below). Animals cannot be stacked in the inventory; each specimen, regardless of size, occupies one whole slot.
(Non-aquatic animals may drop items after capture, much like defeated enemies.)
Name | Obtainment | Properties |
---|---|---|
Swallowtail | ||
Hercules Beetle | ||
Umbrella Frog | ||
Jungle Lizard | ||
Honeybee | ||
Hidden Forest Bee | ||
Den Den Mushi | ||
Greasy Frog | ||
Fire Hercules | ||
Shuteye Butterfly | ||
Tempest Mouse | ||
Lantern Firefly | ||
Great Devil's-Hand | ||
Purple Poison Frog | ||
Icicle Lizard | ||
Ice Beetle | ||
Crossbone Butterfly | ||
Rainbow Phoenix |
Restoratives[]
Restoratives can be equipped by the Straw Hats to raise health, stamina, or immunity to various status effects.
Name | Obtainment | Properties |
---|---|---|
Nectar | ||
Medical Herb | ||
Fountain Berry | ||
Heal Powder | ||
Stamina Powder | ||
Mix Powder | ||
Heal Drink | ||
Stamina Drink | ||
Mix Drink | ||
Antidote Powder | ||
Heatproof Cream | ||
Antifreeze Cream | ||
Resurrection Elixir |
A subtype of Restoratives are the various meals Sanji can craft at the Adventure Camp. Meals not only restore health and stamina, but permanently raise their maximum limits. However, each meal (except the Golden Full Course) is strictly limited in effect: every Straw Hat will receive its full effects on a first use, halved effects on the second, and virtually none afterward.
Like animals, meals cannot be stacked.
Name | Obtainment | Properties |
---|---|---|
Fluffy Omelet | ||
Herb Salad | ||
Coconut Milk | ||
Ready Veggie Fry | ||
Shellfish Marinade | ||
Whole Takoyaki | ||
Juice for Ladies | ||
Fried Frog Diablo | ||
Fruit Tart | ||
Pirates' Piranha Grill | ||
Root Veggie Minestrone | ||
Special Pirate Cola | ||
Herb-Steamed Catfish | ||
Blue Hawaii | ||
Fried Alligator | ||
Pirate Bento | ||
Dessert Full Course | ||
Salmon-Clam Meunière | ||
Stamina Stew |
Weapons[]
A variety of Weapons can be crafted and equipped to add damage—and possible status effects—to the Straw Hats' attacks.[Note 4] Weapon enhancements do not apply to all attacks; in particular, all finishers will disregard them.
Unlike other items, weapons are automatically crafted in batches instead of single units. Batch sizes are set equal to the specific weapon's stack-limit.
Name | Obtainment | Properties |
---|---|---|
Firecracker | ||
Basic Battery | ||
Low-Fire Napalm | ||
Special Tabasco | ||
Super Napalm | ||
Super Battery | ||
Bomb | ||
Drug Ball | ||
Sleep Ball | ||
Chill Ball | ||
Insta-Chill Ball | ||
Ice Dial | ||
Thunder Dial | ||
Flame Dial |
Adventure Tools[]
Three unique Adventure Tools can be crafted and equipped by the Straw Hats to gain otherwise inaccessible areas and Raw Materials. Each tool is critical to game progress; once crafted, they can never be discarded or converted into Orb Points.
Name | Obtainment | Properties |
---|---|---|
Pickaxe | ||
Insect Net | ||
Fishing Rod |
Versus Mode[]
The Versus Mode (対戦モード, Taisen mōdo?) allows the Straw Hats—and every enemy character encountered in Adventure Mode—to participate in two forms of story-free combat.
- Team Battle (チームバトル, Chīmubatoru?), which arranges arcade-style battles against either CPU opponents or another player. As the name suggests, each side may build a team of up to seven different characters, which must fight in sequential order. A point-buy ceiling of either 8 or 15 points governs team composition, stronger characters (such as Aokiji or Whitebeard) "costing" more points than weaker ones.
- Survival (サバイバル, Sabaibaru?), which tasks a single player character with defeating 200 generic enemies (comprising Marines, pirates, and the Evil Guardian's minions) without any HP or SP replenishment. Effectively no time limit exists, though all completion times are recorded.
Note that Versus Mode features all eight Straw Hats from the beginning, with all attacks (except higher-tier Finishers) accessible at maximum power. All other characters must be defeated at least once in Adventure Mode to be made available.
Cast[]
The original Japanese version of the game follows the TV anime's castings without any divergence. The English localization, as the first (and to date, only) One Piece game dubbed by Funimation, is somewhat less faithful to the dubbed anime; while all of the Straw Hat Pirates are reprised, many of the others predate their anime castings, and a few (e.g. Jerry Jewell as Kaku) are altogether different.
Translation and Alterations[]
The game's North American localization, overseen by Funimation Entertainment, features significantly fewer changes and omissions than earlier, 4Kids-localized games. Notably, no game elements are excluded for "spoiling" material beyond the English-dubbed anime (at the time only partly finished with the Skypiea Arc), and the translated dialogue leaves references to violence and death uncensored, in some cases even using mild profanity.
Nevertheless, due to Namco Bandai's marketing toward a "family" audience[1] (and possible holdovers from a planned 4Kids localization[2]), the North American version of the game includes several content edits:
- The Marines' uniforms are all edited to display NAVY, per 4Kids convention.[3]
- However, the Justice (正義, Seigi?) insignias on Smoker and other elite Marines—much like in the 4Kids-localized Grand Battle!—remain unaltered.
- The guards on both of Mihawk's blades are shortened to appear less cross-like.[4]
- Sanji's cigarette, along with Smoker's and Paulie's cigars, are removed (though the cigar bandoleers on their jackets are not).[Note 5]
- The cutscene recreating Franky's joining the Straw Hat Pirates adds a wooden board to cover Franky's naked buttocks (though the dialogue still openly mentions his nudity).
Naming conventions mostly disregard preexisting English changes and follow the Japanese originals (e.g. Zoro, Smoker, Devil Fruit). However, several unorthodox translations and romanizations (e.g. Shock Bugs for Den Den Mushi, Alabaster for Arabasta) are present, likely due to Funimation's then-inexperience with the series; a few terms, such as Shichibukai and Rokushiki, are even left untranslated.
(In addition, all of the game's meter and centimeter measurements are changed to feet, with accurate conversions.)
Name Changes[]
Original Japanese Name | English Name Change |
---|---|
Plain Zone | Plains to Adventure |
Seaside Zone | The Fossil Beach |
Jungle Zone | Mystery Jungle |
Ruins Zone | Autumn Colored Ruins |
Cave Zone | Caves of Darkness |
Mountain Zone | Silver Mountains |
Dimension Zone | Land to Heaven |
Abyss Zone | Beginning and End |
Overlimit Chopper | Rampaging Chopper |
Gallery[]
Trivia[]
- As shown above, Nami's debut outfit (from the Orange Town Arc) was modeled for an early version of the game. However, it is completely absent from the released version, even in flashbacks.
- Ironically, the flashbacks still feature models for several of her more obscure canon outfits.
- In Japan, preordered copies of the game were bundled with a bonus Going Merry Wii Remote Holder.
- The game is renowned for becoming slow when loading once four characters are available to play.
- Aside from Shanks, Whitebeard and several other characters are featured despite actually lacking a fighting style being shown for those characters (at this point Shanks and Whitebeard both have only thrown one strike each). This is not the first time in the series this has happened. For example, Grand Battle! and its sequels also featured characters which had not actually fought during the series. i.e Shanks (who at that point had not fought at all).
- Luffy's Gigant Pistol finisher can only be used with Gear 2 active, making this technically the first depiction of him combining multiple Gears—some eight months before canon introduced his Gigant Jet Shell attack. (However, in other respects the game seems to imply the Gears are mutually exclusive.)
- Within the VS mode, each character has a level similar to a tier list where the higher the number, the stronger the character, however it should be noted that this is non-canon and not an accurate measure of the character's actual strength. Also, as with other in-game tier lists, it is subject to matchups and how the game is played (meaning a Level 5 may be disadvantaged against a particular Level 3).
- If the player fight a boss which has a real part in the game and is compulsory for completing the story (such as Portgas D. Ace, Red Haired Shanks, Mihawk and many others) before the little introduction the boss has a flashback including the character that will show up. However, if the player battle an optional boss, (such as Vivi, Kalgara, or Whitebeard) no flashback appears, but they still have their presentation and the little conversation before the battle. In Whitebeard's case, he had a full motion cutscene with Luffy challenging Whitebeard without initially realizing who he is.
- How the island could summon phantasms of Kalgara and Whitebeard—two figures the Straw Hats could not possibly have memories of—is not explained. However, it is possible that the island absorbed the memories from prior visitors.
- Due to an oversight, the postgame will not register any levels gained or items expended during the final boss battle.
- Zoro is clearly modeled with an intact Yubashiri, despite the game taking place after the Enies Lobby Arc, where it was destroyed by Shu.
- Nami's Clima-Tact is shown hanging from a bracelet on her waist, even when she uses it. This only applies to her normal outfit in the game.
- This game marked the first time Franky, Aokiji, Paulie, Rob Lucci, Kaku, and Spandam were legally shown in North America.
- Due to the game's rarity, a new copy can be sold for as much as $100.
- To date, this is the only One Piece game to be dubbed by Funimation, and the last to be dubbed in English overall.
Notes[]
- ↑ Voluntarily switching party members is treated as an in-game action, and can be interrupted by enemies. If timed properly, however, it can also be used to dodge enemy attacks.
- ↑ One bombrock in the area will transform into a chest for every boss—including Special bosses—defeated, excepting the final boss.
- ↑ While enemy item-drops normally happen by random chance, they are guaranteed for enemies defeated by a Break Rush.
- ↑ Weapons are only considered spent after hit detection, even if equipped onto projectile attacks.
- ↑ Unlike the cigars, Sanji's cigarette is not part of his in-game model; it is exclusive to cutscenes even in the Japanese original.
References[]
- ↑ See here and here for Namco Bandai exchanges with a member of the Arlong Park fan community.
- ↑ Namco Bandai's promotional gallery for the game labels Smoker's in-game model with the 4Kids-exclusive name "Chaser". Not until November 2007 did an IGN preview video confirm that Smoker would, in fact, retain his original name.
- ↑ See here.
- ↑ While this edit is near-universal to the 4Kids-dubbed anime and games, it is completely absent from even the censored TV broadcast of the Funimation anime.
External links[]
- Official Bandai site (Japanese)
- Official Bandai site (English)
- Ganbarion mini-site (Japanese)
- Nintendo mini-site (Japanese)
- Musekinin-dō (Japanese fan-site, with extensive tips and notations)
- Jeux-france preview gallery (French)
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